Notorious Throng

Notorious Throng

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

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Have (1) Azdranax
Want (2) dprairie , Artazil

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Notorious Throng Discussion

MULRAH on Rogues Mill

2 months ago

I tested this out a few times, goldfishing wins ranging from turn six to turn nine. Zareth San was a factor in only the first game, while the deck's internal synergies made him seem totally unnecessary in the other two. As described above, card draw felt all-or-nothing, and the milling did too. Particularly early in the game, it seems like milling is not really a part of the deck, but then all of a sudden in one game I milled 90+ cards. The deck really is surprisingly aggressive, with the turn six win coming on a stunning Notorious Throng producing 14 faerie tokens that were basically 3/2s due to Stinkdrinker Bandit .

carpecanum on Quandrix Geometry

2 months ago

Keiga, the Tide Star is fun to duplicate. Duplicant maybe.

Snake Basket , Notorious Throng , Aether Mutation , Saber Ants , Broodhatch Nantuko , Progenitor Mimic , Pest Infestation

I'm not a rules guy. Would Sylvan Offering allow you to create elves before treefolk?

Copying Master Biomancer or Biovisionary is so good, maybe replace a couple "lesser" creatures with creature tutors?

shaftdiggity on Yuriko Ninja

2 months ago

Looks good. Maybe consider Spark Double and the best card in my Yuriko: Notorious Throng .

carpecanum on Brudiclad: Bru di Lad's

3 months ago

Notorious Throng , Tilonalli's Summoner and Tempt with Vengeance can make a ton of tokens. Maybe Spell Swindle

Rite of the Raging Storm and I second the motion for Flameshadow Conjuring

As for creatures Metalwork Colossus , Rapacious One and Keiga, the Tide Star (all but one token copy of keiga die but then you steal a bunch of creatures)

wallisface on On the Prowl

3 months ago

Here are my thoughts - many of these have already been echoed by Balaam__ above.

  • Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.

  • On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?

  • I notice you also have Agent of Treachery and Knowledge Exploitation in the sideboard, and I would suggest ditching both of these, neither are particularly strong and both demand too much mana.

  • I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.

  • On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.

  • If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.

  • For sideboard tech, these cards may be worth considering: Mystical Dispute , Aether Gust , Collective Brutality , Nihil Spellbomb , Drown in the Loch , Spell Snare

Strangelove on Rogue's Den

4 months ago

I feel like these are right on theme ^.^


Oona, Queen of the Fae

Notorious Throng

Varragoth, Bloodsky Sire

Ghostly Pilferer

Opposition Agent ... its fine :)

Rankle, Master of Pranks

Court of Cunning

... not perfectly efficient, but sufficiently rogue and independently useful :)

ben3809 on ROGUE SHENANIGANS (Anowon)

5 months ago

So I had an idea, but no plan to properly execute it in the most efficient way possible. I want to try and Recur Notorious Throng with it's Prowl Cost for infinite turns. The only way I can see this happening is if I add The Mirari Conjecture , and Hex Parasite to constantly loop the second part of the saga, and keep casting Notorious Throng for the prowl cost.

I was hoping to maybe find a way to do this with Varragoth, Bloodsky Sire and it's Boast ability after consistently reshuffling Notorious Throng into the library somehow, but I can't find something proper to do it. I know I could simply put Nexus of Fate in, but that sounds too easy to do and I want the rogue theme to stay alive.

Any help would be pretty awesome! Thank you!!

carpecanum on Dreams of the Fae

7 months ago

Gravitational Shift is offense and defense.

Lightmine Field looks like it kills your fairies. That's my second favorite flavor text in the game though.

Notorious Throng and Stolen by the Fae

Helm of the Ghastlord maybe?

If you put in Cathars' Crusade a combo-wincon would be Dovescape. Not fairies but they are flyers and you have some flyer buffs already. You just need to make sure yours are bigger than theirs.

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