Pianna, Nomad Captain
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pianna, Nomad Captain

Legendary Creature — Human Nomad

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Recommendations View more recommendations

Coward_Token on Commander Masters Previews and Speculation

9 months ago

I wonder if the art direction for Exsanguinate specified just two people? The fact that it can hit all opponents is a big selling point in commander. Would have expected something more like Bloodsoaked Reveler  Flip.

At first I thought the art for Flawless Maneuver was meant for Fierce Guardianship due to the blue runes, but then I notized that it featured Orzhov characters. Weird choice, could have been gold? Guess it would be hard to distinguish from the fire.

Did anyone ask for Pianna, Nomad Captain to be reprinted? Feels weird that she's a rarity neighbor to e.g. Kemba, Kha Regent. Battle Screech is pretty underwhelming too. Isn't there better draft chaff available?

smilodex on Commanders by Power Level [EDH Tier List]

3 years ago

In your opinion, are Sliver Hivelord & Edgar Markov (two of the strongest tribal commanders ever) as bad as Lorthos, the Tidemaker & Ryusei, the Falling Star and besides that they should be weaker than Pianna, Nomad Captain & Mishra, Artificer Prodigy (I don't understand why Mishra is ranked so high in a singleton format !? he is at most tier 7...)??

They should be at least Tier 3.

  • Exchange Ghost Council of Orzhova with Teysa Karlov, because she's easier to cast, is more versatile and has a lot more combo potential.
  • Exchange Haktos the Unscarred with Winota, Joiner of Forces (he's maybe even better, like ElRobusto already mentioned), because he's with Feather one of the best Boros commanders at the moment. He's generating a lot of value and he's swarming the board pretty fast!
  • Exchange Rasputin Dreamweaver with Braids, Conjurer Adept, why? I mean, c'mon a 6 mana 4/1 with a mediocre effect should be better than cheating in Eldrazis for free protected by counterspells and stuff?? In my opinion she's almost as good as: Jhoira of the Ghitu
  • Exchange Slimefoot, the Stowaway with Zaxara, the Exemplary, it should be very obvious why Zaxara is stronger. 1. Colors + Blue means you have all the blue good stuff (counterspells, draw etc) 2. He costs only one additional mana, has Deathtouch and can produce mana and as an additional positive side effect you can create some hydras 3. in these colors Zaxara is incredible easy to break, because you have everything you need, like draw, ramp, removal, recursion, tutor, counterspells, discard etc....

Or do you really think that the commanders I mentioned above are at the same power level as Oyobi, Who Split the Heavens?

supercharged06 on Aurelia's Fury

6 years ago

i took my deck in a slightly different direction using affects that give +1/+1 when you attack. You have Pianna, Nomad Captain add that to a Hero of Bladehold and now all your guys are +2/+1 on your 1st attack and +4/+2 on the 2nd attack bc the buff lasts till the end of the turn. with just the captain, hero of bladehold and Aurelia you can swing for almost 30 damage on 1 turn

shadow_life on dragons

6 years ago

Spook9MM you just made my life easier because I wanted to make a deck with these dragons. Thank you.

chieffatbluntz the creature i'm about to suggest isn't a creature but, it will help with damage. I recommend Pianna, Nomad Captain for attacking.

islandsopwizplsnerf on Tajic EDH

7 years ago

The two simplest ways to win in commander are creature damage (dropping opponents from 40 to 0) and commander damage (21 damage from the same commander). Tajic can hit that sweet spot of 7 damage (the minimum needed to kill in 3 turns) but Boros (white-red) lends itself very well to creature damage.

