Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Arcanis the Omnipotent Discussion
1 month ago
Lanzo493: you have a very good point Kaya's Ghostform does not work with Soulherder, or Teleportation Circle
But i still support them because Kaya's Ghostform will work with all the other untap effects, while Soulherder & Teleportation Circle will work with all the other wonderfull etb creatures like Agent of Treachery & Sun Titan
so i am going to surrender this debate to "dealers choice" feeling both points are valid
On another note i can understand hesitation on cutting Arcanis the Omnipotent becouse the value of draw three, , draw three more
May i suggest cut Arcanis the Omnipotent & Baleful Strix then put in Jace's Archivist ?
1 month ago
Arcane Sanctum 35 lands should be ok with a 3 cmc average since you have 8 rocks
Arcanis the Omnipotent- cmc
Time Wipe, Austere Command, - if the deck works as intended boardwipes will be a dead card in hand, of course you might need this based on meta but they can always be swapped back in
Monologue Tax - love it, its just not making or breaking the deck "undervalue"
Dakkon, Shadow Slayer - undervalue
3 months ago
Let’s be clear and open this by admitting I’d never considered building a mono-blue deck before now. In fact, I can clearly remember only one in all my years on playing, and we didn’t finish the game (he left for a Killer Instinct tournament). That said, blue forms the backbone of several favorite decks. Those of you who have braved the mono-blue challenge, I salute. Or rather, I salute those of you who didn’t shuffle islands and counterspells together until you had ninety-nine and then threw Talrand, Sky Summoner on top as the world’s most unimaginative cherry.
That lone blue deck I saw? The first spell in the game gets played. Mr. Talrand peers at it, then nods and says “I’ll allow it.” You could see his name appearing in neon at the top of the table’s hit list, and he hadn’t introduced himself or even played a spell yet. This, I think, is what a lot of folk unjustly assume of mono-blue: that attitude, that play style. But at its best, blue is a beautiful game of dancing on the edge, bringing grace and guile to the table beyond anything the other colors can manage.
Blue has enough mass in squelchy things from the deep to square off with anything but the swollest green, and the islandwalk to not bother. Curse of the Swine and Rite of Replication are only two of the many mean, mean things you can do to a board state. Just the knowledge that counters exist leaves blue players resigned to suspicious looks whenever opponents so much as breathe. And yet, for all this power, blue truly outshines the other colors in three areas: draw, artifact manipulation, and control. Let’s talk commanders for these archetypes, shall we? Again, please bear in mind the point isn’t to discuss the competitive but rather to celebrate the thematic. Happily, blue has a bounty of legends loaded with both!
Ah, Blue Sun's Zenith . Only blue can kill with this peculiar species of lunatic kindness. While there isn’t a mono-blue commander that has this exact effect… yet… it highlights the singular relationship blue has with drawing cards. Whether you want to draw or deck, if you like a full hand then look no further.
Tribal is an archetype available to all colors. While I’m trying to steer away from that as a theme, we must talk Azami if we talk draw engines. There are many, many good wizards, and her ladyship is an absolute powerhouse of card advantage. Arcanis the Omnipotent is omnijealous, bitterly sulking in the 99.
For the more political blue players we go once more to Kamigawa. He’s little, group-huggy, and a fantastic choice for those who appreciate the challenge of treating their commander as an afterthought. Besides, nobody resents an extra card until you drop the sphinx. You know the one.
Can’t be countered. No maximum hand size. Whenever your opponent goes noncreature, draw a card. Blink. I hope the Scots are pleased, because Nessie is quite the monster. Seven mana is a lot, but so, so worth it to play this unholy avatar of blue. Give thanks and happy chortles as she pours cards into your endless hand and flickers past everything that isn’t Molten Disaster .
Where Red abuses artifacts the way black abuses… well, everything, blue takes it to full symbiosis, protecting, enhancing, and eating the pancreas of anyone who offends their precious toys. Blue has the tutors, the synergies, the splendiferous Tezzeret the Seeker . If you like artifacts but aren’t quite crazy enough to go full colorless, blue is your in.
In a singleton game, tutors are king. Long live Arcum. Bonus points if you take out somebody’s combo piece with him while taking a break from digging for yours.
Here’s a pancreas eater for you: theft-by-tutor is unorthodox, but undeniably fun. Blue delights in theft and, as anyone who has siblings will tell you, stolen treats taste better. You’ll never appreciate using your own high-powered tin crap half so much as using your opponent’s high-powered tin crap. Stockpile extra turns and go shopping on the opposition’s dime.
You talk blue artifacts, this guy is in the conversation, if not THE conversation. Lord High Wombo Himself is not here because he makes a goon. Lord High Wombo Himself is not even here because he has mightily potent mana sink if you break infinite. Lord High Wombo Himself is here because of that middle line, turning things like Winter Orb from “our” problem to “your” problem, and that’s just the tip of this degenerate iceberg. Go nuts.
