Time Sieve

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare

Combos Browse all

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

Time Sieve Discussion

mazrimtaim on H: Binder W: grixis EDH

1 week ago

I'm looking to build a grixis superfriends deck and am looking for these cards. I have just updated my binder with everything I currently have.

Wants

Valuable Haves

the rest is in my binder

Bchong on Breya, Combo God

2 weeks ago

yeah unfortunately a lot of cards have spiked in the meantime. cantrips are basically a must in every deck...they bring a lot of consistency and honestly something to do in the 1st few turns of the game so that you can get ahead of other players. It allows you to keep 1 or 2 land hand with one of your combo pieces and be very safe.

The only problem with some of the combos that you have noted above is that they are very expensive mana wise and the fact that the more pieces that go into a combo the easier it is to get disrupted... like Time Sieve will/should die the moment it hits the battlefield and same with Nim Deathmantle . Sadly the fact of the matter is that while this shouldn't make a difference in how your opponents decide to interact with you...it does as you will be giving a massive red alert 2 times instead of 1 that a combo is in progress.

Jayd0nlink on Oh, You Wanted to Play Magic?

1 month ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

hkhssweiss on Oh, You Wanted to Play Magic?

1 month ago

Yeah I would cut those cards, as the main point of the deck by what you are doing so far is to play cards from your opponent. Having an artifact sub theme is good, but in the way in having mana and accelerating your boardstate. You can also add in a Master Transmuter to protect or cheat out your artifacts as well.

With paradox engine out on the field you can gain an incredible amount of mana, so I would focus on tutors as well as card advantage. Engines like Mystic Remora as well as Necropotence will be great, the latter being said though would require a good mana base to get the triple black efficiently. Cantrips are also good for filtering and card draw, some staples include Ponder , Preordain , Brainstorm for the basic one drop spells. If you don't like one shot cards than run more effects like Windfall to refill your hand.

Some additional cards that would be great for Sen are also cards like Delay , Remand , Unsubstantiate , Evacuation , Hurkyl's Recall , Snap . All of these types of cards allow you to remove threats and play them again when you take control of their hands.

For recursion based cards you also have cards like Argivian Find , Argivian Archaeologist , Hannah, Ship's Navigator, Faith's Reward in the case of people popping everything or preventative measures. You can also consider a subtheme of adding in planeswalker, as they are generally hard to deal with, and especially with the next set coming out, there are plenty of great choices to choose from.

Here are a list of cards you can consider cutting in my opinion:

Hope that helps!

heckproof on Whir Prison

1 month ago

Any deck that runs Time Sieve in a Thopter-Sword combo is alright in my book! This deck looks sweet!

If you get around to making a sideboard, I’d recommend Timely Reinforcements . It’s super good at helping you survive the early game

litchio on Breya, Combo God

1 month ago

I appreciate your comment, however: Every one of the following combos will win you the game:

Myr Battlesphere + Nim Deathmantle + Time Sieve : infinite turns

Sword of the Meek + Thopter Foundry + Time Sieve + 5 manasources: infinite turns

Aetherflux Reservoir + Sensei's Divining Top + Bolas's Citadel : massive lifegain/damage/draw

and most of the other combos will win the game your next turn (no matter how many opponents are alive)

When building this deck i actually looked at quite a lot of other breya decks and playtested them a lot. So I understand your points and know that cards like Demonic Tutor and Enlightened Tutor are must haves in more competitive lists. I just prefer diversity over consistency and don't want to spent that much money on cards i don't enjoy playing.

I have actually never played against Null Rod and Stony Silence but i agree that I should play more removal and will definitly add a Swords to Plowshares and Wear . I also thought about adding Cyclonic Rift I'm not sure bcs of it's pricetag though.

Do you think those cantrips are worth it in an casual environment? I normally prefer having repeatable draw especially since I dont't have to win by turn 5 or smth.

I like the Talismans and might exchange 3 lands for them.

Thanks for your feedback.

DuTogira on What are your thoughts on ...

1 month ago

dbpunk Veela isn’t for the intimidate... it’s for the 1 health ping every time a thopter token gets sac’d to Time Sieve , which will be five tokens = five life per extra turn loop.

1con1c97 on What are your thoughts on ...

1 month ago

I'm thinking about building an EDH deck around the combo of Vela the Night-Clad (the commander), Time Sieve , and Thopter Assembly . Time Sieve + Thopter Assembly gets you infinite turns, add Vela the Night-Clad to the mix and all the sacrificing kills all your opponents. What do you think? Is this a practical idea or is it not worth pursuing?

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Time Sieve occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%