Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lonely Sandbar Discussion

EpicBox75 on Black Blue Control

1 month ago

Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^

I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar . I would recommend trying Mystic Sanctuary , Sunken Ruins , Field of Ruin , Fabled Passage or Castle Vantress . Karakas is also viable option even though it acts like colorless land in UB.

I also need to recommend Search for Azcanta  Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.

For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.

For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.

For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.

I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.

These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices

I hope that you found this helpful ^_^

ASalesman on Unesh, Ultimate Guide (Tribal)

4 months ago

LONG TIME SINCE AN UPDATE, BUT HERE ARE SOME UPDATES:

  • Kozilek, Butcher of Truth replaced by Sphinx of the Second Sun . I recently realized that Kozilek can sometimes really hinder your strategy to deck yourself with. If you pull Thassa's Oracle and Kozilek in the same BFOF, it can be real sad sometimes. Sphinx of the second sun offers immediate value the turn you play it, has a lower CMC, AND it is a sphinx. The only downside is if you are trying to win with Nexus of Fate combo, he can't be on the field, but you could set this up with relative ease.

  • Mind Stone replaced by Jeweled Lotus . This one hardly needs an explanation. Jeweled Lotus is SO good in Unesh, because it allows you to play him really fast sometimes. Mind Stone is really lack luster compared to it, the draw effect doesn't make it worth keeping in the slot.

  • Thassa, God of the Sea replaced by Thassa, Deep-Dwelling . After play testing this, I like the value that Deep dwelling generated mor than God of the sea, even at the increased CMC. If your hand is somehow dead at the end of the turn, Deep-dwelling's ability will really save you (provided a sphinx is on the table).

  • Lonely Sandbar replaced by Glasspool Mimic  Flip. The cycling on sandbar is underwhelming, I'd prefer to have the versatility of being having another potential sphinx instead.

Snorlax3 on Mill deck 2

6 months ago

Two of my favorite cards to run in my mill deck are Psychic Corrosion and Teferi's Tutelage. I use them alongside cheap draw power like Opt and Cycling lands like Lonely Sandbar and Barren Moor which causes the opponent to mill 2 for each of the enchantments on the field while also potentially drawing in to more mill cards

Heliogabale on Haha tutors go brrrrrr

7 months ago

OK, I don't know how I missed this in the first place, but Cycling discards the card as well! This opens a whole pool of cards that essentially turn into self-recurring card advantage with DePietro on the board.

Barren Moor and Lonely Sandbar become great cantrips, while Nimble Obstructionist and Decree of Pain grant effects that can be replayed every turn.

Truly this thread is leading to some great ideas!

Lowenstein on Twiddle Storm - The Worst Oiled Machine

8 months ago

Hey so this week I was thinking about this deck, and I think that Halimar Depths could probably replace Lonely Sandbar as a 2-of. Very rarely do I cycle Sandbar and much more rarely is it actually very miraculous. Most of the time, the experience is that I play it on T1 and I'm frustrated because I can't cast my cantrip spell in hand. Halimar Depths is good on T1 or T2 and it helps you with a potential missing combo piece. What do you think? (in response to your comment on my selling post, I will definitely stick around)

BOXES_O_MOXES on League Guildmage Dramatic Combo

10 months ago

Could also consider Stream of Thought as a mill win con. You can run Dizzy Spell as another way to get Stream. Make infinite Mana using your combo and then replicate the Stream as many times as you need to to mill them out then pass turn.

Also, You run Mnemonic Wall already so why not run a flicker combo? Mnemonic Wall, Sunscorched Desert with Ghostly Flicker after you make infinite Mana.

One more suggestion, Forgotten Cave and Lonely Sandbar are strictly better than the desert cycling lands you are running.

As I noted in my previous post I would seriously consider running Capsize. I would take out Blink of an Eye and replace it with the Capsize.

Lastly for now, You should run Neurok Stealthsuit. It keeps your CMDR from getting roasted and can be attached at instant speed. Making for fun shenanigans when someone tries to blow your League up. Just attach in response and hopefully they don't have a followup spell. I would cut Ur-Golem's Eye and add the Stealth suit.

Oh, one more thing. Get rid of Manalith and put a Bonder's Ornament in there. Drawing cards is good. Way better than Manalith.

I would change the creature base up a bit too. There are way better crits out there that you should look into.

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