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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Kappa Cannoneer
Artifact Creature — Turtle Warrior
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities past for .)
Ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on this and this can't be blocked this turn.







capwner on
Molten Opals
5 months ago
Hello Xica! I very much appreciate you taking the time to look at the deck and leave your thoughts. Let me see if I can address some of your points and explain why I made the choices I did.
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Field of Ruin and Demolition Field I agree with you these are great denial cards that can fit in many decks, and are especially good when you can combine with Leonin Arbiter and additional cleansing effects like White Orchid Phantom or Geomancer's Gambit. This is generally how I've seen LD built in modern the past couple years and, frankly, I've found this build to underperform. There are a couple reasons that Fields do not fit in this shell, the main one is they are slow colorfixing (2 cost) vs. Ghost Quarter which, combined with any darksteel land, provides immediate colorfixing. This is really important for the deck as a big part of our plan is sticking the turn 2 tempo play of Boom or Cleansing Wildfire (on myself). Opening Darksteel Citadel + Demo Field is just not what we want to see. These are also SOFT land destruction which use up an entire turn of play in the early game, and don't even tempo the opponent. That plus a tight manabase with limited slots for basics is why I don't run these.
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Experimental Synthesizer This is a solid engine card and you often see it paired with Gleeful Demolition and similar effects. I've built with this card and Ichor Wellspring in previous versions of the deck. The main reason I avoid these here is simple, Thoughtcast is better card advantage and I don't need artifact fodder because the darksteel lands reliably turn on Gleeful already. The fact that you can only play the exiled card on the current turn when we run so many high-cost bombs we may need ALL of our mana to cast, is sub-optimal.
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Rise and Shine Alright, so I never said I didn't like this card. I've actually been really close to trying to fit it in here, as a 1-of probably. I just think Kappa Cannoneer is better in the slot. As a 2 mana play, it doesn't fit well in my curve where I want to cast boom on turn 2, drop an opal, then do mycospawn/charmaw/saga turns 3-4-5. The reason this deck works is because it chains that early tempo into this creature-based hard land destruction or saga beatdown almost immediately, keeping the opponent on the back foot for the entire game. 4/4 indest body for 2 is very good, but it just doesn't work with my gameplan as well as the other cards I have chosen because it has no tempo value. Our first priority is to disable the opponent, after which we have much more time to worry about the beatdown plan.
I hope that gives you bit better understanding of the deck! Like I said in the description, I've spent quite a bit of time and effort to develop this and I'm pretty confident I'm running about the best cards I can. Mostly I just want to try and fit a 4th Ghost Quarter, Mishra's Bauble, or Thoughtcast, if I were to change anything at this point. I think I'm probably doing something right here because my testing record is currently an absolutely insane 33 match wins to 8 losses.
Thanks again for your feedback, I'd be happy to check out your list and share my thoughts a bit later when I have some more time!
legendofa on Card creation challenge
8 months ago
Can the snail die of old age? What's the life span of a snail? And do you know where the snail is as it's chasing you?
Other question, related to the challenge: What's going on with Shell of the Last Kappa, Kappa Tech-Wrecker, and Kappa Cannoneer?
Nezumi Sewer-Skulker
Creature - Rat Rogue Samurai
Vigilance
Whenever two or more Rat, Turtle, or Crocodile creatures you control attack or block, each of those creatures gets +1/+1 until end of turn.
2/2
Create a Dragon Serpent. Or Serpent Dragon, whichever sounds better.
wallisface on
Affinity
1 year ago
Andramalech as the affinity list is currently among the top of the meta, it’s the best possible time to leverage the collective knowledge of all those people using it - the current competitive list looks like this
I am relatively certain that Kappa Cannoneer will make the list once MH3 is released, though it’s super hard to gauge what the list will look like without the full set reveal. Other cards being printed into MH3 like Meltdown might make it a lot harder for the deck to reliably compete - but again, time will tell.
hound829 on
Hot wheels & Mechs (Vehicle Tribal)
1 year ago
Idk how it works/interacts with vehicles and if they get crewed later, but for your consideration: Rise and Shine。At the very least, works really well with the artifact lands you're already running. Additional land to consider running: Power Depot. With all the other artifact synergy,Kappa Cannoneer might be a good include and I'd definitely consider adding a Steel Overseer. Idk what to cut for them, but all would probably get some good value, imo.
onua1 on
Sharum's Salvage Services
1 year ago
Let’s add some new cards!
NTakamura on Unblockable artifact creature
1 year ago
I have a blue artifact commander deck and I am trying to build up my Unblockable creatures. Are there any artifact creature that are Unblockable, any keywords like skulk or any other things that gives creature Unblockable? So far I have; Kappa Cannoneer, Whirler Rogue, Trespassing Souleater, Canoptek Wraith, Surge Engine, Cybermat and Clockwork Droid.
seshiro_of_the_orochi on Card creation challenge
1 year ago
Disclaimer: New challenge incoming at end of comment
TypicalTimmy: Now that's what I'd call a pep talk. I'm definitely sold on it now. Gotta admit, after checking my comment, I realized that Hulk being underwhelming is a somewhat old sentiment from a time when I couldn't estimate its power. Sometimes, you have to commit to stupid, so I stll posted it. ;) And you even made me realize, Kappa Cannoneer is basically a variation of Hulk, and that's one of the coolest cards ever to me.
So, everyone please thank Timmy, for now there's a new challenge: Create a card that would instantly be your pet card.
dUCKY1234 on
Expected Results
1 year ago
so first of all you need an oathbreaker spell, i would recommend Thoughtcast. this is played as an artifact storm deck, running many 0cmc artifacts.(note do NOT run Chalice of the Void for 0cmc as it will stop you from casting the other artifacts)
assemble a loop, the most simple one is with Jhoira, Weatherlight Captain or Vedalken Archmage play a free artifact, draw a card for playing artifacts. but you can’t guarantee you will always draw a artifact so cards that let you scry are very useful Artificer's Assistant is a prime example, also cards like Teferi's Ageless Insight bolster the card draw.
in addition remember that as you cast an artifact Saheeli, Sublime Artificer gives you another servo token, and adds that care about artifact count love easy artifact tokens. aka thoughtcast.
so you play artifacts to draw cards and play more artifacts, now what? how does this deck win?
cards like Hedron Detonator & Reckless Fireweaver deal damage when an artifact enters, and each artifact enters the battlefield with an additional token, so for playing a free artifact you can do 4 damage. good rate if you ask me. however if you have an opponent with prot. red dmg might be a hard time, however BrainFreeze is the perfect alt win con, allowing you to mill 3 cards, with storm.
storm cards are a good starting point but sometimes you’ll get to 15-20 and can’t quit finish them off, cards like Recall bring all artifact back to your had (sadly the tokens too) but allows you to play all the 0cmc artifacts again, doubling the storm count, pushing it well over 30 if done correctly
wrap up: i would say Spellbook is an auto include because you are filling up your hand so much. additionally if you are confident in your draw engine you can put Thassa's Oracle and have a second alt win con. alsoUrza's Saga is an a round amazing card in this deck rewarding a high artifact count.
finaly sometimes you just need a classic beatsick, beefed up monster shoot for ones with -keyword: improvise- like Kappa Cannoneer
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if you have any more questions please ask :) happy to spread knowledge and love of mtg
heres my list, feel free to tweak it however : https://tappedout.net/mtg-decks/100-budget-izzit-0s/
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