Preacher of the Schism

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Preacher of the Schism

Creature — Vampire Cleric

Deathtouch

Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.

Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lost 1 life.

Crow_Umbra on Petrified by the Gorgussy [Primer]

3 months ago

Thank you for taking the time to offer your feedback, and for reading through the primer Profet93, I appreciate it.

I like what you've suggested and wanted to offer my thoughts in turn:

  • Skullclamp - A great card draw staple. I think I didn't initially consider this one mostly because I currently have ~8 creatures with 1 toughness, & don't really make small 1/1 tokens besides Preacher of the Schism. High likelihood for revisiting & inclusion.

  • Sakura-Tribe Elder/Rampant Growth - I could see Steve slotting in over Farseek. I have Farseek in here as a means of grabbing Overgrown Tomb for quick fixing.

  • Viridian Longbow - This was also suggested by UltimateRoxas40. Definitely a kind of cheeky include. I used to run it in an early version of my Prosper, Tome-Bound deck. The higher concentration of Deathtouch in this deck raises its ceiling. I don't play with equipment much beyond Skullclamp, Lightning Greaves, & Swiftfoot Boots, but might consider swapping one of the instant/sorcery removal spells depending on how first irl playthroughs go.

  • Academy Manufactor - I considered this for the deck initially, but it turns out it would be a non-bo with Vraska, the Silencer. Her wording reads "Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact" Manufactor only makes its plethora of tokens whenever an effect creates a Treasure, Food, or Clue token. Currently, Deadly Dispute, Tireless Provisioner, & Revel in Riches are my only cards that make treasure tokens.

  • Mastermind Plum - He has replaced Preacher of the Schism in a couple of my other decks already, so I guess I might as well continue the trend. I think I picked Preacher mostly because I have copies on hand, & my Mastermind Plum is already in another deck.

  • Infectious Bite - Forgot about this card & must have overlooked it in my initial brewing. Will likely swap out with Bite Down.

  • Bootleggers' Stash/Parallel Lives - Ehhhhh, I kinda like Revel in Riches as my awkward value 5 drop more than Bootlegger's Stash. I don't think I'd consider Parallel Lives for similar reasons listed as Academy Manufactor.

Regarding all the anti-token stuff you mentioned, I agree that Pernicious Deed is what I'm most likely to include. I had it in the initial draft of this deck, but swapped it for some other removal.

  • Liquimetal Torque - Definitely a case of "I know I have this on hand". I was also considering Fellwar Stone for this slot. As cool as Jet & Emerald Medallion are, I don't have a copy of either yet. I usually try to focus on what I have initially, then save stuff like the medallions for future upgrades if I like a deck enough to continue investing in it.

  • Kura, the Boundless Sky - I typically play against a Kangee, Sky Warden deck quite frequently in my meta. My friend that pilots the deck will frequently go after decks that don't have flying defenses up, & tends to avoid swinging at boards that will stop the flyers. So Kura is here to play mind games with him & deter aggro as a deathtouch flyer, but also is just a bigger body that can help soar over defenses & chip people for 4 damage until they can do something about it. Once he does die, I will pick the land option.

  • Saryth, the Viper's Fang - I feel like I tend to see 1-2 wipes per game, but much more targeted removal. Wipes are inevitable, so I don't really worry about them. I'd rather dissuade targeted removal, or at least speedbump folks by offering Saryth up as the bottleneck to the rest of my board without a wipe. If she is too redundant, this could be a potential swap out.

  • Questing Beast - I like it for being a haste-y body that also blocks well against aggro crack back. More importantly it helps negate the occasional Fog effect. Because of my main meta being more aggro, I'd rather have bodies on board than to a certain extent than a higher volume of kill spells. The deck started off with more instant & sorcery speed removal, but felt anemic for board presence.

  • Guardian Project - Don't think I've ever encountered anyone killing creatures in response to the trigger for denial. Maybe it's happened once or twice, but I don't think it's happened with any kind of consistency to make me worried about it.

  • As for the 3 X finishers, this is definitely another case of "I have these on hand". Most of the time Damnable Pact will be a draw spell for myself, but does have that corner case potential to finish off someone that's low enough. I've seen Exsanguinate enough in my meta, & if it hasn't acted as a finisher, it helps its caster stabilize enough to attrition everyone else out. I think I'd rather include Rise of the Dark Realms over Finale, mostly for budget purposes.

Thank you for the questions and suggestions! Definitely a fun thought exercise to get my day started.

jawz on UBg You Lose Combo

3 months ago

Sneaky pull. Really great idea. I didn't realize there was a 3-mana clone effect in Standard.

Thinking about it I'd have to rethink the Etrata/Vannifar/Glissa legends cards to fit in Blade. If I need a plan b clone target for the Blade other than the Archfiend, my only real options are the Spy or a cloaked 2/2 ward guy. Glissa might not be a big loss to ditch for something more clone friendly, but Vannifar is pretty key for what the deck wants to do. Etrata is a bit in the middle.

Maybe the combo works better with more standard black board development creatures like Deep-Cavern Bat and Preacher of the Schism that work better with Blade than all the legends. My current layout maybe is too tryhard when simpler is better.

ShamiShini on Edgars Wedding Party

4 months ago

I would probably replace Preacher of the Schism, since Dark Confidant is a mana cheaper, and more reliable at drawing.

dnthymamai on Burakos's Crew

8 months ago

Crow_Umbra , wow, I really haven't been paying attention to the new Lost Caverns of Ixalan! I love Preacher of the Schism! Thank you so much!

There are so many good cards. For example, Solemn Recruit that can get big by sacrificing a Treasure each turn, and Tarrian's Soulcleaver, that can make the unblockable Changeling Outcast a good attacker. But, I think you are right about him, as there isn't enough space for a cycle of "Swords" to make great use of him. So many options... Thank you for the suggestions!

And I'll definitely put Preacher of the Schism in the Mainboard!

Crow_Umbra on Burakos's Crew

8 months ago

No prob dnthymamai! Totally understandable regarding the infinite combos; I know they can be polarizing among players. If your playgroup ever changes their mind, I'd recommend adding that combo for sure.

If you're looking for more graveyard/aristocrats hate, I'd recommend:

I think you can probably swap out Changeling Outcast for something else. Since Burakos can fill any role in the party, they have less need for Changelings than Nalia de'Arnise might. Zhentarim Bandit or Preacher of the Schism could be some options for more Treasure support or draw. Preacher as a 2/4 with Deathtouch for 3 mana alone is pretty nice.

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