Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

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Legality

Format Legality
Leviathan Legal
Vintage Legal
Modern Legal
Block Constructed Legal
2019-10-04 Legal
Canadian Highlander Legal
Pauper Legal
Pauper EDH Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Gladiator Legal
Limited Legal
Oathbreaker Legal
Duel Commander Legal
Highlander Legal
Unformat Legal
Legacy Legal
Casual Legal
Arena Legal
Tiny Leaders Legal
Historic Legal

Lonely Sandbar occurrence in decks from the last year

Latest Decks as Commander

Lonely Sandbar Discussion

Snorlax3 on Mill deck 2

1 week ago

Two of my favorite cards to run in my mill deck are Psychic Corrosion and Teferi's Tutelage. I use them alongside cheap draw power like Opt and Cycling lands like Lonely Sandbar and Barren Moor which causes the opponent to mill 2 for each of the enchantments on the field while also potentially drawing in to more mill cards

Heliogabale on Haha tutors go brrrrrr

1 month ago

OK, I don't know how I missed this in the first place, but Cycling discards the card as well! This opens a whole pool of cards that essentially turn into self-recurring card advantage with DePietro on the board.

Barren Moor and Lonely Sandbar become great cantrips, while Nimble Obstructionist and Decree of Pain grant effects that can be replayed every turn.

Truly this thread is leading to some great ideas!

Lowenstein on Twiddle Storm - The Worst Oiled Machine

2 months ago

Hey so this week I was thinking about this deck, and I think that Halimar Depths could probably replace Lonely Sandbar as a 2-of. Very rarely do I cycle Sandbar and much more rarely is it actually very miraculous. Most of the time, the experience is that I play it on T1 and I'm frustrated because I can't cast my cantrip spell in hand. Halimar Depths is good on T1 or T2 and it helps you with a potential missing combo piece. What do you think? (in response to your comment on my selling post, I will definitely stick around)

BOXES_O_MOXES on League Guildmage Dramatic Combo

4 months ago

Could also consider Stream of Thought as a mill win con. You can run Dizzy Spell as another way to get Stream. Make infinite Mana using your combo and then replicate the Stream as many times as you need to to mill them out then pass turn.

Also, You run Mnemonic Wall already so why not run a flicker combo? Mnemonic Wall, Sunscorched Desert with Ghostly Flicker after you make infinite Mana.

One more suggestion, Forgotten Cave and Lonely Sandbar are strictly better than the desert cycling lands you are running.

As I noted in my previous post I would seriously consider running Capsize. I would take out Blink of an Eye and replace it with the Capsize.

Lastly for now, You should run Neurok Stealthsuit. It keeps your CMDR from getting roasted and can be attached at instant speed. Making for fun shenanigans when someone tries to blow your League up. Just attach in response and hopefully they don't have a followup spell. I would cut Ur-Golem's Eye and add the Stealth suit.

Oh, one more thing. Get rid of Manalith and put a Bonder's Ornament in there. Drawing cards is good. Way better than Manalith.

I would change the creature base up a bit too. There are way better crits out there that you should look into.

Smyers1982 on Mill 'Em or Kill 'Em

5 months ago

dvdn1997 I ended up scratching the extra Lonely Sandbars and put in 4x Evolving Wilds. Like you said they aren't worth the slow down of ETB tapped.

Smyers1982 on Mill 'Em or Kill 'Em

5 months ago

dvdn1997 Well that certainly puts a sad face on me... I guess I will up the Lonely Sandbars to 4 and add Evolving Wilds for deck thinning purposes. I think Evolving Wilds can not only act as a land, but tutor another Island out to keep me drawing mill cards or more efficient spells.

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