Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Intangible Virtue Discussion

zapyourtumor on Braids pox

2 weeks ago

I've always wanted to build a braids modern deck, but casting a 4 drop in a smallpox deck always seemed a bit risky to me, while running braids without smallpox always seemed too slow. Here are my comments on your list:

You have some cards that don't add enough to your gameplan.

1) Greater Harvester looks cute, but it sucks. A static ability that only affects you, while the only way for it to cause your opponent to sacrifice stuff is to deal combat damage with a 5/6 vanilla creature without any evasion or trample or anything. Even with Braids wiping your opponent's board this card will definitely hurt you more than them. World Queller is still pretty expensive, but has a much nicer effect that lets you choose the permanent type. I probably wouldn't run either but having another 5 cmc Braids is cool.

2) Tergrid, God of Fright  Flip definitely seems too slow as well but maybe the flip side is okay. I doubt it though.

3) I know you run Thalia, Guardian of Thraben to tax your opponents and make it even harder for them to cast spells along with braids, but you have so many noncreature spells that it's probably not that good here either.

4) Leyline of the Meek synergizes with your token plan, but doesn't help you stretch out the game, deny your opponent resources, or create more tokens for yourself. If you really want to play something to buff your tokens I'd use Intangible Virtue , but I don't recommend it.

5) Timely Reinforcements definitely doesn't fit here. There's a reason it usually isn't played in decks with a lot of other token producers - because then its effect would be useless. Add in braids wiping the opponent's creatures and it becomes even worse. 4 Souls + 4 BB already seems like a good token package to me. It could maybe be a one-of in the sideboard though against hyper-aggressive decks.

6) Cabal Coffers is very questionable, since your land count is probably not going to be that high. If you are going to keep it, definitely add more Urborgs. Also 25 lands is a little high even for a pox deck like this one, I think 24 is the perfect number.

7) Crucible of Worlds does have nice synergy with sacrificing lands (and replaying Flagstones is pretty cool) but a lot of the time you would probably be sacrificing tokens instead. I don't think the card is that great here unless you have Flagstones of Trokair on the field, so if you need space for other cards I would recommend cutting these.

You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry.

1) Braids is a four drop, and doesn't have any impact on the board unless she survives a turn. You definitely need something early game that has a similar effect to braids. I don't think this deck can function without 4x Smallpox .

2) 4x Flagstones of Trokair . No questions asked. Also 2-3 Urborgs (esp if you keep Cabal Coffers). T1 Urborg, Inquisition/Thoughtseize into T2 flagstones + smallpox is backbreaking.

3) Bloodghast gives something to discard to pox, and you can repeatedly sacrifice it to braids as well. Nether Spirit is another option but I don't think it works well here.

4) Multiples of Braids suck, so I'd go down to 3 copies.

5) You could consider Sedgemoor Witch as a token producer instead of Bitterblossom. Not quite as sure about this one; it does something even if you only use the tokens to feed braids and gains life while BB loses life, but it also costs 1 more mana and acts as a juicy removal target. However, with braids on the field you already have removal targets so it probably isn't as much of an issue as it seems.

Your only early game disruption is Thoughtseize. This is definitely not enough.

1) I'd run 6-8 discard spells total between Thoughtseize and Inquisition of Kozilek . Honestly, In my opinion the best is a 4 IoK/2 Seize split, since IoK is better early game and you should be able to prevent your opponent from casting 4+ cmc spells anyways.

2) I understand that you are running Vindicate so you can blow up your opponent's lands, but you should definitely have some cheaper removal. I'd probably cut one and run 2-3 Fatal Push . Bloodchief's Thirst or Prismatic Ending could also work, just anything that isn't Path to Exile .

About the sideboard cards

1) Definitely Kataki, War's Wage for artifact hate, make sure to side out Crucible if you decide to keep it though. Stony Silence is another alternative that you can't sacrifice to pox or Braids.

2) Some boardwipes are probably needed, even though they don't synergize that well with tokens or braids. Without them, you'll just get run over by aggressive decks. Best ones are Damn and Bontu's Last Reckoning (first one is more of a 1-2x mainboard card, while second one is probably a 2-of in the sideboard).

3) Grave hate, Rest in Peace is best but Leyline of the Void also works.

