Biotransference

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Biotransference

Enchantment

Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.

capwner on How have your EDH games …

1 week ago

Massive and overdetailed game breakdown incoming, be forewarned

I've been testing this mono black control list and had some epic grind fests, I just finished an extremely long and hard fought game against Simic, Izzet Storm, and an upgraded Necron precon Szarekh, the Silent King. You'll never guess who the problem was. Ok this game was absolutely wild, so after about an hour of normal play i.e. simic is simicing and has a rhystic, I have necropotence and bowmasters (2 of my 3 gc's) and I'm keeping the game mostly under control, Mizzix player is totally cucked bc they keep losing their Mizzix, Necron guy is casting Necrons, and it's mostly a fight of Vannifar, Evolved Enigma trying to gain steam and me removing all their stuff except I can't touch the rhystic so we're both full up on cards. First crux of the game, Vannifar player plays Ixidron, I tuck my Crypt Ghastfoil under The Moment. On my turn I pop the moment and get my ghast back, clearing the rhystic but taking a lot of collateral. I tried to completely recover from the moment wrath via Yawgmoth's Will but Vannifar had a counter for it. So I do seem to pull ahead here, Mizzix just quits and I manage to get lethal on Vannifar. So then it's me and Necron guy. Enter the halfway mark of the game, a 1v1 now. He's at full and I'm at half. I have Crypt Ghastfoil, Gauntlet of Power and both coffers so tons of mana, also I have Bowmaster and Yawgmoth, Thran Physician. My opponent has Caged Sun and Biotransference, and a good board of Necrons with a Trazyn the Infinite threatening to copy a Bolas's Citadel in the yard. I have Dimir Machinations and Languish but most of his stuff is too big, he's mono black so my gauntlet and his sun both pump him lol. I'm so low on life, at this point I need to %100 control the game or lose but I'm in a decent position to do it with the Yawgmoth. Here's my big choice, I use machinations to get Maralen of the Mornsong, then use Talon Gates of Madara to phase her out until my next turn. I take a hit here because I tapped to attack and kill Vannifar. I fumbled a little because I could have used the Yawgmoth and discarded some lands to -1/-1 and reduce my damage. I owned it and go down to 5. My turn, the Maralen phases in, I go down to 2 life. Can you guess what I get with her? Umezawa's Jitte. I needed some kind of life gain and Jitte was just about my last hope. Because I had so much mana and lands in hand, I was able to proliferate Jitte with Yawg and use both modes to perfectly Languish all the Necrons while pumping my board. I draw back up but nothing great. Their turn. They have huge mana too, replay their flying commander and make bonus necrons from Biotransference. Threatening lethal again. Back and forth, I'm CLINGING TO LIFE against these (still pumped +2) necrons, by using yawg ability and Jitte to snipe them and proliffing about 4 times a turn. He gets Bolas's Citadel on board, recurred via the commander. I got a harnessed The Soul Stone and recur Maralen to tutor on my turn, then sac her to yawg (she died to languish before). I still don't have enough life to go for the oppo lock because they are going too wide and I have to actively snipe necrons to stay alive AND prevent the lethal Bolas's Citadel activation. I have Maha, Its Feathers Night and Night of Souls' Betrayal which does NOT kill the necrons but brings them to X/2, I tutor and asymmetrical sweep again with Nuclear Fallout and finally we are are looking a bit safer. I'm still hovering at 1-2 life each turn (on Jitte life support, allowing me to maralen tutor) and barely keeping them off the lethal citadel activation. But I drew like ass, deck has no wincons only sorc speed removal, and I'm dead as soon as they can get 10 nonland perms which could be any turn. But I do have enough cards and mana to use yawg/jitte to stay alive. Finally, I draw Plague Engineer on a Massacre Girl trigger on their turn (responding to their trigger making the lethal necrons and sniping the existing ones). They pass. I use Soul Stone -> recur Maralen and get Engineered Plague. 39 cards left in my deck. I cast BOTH PLAGUES finally making the Necrons X/0 and they concede on the spot sealing the game. HOLY F*CJKSCING NECRONS!!!! Seriously was the most epic game I've had in a while and not at all who I expected trouble from in that pod. WELL PLAYED. Well PLAYED, Necron dude.

Nintura on Elas / Lurrus

2 years ago

If you ever go above the 2 cmc, you need the necron card Biotransference

SilencedDax on Phylactery lich: a Rule 0 …

3 years ago

DreadKhan love your ideas!

The Nesting Grounds it's amazing to keep it safe!

I never thought about proliferate, that could be great with moving the phylactery counters around, althoug I think you'll have to commmit the deck to it to get a great benefit, maybe with some kind of +1+1 voltron strategy or something similar. I 'll think more about it.

Decree of Pain, Necromantic Selection, those kind of wanky junky black cards it's what i really like, like Last Laugh and Withering Wisps. About Phyrexian Scriptures, Damnation and other boardwipes are great!

I've never thought of Pestilence+deathtouch/lifelink counter! It sounds amazing!! To clear the board it is great to, and your lich the only thing alive, I'll look for similar cards. I knew the Blood combo you said, It's great and works amazing with the cards you said! In my playgroup we try to avoid it any combo so I cannot put it in, but I love it. Great synergy too with those amazing lands!

Great those ideas to prevent the lich to be stolen!

In my playgroup we have too some budget restrictions to try to balance deck, I'll try to fit the expensive lands in it!

I have though that we can include some zombie interaction like Call to the Grave that seems amazing and full of flavour 'cause liches are trying to escape dead.

And some artifact mutation like Biotransference or Liquimetal Torque and the other one that do the same on some great indestructible creatures.

Another ideas: Assault Suit to avoid sacrifice the lich, and Conjurer's Closet to put more phylactery counters, and other blink cards

Nishodus66 on Urtet one chance to bring myr for me

3 years ago

I would suggest Encroaching Mycosynth over Biotransference as it makes all of your Nonland Permanents into Artifacts, not just Creatures, and doesn’t suck up all your life along with it.

Also, Mycosynth Golem helps get your Creatures out for free, especially if you have Biotransference or Encroaching Mycosynth out.

DraconicDestruction on Artifactual News (Urza, Chief Artificer)

3 years ago

Skrelv's Hive and Biotransference generate affinity for urza and artifacts for the constructs that urza makes

multimedia on Breya, Etherium Shaper

3 years ago

Hey, interesting version, but you're building your deck with combo mindset without having the last combo piece to win... Building this way could hinder gameplay since you don't want to win with combo? If you're avoiding infinite combos then I presume attacking is main wincon? Consider more effects to make Breya a better attacker and adding board wipe(s) that don't destroy artifact creatures? These wipes pair extremely well with Biotransference.

If reanimating and recurring artifacts is a strategy then consider Imotekh the Stormlord? It also can make Breya a good attacker, 6/6 with menace. Marionette Master and Disciple of the Vault are subpar if they aren't the wincon of a combo. They can only hit one opponent at a time which is not as good outside of combo compared to Reckless Fireweaver who hits each opponent and Mayhem Devil who can hit any target.

Consider cutting a few lands? The Tri lands, Bridges and Temples all in the same manabase is a lot of lands that always ETB tapped. Of these the Temples are the lesser lands since Bridges are artifacts and Tri lands more color fixing.

Good luck with your deck.

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