Time Sieve

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

king-saproling on Democracy is Fun!

3 months ago

Cool deck! Personally I would make these swaps:

Messenger Jays -> Academy Manufactor
Lieutenants of the Guard -> Coalition Flag (fun to put on Tivit since he has Ward 3)
Venser's Journal -> Auton Soldier (can copy Tivit!)
Winged Words -> Battle Mastery (double strike on Tivit to double his effect)
Propaganda -> Thorough Investigation
Warden of Evos Isle -> Worn Powerstone
Emergency Powers -> Anointed Procession
Fact or Fiction -> Spark Double
Dig Through Time -> Irenicus's Vile Duplication
Eligeth, Crossroads Augur -> Inspiring Statuary (can tap itself to reduce costs, also allows you to tap clues & treasures to reduce costs)
Sphinx Sovereign -> Brago's Representative
Treasure Cruise -> Sakashima of a Thousand Faces
Opt -> Sakashima the Impostor
Unesh, Criosphinx Sovereign -> Time Sieve
Vexing Sphinx -> Mirkwood Bats
Aetherize -> Mondrak, Glory Dominus
Sphinx of Foresight -> Rise and Shine
Glyph Keeper -> Cyberdrive Awakener

lagotripha on Meal Time (No Asmo, No Cat)

6 months ago

Cutting asmo to go 'all in' on combo food a neat idea - If you're already looking at a fetch manabase+treasure and all-in on combo I'd look at Time Sieve and its various brews to give you combo-redundancy (and removes the need for haste)

Even when you don't 'go off' with sieve, the threat of taking an extra turn or two in the face of pressure massively improves combo deck's situation. In lists with asmo Sarinth Steelseeker/Unearth was already a thing, but here its both budget and should up reliability quite a bit.

Urza, Lord High Artificer offers a second 'tap artifacts for mana' source that is also a backup plan.

If none of that appeals, I'd look for alternatives to weather the storm and fog in the sideboard - 'food combo's theoretical advantage against burn and similar is just cracking food for life, which should be its metagame edge by freeing up those sideboard slots.

indieinside on Thopters are a Girl's Best Friend copy copy

8 months ago

i like Time Sieve. This deck is pretty cool.

multimedia on Urza's Legacy

1 year ago

Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.

A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.

You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.

Research Thief, The Mightstone and Weakstone  Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.

  • Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
  • Weakstone because you have Urza, Lord Protector  Meld.
  • Blightsteel, best secondary attacker and because you have Master Transmuter.
  • Golem because Urza is a consistent way to create artifacts.
  • Assembly because you have Time Sieve.
  • Tezzeret because of Constructs.
  • Extinction because of Constructs.
  • Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
  • Awakener flying for Constructs.

Some upgrades at your price point to consider:

Good luck with your deck.

multimedia on Rise of the Constructs (Budget)

1 year ago

Hey, for those who are interested, I just made the first Phyrexia ONE upgrades which of course one of them is Encroaching Mycosynth, no explanation needed. Another one is Skrelv, Defector Mite, for more repeatable protection and ways to get more damage in with Urza or a Construct. Skrelv adds a new avenue to winning, poison. It will take a lot of time in game, but poison could now be wincon. The One Commander decks have been revealed and the full ONE set will be revealed this week, then I can get a better idea if any other budget cards are worth adding. I'm keeping my eye on the prices of at least three cards that have potential.

Other big changes have happen, but as a result the deck price has gone up, not much though. Skullclamp has been added because it's very good here with Sword of the Meek + Thopter Foundry, doing everything I want in gameplay: creating flying artifact creatures, repeatable draw, sac outlet for artifacts. The Mages have been added: Tribute Mage and Trinket Mage. They add more budget tutors for artifacts. When I control Encroaching Mycosynth they can be repeatable with Master Transmuter and Anrakyr the Traveller, etc. Tutored for by Sphinx Summoner which then gives me more access to assembling the Sword of the Meek + Thopter Foundry + Time Sieve wincon combo.

Some big cuts have happened, The Flesh is Weak and Vedalken Humiliator are gone. This combo was neat, but Weak not being an artifact is not where I want to be. Encroaching Mycosynth replaces Weak and without Weak I don't like Humiliator. I don't like that Humiliator can't trigger it's ability unless it attacks, consistently he does nothing the turn he ETB, that's not helpful if I'm only playing it for attacking. Encroaching Mycosynth does improves this combo, but I still cut it.

The Flesh is Weak + Vedalken Humiliator combo helped Constructs to attack therefore if cutting it I really should add something else to help combat. Vault of the Archangel is deceptively powerful with Constructs, just having it untapped with enough mana to activate it makes my Constructs essentially unblockable because opponents are not going to risk losing all their blockers to deathtouch + menace. To make it easier to get Vault I added Expedition Map. Another one drop artifact that can be repeatable a number of ways here. If Map isn't getting Vault then it can get an Artifact land Seat of the Synod which is quite good with Master Transmuter or get a sac outlet Phyrexia's Core for Wishclaw Talisman, etc.

aixe on Tivit, Treasure & Clue Token Acceleration (Primer)

1 year ago

ThatWeirdPerson Thank you very much for the comment!

I do agree that I need to add some interaction. I think I will try to lower the amount of mana artifacts to increase the amount of interaction! I also think that Ballot Broker and Brago's Representative might actually be interesting cards to use, and a couple of extra creatures most likely won't hurt! Erdwal Illuminator, also looks interesting, and in a similar fashion I have been considering cards like thorough investigation and search the premises, especially as they synergize nicely with Academy Manufactor and similar cards.

Finally I do agree that Time Sieve and Deadeye Navigator are amazing cards in the deck, sadly my normal playgroup hate these type of infinite/win the game combos, so I decided to keep them in the maybe for now!

I will definitely try to test around with the other cards you mentioned, so thank you very much for the feedback!

ThatWeirdPerson on Tivit, Treasure & Clue Token Acceleration (Primer)

1 year ago

Amazing deck! I only saw Tivit for the voting ability but you have made him so much more. I did notice you were a bit low on interaction, maybe you need to add some cards like Cyclonic Rift or Counterspell. Maybe Ballot Broker and Brago's Representative for additional artifacts or Grudge Keeper and Illusion of Choice to force the votes a single way. If your playgroup is ok with going infinite then I recommend putting in Time Sieve because it goes infinite with Tivit as long as you consistently flicker him back and fourth each turn and Deadeye Navigator because it also goes infinite with Tivit. Erdwal Illuminator is great because you will always get another clue if at least one person votes for evidence. More synergistic interaction may be something like Split Decision because you can all commonly agree to counter the bog bad spell or you could attempt to sway the vote and get the big bad spell allowing for more flexibility that the amazingly well-known Counterspell.

Dummy_Thicc_Ness on Your Vote Matters! (Esper Politics)

1 year ago

Amazing deck, i too took Time Sieve out of my tivit deck. However, having Expropriate can also be rough, so i ended up taking things like Inspiring Statuary. just to try and make it so i could easily free cast it.

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