4) Kor Firewalker for burn and/or other aggressive red-centered strategies (like rakdos aggro). Dragon's Claw also works if you don't want to sacrifice it to Smallpox, or if the WW is hard to cast.

ArcherUBW on 40K - The rightfull rulers

2 months ago

Hey, what´s up!!!!

In general the deck is looking good. these are some sugestiones to remove:

Tormod, the Desecrator : You don't have that much of graveyard recursion. IMO having this card will not gain you much value in most cases. I would suggest to replace him with Aven Wind Guide since you have a lot token a having them gain flying and vigilance is pretty good.

Zombie Infestation : Two cards for a Zombie token doesn't look that good IMO even if you want more cards in your graveyard. I would suggest to replace him with Intangible Virtue since it pumps your tokens and gives vigilance.

Phion on An Elephant never forgets

3 months ago

Thanks dnthymamai! I like your Honor of the Pure idea, the deck could use a few buffs to make the tokens more lethal, I would definitely consider adding it but you also reminded me of Intangible Virtue which could be a real contender as well.

I think I will add Radiant Scrollwielder , I play tested this and at times it feel like there are more ways to throw things into the bin than actually remove them, so your suggestion could help just add another source for token creation.

OmniDreamer on Casual Velomachus

3 months ago

I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.

Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .

Myth Realized helped a lot, so did Boros Charm and Sunhome, Fortress of the Legion . MVP though had to be Valakut Exploration . I got a lot of value from it.

I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .

Other cards to consider:

Pathinfder97 on life

4 months ago

Looks like a fun deck! I may put something similar together with what I have.

For budget removal Id recommend Condemn and Reciprocate

For more tokens Gather the Townsfolk , Lingering Souls (if you want to splash back), Spectral Procession , Promise of Bunrei

For enchantments I’d look at Ajani's Welcome , Legion's Landing  Flip (also taps for land), Leyline of the Meek , Honor the Pure and Intangible Virtue .

As far as creatures go I’d try to get more tokens out. Maybe Thraben Doomsayer , Doomed Traveler , Impassioned Orator or Soul's Attendant

Some instants would be Make a Stand to protect tokens from a board wipe

dritchie on Vampire Coven

4 months ago

i have made a mono black vampire tribal / voltron deck it may be useful for vampire idea's and other painful black cards as i see a lot of cards in this deck that don't really add much value for you. Drana MTGO

I would also add Cathars' Crusade and Intangible Virtue to give some extra damage to tokens, Harsh Mercy and Kindred Dominance would be a good add. Blood Tribute is always a good card to run especially if you add Wound Reflection , Phyrexian Arena for pure card draw Chromatic Lantern for mana fixing, Exquisite Blood and Sanguine Bond for an infinite combo / win con. reanimation id add Patriarch's Bidding . life gain id add Exsanguinate . if you can get your hands on one then id recommend Cavern of Souls

TheVectornaut on GW populate

4 months ago

Everything you've said about Trostani is definitely true but applies equally to Advent of the Wurm , except wurms also get hit by Abrupt Decay , non-revolt Fatal Push , and any Unsummon or O-Ring effects. The reality is that at 4 mana, neither of these cards is viable in a competitive modern environment. If your meta is cutthroat enough to see that much single-target removal flying around, I'd recommend going into black to run spirit tokens ( Spectral Procession , Lingering Souls , Kaya's Guile , etc.) which are generally better than populate staples like Call of the Conclave , Selesnya Charm , and Wake the Reflections , especially if you lean into anthems like Intangible Virtue , Leyline of the Meek , Force of Virtue , and so on. You're already pretty far in that direction anyway by running Legion's Landing  Flip and Gather the Townsfolk . Those were more the cards I was thinking of cutting for a singleton Trostani or Ranks. Definitely don't cut March, as it's pretty great as a finisher. (I had a lot of fun messing around with it and Harmonious Archon in standard pre-lockdown. XD) Also, regardless of which colors you prefer, Timely Reinforcements is a classic sideboard option against burn that also loves playing with Virtue.

osiczym on TOKENS and more TOKENS

4 months ago

I've been playing a deck with similar idea for a long time. The cards that really make a difference in my case were:

If you wanna check some other cards go ahead and see my deck: https://tappedout.net/mtg-decks/01-11-19-token-rush/

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