Kappa Cannoneer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kappa Cannoneer

Artifact Creature — Turtle Warrior

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities past for .)

Ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on this and this can't be blocked this turn.

legendofa on Card creation challenge

2 months ago

Can the snail die of old age? What's the life span of a snail? And do you know where the snail is as it's chasing you?

Other question, related to the challenge: What's going on with Shell of the Last Kappa, Kappa Tech-Wrecker, and Kappa Cannoneer?

Nezumi Sewer-Skulker

Creature - Rat Rogue Samurai

Vigilance

Whenever two or more Rat, Turtle, or Crocodile creatures you control attack or block, each of those creatures gets +1/+1 until end of turn.

2/2


Create a Dragon Serpent. Or Serpent Dragon, whichever sounds better.

wallisface on Ugin's Affinity

7 months ago

Andramalech as the affinity list is currently among the top of the meta, it’s the best possible time to leverage the collective knowledge of all those people using it - the current competitive list looks like this

I am relatively certain that Kappa Cannoneer will make the list once MH3 is released, though it’s super hard to gauge what the list will look like without the full set reveal. Other cards being printed into MH3 like Meltdown might make it a lot harder for the deck to reliably compete - but again, time will tell.

hound829 on Hot wheels & Mechs (Vehicle Tribal)

8 months ago

Idk how it works/interacts with vehicles and if they get crewed later, but for your consideration: Rise and Shine。At the very least, works really well with the artifact lands you're already running. Additional land to consider running: Power Depot. With all the other artifact synergy,Kappa Cannoneer might be a good include and I'd definitely consider adding a Steel Overseer. Idk what to cut for them, but all would probably get some good value, imo.

NTakamura on Unblockable artifact creature

9 months ago

I have a blue artifact commander deck and I am trying to build up my Unblockable creatures. Are there any artifact creature that are Unblockable, any keywords like skulk or any other things that gives creature Unblockable? So far I have; Kappa Cannoneer, Whirler Rogue, Trespassing Souleater, Canoptek Wraith, Surge Engine, Cybermat and Clockwork Droid.

seshiro_of_the_orochi on Card creation challenge

1 year ago

Disclaimer: New challenge incoming at end of comment

TypicalTimmy: Now that's what I'd call a pep talk. I'm definitely sold on it now. Gotta admit, after checking my comment, I realized that Hulk being underwhelming is a somewhat old sentiment from a time when I couldn't estimate its power. Sometimes, you have to commit to stupid, so I stll posted it. ;) And you even made me realize, Kappa Cannoneer is basically a variation of Hulk, and that's one of the coolest cards ever to me.

So, everyone please thank Timmy, for now there's a new challenge: Create a card that would instantly be your pet card.

dUCKY1234 on Expected Results

1 year ago

so first of all you need an oathbreaker spell, i would recommend Thoughtcast. this is played as an artifact storm deck, running many 0cmc artifacts.(note do NOT run Chalice of the Void for 0cmc as it will stop you from casting the other artifacts)

assemble a loop, the most simple one is with Jhoira, Weatherlight Captain or Vedalken Archmage play a free artifact, draw a card for playing artifacts. but you can’t guarantee you will always draw a artifact so cards that let you scry are very useful Artificer's Assistant is a prime example, also cards like Teferi's Ageless Insight bolster the card draw.

in addition remember that as you cast an artifact Saheeli, Sublime Artificer gives you another servo token, and adds that care about artifact count love easy artifact tokens. aka thoughtcast.

so you play artifacts to draw cards and play more artifacts, now what? how does this deck win?

cards like Hedron Detonator & Reckless Fireweaver deal damage when an artifact enters, and each artifact enters the battlefield with an additional token, so for playing a free artifact you can do 4 damage. good rate if you ask me. however if you have an opponent with prot. red dmg might be a hard time, however BrainFreeze is the perfect alt win con, allowing you to mill 3 cards, with storm.

storm cards are a good starting point but sometimes you’ll get to 15-20 and can’t quit finish them off, cards like Recall bring all artifact back to your had (sadly the tokens too) but allows you to play all the 0cmc artifacts again, doubling the storm count, pushing it well over 30 if done correctly

wrap up: i would say Spellbook is an auto include because you are filling up your hand so much. additionally if you are confident in your draw engine you can put Thassa's Oracle and have a second alt win con. alsoUrza's Saga is an a round amazing card in this deck rewarding a high artifact count.

finaly sometimes you just need a classic beatsick, beefed up monster shoot for ones with -keyword: improvise- like Kappa Cannoneer

//

if you have any more questions please ask :) happy to spread knowledge and love of mtg

heres my list, feel free to tweak it however : https://tappedout.net/mtg-decks/100-budget-izzit-0s/

thefiresoflurve on Tekuthal Counters and Stuff

1 year ago

This looks really fun! Kappa Cannoneer would be a great addition, I think - but not sure what you could cut for it.

Wizard Class is a pretty easy include here, I think, as well as Rogue's Passage - if your commander has evasion and easily sustained indestructible, I think it makes sense to have both of these for a backup win condition in case your artifacts are exiled.

If you need more creatures: Ominous Seas could be awesome.

Temporal Distortion + Contagion Clasp == everyone else might as well concede.

Iceberg might be nice since your average CMC looks a touch on the high side. I would prefer running more proliferate effects, probably, unless you feel you need the mana.

Tolaria West is a must-have in monoblue since it can tutor any land for you.

Happy building!

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