|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Eternal Masters (EMA)||Rare|
|Duel Decks: Speed vs. Cunning (DDN)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
|Have (8)||Nemesis , pskinn01 , , Bluboltar , Pumpkinking913 , rockleemyhero , Mortiferus_Rosa , shinbatsu|
|Want (2)||earthwave97 , Taylosun|
Commander Recommendations Start Commander Deck
Latest as Commander
Arcanis the Omnipotent Discussion
1 week ago
Man I've made some people very salty with my version of this dude. Consider running Spelljack ; you can counter your own Maelstrom Wanderer and recast him for free and get more cascades, its nasty and as of right now its probably the best 3 dollars you can spend on the deck. Also, Arcanis the Omnipotent is pretty spicy too if you get it off the cascade you get a nice reload on gas.
1 week ago
Kraj was my first commander too! But this deck looks much better than the Kraj deck I made back in the day haha.
1 month ago
I appreciate the feedback!
Outnumber was just a solid one mana spot removal that would probably reliably kill a threat that I couldn't counterspell. I was nervous going in with most of my removal being counters, since I have only just recently been running more.
Mana base does need fixing for sure, but I'm less concerned with speed for my meta. My decks already run faster than my group (enough that they've been complaining about it), mainly cuz I have a preference towards lower CMC with a bottom heavy curve so I can cast multiple things on a turn, or leave mana up for counterspells safely.
In terms of shutting down opponents and stealing creatures, I'm not a big fan of them. It's definitely no fun to not be able to do anything and I would rather balance casual competitiveness with fun for everyone else. Stealing creatures is more palatable for me, so I may look into that. I like the idea, thematically, due to the set The Locust God is from.
Arcanis the Omnipotent is, in fact, terrible. I've played a few games now having drawn it and never once played it. I was unsure if I'd be able to make enough Insect tokens to have adequate block fodder and wanted creatures that synergized well. I didn't have a ton of options, as it turned out.
Feel free to add other stuff, if what I said gave you any ideas!!
1 month ago
I highly suggest Preordain to accompany your Ponder and Brainstorm . One-mana cantrips are great: They'll dig you to lands if you need them, or past them if you don't. Note that these Xerox-style cards allow you to run fewer lands, as it becomes easier to find the lands when you really need them. I suggest you run around thirty-three or thirty-four lands, at most. Similarly, Faithless Looting is great.
Windfall deserves to come out of the Maybeboard into the main. I think it's better than Skyscribing , as you can cast it after an opponent tutors and make them discard whatever they got; additionally, if an opponent has more cards than you, Windfall becomes card-positive. Additionally, pairing Windfall with your Narset, Parter of Veils is... good.
Mass-draw is always good. Treasure Cruise and Dig Through Time are great, though running both is slightly questionable (delving one makes the other tougher to cast). If you run Dack Fayden out of the Maybeboard (I suggest doing that), then delving becomes easier. I see Distant Melody in your Maybeboard; I think the effect is powerful, but Slate of Ancestry is better.
One-for-ones like Outnumber are alright in one-on-one games, but in a usual EDH game you typically have three opponents. I think boardwipes, in addition to your Cyclonic Rift , are probably the way to go. Rolling Earthquake is a great red boardwipe in most decks, but I think straight Earthquake is better in this one (it lets your bug-things live). Similarly, By Force is great as artifact-hate.
Coat of Arms is an interesting include. I think Shared Animosity is probably better deserving of that slot, if only because it is asymmetric and more affordable mana-wise. Typically you'll have a lot of bug-duders, so not pumping toughness isn't a big deal (they're disposable). However, this may be a meta-call.
In colors outside green, ramp is difficult to find but still important. I suggest reexamining your rock-package; there're a lot of good rocks out there. Talisman of Creativity , Mind Stone , Fellwar Stone , the soon-to-release Arcane Signet , Coldsteel Heart , Fire Diamond and Sky Diamond are all good. In general, two-mana ramp is better than three-mana ramp, since by turn three you want to be casting more powerful cards and/or landing a threat. If you have access, Mana Vault and Mana Crypt are excellent ways to turbo-out your general.
