Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Arena Cards (ARENA) Common
Modern Horizons (MH1) Uncommon
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Duel Decks: Merfolk vs. Goblins (DDT) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Onslaught (ONS) Common

Combos Browse all

Legality

Format Legality
Penny Dreadful Legal
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
MTGO Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Block Constructed Legal
Magic Duels Legal
Pauper EDH Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Pauper Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Casual Legal
2019-10-04 Legal

Lonely Sandbar occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Blue: 0.56%

Lonely Sandbar Discussion

Smyers1982 on Mill 'Em or Kill 'Em

5 days ago

dvdn1997 I ended up scratching the extra Lonely Sandbars and put in 4x Evolving Wilds. Like you said they aren't worth the slow down of ETB tapped.

Smyers1982 on Mill 'Em or Kill 'Em

5 days ago

dvdn1997 Well that certainly puts a sad face on me... I guess I will up the Lonely Sandbars to 4 and add Evolving Wilds for deck thinning purposes. I think Evolving Wilds can not only act as a land, but tutor another Island out to keep me drawing mill cards or more efficient spells.

SynergyBuild on Lotus storm

1 week ago

Personally I would recommend dropping a Grapeshot for a Brain Freeze, as you want to be able to turn your Merchant Scrolls into a wincon when going off, additionally Cunning Wish is a huge help, you can toss a sideboard copy of a lot of tutor targets, and get additional copies of them, Bonus Round can also be huge if you want an insane engine that works well if you go for a red splash.

Now for the Past in Flames build, Intuition and Gifts Ungiven and a bunch more support the build well, and can use a stand-alone Life from the Loam to get back a tutored Lotus Field as well as having side-ways synergy with the deck's fetchlands and Lonely Sandbars.

glup-uk on Ninja

2 months ago

A few quick changes by looking at this at a glance:

-Smoke Shroud -Underground River -Dimir Locket -Whispersilk Cloak

+Dismember +Black Sun's Zenith +Aqueous Form +Talisman of Dominance

I'd also improve the lands composition with ramps like Evolving Wilds and Terramorphic Expanse. Also Lonely Sandbar and Drowned Catacomb are decent lands to play here.

sergiodelrio on UR Budget Spell Synergy ((feedback appreciated))

3 months ago

Your deck looks quite nice and well balanced regarding the mana curve, the lands and the spell ratio. Well done! One thing you might want to look at are the 1-mana cycling lands, in your case Lonely Sandbar and Forgotten Cave. They're budget and will increase the amount of keepable hands you get and also counter land-flood late game. If you plan on adding them eventually, I'd first look at Lonely Sandbar, as this will give you access to serum visions sometimes and eventually more lands, if you're mana screwed or already on mulligans.

+1 from me!

smilodex on Sir, That's the Recycling Bin

4 months ago

Cut the duplicates

If you can afford it, exchange Ghost Quarter vs Wasteland and Cabal Pit vs Ancient Tomb (or for Bojuka Bog)

Other good (utility) lands which are always good:

"Slow Lands" which sadly enter the battlefield tapped but, (in my opinion) are worth that downside:

I can also highly recommend visiting as a source of inspiration.

It would really appreciate it if you would visit some of my decks and leave comment there

ZuranSorcerer on Tetsuko Mono-Blue Weenies

4 months ago

I love it. I’ve looked over every card. Thought long and hard about about what I would add or take away. All I came up with is this:

Remove Portent as I’m not a huge fan of it in EDH (targets only one player, card draw delayed) Remove Saprazzan Skerry even though it’s quick mana, it doesn’t really work with Back to Basics so it could get stuck tapped on the battlefield or in your hand.

Add Lonely Sandbar and Remote Isle sure they could still get stuck on the battlefield, but at least you can cycle them from your hand.

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