Intangible Virtue

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance. (Attacking doesn't cause this creature to tap.)

Balaam__ on LongLegs

2 weeks ago

@kamarupa I’ll maybeboard it, but I’m not entirely sold. As a mana maker it’s all but useless (Intangible Virtue or Pollen-Shield Hare are the only cards I’d cast pre-combo that could actually make use of the ), so it would be here just as a safeguard against Enchantment removal. That’s not a bad thing, but I’ll have to get more than a few games in to determine whether that beats out the removal suite I’m currently running.

As for card advantage, I have Silent Clearing for now and that’s it. Half of me is too lazy to comb through the best currently available options, and the other half is waiting to see what might get released with the expansion. If you know of a ‘perfect fit’, I’m all ears.

dubcomm on *NSFW* MTG AUToISM GUROPLASMic MULTIOOZEgasm 3.69

3 months ago

Thank you for the brainpower team, much appreciated!

zachz petroglyphs and harvest are pretty cards, but too high mana costs for tools without multiplication. The lil boost from Intangible Virtue is more than enough to my logic. Picked up a copy of Formless Genesis but not 100% on it here but it'll land in a deck somewhere.

Goldberserkerdragon Nice. I'll add it next update, I've got a couple others it's been called too - a little deck overhaul is coming soon with my boxing day scoops... some of my XXX plant tokens showed up too... loving this deck so much hahaha!

Profet93 Thanks! You're too right on the snow basics, I'll look for some art I like. More bling for the necro jams... The Avenger is in another landfall deck because it kinda feels too on-the-nose here, ya know? It's also a bit heavy on the mana value so would knock off another heavy hitter from the 99, which I'm hesitant to do! Villains not heroes in this pile of mutant rotting goo.

KongMing on Phyrexian Perfection

5 months ago

I think you forgot to add Swamps to the deck? There's not enough lands, and you don't have enough ways to produce Black mana. Also, I'm not certain how useful Intangible Virtue will be, since you have so few ways to produce Mites, and they can't block to boot. Might want to consider Always Watching instead.

_AoxomoxoA_ on Veni, Vidi, Vici

6 months ago

10/24/24 Revisions

Why?

A bit of a fast follow-up here, I know. While I liked where the deck was at, I couldn't help but notice that it was still far too slow. Sure, when you get to turn 7 or so, the deck was able to start pumping out, but those first turns were grueling. Essentially having 0 ways to cheat for extra mana put me far behind any deck that is even slightly competitive. So, this change was hard to make, but definitely feeds the machine of progress through the entirety of the game. Reducing the CMC of the deck with the removal of certain high-cost low value cards will ensure a better early game while not damaging the late game potential too much. One of my favorite parts of this deck is how resistant it is to being board wiped, and I think this has improved that, instead of spending an entire turn to play a 6-cost card like Elspeth, only for her to be killed the next turn I can spend my turns playing more combo pieces and not have a large cost card that's dead in hand.

Captain of the Watch: 6 Mana to create 3 tokens, plus vigilance and +1/+1. Personally I think the card is pretty good, but in White it's very slow for a mid payout. In this deck +1/+1 and Vigilance isn't nearly the game changer it would be if it were in a deck that only cares about swinging

Colonel Autumn: While his Exploit ability is pretty good, especially with the amount of legendaries in this deck, it's still not good enough and it's another case of the actual damage done during my attack phase doesn't matter nearly as much as the triggers I get off the phase

Talisman of Conviction: Replaced by Moxes, I like the Talismans but too slow compared to the 0-cost moxes

Talisman of Hierarchy: Replaced by Moxes, I like the Talismans but too slow compared to the 0-cost moxes

Talisman of Indulgence: Replaced by Moxes, I like the Talismans but too slow compared to the 0-cost moxes

Evolving Wilds: Not terrible, but there's better options. Takes 1 turn to be usable.

Myriad Landscape: You get to waste 2 turns AND spend 3 mana to get 2 tapped lands. Not ideal.