Depending on your budget, your mana-base can be improved. Prismatic Vista seems really good, especially since fetches massively improve your Brainstorm . Steam Vents is around $11 these days, and is also a good include.
If you don't want to run a lot of non-basics, you can craft a sort of blue-moon package into this deck; in my experience, this can shut down a lot of opponents. Back to Basics , Magus of the Moon and Blood Moon are all good ways to take advantage of a basic-based land-base, and punish suckers like me for playing more complicated mana-bases. Cutting a bunch of your colorless lands, like Ghost Quarter or Tectonic Edge , for Snow-Covered Island can end up allowing you access to your colors while still running non-basic hate.
I don't think Arcanis the Omnipotent is very good. Six-mana is a lot to pay, and having to wait a turn-cycle before you can start drawing cards is a big drawback that gives your opponents a long time to kill him. For six-mana, you want a bigger punch; I suggest bringing out your Consecrated Sphinx or Niv-Mizzet, Parun from your Maybeboard instead.
Finally, Mr. Steal-yo-Gurl cards are great as a form of spot removal. Vedalken Shackles , Control Magic , Sower of Temptation and Treachery are all great ways to make opposing threats into your threats.
Good luck! Love this general.
1 month ago
Phule451 You just absolutely blew my mind. These suggestions are amazingly helpful and I really appreciate it. You are right about Dive Down and Drift of Phantasms . I really like Wall of Junk and have considered it before but never realized how great that would be with arcades and his triggers. I will replace Divination with Winged Words . Jungle Barrier is in the deck but I appreciate the suggestion. Fell the Mighty is a good idea because... wells it's commander. Tetsuko Umezawa, Fugitive is really good and I will probably replace Huatli, the Sun's Heart for it. Marble Titan is super good and will definitely go in. Enter the Infinite is there for the mass card draw and the combo with Laboratory Maniac but they are on the cutting board. Arcanis the Omnipotent is heavy on blue, but give me such great card draw that it is worth it. Arbor Elf is to untap the lands that give me extra manna like lands enchanted by Fertile Ground or lands that fix colours like ones enchanted my Abundant Growth . Things like Triumph of the Hordes and Command Tower were considered but were pretty expensive (he says with a Jin-Gitaxias, Core Augur in his deck). Other Cards I'm considering are Mentor of the Meek , Wall of Runes and Dusk / Dawn . Thanks for helping me.
1 month ago
Well, I really don't see the purpose of Dive Down as since you don't seem to have ways to recur it. And Drift of Phantasms just seems too situational. I'd also replace Divination with Winged Words as it's a mana cheaper with any flyer out. As for the lands I'd say at least add a Command Tower for fixing.
Since you're focused on the card draw side of it i'm surprised not to see Jungle Barrier in there as well. Also Wall of Junk will allow you multip[le Arcades triggers. Another thing to think about is Marble Titan is just a beast in this kinda deck. Another non-wall friend of walls is Tetsuko Umezawa, Fugitive . Also think about Fell the Mighty as a great board wipe. you could use one or two more.
I don't really understand Enter the Infinite in this deck, just seems kinda outta what the decks doing. Arbor Elf is another great card in other decks, but don't really see the value here. Huatli, the Sun's Heart seems great in theory, but in practice falls flat. I'd keep Rolling Stones as it's always great to have redundancies. Arcanis the Omnipotent is kinda scary being three blue in a three color deck, I think you're gonna want that blue mana somewhere else.
Hope that is of any help to you, good luck with the deck and enjoy!
1 month ago
Seems totally legit! I'm working on a blue/colorless wizard deck with some artifacts and other good stuff. How about Future Sight Meletis Charlatan Arcanis the Omnipotent or Omniscience ? Cheers and good luck making the deck even better.
2 months ago
I think you can cut Arcanis the Omnipotent . Too mana intensive. Cut Mystic Remora , and I'd cut the Teferi combo, because I'm just not that interested in locking everyone out of the game. Pygmy Hippo is cool, but unless you can make it unblockable on a regular basis, not worth running.
What is Deadeye Navigator comboing with? It might not be as useful as it could be in other decks.
From there, go cut one each of the X casted creatures you have, an X sorcery, an instant, and see where you're at.
Arcanis the Omnipotent occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%