Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Arena Cards (ARENA) Common
Modern Horizons (MH1) Uncommon
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Duel Decks: Merfolk vs. Goblins (DDT) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Onslaught (ONS) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Lonely Sandbar Discussion

BOXES_O_MOXES on League Guildmage Dramatic Combo

1 month ago

Could also consider Stream of Thought as a mill win con. You can run Dizzy Spell as another way to get Stream. Make infinite Mana using your combo and then replicate the Stream as many times as you need to to mill them out then pass turn.

Also, You run Mnemonic Wall already so why not run a flicker combo? Mnemonic Wall, Sunscorched Desert with Ghostly Flicker after you make infinite Mana.

One more suggestion, Forgotten Cave and Lonely Sandbar are strictly better than the desert cycling lands you are running.

As I noted in my previous post I would seriously consider running Capsize. I would take out Blink of an Eye and replace it with the Capsize.

Lastly for now, You should run Neurok Stealthsuit. It keeps your CMDR from getting roasted and can be attached at instant speed. Making for fun shenanigans when someone tries to blow your League up. Just attach in response and hopefully they don't have a followup spell. I would cut Ur-Golem's Eye and add the Stealth suit.

Oh, one more thing. Get rid of Manalith and put a Bonder's Ornament in there. Drawing cards is good. Way better than Manalith.

I would change the creature base up a bit too. There are way better crits out there that you should look into.

Smyers1982 on Mill 'Em or Kill 'Em

2 months ago

dvdn1997 I ended up scratching the extra Lonely Sandbars and put in 4x Evolving Wilds. Like you said they aren't worth the slow down of ETB tapped.

Smyers1982 on Mill 'Em or Kill 'Em

2 months ago

dvdn1997 Well that certainly puts a sad face on me... I guess I will up the Lonely Sandbars to 4 and add Evolving Wilds for deck thinning purposes. I think Evolving Wilds can not only act as a land, but tutor another Island out to keep me drawing mill cards or more efficient spells.

SynergyBuild on Lotus storm

3 months ago

Personally I would recommend dropping a Grapeshot for a Brain Freeze, as you want to be able to turn your Merchant Scrolls into a wincon when going off, additionally Cunning Wish is a huge help, you can toss a sideboard copy of a lot of tutor targets, and get additional copies of them, Bonus Round can also be huge if you want an insane engine that works well if you go for a red splash.

Now for the Past in Flames build, Intuition and Gifts Ungiven and a bunch more support the build well, and can use a stand-alone Life from the Loam to get back a tutored Lotus Field as well as having side-ways synergy with the deck's fetchlands and Lonely Sandbars.

glup-uk on Ninja

4 months ago

A few quick changes by looking at this at a glance:

-Smoke Shroud -Underground River -Dimir Locket -Whispersilk Cloak

+Dismember +Black Sun's Zenith +Aqueous Form +Talisman of Dominance

I'd also improve the lands composition with ramps like Evolving Wilds and Terramorphic Expanse. Also Lonely Sandbar and Drowned Catacomb are decent lands to play here.

sergiodelrio on UR Budget Spell Synergy ((feedback appreciated))

6 months ago

Your deck looks quite nice and well balanced regarding the mana curve, the lands and the spell ratio. Well done! One thing you might want to look at are the 1-mana cycling lands, in your case Lonely Sandbar and Forgotten Cave. They're budget and will increase the amount of keepable hands you get and also counter land-flood late game. If you plan on adding them eventually, I'd first look at Lonely Sandbar, as this will give you access to serum visions sometimes and eventually more lands, if you're mana screwed or already on mulligans.

+1 from me!

smilodex on Sir, That's the Recycling Bin

6 months ago

Cut the duplicates

If you can afford it, exchange Ghost Quarter vs Wasteland and Cabal Pit vs Ancient Tomb (or for Bojuka Bog)

Other good (utility) lands which are always good:

"Slow Lands" which sadly enter the battlefield tapped but, (in my opinion) are worth that downside:

I can also highly recommend visiting as a source of inspiration.

It would really appreciate it if you would visit some of my decks and leave comment there

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