Combos Browse all Suggest
- Thopter Assembly + Time Sieve
- Clock of Omens + Thopter Assembly + Throne of Geth
- Clock of Omens + Contagion Engine + Thopter Assembly
- Pitiless Plunderer + Thopter Assembly + Time Sieve
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Thopter
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
2 days ago
2 months ago
Thopter Assembly makes Thopters that can be sacced as artifacts or creatures. Or anything that pumps out Thopters.
Every color has a few cards like Aspect of Mongoose that can be sacced over and over for Enchantments.
2 months ago
You may have too many thopters for Thopter Assembly to be useful unless you have brudiclad out.
3 months ago
Boxfish It was a wonderful weekend, thank you!
I love all of these changes, they look quite well-decided. Viscera Seer is a monstrous card when you can use them. They've the ability to just help you dig for answers, like your Crypt Rats or Gray Merchant of Asphodel.
It's a touch rude for a solution, but for token producers like Scute Swarm, Krenko, Mob Boss, Myr Battlesphere, Thopter Assembly, or even Blade of Selves; Pestilence, Withering Wisps, Toxic Deluge; Cheap solutions that can get expensive, that can wipe your own dudes (but it's not like you're unable to bring them back).
If you're ever looking for ways to wipe the board without playing Mass Removal which Indestructable can dodge. Dictate of Erebos, Grave Pact, Urborg Justice, Killing Wave, Torment of Hailfire can access more than one target in a turn, and remove them without the need for targeting and benefit you in the ability to just bring a dude back with your commander or any other spell. Though I can't deny that this is a rather rude option, especially with cards like Tergrid, God of Fright Flip, who would just give you control of all creatures your opponent's could sac. You'll gain control of most any board with just Tergrid alone. Then you've got little dudes like Fleshbag Marauder, Demon's Disciple, Plaguecrafter, Merciless Executioner, Gravelighter, Slum Reaper, which all had triggered abilities that react to the formerly listed removal, your commander, Ayara, First of Locthwain, and is prone to getting your targeted even harder, but does result in a powerful and satisfying resolve once you carry the reputation of dishing out a challenge. Depending on overall deck-composition. I don't necessarily recommend all of these; but... just saying Pestilence will get your table's attention every time, draw every bit of removal, and can you activated in response to any cast that isn't a counter. With a single Dark Ritual or Cabal Coffers cast/activation... your table will weep. Sorta.
I don't know if you can directly link decks, but my Halana and Alena, Totally Just Roommates, and my Atla Palani deck's all feature cards printed in their respective planes if not, cards printed in extra supplementary sets like how Odric, Master Tactician was first printed in (M13) but is unable to planeswalk to other planes, and resides on Innistrad; technically the coresets were the base and all else added to their printings and materials, but in reality it felt like the other way around (in my experience), the story blocks made the "core" sets feel like additional content to add to your lore; this being a factor I consider when building some decks. Sacrificial Splicer is a similar case (Except I kept my favorite artifacts from other planes in the deck, I have Ich-Tekik, Salvage Splicer as a partner to Rebbec, Architect of Ascension who are respective enemies in a sense to the Phyrexian cause, one directly influencing the Praetors while the other for a time was using Powerstones to make a barrier strong enough to keep Phyrexia out, and have constructed the deck around ''Compleating'' Rebbec, which locks the board down.
The Lore in magic, is an entire rabbit hole I highly recommend exploring. Pick a plane and start from there. Find a character from that plane and follow their journey. If not by card, by flavor text. If you're into it enough, there are a series of comics out there printed by ARMADA. The Shadow Mage and Dakkon Blackblade are some of my favorite printed stories in magic, which just recently received cards. Likewise was true a couple of years ago for Yawgmoth and Urza who didn't really see their official name's on legendary cards until 2020 (despite having story presence since the beginning). The Weatherlight Crew, new and old, feel like a group of avengers, using their ship to planeswalk because they don't have a spark, and are simply putting together this weapon to stop the ultimate evil, and you can almost feel the stakes mounting as you scroll through the sets they were released in. From Urza's Sage to Invasion, to Time Spiral, to Dominaria. Now Dominaria United. I believe the story of the cards makes the deck that much more meaningful, but there's something to be said about finding the most fun cards and constructing something nuts out of them.
3 months ago
That is all I got for you atm.
4 months ago
Added Adrix and Nev, Twincasters and some cheap tutors to get him in hand. Tutors can Also be used to get Thopter Assembly. Adrix + Assembly = easy ten creature copies every turn. Added Asceticism for some protection and recursion.
9 months ago
I put a skeleton list together. It looks like the hardest part will be surviving long enough to drop the Thopter Assembly. It is the perfect card for the lock
11 months ago
Ashnod's Altar: combo piece
Time Sieve: combo and utility
Thopter Foundry: Combo and utility
Thopter Assembly: combo
Grand Architect: Combo and utility
Thopter Spy Network: tokens and fuel
Monologue Tax: Tax and tokens
Utter End: Control
Render Silent: control
Mana Drain: control and utility
Wash Away: control
Damn: spot removal and wipe
Bronze Guardian: beater and protection
Ethersworn Adjudicator: Control
Marionette Master: token and some burn, a bit better impact tremors-combo
Angel of Invention: tokens and combo
Rhystic Study: Draw
Tezzeret, Artifice Master: draw, tokens, utility
Mirrodin Besieged: can make tokens or be a win con
Mechanized Production: Win con and utility