Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
|Have (2)||smelly318 ,|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Notorious Throng Discussion
1 day ago
I tested this out a few times, goldfishing wins ranging from turn six to turn nine. Zareth San was a factor in only the first game, while the deck's internal synergies made him seem totally unnecessary in the other two. As described above, card draw felt all-or-nothing, and the milling did too. Particularly early in the game, it seems like milling is not really a part of the deck, but then all of a sudden in one game I milled 90+ cards. The deck really is surprisingly aggressive, with the turn six win coming on a stunning Notorious Throng producing 14 faerie tokens that were basically 3/2s due to Stinkdrinker Bandit .
1 week ago
I'm not a rules guy. Would Sylvan Offering allow you to create elves before treefolk?
1 week ago
1 month ago
1 month ago
Here are my thoughts - many of these have already been echoed by Balaam__ above.
Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.
On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?
I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.
On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.
If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.
1 month ago
I feel like these are right on theme ^.^
Opposition Agent ... its fine :)
... not perfectly efficient, but sufficiently rogue and independently useful :)
3 months ago
So I had an idea, but no plan to properly execute it in the most efficient way possible. I want to try and Recur Notorious Throng with it's Prowl Cost for infinite turns. The only way I can see this happening is if I add The Mirari Conjecture , and Hex Parasite to constantly loop the second part of the saga, and keep casting Notorious Throng for the prowl cost.
I was hoping to maybe find a way to do this with Varragoth, Bloodsky Sire and it's Boast ability after consistently reshuffling Notorious Throng into the library somehow, but I can't find something proper to do it. I know I could simply put Nexus of Fate in, but that sounds too easy to do and I want the rogue theme to stay alive.
Any help would be pretty awesome! Thank you!!
4 months ago
Gravitational Shift is offense and defense.
Lightmine Field looks like it kills your fairies. That's my second favorite flavor text in the game though.
Helm of the Ghastlord maybe?