Time Sieve

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

Latest Decks as Commander

Time Sieve Discussion

Dummy_Thicc_Ness on Your Vote Matters! (Esper Politics)

2 weeks ago

Amazing deck, i too took Time Sieve out of my tivit deck. However, having Expropriate can also be rough, so i ended up taking things like Inspiring Statuary. just to try and make it so i could easily free cast it.

nbarry223 on Different Milk

2 months ago

There's also Bonesplitter and Sigil of Distinction as an option for 0 CMC equipment.

I would also consider a transforming sideboard (where you change up your path to victory) instead of a traditional one. You have something resembling hammertime as an option, since Colossus Hammer is always an option when running Puresteel Paladin, especially with all the card draw going on.

There's also Time Sieve + Thopter Foundry + Sword of the Meek which would work, especially with Paradise Mantle + Puresteel Paladin to enable it.

Balaam__ on Balaam__

3 months ago

Oo boy Chasmolinker, I hadn’t seen that card before. I think that’s a worthy contender to try and build around, although I’m afraid you might be overestimating my deck building prowess. I’m just a guy who can’t cut it in the competitive space and relegated to the shadows, brainstorming around oddball cards and gets lucky once in awhile. Nevertheless…this Time Sieve you speak of. It intrigues me…

Chasmolinker on Balaam__

3 months ago

Hey Balaam__!
I just stopped by at your Fight Club deck and saw a card in a separate unrelated list that made me wonder...

Here's the card:
Time Sieve

Have you ever built a deck that tried to abuse this pseudo Time Walk? What would it take to make a viable deck? Could Sphinx's Tutelage be the win condition?
I figure you're the guy with the ingenuity to workout such a deck. What do you think?

wallisface on BUG Lonis

3 months ago

Nice list! I have played a similar brew now for a short while (my list is here) - my takeaways from playing the archtype is:

  • Ways to fetch specific creatures, like Chord of Calling, is a LOT better than Collected Company in these lists. Because the deck is effectively a combo deck, it usually needs to assemble a specific array of creatures to start gaining momentum. In that vein, getting one specific card is almost always more useful than getting 2 from a random selection of cards.

  • These kind of decks almost always want to either run Urza, Lord High Artificer or Karn, the Great Creator as their ceiling. While almost every list i've seen runs Urza to pretty decent success, i've personally found Karn spectacular. He can not only be used to fetch up Academy Manufactor, but can also fetch a game-ending wincon in Time Sieve, or card draw via Thought Monitor (as well as a bunch of other solid options).

  • I would suggest trying out both Chatterfang, Squirrel General and Gingerbread Cabin. Chatterfang has been great for me for creating a wall from the tokens we generate, and quickly becomes a win-condition on its own. It also acts as a killspell (via its ability), which lets us run a list with less cards having to specifically be interaction. The Cabin, on the other hand, is a bit harder to play around, as you'll need almost all your lands to be forests - but, being able to use lands to create tokens late game is awesome.

  • From my own playing, the archtype is super-reliant on 3-drops, and without ramp the deck can very quickly become a clumsy mess that dies before it gets going. I'd heavily suggest running a LOT more mana dorks to make sure you can cast whatever you want whenever you want.

DawnsRayofLight on Breya treasures

4 months ago

Adds:

Ashnod's Altar: combo piece

Time Sieve: combo and utility

Thopter Foundry: Combo and utility

Thopter Assembly: combo

Pili-Pala: Combo

Grand Architect: Combo and utility

Thopter Spy Network: tokens and fuel

Monologue Tax: Tax and tokens

Vindicate: Control

Despark: control

Utter End: Control

Render Silent: control

Counterflux: control

Mana Drain: control and utility

Wash Away: control

Damn: spot removal and wipe

Possible adds

Bronze Guardian: beater and protection

Ethersworn Adjudicator: Control

Marionette Master: token and some burn, a bit better impact tremors-combo

Angel of Invention: tokens and combo

Rhystic Study: Draw

Tezzeret, Artifice Master: draw, tokens, utility

Mirrodin Besieged: can make tokens or be a win con

Mechanized Production: Win con and utility

DawnsRayofLight on Breya treasures

4 months ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnods alter/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works maiking two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnods alter/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnods alter/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

DawnsRayofLight on Breya treasures

4 months ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnod's Altar/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works making two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnod's Altar/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnod's Altar/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

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