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Burakos the Salty Sailor

Commander / EDH* UB (Dimir)

Fudgefalcon


Maybeboard


Ive been playing an Anowon rogue tribal deck for quite some time and truth is he's not winning games. It was my first deck I ever built and it often gets picked off first due to the nuisances it causes. I wanted to find a commander that does decent damage, has a more diverse set of cards to choose from, and doesn't rely on milling (I already have 2 other mill decks posted on here). Burakos does it for me and much much more. Paired with Sword Coast Sailor he is able to "sail" damage in to your opponents with regularity. My favorite part about him is with the background pairing your opponents can't say you are picking on them for choosing them during combat phase! He will always choose the player with the most life! That all aside, here are the nuts and bolts of running this deck and hopefully running the table.

  1. The Plan

Many Burakos decks run "pinger" cards. I considered this but pingers are boring and get outclassed by lifegain decks if you don't completely lean into a pinger style deck. Instead, I wanted to make sure my party is full so that Burakos would get the most treasures possible from attacking. On top of that, I wanted to accentuate artifacts as a focal point for big game plays. A couple great cards will make your treasures into something your opponents will fear.

  1. How to Win

Mechanized Production is a given! It says "win" right on the card. Enchant a treasure after 2 combats with a full party and the game is yours! I considered Revel in Riches too but decided that depending on creatures to die is best done when you are sacrificing your own. I like my creatures right where they are in this deck; the battlefield.

Cyberdrive Awakener Rise and Shine These two cards make all the treasures you've created into a serious threat. With 10 treasures on the board and 6 open mana you can very easily take an opponent out of the game. More artifacts; more damage.

Tarrian's Soulcleaver You will be sacrificing alot of artifacts throughout your turns. With each treasure sacrificed your commander grows larger. 21 commander damage removes a player.

Kappa Cannoneer I was shocked at how disgusting this guy becomes. Triggering his unblockable ability is rather easy. Couple that with Burakos pooping out tokens during declare attackers phase he quickly becomes a problem. Ward 4 makes opponents burn major resources to deal with him.

  1. The Value Engine

Your win cons arent always going to be laying around. Sometimes your have to weather the storm and prepare for the big moves. The next few cards put you in a position to not only deal massive damage but get set up for victory!

Lighthouse Chronologist Time Sieve Extra turns means extra combats, more treasure created with Burakos, and more time to dig into your deck. There will a be a point with the right setup you can take infinite turns with Time Sieve. This alone can be a win con for the deck (albeit a very boring one your opponents will dread).

Strionic Resonator Easily one of the biggest game changers to have on the battlefield. Triggering Burakos twice is amazing and devastating. If you havent drawn into creatures to fill your party Strionic Resonator helps make up the treasures.

Academy Manufactor Single handedly the MVP of the creatures in this deck. Cyberdrive Awakener Rise and Shine absolutely love turning 4 treasures in a full party Burakos attack into 12. Lifegain can be very important to staying on the table where the foods help you stay alive. Having treasures to cast all the spells in your hand means your hand can empty quick. Burn some clues to replenish your hand!

  1. My Top Card

Black Market Connections This card is great in any deck but its made for this one. I find myself paying 6 life often to get the card, treasure, and shapeshifter. If your party isnt full, a shapeshifter is an amazing thing to have around.

  1. Final Thoughts and Weaknesses

This deck is strong and can take off in an instant. As with many commanders, your biggest fear is removal. This deck will struggle to continue moving if your commander isnt on the battlefield. I didn't include a ton of ramp due to the treasure subtype and the multitude of low to the ground spells. This means, again, if your commander isnt around you will struggle to take off without the treasures. You may consider more counterspells, artifacts that protect your commander, and removal. I found it hard to include more to be honest. Cutting out some of the equipment artifacts may be your ticket to a safer commander. Ill be doing more play testing as time goes on and more cuts to balance the protection side of things. In the meantime, feel free to save, comment, play, and upvote this less than know commander!

EDIT: After playtesting against other decks I went against my original instinct with ping effects. I also added more tutors abilities and counter cards. Losing Burakos as I mentioned above can be a death sentence. As a result, I decided going heavier into blue spells was necessary. Still loving this deck and I think you will too!

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97% Casual

Competitive

Revision 13 See all

(10 months ago)

+1 Apprentice Wizard main
-1 Jeweled Lotus main