|Commander / EDH||Legal|
Printings View all
|Modern Horizons (MH1)||Uncommon|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Merfolk vs. Goblins (DDT)||Common|
|Commander 2014 (C14)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Lonely Sandbar enters the battlefield tapped.
: Gain .
Cycling (, Discard this card: Draw a card.)
|Have (4)||pskinn01 , , rockleemyhero , shinbatsu|
|Want (4)||dyfrigp , raffess , Leviathan102 , gmcannon|
Lonely Sandbar Discussion
2 weeks ago
So this is what I’ve been using and I’m currently 8-2 with it.
Again I don’t play FNM or go anywhere to play. I just play with friends. I would like to go somewhere and play, but I haven’t yet...
Also 8-2 consists of a few doubles matches and a few free for all matches.
SO TAKE MY RECORD WITH A GRAIN OF SALT.
Things that may need tweaked.
Or Valakut, the Molten Pinnacle for that extra damage lol. I’m strongly consisted of this.
But for now my deck looks to be holding up ok.
2 weeks ago
You should definitely run 4x Soulherder . I've been playing a similar deck for a while now and that card wins you more games than any other. Adding Green would give you more cycling lands (you should be running 4x Secluded Steppe and 4x Lonely Sandbar , as they are by far the best cycling lands) by letting you run Tranquil Thicket and Scattered Groves . Coiling Oracle is probably the main reason to throw green in there though. Cast Out is your best removal. W to cycle it, and 4 to take care of any permanent; making it more versatile than your current removal. Bounce lands like Azorius Chancery will let you return cycling lands back to your hand that you were forced to play early, letting you get extra value from them. This might just be a personal thing, but I ran 4x Blade Splicer in my early revisions and it just never did as much as I hoped it would have.
2 weeks ago
The cycle lands, i.e Lonely Sandbar are surprisingly good in Tasigur, giving you instant speed card draw + delve targets, and on the off chance, help avoid mana drought. I´d add all the 1 mana cycles (and Ash Barrens ), as well as the bi-cycle lands, and maybe even the two mana cycling deserts. Cool deck!
4 weeks ago
1 month ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
1 month ago
Pauper is a really fast format, so you need to hit more action than lands. Control decks generally run ~21 lands with some amount of Ash Barrens and/or Terramorphic Expanse . The main reason some decks, other than control decks want to hit their land drops is because they're running Skred , which needs around 5 lands to be optimal.
Furthermore, pauper has access to few lands so often times, people run bounce lands which allow you to make more land drops with fewer lands.
In your case, you're not playing Skred , this is not a control deck, and you're running blue. These are all good reasons to trim down on the number of lands. If you really want to run 21 lands because you really want to hit your land drops, I would definitely consider some Terramorphic Expanse and/or Ash Barrens as well as a couple of cycle lands ( Lonely Sandbar and Secluded Steppe ) in your case.
I had missed it the first time, but I see you're running Guardian of the Guildpact which is fairly expensive for your type of deck, especially since you're running Deprive . If I were you, I would probably cut it for another cheap flyer like Faerie Seer but at this point it might be better to turn your deck into a Faeries deck because Spellstutter Sprite is just too good, which I feel is not the intent of your deck.
Anyways, I hope I helped ! Tell me if some things weren't clear enough, I'm glad to help out some fellow pauper player
2 months ago
Thanks for the suggestions. I've been playtesting for the past few days and found that Gaea's Touch wasn't doing as much as I wanted it to and that the cycling from Lonely Sandbar does a whole lot of nothing once it's in my graveyard.
3 months ago
This deck looks interesting and janky.
I also spy you have things you want in the 'yard and you run Wrenn and Six. I don't quite see why you're running Wrenn right now, but that can be easily justified.
Faithless Looting is extremely good at both of those things. The card selection and ability to filter away the lands you're recurring with Wrenn is amazing. You can also pitch things you need to pitch if need be, like a card you want to bounce back with the Arcanist.
I'd also say see if you can fit in some of the cycling lands, because they're cheap and enable Wrenn on a whole new level. Lonely Sandbar would probably be the one you want for this deck.
Lonely Sandbar occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%