Sure-Footed Infiltrator

Sure-Footed Infiltrator

Creature — Merfolk Rogue

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.

Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sure-Footed Infiltrator Discussion

legendofa on Single trigger on multiple creatures

3 months ago

One cost pays for one effect. In your example, tapping, say, one Soaring Thought-Thief to activate this ability would make exactly one Sure-Footed Infiltrator unblockable. You need to tap other Rogues to make other unblockable (barring the use of other cards, like Lithoform Engine ).

Jetblackrogue on Single trigger on multiple creatures

3 months ago

I have a question about how a single trigger would affect multiple creatures with that trigger. Would I need to meet the trigger event for each creature individually? It came up with Sure-Footed Infiltrator . If I have 2+ on the battlefield and tap a single rogue does only one of the infiltrators become unblockable? All of them?

Collateral on Sneak Attack Rogue Tribal

8 months ago

I also have the deck and am thinking about upgrading it. Your curve is a bit off. You want more 3 CMC cards, and cut down on higher CMC costs since you're not in green and ramping is not too easy to achieve. Though you have a decent amount of ramp with the artifacts.

Some things I would consider changing:

I think that's all I can think of, hope it helps :)

mrdehring on Insane in the Brain Drain

9 months ago

Love the list. A few things to consider.

First of all you have a mill strategy, make sure you have enough graveyard hate to handle graveyard decks.

Second, the expensive card I need to mention Bitterblossom

Ok, real feedback:

Animate Dead has a low cmc, but did you consider Beacon of Unrest? It can reshuffle AND hit artifacts. Geth, Lord of the Vault is also a consideration here.

When I am turning my creatures sideways a lot I like Dolmen Gate

Since you are tribal, Cover of Darkness, Door of Destinies and Vanquisher's Banner might be nice inclusions. You a few tribal pieces, but I wonder if cost reduction is more important than other synergies.

Whirler Rogue and Sure-Footed Infiltrator seem like they might be weaker than the other rogues in this deck. They might be okay, but my feeling is they might be the rogues you cut. May I suggest: Dunerider Outlaw is a lot better than you might think. Ghostly Pilferer seems commander friendly. Also a not so budget friendly True-Name Nemesis, but money is a thing.

MrBoombastic on Dimir has gone Rouge

10 months ago

Another rogue deck! Awesome!

Although I loathe countermagic, I'm really rooting for Rogues to become a tier deck in the new meta. A lot of fun stuff going on. Few suggestions for the deck:

  • Red seems very cuttable, as the Dimir rogues are plenty good and have the best synergy. Adding a third color also makes your mana base A LOT worse and less budget friendly (if a budget deck is what you're going for).

  • Consider adding Drown in the Loch over Feed the Swarm - it'll almost always be online for both removal and countering. It seems like a perfect fit for this deck. Given that most of the rogues have flash, not having to play your removal on your own turn also makes them a lot better. Actually, having as much of your interaction as possible be instant speed generally works wonders in a flash-y deck.

  • If you're going for a budget version, then I can see why you're not playing the full playset of Brazen Borrower. But I'm pretty sure you won't regret adding the last 2x Merfolk Windrobber. It's an evasive 1-drop that fuels the opp's yard for Thieves' Guild Enforcer and Soaring Thought-Thief AND it even turns into a new card later on, when the work's done or you want a good chump block.

  • I think Sure-Footed Infiltrator is too expensive for what it does and it doesn't really add much to the tempo plan. Zareth San, the Trickster should also be less than $1 and he's definitely an upgrade.

Hope that helps. Good luck with the brew!