
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks
Intangible Virtue Discussion
Icbrgr on
Abzan Tokens
2 weeks ago
i love token decks... I recently made a jeskai spell spam variant focused around Poppet Stitcher  Flip and Gather the Townsfolk instead of using Intangible Virtue. I really like this Abzan build +1
Crow-Umbra on
Nani?!?
3 weeks ago
Solid deck! My only suggestion would be to include a couple of Vigilance anthems if you want to be more focused on Extra Combats. I see you already have Brave the Sands in your Maybe List. It's a fun card that I've liked each time I've played it. The extra blocks def help fill in some gaps for board (re)builds.
A couple universal options to check out are Serra's Blessing and Heliod, God of the Sun. I'd recommend Always Watching and/or Intangible Virtue, but they're kinda narrow since they only care about non-tokens and tokens respectively.
Having at least two Vigilance anthems will help to ensure that all of your creatures can attack on Aurelia's third combat.
Cool to see meta specific edits and variations.
Guerric on
Faeries
3 weeks ago
Hi Switchfox! I've played Alela in brawl quite a bit, have long pondered building her in commander, and have a lot of experience with both faeries and token decks, so I think I can be of help here. I think the low cmc focus is great, especially as it will let you cast artifacts and enchantments while keeping mana open for control pieces, and I also think you are exercising good judgment in terms of your low creature count, as artifacts and enchantments will do your most work here! I also think the land count is good.
What I'd personally recommend cutting are the anthem effects like Intangible Virtue and the like. I used to play lots of these cards and found them underwhelming, and after testing in token decks I usually end up cutting almost all of them. The problem with them is that they raise your threat level incrementally, and keep your opponents' attention on you. In the meantime, they shut off great cards like Skullclamp as well as Welcoming Vampire and Mentor of the Meek, which would be good additional draw engines here. Instead, I find it far more impactful to win out of nowhere with Coat of Arms, which I can tutor out at instant speed with Whir of Invention, or Jazal Goldmane, who can be fetched with Search for Glory, or Mirror Entity, which can be grabbed with Recruiter of the Guard or any black tutor.
I am guessing you have a lot of pillow-fort elements here because they are enchantments and synergize with your theme, and you may be in a meta with a lot of aggro coming your way and don't want to always waste your tokens chump blocking. Still, I'd personally replace No Mercy with Sphere of Safety, which is the best pillow-fort card there is, and then use the money you save to pick up a strong universal tutor like Demonic Tutor, Diabolic Intent, or Grim Tutor.
Personally I'd also add Norn's Annex to replace Settle the Wreckage, which will add to your artifact count and give you another strong pillow-fort element that won't ramp your opponents and will be more permanent. I tried Settle in so many decks on account of fondness of it from when it was in standard and I never like it in EDH. You might be thinking of using Settle to ramp yourself by exiling your own tokens and that can work, but personally I found it less significantly helpful than I had hoped for.
TypicalTimmy on Ray Fe Laz, Scorpion Trainer
1 month ago
The absurd value from a density of fetch lands is omg, lol.
3 colors, I believe you can use 9 of the 10 fetch lands. Only one you don't have access to is the Izzet one.
Then Evolving Wilds and Terramorphic Expanse, as well as Blighted Woodland and the Panoramas such as Jund Panorama.
Grab shock lands and Vilis, Broker of Blood so you get immense card draw. You can use K'rrik to pay less for Vilis so he ETB faster.
Then you could offer light Zombie tribal support to make RFL a bit deadlier. You have Parallel Lives and Anointed Procession as well as the others.
Landfall, Avenger of Zendikar and Rampaging Baloths
Harsh Sustenance would be amazing in this deck.
Intangible Virtue as a secondary vigilance source and makes them all 2/2s. Emmara Tandris as a Secret Commander. Same with Rhys the Redeemed
Lots of fun Timmy builds to explore here. I may do it this weekend <3
wolfhead on Inspired to brew UWR tokens
2 months ago
i think to play it youd need to focus on how its different from mentor+pyro,
and focus on turning tokens into 3/3s.
so things like Hordeling Outburst and Dragon Fodder.
i dont have much knowledge of token generators,
id be a boomer and go the direction of Spectral Procession, outburst, and Intangible Virtue,
(Glare of Subdual would make the crappy fall-apart zombies kinda cool)
maybe do weird graveyard stuff with Haunted Dead, Hornet Queen and Persist?
i dunno, like i said im sure someone else will be more helpful in that area,
but i think focusing on mixing the prowess and token-generation aspect is what will work the best with him,
and the deck isnt gonna look like what youd expect and probably want,
but shoving a copy or two into a more traditional mentor shell probably would be fine too
Icbrgr on Inspired to brew UWR tokens
2 months ago
Nice lagotripha! I was just thinking stitcher would be a versatile Intangible Virtue/Young Pyromancer... but the thought of cranking out a high volume of underpowered tokens like the eldrazi spawn sounds kinda comical, I'll see what tools are available in that regard and see how it goes.