When you combine red's themes of energy, movement, and aggression with white's themes of order, protection, and community, you get a military force. Straightforward, resilient, powerful beatdown. Boros doesn't just lend itself to "going wide" thematically; going wide reduces your color's natural weaknesses. WR doesn't have the card draw spells, tutor spells (search your library for a card you want), or ramp (sustainable extra mana, from creatures or putting extra land into play) to quickly recover from a big loss, and lacks counterspells and graveyard recursion to prevent or mitigate removal spells (it has all of that, of course, just less than other colors). You can "go tall" and stack a bunch of equipment and auras on Tajic (and indestructible makes that more viable than it would be otherwise) but a Darksteel Mutation or the like stops you in your tracks.

The most threatening card on the table draws everybody's removal, generally, so you can avoid that by not playing cards that are threatening in and of themselves but become much more powerful than the sum of their parts. Lets say you have Tajic, Akroan Hoplite, and Aurelia, the Warleader on the board. You swing for a total of 14 and then swing again for another 14. Respectable. But a single Malfunction or Murder on your big Aurelia drops that from 28 to 4 damage. Compare to having, just one example, Tajic, Akroan Hoplite, Hanweir Garrison, and Kongming, "Sleeping Dragon" out: you swing for 26, but knocking out any one creature doesn't drop that nearly as much or cost you that much mana. You want to deal with removal and counterspells the same way you deal with creatures, by going straight through them. It comes down to card advantage: spending a Murder or Malfunction on a big creature is good, but spending it on a buffed-up token is rarely going to be worth the battlefield advantage. I've been running Iroas, God of Victory for awhile now: he's a blast to play and I'm constantly surprised at how often I win.

Cut cards with Heroic (Akroan Crusader) that benefit you for spending resources on them for cards with Battalion (Firemane Avenger, Battlefield Medic) that benefit you for building up a board state. Cut cards with enter the battlefield pumps (Viashino Firstblade) for cards with permanent, army-wide pumps (Kongming). Cut burn spells (Lightning Strike) for cards that shut down creatures regardless of how tough they are (Excoriate). Cut big, temporary, single target pumps (Titan's Strength) for army-wide pumps (True Conviction)


Noblis of War and Cavalry Pegasus are great, but you get more value out of them the more creatures you have on the field: Spear of Heliod gives more extra damage if you have ten 1/1s than one 10/10. You have a good base, but some cards don't synergize well with the rest of what you're doing: Spikeshot Elder, Spark Trooper, Skyknight Legionnaire, Minotaur Skullcleaver, Dawnstrike Paladin, Cyclops Tyrant, Anax and Cymede, and Akroan Crusader are all good creatures, but they don't help you build a threatening army beyond the paltry damage they deal. Battlewise Valor, Lightning Strike, Magma Jet, Titan's Strength, Warleader's Helix, Act of Treason, Mugging and even Silence don't give recurring value or enough of it in one go to swing the game completely. You don't have enough lifegain going on to benefit from Angelic Accord.

Some cheap, combat oriented cards I'd suggest: Archetype of Aggression, Archetype of Courage, Hanweir Garrison and Hanweir Battlements, Angel of Jubilation, Balefire Liege, Heliod, God of the Sun, Legion Loyalist, Geist-Honored Monk, Assemble the Legion, Cathars' Crusade, Agrus Kos, Wojek Veteran, Pianna, Nomad Captain, Captain of the Watch, Hammer of Purphoros, Sun Titan, Hellrider. Sunhome, Fortress of the Legion and Slayers' Stronghold are better than sorceries or instants that pump your creatures because they can do it over and over again, and provide mana when they aren't.

Museless on Adriana +1/+1 theme ideas?

7 years ago

I'm working on a side-deck for Adriana as well, to play when I don't feel like running Queen Marchesa. Some things I've found interesting:

Marton Stromgald and Pianna, Nomad Captain are pretty nice to almost echo Adriana's effect.

Tajic, Blade of the Legion becomes an absolute powerhouse.

Assemble the Legion feeds your numbers, so you can proc Melee as much as possible each swing.

World at War, Relentless Assault, Seize the Day, and Waves of Aggression are all additional combat phase spells. Scourge of the Throne is another extra combat phase body, and with enough mana, so is Hellkite Charger.

Load more