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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Puppet's Verdict
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
TheCardPool on The Maraxus Molotov
1 year ago
I love the deck +1! I actually run a different version of Maraxus that focuses on using chaos cards to multiply your board and slowing your opponents tempo.
A card I think you might like is Puppet's Verdict. Being able to change the stats of the commander makes it so he will survive the board-wipe. Food for thought. Also, if you get a moment would you mind taking a look at my deck? I would love some input. I Am Chaos (Maraxus EDH)
treeforcorvus on Melek, Spellcaster Extraordinaire
1 year ago
Really cool concept! I have a few ideas.
Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.
Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.
Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.
Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.
If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.
Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.
Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.
I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.
lucksterluke16 on Flipping the Odds - A Coin Flip Story
3 years ago
I'm sure you probably looked up every coin flip card already but here are a few I don't see in your list in case you missed them:
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Karplusan Minotaur - Cumulative upkeep means on each of your upkeeps its one extra flip (so 1 flip on the 1st upkeep, 2 flips on the 2nd, etc) so this can get you a ton of coin flips pretty easily.
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Scoria Wurm - Not that exciting, but its a cheap threat that you could hopefully keep alive longer with Krark's Thumb
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Mirror March - This can get out of hand really quickly, and there's basically no downside to losing flips
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Yusri, Fortune's Flame - Designed to be a commander, but it's a solid card to include in the 99 as well
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Goblin Traprunner - Tons of easy flips with no downsides
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Squee's Revenge - Can be a huge card draw
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Planar Chaos - This one can be a bit annoying and might only be good if you also have Krark's Thumb, but it lets you play more controlling
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Krark, the Thumbless - Similar to Planar Chaos, use at your own risk
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Frenetic Efreet and Frenetic Sliver - A single card that lets you flip as many coins as you want (you can activate the ability as many times as you want before you let any of the activations resolve, and then even if he dies you still flip all the coins)
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Puppet's Verdict - A sweeper that let's you control what to kill if you can manipulate the flip
As for other cards that I think could fit the strategy of the deck, I would focus on ways to multiply your other effects (extra upkeep steps, copying your permanents, doubling your abilities, etc). Here's some ideas:
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Paradox Haze - Get an extra upkeep step to double the effects of cards like Goblin Bomb, Karplusan Minotaur, etc
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Spark Double and Sakashima of a Thousand Faces - Let's you copy your commanders and the copy won't be legendary so you get to keep both
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Seize the Day Extra combat means you can attack twice, but more importantly the combat trigger abilities on your commanders trigger twice
Other random things:
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Treasure Nabber Easy way to get some mana fixing and ramp since you get to use all your opponents mana artifacts
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Temur Battle Rage Helps get that lethal attack in with Okaun, Eye of Chaos
tiffanyann on CATCH THESE HANDS ♡ (YUSRI FOOT FETISH) (UPDATED!)
3 years ago
Puppet's Verdict is fun and has been in here before.
Nivmagus Elemental is an old hold-over from the Krark-ashima days, and was used to cancel lost coin flip effects. Didn't get the outcome you wanted? Nivmagus eats it.
EnbyGolem on CATCH THESE HANDS ♡ (YUSRI FOOT FETISH) (UPDATED!)
3 years ago
It might be too unreliable but I love Puppet's Verdict as a unique sweeper. Its low CMC and instant speed has got me out of some tight jams too. Final Fortune also seems like a cool include if you want to go down a all-in (with a high chance of self-destruction) theme
BrassLord on DDC
3 years ago
Ahhh I gotcha! Looks like you have a good starting backbone for it!
In terms of refining and cutting cards, I’d start by evaluating if a card can help win the game or further your game plan. For example, junk trawler, while a big beefy blocker, really doesn’t add that much, as you can’t capitalize on his ability. So underwhelming cards like that I’d cut.
In my experience playing mono red, card draw is at a premium and well needed. Finding one that fits can be tricky. Faithless Looting helps, but is more of a card filter than card advantage. Skullclamp is another one that may work for ya.
Also I’d see about trying to leverage your commanders ability and dragon synergy. Dragon's Hoard and Goldspan Dragon gel really well with your commander...
That all being said, if you’re looking for more chaos fun, I’d recommend Illicit Auction Puppet's Verdict and Goblin Game ! Whenever these cards resolve, it’s fun to watch opponents say, “ wait, it does WHAT?
unwucht on Zndrsplt Okaun Coinflip Tribal
4 years ago
Gelectrode95 gave me quite some inspiration to update my deck, so I went straight towards joining the dark side and implemented Mindslaver, Leyline of Anticipation, Vedalken Orrery and Chandra's Ignition.
After a short consideration I took out Puppet's Verdict, Risky Move, Tides of War and Impulsive Maneuvers. I realized I hardly ever cast those spells before so I wanted to go for an additional wincon and a really hateful combo with Mindslaver and Academy Ruins.
rdean14 on Card creation challenge
4 years ago
Rakdos's Rage
Legendary Sorcery
For each permanent, flip a coin. If you win, its controller sacrifices it.
I've long wanted a random wipe. Extinction Event is very cool and I love it, but Boompile and morseo Puppet's Verdict are the closest examples. Based off of Rakdos, the Showstopper, commander of my Rakdos Cannibals deck
I'd like a common equipment with either a parasitic mechanic or set specific keyword.