Time Sieve

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

Latest Decks as Commander

Time Sieve Discussion

wallisface on Thopter Sword whir

1 week ago

Some thoughts:

  • Mana Drain is not modern legal, so you shouldn't be running that :)

  • I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.

  • I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?

  • As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.

  • As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.

  • I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.

legendofa on New hubs to be added

2 weeks ago

0rc There's a hub called Turns. Would it be worthwhile to rename it to Extra Turns?

And yeah, Evasive is far too broad for a hub.

During my end step, I sacrifice five Thopters to Time Sieve and do it all over again. There's a hub called Turns...

abby315 on Breya, Etherium Shaper cEDH combos!

4 weeks ago

I'm definitely not up to date with the cEDH meta, but I have a few suggestions that I think are just better cards:

If it's just there to tutor a combo piece like Ironworks, I would think you'd want Tinker over Arcum Dagsson , especially because it can grab creature artifacts as well;

Whir of Invention should definitely be in here, maybe over Storm the Vault  Flip which is slow;

You definitely should be running more interaction, especially in these colors. I'd recommend trying to fit in at least some of the following: Swan Song , Force of Negation , Flusterstorm , Mental Misstep , Opposition Agent , Pyroblast , Red Elemental Blast . If I had to make cuts, I'd start with the Mycosynth Lattice / Nevinyrral's Disk combo, which is slow; Open the Vaults and Refurbish since you don't have much self-mill to make these a speedier option for getting a combo out; and either the Time Sieve / Thopter Assembly combo because it's slow or the Felidar Guardian / Saheeli Rai combo because you don't have many ways to find it and neither piece is especially useful on its own.

I hope this helps! In general I think paring down the list to support 1-2 combo lines using Breya, then shoring up the protection for that combo, will serve you well.

Lanzo493 on Any Complicated Commanders?

4 weeks ago

There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.

Brutal_B on [CMR] Rebbec and Glacian: Thran Ingenuity

1 month ago

Personally, I'd run Master Transmuter over Arcum Dagsson just for the fact that you don't have to sac with Transmuter. The upside to Dagsson is that you get to search your library; and if you had some death triggers or synergies (like Wurmcoil Engine or Scrap Trawler ), Dagsson would be the go-to. It's a bit easier to abuse ETBs with Transmuter plus she has the potential to help you play big artifact creatures for a small price.

Try to find a slot for Wurmcoil Engine and Steel Hellkite . Toss aside Thopter Assembly unless you plan on extra turns with Time Sieve .

If you're interested, you can check out my artifact deck for some ideas.

kpres on The Sagas of Muldrotha and her Mediocre-Friends

2 months ago

My muldrotha deck started out this way. I was innocent. I thought I could just do a sultai value train. I was wrong. The dark side was too strong. Now I run Second Chance , Time Sieve + Myr Battlesphere , and Mindslaver .

If you still resist the dark side, then try Prime Speaker Vannifar or Birthing Pod . If the dark side is calling you, then I welcome you to check out Tide Pod Breakfast.

kpres on Muldrotha, The Mangrove Queen

2 months ago

If mana is the issue, then infinite turns can be achieved with Second Chance and Doom Whisperer or any card that lets you pay life to dig. Time Sieve could be dead if you don't use artifact lands and mana rocks. I run three artifact lands, that mana myr guy, and various rocks that can be sacrificed. Without the battlesphere, you can just play most of them back from the grave on your extra turn. Then if you're using Kaya's Ghostform, you can get everything back. For only , Time Sieve is great.

kpres on Muldrotha, The Mangrove Queen

2 months ago

I see you have gone for "The Muldrotha Combo". Check out my deck Tide Pod Breakfast, which doesn't use any $700 Lion's Eye Diamond s, and still manages to fit in several infinite combos. The mainstream combo with Lion's Eye Diamond, Phantasmal Image, and Animate Dead is predictable, and your opponents will be expecting it and know how to deal with it. They likely won't see Time Sieve + Myr Battlesphere coming.

You're missing a few key combos, including a way to win without using Muldrotha. I suggest Tunnel Vision + Living Death .

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