Nimble Trapfinder

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nimble Trapfinder

Creature — Human Rogue

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. (Your party consists of up to four creatures, one Cleric, Rogue, Warrior and Wizard, each.)

king-saproling on We Like To Party

3 years ago

Ah I see.

You are correct that if the commander's color identity is pure white, then you could only include colorless and white cards. However, Tazri, Beacon of Unity 's color identity is thanks to the appearance of those symbols in her text box.

If you go with Tazri, you might consider picking these up: Coveted Prize , Nimble Trapfinder , Thwart the Grave , Crib Swap (this card has all creature types, so it can be picked up via Tazri's ability!), Nameless Inversion , Linvala, Shield of Sea Gate , Zagras, Thief of Heartbeats , Squad Commander , Oakhame Adversary , Malakir Blood-Priest , Veteran Adventurer , Sygg, River Cutthroat , Nullpriest of Oblivion , Moritte of the Frost , Nin, the Pain Artist

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

3 years ago

wgoms, thank you for your continued interest in the deck! Yes, as soon as I get one, Maddening Cacophony will find a slot. Maybe replacing Undercity Plague, which has given a spotty performance.

Kindred Dominance and Kindred Discovery have been on my list for a time when I have excess cash - as this is a paper list, it follows paper prices *sigh.

As far as rogues from Zendikar Rising:

Epicurus on Party Allegiance

3 years ago

Massacar I added custom categories to the decklist to help with responding to your comment.

First off, Thran Turbine and Training Grounds are excellent suggestions, and I'm going to syft through the list to find room for those two, for sure, when I have time.

As for the other specific suggestions, my creature types are somewhat too varied, so Coat of Arms runs the risk of being more beneficial to my opponents than to me, even with as many allies as are there. And Biomancer's Familiar and Heartstone don't really help the commander all that much (though I will consider them because of their potential to help other creatures).

As for the number of creatures, I'm on the fence. Yes, 46 is a shytload. However, look at the distribution of them in my categories. I only have 9 Warriors, which is less than 10% of the deck, and that's the Party type I have the most of. Having a full party is incredibly helpful for casting the commander, and is furthermore vital for cards like Zagras, Thief of Heartbeats, Thwart the Grave, Spoils of Adventure, Nimble Trapfinder, Ardent Electromancer and Linvala, Shield of Sea Gate, without mentioning the other few party related cards. And while I could make cuts from the list of nonparty allies, doing so detracts from the effectiveness of many of the abilities of the allies, which are dependent on having others around to care about. And the changelings alleviate a lot of what I'm saying here, but I only have 4 of them, and they're the only ones I care to have.

So, in short, I get it. But nearly 50% creature just seems to me to be the way to build around the party mechanic effectively.

Coward_Token on PARTY BREW

3 years ago

No Nimble Trapfinder or do you feel it's too party-dependent?