Time Sieve

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Alara Reborn (ARB) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Time Sieve occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Time Sieve Discussion

Zomgasa on Treasure!!

1 week ago

Nice changes!

Time Vault is not commander-legal though. Would definitely recommend more tutors or a Damnation.

Tidehollow Strix is great, but have you heard of Baleful Strix?

Sphinx Summoner jumps out as a good add, but I don't know what should eb taken out, up to you I guess.

I like running more kill spells, exile spells, and counter spells but your call if that's the way you want it to run.

I would highly recommend Thopter Assembly! it's just so good with Time Sieve!

CNobre on Etherium Artifex (Breya)

2 weeks ago

Hi Enral, I am fully aware of Time Sieve and the interactions that you mentioned but not run it was really a deck design decision. I do not particularly like to end games that way and neither my normal playgroup does. Nevertheless thank you for commenting.

Enral on Etherium Artifex (Breya)

2 weeks ago

Why aren't you running Time Sieve? It goes infinite with Thopter Assembly or Thopter Foundry/Sword of the Meek.

SatisfactionDay on Alela's Glittering Enchant-ifacts

1 month ago

crucif3r thanks for the suggestions!

I'm not really a fan of infinite combos, so I took out all of the others I had and left only the Time Sieve and Thopter Assembly combo.

As for the other suggestions, Land Tax and Replenish were thought of, but we're a budget restriction at the time. But I do want to add them.

The others I will be play testing with to see how I like them.

As for Emry, I did have Hanna, Ship's Navigator in the deck but took her out in favor of something else. Replenish would definitely take Emry's spot.

crucif3r on Alela's Glittering Enchant-ifacts

1 month ago

Imho, Emry seems a bid underwhelming , because you don't have a quick way to recurse needed enchantments from your grave ( besides Hall of Heliod's Generosity, which does the job, but is also slow and hinders you to draw new cards).I would strongly recommend to add Replenish for high value plays.

You may want to consider Cloudstone Curio for infinite token combo, paired with Time Sieve this could be (almost) instant lethal damage to opponents. You need your commander and a zero mana creature like Ornithopter to achieve this combo for an (almost) instant win.

Other enchantments I like are Psychic Surgery (good against those enemy tutors), Land Tax, Telepathy, for ramping and making tokens while being cheap to cast.

Aiding on Alela's Glittering Enchant-ifacts

1 month ago

As a personal take, I don't really like the Mycosynth Lattice. It only marginally increases the value of Time Sieve and All That Glitters. If you draw into it without those two cards, you have a six mana "do nothing" card that really opens you up to artifact wipes and the Stony Silence effects. And truly, if you are taking extra turns with the sieve because of the lattice, you should be winning that game anyways if you have the opportunity to sacrifice 5 permanents and it not set you back too much.

Some cards that I ran to some decent success in my Alela deck are Sephara, Sky's Blade, Zur the Enchanter, Bolas's Citadel, Cursed Totem, and all the Negate effects I could jam in.

SatisfactionDay on Alela's Glittering Enchant-ifacts

1 month ago

Planning on adding Mycosynth Lattice to help gain us the ability to take extra turns with Time Sieve.

Going to add Morphic Pool and Sea of Clouds to help the Mana base.

Thinking about adding in Sword of the Animist to help get us some lands.

Possible artifacts I'm considering adding if I can aquire the cards are Mana Vault and Sensei's Divining Top.

I'd also like to add Sword of Fire and Ice, Sword of Light and Shadow, and Sword of Feast and Famine but these have proven to be expensive so will be added further down the line. Mana Crypt would also be added if I could justify spending $200. Maybe a future addition when I have a ton of store credit banked up.

If you have any suggestions I'd be happy to hear them, please leave justification for the suggestion.

MutinyMate on rebuild Rebuild REBUILD

3 months ago

Dross Scorpion and Lightning Coils just look too fun not to include. I opted to omit the non-artifact value creatures because I am so into the current theme, I'm considering removing a Phyrexian Arena for a Skyscanner . My house meta is somewhere around 50%-75%-- I'm trying to avoid stuff like Noxious Gearhulk that would enable me to have removal on a stick and just use the freedom of long games to build insane value with Marchesa. Usually people just see tons of dice and decide not to fuck with it. lmao

If things get more degenerate, I'll definitely return to the bookmark of your and the other commenters deck to build in infinites and probably also include a Time Sieve .

Your build is interesting in that it adapts non-artifacts to the artifact theme. I think what I'm going for here is a bit more of the classic artifact archetype. Either way, this commander with modular is a blast, no? :D

In any case, scorpion and coils are extremely dope. Thank you again!

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