When my wife tells me not to break my toys, this is NOT what she means. No other color manages the sheer mind-bogglery of bouncing, tapping, stealing, and otherwise screwing with other people’s toys without breaking them. No other color boasts this heinous plurality of extra turns, to say nothing of counterspells. Control is the glory and the terror of blue: Laboratory Maniac might take the game for you, but it’s control that will get him there.
Blue is the heavyweight champion of yoink, and Memnarch holds the belt. Just be ready for everyone to treat you like a male dog with a full bladder whenever he takes the field, especially if you had your Mycosynth Lattice in the morning.
Honestly, the pay X bit of this is only tangential for me. Blue is all about minimal force, and tapping something whenever you Opt has very interesting applications. After all, the phrase “doesn’t untap during their untap step” is patented in blue ink. I’m not even sure building around this is a good idea, but you have to admit that Ol’ Gadwick is frightening to any command damage chaser who left their Lightning Greaves at home, especially when Dismiss into Dream is lurking.
We all have strong feelings about counterspells, one way or the other. Forbid is a personal favorite. While Baral’s not that special in a vacuum, he offers hellacious support if you really are all about counterspam. He won’t break the game on his own, but the play-style he encourages certainly has potential for other broken things. Like friendships. Or noses.
And, for my personal favorite... I love perpetually affordable commanders. Rock a few token generators and you might go a whole game paying a single blue mana for this marvel. Sacrifice artifacts are suddenly scary, Sacrificing them suddenly isn’t, and your opponents are suddenly scrabbling for exile effects and that wretched bog. Please remember to bring your self-milling kit, a Mirran Spy , a Mycosynth Golem , and a jar for the tears of your enemies (no sense wasting all that blue mana). First prize if you win with the Phyrexian half of Mirrodin Besieged .
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Black!
Prior Articles: Mono-White
4 months ago
I would recommend adding some clones into this deck and some powerful legendary creatures. One of the awesome things about mutate is that you can mutate a creature above a Legendary creature and then clone it without bumping into the Legendary rule.
5 months ago
There's nothing wrong with your list as-is, but I do think a combat-oriented strategy would run more smoothly. Its up to you, maybe you could even do a combination of the two versions.
You could actually still incorporate many of the cards in your current list into the new list if you went for the combat strategy. For example I would retain these: Archivist , Arcanis the Omnipotent , Parcelbeast , Rhys the Redeemed , Heroic Intervention
6 months ago
Mairsil, the Pretender . Best win con is Mirror-Mad Phantasm , Dread Return and Thassa's Oracle . Make sure not to include Demonic Consultation or Tainted Pact if you're staying on lower power, but you can add them if you go cEDH.
You get tons of fun synergy, but the best things to have caged are Arcanis the Omnipotent , AEtherling , Staff of Domination , and Lazav, the Multifarious . Include Civilized Scholar Flip and Necrotic Ooze , and you get another way to mill your deck with Scholar + Ooze/Lazav + Golgari Thug / Stinkweed Imp .
There's also a ton of random infinite loops possible with Mairsil, as well as great ways to get tons of value. You are really reliant on your commander, but then again you also only need to cast Mairsil again and you can get back into the game.
Oh, and Tim. Hell's Caretaker 's Legends printing art is awesome.
7 months ago
Thanks so much for the comment. I really appreciate it. And thanks for the advice. I actually just just ordered a foil ancient tomb and force of will for the deck, as well as the fairies secret lair for the two cards in here that show up in my deck. It's a long expensive process, but I am enjoying it. I actually am debating swapping out the islands for the old school versions foiled, because I just love that shooting star xD.
Those are some good advice. I have Arcane Signet in like, almost every single deck of mine and had been considering trying to fit it into this one again. I am loathe to remove the Nyx Lotus though for it, as it has done a lot of work almost every game, but perhaps I can try and find another card to remove for it, as you are totally right about how good the signet is.
I think you may be 100% right on the archivist, I liked it because it was just flat out draw, like Arcanis the Omnipotent just being able to drop earlier. But the cryptologist's looting does only make him cost a total of 3 mana instead of 4, doable by second turn, etc. SO yah I think I may have to order one of those today then, I think that is a good change.
And yah for the last one... I haven't even drawn Beguiler of Wills before drawing into a win con in the last 10+ games I have played, or been able to play her for her mana. So I think that is another good swap idea, I do like the charlatan's ability quite a bit, but worry I don't have the most copyable spells? But I think I am all for swapping out the Beguiler for something for sure.
Thanks a bunch, I really appreciate the comment and the support!
7 months ago
Arcanis the Omnipotent is probably my favorite draw blue draw spell. It is both bursty and can be repeated turn after turn after turn.