Faerie Artisans

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Faerie Artisans

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

Crow_Umbra on Artifact creature token generator in …

2 months ago

I'd highly recommend Faerie Artisans. I've used it in a couple of token decks that utilized Blue (Adrix and Nev, & Brudiclad). It's pretty nifty to be able to "steal" opponents' creatures, especially those with ETB effects. Since you get a temporary copy of whatever gets played, it isn't as "feels bad" as outright stealing a creature.

I think the temporary nature of the copies also allows for some politicking along the lines of "If you have a creature with ETB removal, I can help you remove an additional target with my copy". Definitely a card that scales well to whatever the rest of the table is playing. Also all of the token copies are artifacts.

It's been reprinted recently, so it should be fairly budget now compared to a couple of years ago.

TitanWalls on Interaction between Faerie Artisans and …

2 months ago

As stated, can someone clarify: if i have both of those cards in play, when an opponent plays a creature card, do I create and keep two token copies of it? Or is it applied sequentially and the latter copy destroys the first due to the text rules of Faerie Artisans? If it's the latter case, it will it still apply two ETB effect for cards like Gala Greeters (also proc'd twice by Delney, Streetwise Lookout, right?

Mave on Faerie Artisans + Mirror of …

5 months ago

That makes sense and rvferse to all relevant rules for the interaction. This should help everyone who wants to know about turning sth into a temporal copy of Faerie Artisans. Thank you!

wallisface on Faerie Artisans + Mirror of …

5 months ago

Cards that reference their own name in rules text always only ever really mean “this card”, referring to itself.

So, for instance, the rules text on Faerie Artisans really reads: ”Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this card.”.

What this means from your questions:

  • you can’t flicker/bounce tokens and have them come back. This is always the case for all tokens, and has nothing to do with these interactions.

  • if you flicker/bounce Faerie Artisans, any existing tokens its created will be immune to being removed from any future effects by the bounced card.

  • if Mirror of the Forebears copies Faerie Artisans to make tokens, any previous tokens it made will be removed (regardless of what turn they were made).

  • same goes for Volrath, the Shapestealer, if it creates a token as Faerie Artisans, any previous tokens it’s made will be removed, regardless of what turn they were made, or what creature/effect Volrath was copying to make them

PolarisFluff on Marchy March and the Funky Bunch

9 months ago

And since I forgot to say it, Faerie Artisans absorbs an absolute ton of ETB effects before you're even stealing anything.

PolarisFluff on Marchy March and the Funky Bunch

9 months ago

scotchtapedsleeves Thank you for the reply!

Fell Stinger is cool, but they also just printed Triarch Praetorian! I guess I was worried that cards like this wouldn't have targets when they entered, but I don't have to sacrifice every creature that has a counter at once.

You're totally right about Blood Artist. I was thinking to myself, "Why the hell did I even add this?" lol. I kept pinging myself with it because I didn't want to be the highest life total.

Vengeful Ancestor was a pet card but it can totally go. Same with Gyruda, Doom of Depths. I wanted to try and make the deck different than most marchesa effects, but some of the cards just don't end up playing well.

Don't you diss Woe Strider! It costs a little more, sure. But it also makes a token itself so it functionally has scry 1 on etb attached, and it can escape from the yard with +1/+1 counters if it somehow gets dumped.

Faerie Artisans is unironically maybe one of the strongest cards in casual. The particular synergy in marchesa is that if you sacrifice it, you get to keep the last token that it just made even when it comes back, since it's a new object. It also draws much less hate than direct theft.

What's the point of Rakdos Cackler as sacrifice fodder if we're not running aristocrats effects?

Thran Vigil seems absolutely terrible. It gets you a single +1/+1 counter per round. Not even per turn. It only triggers on your turn, and only at most one counter on your turn.

Ravenous Chupacabra too expensive? What is cheaper and repeatable?

scotchtapedsleeves on Marchy March and the Funky Bunch

9 months ago

Hey! Coming over from Reddit to give some advice.

