Intangible Virtue

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

nuperokaso on Boros Impact

3 weeks ago

SaberTech on Kykar kicks ass (Suggestions needed!) (Budget)

2 months ago

As a couple of budget options:

In the past I've found Intangible Virtue to be very handy in Kykar. The vigilance that it gives tokens makes your combat planning much easier and the power boost to your tokens is well worth just 2 mana.

And while I haven't had a chance to try it myself yet, I think that Embrace the Unknown is worth considering as a value piece. It gives you a repeatable way to trigger a bunch of your cards throughout a game and the costs of your other cards are generally low enough that I don't think you'll have to worry about being unable to play most of the cards that you exile.

austintayshus on

3 months ago

I used to have a fun brawl deck on Arena with Maja as the commander!

With her landfall/token trigger, you will definitely want more land ramp. I'd suggest cards like Rampant Growth and Cultivate and Kodama's Reach and Explore. Ramp is strong in commander, and especially with your commander on the battlefield.

You will also probably want some ways to protect your creatures once you assemble an army of tokens. For that i'd recommend Heroic Intervention and Unbreakable Formation.

You will also probably want a few ways to boost your creatures punching Power, like Intangible Virtue and Craterhoof Behemoth and Glorious Anthem and Gaea's Anthem.

DemonDragonJ on All Creatures Great and Small

6 months ago

I have replaced Intangible Virtue with Warleader's Call, which very unfortunately increased the average converted mana cost of this deck from 3.65 yo 3.67, but I believe that the greater synergy that that card has with this deck is well worth the additional mana cost.

wallisface on Modern Vampire/lifelink

6 months ago

Specifically building around Sorin, I would suggest something like the following:

wallisface on Emrakul cheat, oh wait, spirit token/tribal?

10 months ago

I like the concept. My big concern is that 20 lands feels really low for either strategy - I’d suggest going up to at least 23.

Intangible Virtue isn’t really doing much for you, so i’d be dropping those for lands.

Outside of that i’d suggest swapping Chart a Course and Sleight of Hand for Preordain and Opt.

Gidgetimer on Wilds of Eldraine Pre-Release

10 months ago

So, my prerelease went pretty similar to yours. I also played Boros aggro and placed third out of 17. I also found Hopeful Vigil to be nice, though I didn't get the land. I was more on a Knights and rats plan with Intangible Virtue, Ratcatcher Trainee, and Imodane's Recruiter. Twisted Fealty did some work as well and I really like the role tokens.

My son opened 4 Voracious Vermin, Twisted Sewer-Witch, and Lord Skitter, Sewer King. So his deck kinda built itself. The only real decision with his pool was what color to splash 7 cards of because black was pretty deep but not quite deep enough to go mono.

Crosserenti on Screaming Goats

1 year ago

Thanks. I knew about Intangible Virtue, but it feels like a win more. The ones I have can be used if I don't get Springjack Shepherd and still help, while Virtue is only good with the tokens. That said, the other two, Mondrak, Glory Dominus and Seal from Existence are strict upgrades that I should get.

Rebuff the Wicked seems more sideboard, which I will need to eventually craft and will be included when I do, especially for non-creature decks.

All in all, I appreciate the advice and glad you like!

Load more