Intangible Virtue

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Eternal Masters (EMA) Uncommon
Conspiracy (CNS) Uncommon
Modern Event Deck (MD1) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

Browse Alters

Intangible Virtue Discussion

like70bunnies on Alela, Tinker Faerie Extraordinaire

3 weeks ago

I really like your take on the deck! I Love Alela, as you can do so many different things with her. One thing I'd suggest would be to include more combat-centered enchantments. I see you already have Etchings of the Chosen , which has absolutely overperformed in my test runs. I'd also suggest Intangible Virtue for the anthem and vigilance, as well as Radiant Destiny to really play into the faerie theme.

I'd also recommend Grafdigger's Cage because every deck needs some grave hate, and it's just so strong in this deck.

Finally, you can play Hall of Heliod's Generosity for your enchantment recursion and Academy Ruins for the artifact recursion.

lagotripha on

1 month ago

Stardragon

From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.

Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.

Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.

If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.

Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.

If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)

There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.

If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory

I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.

LadyZ on Pretty Provocative Provocateur

1 month ago

Some curses are better than others. I'd cut Curse of Vitality for sure, it won't really influence other people that much. Curse of Shallow Graves is pretty situational as well, and Curse of the Bloody Tome can actually help the opponent.

Navigator's Ruin i'd only run if you really want to mill, and Kaya's Ghostform won't often help as much as you like. I really don't see what Shield of the Realm wants to do here, nor Strider Harness .

I'd cut the guild lockets and replace them with the signets.

For some cards to add, i'd recommend at least looking at Bident of Thassa for card draw, Sigil of the Empty Throne , Etchings of the Chosen , Smothering Tithe , Intangible Virtue , Divine Visitation , Etherium Sculptor , Magus of the Moat , and Sphere of Safety

I can come up with some more suggestions if you like, these are just off the top of my head

austintayshus on Bang Bang

1 month ago

Neat deck!

I've played a Trostani, Selesnya's Voice EDH deck and the strength of populate usually comes from big beefy token generators. 1/1 bird tokens with flying are great for the evasion, but you'll probably get more value and be more threatening with cards like Advent of the Wurm and Armada Wurm and Desolation Twin .

And if you're going wide with token, you could take advantage of anthems like Glorious Anthem and Leyline of the Meek and Intangible Virtue and True Conviction and Trostani Discordant .

Hope this helps!

Sirgupp on Exiled Forces Muster

1 month ago

hello mr. durtee i just wanted too say hey cool nice deck but your playing too many creatures like what if you get field swiped dude?? haha wouldnt that be crazy any way you should make it a landless stacks control prison combo storm deck with blue i herd those were good okay thanks you john bye

I'm going to try to order these from my most to least recommended.

Mirror March: I get making token copies, even if it's only nontoken creatures. What I can't get behind is costing 6 and STILL HAVING A 50% CHANCE OF DOING NOTHING.

Spirit Bonds: Ignoring the weak payoff of the spirit token (at least by edh standards), paying five mana and sacrificing a specific creature to protect one guy for one turn is pretty lame. You can't even protect your seance tokens because they're spirits.

Mercy Killing: If you choose an opponent's creature, they get the tokens. If you choose your own guys, you're going wide at the cost of two cards.

Eyes of the Wisent:

COWARD Show

Emrakul's Evangel: I can't see what he does other than act like a one-time sac outlet that you have to wait for. 3/2 is going to be pretty close to what you're usually sacrificing anyway.

Huatli, Warrior Poet: Her token is cool, but her other abilities are really weak for the cost. Also she got a tiny booty.

Caller of the Claw: He'd be like a backup Fresh Meat if he counted the tokens too. 1 less mana for 1 less p/t would have been alright. Too bad.

Summoner's Pact: Kind of a weak creature tutor since you aren't playing toolbox or gunning for combo. Only green too.

Hornet Nest: Deathtouch flyers are good, but you don't have a way to damage it yourself and you probably have bigger threats than getting hit by birds.

Hoofprints of the Stag: Unless you add a lot more draw, these stags take forever to come out.

Godsire: Nice token, but he's got no haste or protection, which means you have to wait for the token while this dumbass sits there waiting to see if anyone around the table wants to remove him. Could be alright if you cheat him out reliably.

Regisaur Alpha: Neat to make a token copy of, but just under the bar on his own.

This is all in no particular order.

Precon artifacts ( Idol of Oblivion , Mimic Vat , Soul Foundry , Lightning Greaves ): Look at them. They do everything your deck wants to do.

Precon creatures:

Precon enchantments ( Song of the Worldsoul , Intangible Virtue ): The best populate and the best token anthem.

Precon Garruks ( Garruk, Primal Hunter ): Garruk.

Precon Sorceries ( Farseek , Hate Mirage ): Cheap ramp. Token copy maker, but for other people's creatures.

Assemble the Legion : So I heard you run doubling season. But really, you know what this does to games.

Kiki-Jiki, Mirror Breaker : Splinter Twin backup. Makes infinite tapped kikis with helm, in case you needed that.

Huatli, Radiant Champion : Easy to gun for the emblem, with an alright mid ability

Nacatl War-Pride : Forcing blocks means the rest of your creatures get through, or that you can divvy up the copies to other players. Gets really crazy the next turn when you populate one of the tokens. Absolutely insane if you get an additional combat.

Heroic Intervention : Boring, but necessary

Teferi's Protection : Extra boring, but even more necessary since it's the only answer to biff out there that isn't countering it.

Selfless Spirit : Not as boring since you can make a token copy of it for repeat use.

Baloth Cage Trap : Wow, when does anyone play an artifact in edh?!?! stupid card

Sneak Attack : Cheats creatures out with haste at instant speed for one mana and puts them in the grave to seance afterwards.

Gate to the Afterlife / God-Pharaoh's Gift : Kind of an investment, but a permanent Seance with haste is no joke.

Survival of the Fittest : Puts big boys in grave, and any creature you want in hand.

Elesh Norn, Grand Cenobite : :)

ok thanks for coming to my ted talk bye

KongMing on Devil in the White City (Teysa EDH)

2 months ago

How about Divine Visitation to give you buffer tokens? Alternatively, you could run Intangible Virtue .

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Intangible Virtue occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%