Artifact Creature — Assembly-Worker
: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Combos Browse all
|Commander / EDH||Legal|
Cogwork Assembler occurrence in decks from the last year
Latest Decks as Commander
Cogwork Assembler Discussion
2 weeks ago
Question: What would someone consider a "cEDH" deck to be? Would it be a deck that has won against a 4-player pod on turn 2 on three separate occasions and has the (slight) chance of winning on turn 1 if you get the correct hand - a hand which can be built two different ways?
Because if so, Kinnan, The Simic Domri is cEDH. When I play this deck, I very rarely lose. The notable times I do lose is when someone goes infinite or I have all three opponents hitting me with everything they've got.
I own about 1/2 of the deck in paper. Proxied the rest as I save and buy the pieces one at a time.
Now I say this because, as a non-cEDH player, it would seem to me that cEDH falls into the same issue as Modern, in which the format appears "solved" from the inside, but looking in from the outside it really isn't. When I play against cEDH decks in person or online, especially with my Kinnan deck, I notice that many of them rely on combos to win the game. These combos tend to be fragile and can have pieces removed.
The issue that I have noticed is that a cEDH deck functions in two major facets:
Very few run ample removal. So it isn't a triathlon to the finish line. It's more like a 100-meter dash and whomever kicks off first, wins.
The problem, as an outsider looking in, is that all it takes is one single well-timed removal and the entire setup falls apart.
That being said, on the topic of consistency, I feel almost as though your own argument resolves itself. If the deck is designed for consistency, then having a single MDFC means nothing as those lack consistency. Sure you may find the odd one out that actually does give you some minor consistency, but it's not like you are seeing functional reprints of Dark Ritual or something. None of the MDFCs even come remotely close to such a thing. And again, even if they did, I'm sure there's always better options.
I could see an MDFC tutor being an issue, sure. Where one side is a big creature or even threat removal and the other side is a tutor. That's pretty dangerous and I hope WOTC doesn't print something like that. But, until they do (and they will), I don't see the issue.
Again, I am by no means a cEDH player. I built one deck that has stood its ground extremely well and has won something stupid like 90% of the matches I've been in. Yes. I know it sounds insane but seriously, it's a power-house.
- You're not casting the creatures, so you can't be countered unless your opponent runs the very specific "counter target ability", which almost nobody does
- Your Commander costs . Commander tax is a non-issue.
- You don't need to rely on draw, since you rely on cheating off the top of the library
- We abuse the + mana by having an outrageous amount of non-land sources of mana in the deck
- By packing the deck full of clones, we can clone the biggest threats we have, such as Nyxbloom Ancient , Blightsteel Colossus and Terastodon
- The deck has an extreme density of removal on creatures, meaning we don't just get a body on the field, we also take out any set pieces we want
- On that topic and previous points, we get to literally take the best option of the top five. So we get to specifically hone in on what is the best possible play, at all times
- The deck has numerous combos built in, such as abusing Deadeye Navigator with something such as Meteor Golem or Thorn Mammoth
- One of my favorite combos, and the hardest one to pull off, is Woodfall Primus , Gigantoplasm and The Great Henge . You need Woodfall Primus out first, then you clone it with Gigantoplasm . After both of these are out, you bring into play The Great Henge . Now, what you do is pay into on Gigantoplasm . Giga dies as it becomes a 0/0. Since it was a copy of Woodfall Primus , it has Persist so it comes back into play with a -1/-1 counter on it. However, The Great Henge puts a +1/+1 counter on it and they cancel out. You have Gigantoplasm enter as a copy of Woodfall Primus again. You can now repeat this process an infinite number of times, destroying every single land, artifact and enchantment in play that you do not control. Now, no opponent can cast another spell for the rest of the game
- We have several ways to generate infinite mana, including ways to produce faux infinite mana with several copies of Nyxbloom Ancient
- You can use Basalt Monolith to generate infinite mana. Dump this into Cogwork Assembler to generate an infinite number of Simic Signet s or most other artifacts. Now, you have infinite colored mana. You can also use Grand Architect and Pili-Pala . There is also Basalt Monolith and Chromatic Orrery . I am also considering adding Prismat as another infinite colored mana combo as we can feed into it for either or . All of these options means we can effectively play our entire library that turn
- We can react in response for everything. Hold up mana and pass. If you know how to do it, you can put an activation on the stack and when the ETB of the creature goes on the stack, put another activation on the stack ahead of it
The deck is extremely brutal. I had to stop playing it. So...
But again, I am not a cEDH player. All I am saying is, from the outside looking in, cEDH decks run very differently from traditional casual EDH decks. I can see MDFCs making a decent splash in casual EDH decks, but not in cEDH. So, I don't really see the issue here.
I can see, perhaps one or two, being used in cEDH. But to suggest it breaks the format? No, not at all.
1 month ago
Creature - Pegasus Soldier
Whenever Gallant Warsteed attacks, target attacking Human you control gains flying until end of turn.
Set on Ravnica, if not obvious.
Cogwork Assembler has become one of my favorite manasinks in EDH recently.
Make a creature named Cogwork Engineer
4 months ago
@Ramble I completely missed Cogwork Assembler. Thank you for suggesting it. Given I'm compiling cards that fit my criteria I'll be adding it to my initial post for easier future reference if you don't mind.
4 months ago
What I like about the assembler is that it's got value even without going infinite. Given, the activation cost is high, but there are many artifacts you could be targeting that provide profound game state changes when abused with the assembler. And it can always just target itself so the least you would get is infinite hasted 2/3s.
1 year ago
Rocket Launcher is a card I'm not a fan of due to the "summoning sickness" restriction, it lets people know that you plan to combo off so they have a turn to prepare rather than doing everything in one turn. On the other hand Retrofitter Foundry can create infinite flyers and 4/4s but they'll be summoning sick, but I think having a near certain win at hand is better than warning opponents of their incoming demise. Or you can do it all on the endstep before your turn for virtual haste.
Another fun outlet for the infinite mana combo is Cogwork Assembler since it is just barely more useful on non combo turns than a Rocket Launcher and can be played the same turn and create a win the same turn that you go off.
1 year ago
Also, are there any colorless pdh commanders? Wondering for Cogwork Assembler and just messing around with it.
Also Ruffigan thank you. I was wondering if that has changed. I am following the PauperEDH Reddit page but couldnt find any updates on the banlist question.