Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Printings View all
|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
2 weeks ago
I would get Dark Impostor in there. You could swap out Stromkirk Condemned,Vampire Hexmage, or Vampire Nocturnus. More than half your deck isn't black cards so Vampire Nocturnus might not be as handy not to mention showing your opponent your next draw is not usually advantageous.
Purphoros, God of the Forge is kinda expensive for a chance at extra damage. Consider Brutal Hordechief; relative same cost but more bang for your buck. Along with Sanctum Seeker and say Foul-Tongue Shriek you could be doing a ton of damage.
I think you really need some card draw in there but I'm not sure how to make those changes. You could use cards like Oathsworn Vampire as a way to sacrifice a creature for cards like Altar's Reap, Carnage Altar,Costly Plunder, Dredge, Merciless Resolve, Morbid Curiosity, Phyrexian Vault, Reprocess, Skulltap, or Vampiric Rites.
Idol of Oblivion could get you some extra card draw with all of Edgar's token generation.
Drana's Emissary is also nice to have early game.
1 month ago
If you're trying to win with a big enough board of creatures, you'll reach critical mass faster if you sac them to Plunge into Darkness or Reprocess. Planar Portal is awfully inefficient. You're not cheating Eldrazi into play, so tutoring for the piece directly seems way faster. Crystal Ball is cute, but this doesn't feel like the deck for it. Black is loaded up on ways to tutor, reanimate, scry, draw, etc. On the whole, I would examine how many artifacts you're playing. Of what's there, I'd look for upgrades, as well. Arcane Signet is strictly better than Charcoal Diamond, because that is the world we live in.
3 months ago
Hey man great build. Definitely a +1 from me!
A concept that takes a lot of new Commander players time to understand is the fact that Ramp and Card Draw are by far the 2 most important factors in every deck. The MOST important being Card Draw. You have a perfect amount of ramp in this deck. Around 10ish. On the other hand, you only have 2 forms of card draw. There are lots of great ones that will synergize really well with your deck and it's strategy:
The more draw you have, the more full your graveyard will naturally become simply from discarding at the end of turn. However if you'd like some good cards to fill your graveyard, there's plenty of those as well:
The last card I'd recommend is a win condition:
It's an incredible card, especially when paired with Gray Merchant of Asphodel
He is your win condition.
altec on Korvold EDH
3 months ago
Hey Kev, here's a couple suggestions I have. You can ignore any of these if they don't fit with what you want the deck to be.
Overall, this seems like a cool deck. Using treasure tokens & food as easy sacrifice triggers seems pretty fun.
Sac Triggers: Maybe look into the Persist mechanic ( Cauldron of Souls is pretty cool) and, Carrion Feeder is a good sac outlet for creatures. Also, Reprocess looks like some spicy tech for this deck. Squee, Goblin Nabob would let you sac him repeatedly.
Other: Altar of the Brood would be good in this deck, since you'd mill your opponents every time you make a food or treasure token.
Here's my Ghave, Guru of Spores deck if you want to see. It's a bit different, as it only focuses on Saproling tokens: Ghave Infinite Combo
3 months ago
Love the deck. Definitely a +1 from me. Soooo sick.
Also could we get a list of all your win cons. I dont want to miss any.
4 months ago
Excellent build my friend. Definitely a +1 from me!
I understand enjoying versatility, but if I were you, I'd focus my strategy a little bit. Win by either attacking with lands, tokens, or cards like Torment of Hailfire and Exsanguinate . Not necessarily all 3.
I would do one of the first 2 so your deck can be focused on one single strategy and have a ton of support and synergy around that particular strategy and then have a Hailfire as a backup. I'm not saying you've built your deck wrong, I think its excellent. However if you want it to be a bit more competitive, I'd tune it closer to one strategy.
A would also recommend more forms of card draw to help you get closer to those win conditions within the deck.
Here's some incredible cards that have over performed in every game I've played with my lands deck:
If you'd like some interesting ideas, check out my lands deck: Competitive Thrasios/Vial Smasher Lands Matters
I'd love your feedback!
4 months ago
alechodgin23 Of that list, Yawgy hadn't come out when I made this (and you are right, it is in need of some updates) and Dark Prophecy both seem like solid additions. Sanguimancy I would avoid because there isn't much way to gain life, so it's not as much of a "resource" as in other decks of mine and my devotion doesn't always hover that high (I draw a lot of hate, very quickly ;P), Morbid Curiosity is great in that it needs sacs (this deck LOVES it) but it requires the sac to have a substantial CMC to be effective, of which tokens really don't apply here, and Reprocess actually seems like a good idea but at Sorcery speed, not so much. If I could Reprocess in response to a board wipe? 100%.
I appreciate the comment though and I'll definitely look into better card draw!
4 months ago
Love this deck. Definitely a +1 from me.
My only critique is that there is only 4 forms of card draw. If I was building this deck, I'd definitely include Yawgmoth, Thran Physician , Sanguimancy , Reprocess , Morbid Curiosity , and Dark Prophecy . Green also has plenty of good options to choose from. Either way, I'd definitely include more. I try to have at least 10 forms of draw in each deck.