DukeBazaar on
The Spellslinging Slasher
3 months ago
Secure the Wastes Intangible Virtue Finale of Glory Young Pyromancer Murmuring Mystic Sram's Expertise Lorehold Command Docent of Perfection  Flip Akim, the Soaring Wind Twilight Drover Clarion Spirit Deekah, Fractal Theorist Anointer Priest Sephara, Sky's Blade Nadir Kraken Loyal Apprentice Benevolent Offering White Sun's Zenith Perplexing Test Rise from the Tides Triplicate Spirits Devout Invocation Primal Amulet  Flip Shark Typhoon Assemble the Legion Cathars' Crusade
eliakimras on
Ghired - Precon Primal Genesis - Heavy Upgrade
3 months ago
Hey, m4rs, I'm back with some spicy tech for your deck, this time regarding the big tokens themselves:
My suggestion, whenever possible, is to run creatures over other spell types for the same effect: they synergize better with your deck, despite being more vulnerable to boardwipes. (It makes you more explosive, which is better the higher you go on power level).
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Have you considered Quartzwood Crasher? It is already a trampling beater that gives you even bigger trampling beaters.
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How about Emeria's Call  Flip replacing a basic Plains? It creates tokens for you while protecting your team. Otherwise, it is a shock land version of Plains.
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Overwhelming Stampede is great when you have a 5+ power creature on the board. Unfortunately it doesn't apply to the tokens created thereafter.
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Delina, Wild Mage can copy your legendary creatures as non-legendary, just for Ghired to copy them even further. (Throw in Parallel Lives in the mix and we're salivating already.) Maybe you're lucky enough and roll 15+ three times in a row?
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I believe you should bring Aurelia, the Warleader back to the deck. It has great effect by itself, but it also comboes infinitely with Helm of the Host for infinite combat steps.
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Harmonic Prodigy and Wulfgar of Icewind Dale double your Ghired triggers. The former can be cloned for extra spice and the latter also works with Etali, Primal Storm, Aurelia, the Warleader and Combat Celebrant. (Too bad Isshin, Two Heavens as One is black :-/)
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If you're relying a lot on "when-something-enters-the-battlefield" effects, Panharmonicon might be a good friend to you.
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Did you try Rionya, Fire Dancer, Bramble Sovereign and Mirage Phalanx as extra copies of Avenger of Zendikar, Combat Celebrant and Dockside Extortionist?
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In that matter, Hofri Ghostforge gives all your creatures a second life should your opponents dare removing them. (I played against him, and it is ANNOYING to have to kill things twice to get rid of them.) The bright side is that the exiled cards come back to the graveyard after they LEAVE the battlefield for any reason, so you can recur them.
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Talking about recursion, have you considered Timeless Witness? It shines against wheel decks (Wheel of Fortune) or mill decks (Maddening Cacophony), just as Dollhouse of Horrors do.
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Iroas, God of Victory gives evasion to your creatures while protecting them from blockers.
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Marisi, Breaker of the Coil should maybe return to the deck if you're afraid of being attacked when going all-in, since you removed Intangible Virtue. It also has the neat bonus of your opponents having to answer before you declare who you're attacking. (I know it doesn't scream "token" off its textbox, but it is a repeatable Disrupt Decorum effect which clears the board for your next attack).
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I believe Selesnya Eulogist might be swapped out for Scavenging Ooze or the recently spoiled Lion Sash. Despite not populating, they exile any card and are cheaper mana-wise. The Sash can also be equipped to a creature to buff a creature and avoid creature wipes.
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Did you consider Flawless Maneuver and Teferi's Protection as protection for your creatures? They can replace Boros Charm and Heroic Intervention if you're running low on card slots on the deck.
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Worldly Tutor is a second Eladamri's Call.
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Farewell is Austere Command's brother. (I would run both in my white nonblack decks.)
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Since you run Cultivate, maybe run Kodama's Reach instead of Bloom Tender?
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Since you run the Moxen, Gemstone Caverns fills the same role of exchanging cards for tempo, while being a land. (You can always choose to not go first if you win the dice roll.)
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How realiably can you activate Eldrazi Displacer's abilities? Battlefield Forge, Karplusan Forest and Brushland might help with the colorless part of the cost.
Now, as always, I want to suggest some removals:
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I love Mimic Vat in battlecruiser games, but it doesn't pull the same weight on quick games. (It hurts to write it, but my beloved Soul Foundry might also only belong to Christmasland, since, if you don't have the mana to cast AND copy the creature right away, your opponents might see the danger incoming and remove the artifact before you get any value off it.)
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Flamerush Rider requiring an attacking creature target right away means that your options are too limited. In my opinion, Delina, Wild Mage and Rionya, Fire Dancer are better cards for the effect.
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Tendershoot Dryad might not belong here, since Ghired cares about quality, not exactly quantity of the tokens.
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Esika's Chariot. I understand it already comes with its tokens for crewing, but getting a token copy of TOKEN creatures AFTER combat is too narrow for my taste (and you don't have noncreature tokens). Again, Rionya and Delina are better suited for this job.
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Sword of Hearth and Home is good protection stapled to decent blink and ramp effects, but the ramp comes too late for Ghired to care, the blink is unreliable and the protection can be better executed by Shalai, Voice of Plenty, Saryth, the Viper's Fang (trample + deathtouch is nasty), Privileged Position or Asceticism.
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Response / Resurgence is single-use. Aurelia, the Warleader's effect is repeatable.
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What are your experiences with Warstorm Surge? I usually leave it out of my deck if I have access to Terror of the Peaks, since 6 mana is a lot in my games and the Terror is tutorable by cards you already run.
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