Intangible Virtue: Similar to Autumn and Captain of the Watch, at this point I care much less about the damage dealt by the tokens and more about their usability in triggers

Elspeth, Sun's Champion: 6 mana chonker for either 3 tokens, or 1/2 of an Austere Command. If she lives it's great, but she's a pretty big target for elimination. I like her, but once again, too slow and too risky to dump 6 mana into

Keeper of the Accord: I have 4 basic plains in the deck, and I almost never have less creatures than everyone else. If this card needs to come out, I have probably already lost the game and am far behind.

MacCready, Lamplight Mayor: This kind of hurts to remove. MacCready is super interesting in the deck and gets a good amount of damage to sneak through, but at the late game, most of my tokens are too big for his ability to use.

Commander Mustard: He provides WAYYY more value than Captain of the Watch in the form of trample and haste, as well as he costs 1 less than it, is a human soldier and his 2nd ability is very synergystic with the rest of the deck, even for 4 mana. Basically he provides two triggers of impact tremors when I swing out, giving my tokens more value

Priest of Forgotten Gods: This card is actually kind of busted. Forcing enemies to sacrifice creatures gets around indestructable, or big boys, pings their face for 2 damage, free mana, and card draw. All of this for a two cost card and sacrificing 2 creatures. Actually kind of insane to have all of these effects for 2 1/1 tokens.

Jeska's Will: Free mana is exactly what I was looking for. Against a deck that uses thought vessel, or reliquary tower, ad nauseum, ect... just any deck that draws cards easily (90% of decks especially with the One Ring still unbanned), this will work wonders for my X-cost cards, or just getting some of the bigger boys out.

Chrome Mox: Better Talisman IMO

Mox Amber: Almost all of my creatures are legendary, free money. Arcane Signet for 0 mana

Mox Diamond: 0 mana for any color I need every turn

Phyrexian Altar: Essentially just Ashnod's altar

Afterlife Insurance: Amazing protection against boardwipes, or punishing people for blocking me. 2 mana to recover all my tokens

Phyrexian Tower: Exactly what I was looking for, a way to generate more mana than just 1 colored.

Urza's Saga: No brainer, free colorless for 2 turns, then I get a Sol Ring, Mox, Mana Vault. Whatever fits my needs

Prosperous Partnership: 3 mana to generate 2 creature tokens and treasure tokens when I'm not ready to swing with my entire board. Also works well with vigilance!

Andramalech on Convoking the Doublestrike Samurai Maiden

7 months ago

The moniker of this deck has very strong 'Burning Down the Nicotine Armoire' energy but I'll be sure to provide some relevant suggestions: Captain's Call and other cards like Raise the Alarm to create lots of tiny bodies, cards like Intangible Virtue and Anointed Procession to reinforce the weenie presence for Convoke purposes. Good luck!

nuperokaso on Boros Impact

9 months ago

SaberTech on Kykar kicks ass (Suggestions needed!) (Budget)

11 months ago

As a couple of budget options:

In the past I've found Intangible Virtue to be very handy in Kykar. The vigilance that it gives tokens makes your combat planning much easier and the power boost to your tokens is well worth just 2 mana.

And while I haven't had a chance to try it myself yet, I think that Embrace the Unknown is worth considering as a value piece. It gives you a repeatable way to trigger a bunch of your cards throughout a game and the costs of your other cards are generally low enough that I don't think you'll have to worry about being unable to play most of the cards that you exile.

austintayshus on

1 year ago

I used to have a fun brawl deck on Arena with Maja as the commander!

With her landfall/token trigger, you will definitely want more land ramp. I'd suggest cards like Rampant Growth and Cultivate and Kodama's Reach and Explore. Ramp is strong in commander, and especially with your commander on the battlefield.

You will also probably want some ways to protect your creatures once you assemble an army of tokens. For that i'd recommend Heroic Intervention and Unbreakable Formation.

You will also probably want a few ways to boost your creatures punching Power, like Intangible Virtue and Craterhoof Behemoth and Glorious Anthem and Gaea's Anthem.

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