First off, some overarching themes that I notice:

  • Draw vs Card Advantage - A lot of the cards in your "Draw" category don't actually provide any impactful draw, only scrying and cantrips. I'm an enormous fan of Fell Stinger and Thought Sponge. Easily repeatable draw effects that dump cards in your hand. Scry isn't useful unless you're drawing a ton of cards or are doing some topdeck manipulation.

  • Your creatures are too big - Marchesa appreciates small bodies with big effects rather than big bodies with meh effects. For this reason, I would take out Combustible Gearhulk, Vindictive Lich, Vengeful Ancestor, and Gyruda, Doom of Depths. Playing lots of small, cheaper bodies lets your deck fly under the radar until it pops off. It will also give you more targets for Imperial Recruiter.

  • Aristocrats style - Marchesa doesn't play like your typical aristocrats deck, Blood Artist isn't very effective when you're only sacrificing 2-3 creatures a turn. It's also counterintuitive to Dethrone. Abusing ETB and LTB effects is more important than slowly draining opponents

  • Not enough counter distribution - You only have 5 cards under counters and they're all either situational or restrictive. Drop some Thran Vigil type cards in there and you'll go far

Overall, you're too reliant on creatures for draw, removal, etc. Run some efficient draw and removal spells

Next up, cards I recommend removing. I've playtested most of these and they're not nearly as impactful as they seem.

  • Blood Artist - Covered this above, you don't want to gain life
  • Combustible Gearhulk - Opponents will often just take the damage early game and late game you do NOT want to be spending 6 mana on a 6/6 with no impactful ETB.
  • Vindictive Lich - An alright card, not fantastic though. I'm very pressed for 4 drops in my deck so it didn't make the cut.
  • Vengeful Ancestor - Not a very impactful card. You're running Kardur, Doomscourge so this card is just overshadowed.
  • Gyruda, Doom of Depths - 6 mana to maybe cheat in one creature? Not a huge fan. If you want to replace it with a grave robber effect Puppeteer Clique is better. Still not fantastic, it didn't make the cut in my deck
  • Aether Channeler - A fine card, the mode selection is okay. I'm not in love with the effects it gives though
  • Morbid Opportunist - Only one draw a turn? Blasphemy
  • Woe Strider Free sac outlets are nice, but I find I get overrun with them when I have more than 5 in a deck. Also more expensive just to scry? Not a fan
  • Dauthi Voidwalker Will generate so much hate. Unless you can fend off your opponents don't run it
  • Faerie Artisans Not the kind of stealing Marchesa likes, tokens aren't the name of the game here. Something like Zealous Conscripts will take you much further
  • Phantom Steed Same as above, tokens are nice but this isn't a great card
  • Ravenous Chupacabra Too much mana for removal. Black and blue have much cheaper options

There are more that I personally wouldn't run, but that's up to how you like to play your deck.

Now for some cards I would include in every Marchesa deck

  • Thran Vigil - Allows you to immediately sac creatures that come back + an extra layer of protection
  • Uncivil Unrest - Same as above but you can also give haste to fresh casts. Double damage doesn't hurt
  • Fell Stinger - Repeatable, powerful draw on a deathtouch body
  • Thought Sponge - Incredible draw engine. Sac it on opponents turns every time it enters and you'll draw AT LEAST 6 cards a turn cycle.
  • Iron Apprentice - Great 1 drop, can distribute counters if you're having trouble and is sacrifice fodder
  • Rakdos Cackler - sacrifice fodder
  • Flayer of the Hatebound - This card gets a bad rap but it's great in Marchesa
  • Herald of Secret Streams - Wincon alert! This card sneaks under the radar until you hit someone with 25 unblockable damage
  • The Ozolith - Expensive, but who doesn't want to keep their counters for 1 mana!

Of course, please take a look at my deck if you need inspiration. It's pretty casual, but the synergies can be backbreaking if your opponents don't keep you in check. I also have a ton of cards in my maybeboard that I'm considering or have saved for later.

https://tappedout.net/mtg-decks/guess-whos-back-back-again-and-again/?cat=custom&sort=&cb=1689648313

GorramScoundrel on Tokens of the Imperium

9 months ago

Yeah that’s fair, she’s definitely not an auto-include. But I was thinking about this last night, your deck would really benefit from Faerie Artisans.

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