|Commander / EDH||Legal|
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(1), Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
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Wanderer's Twig Discussion
1 month ago
Thanks for the suggestion. Sword of the Animist is dominant in this format,
As of just checking now, I'm 0.08 under budget. Sword of the Animist is $2.81, so would need to cut (if I do 1 for 1 instead of downgrading a bunch of other cards), $2.81 - $0.08 = $2.73. Graveborn Muse, Noxious Gearhulk, or Mindslaver are the only possible cuts.
I would probably cut the Scrap Trawler $1.62 or Go for the Throat $1.55 = $3.17 - $2.73 = $0.44 to replace 2 cards. Price of Fame is $0.25, leaving $0.19, which could be Costly Plunder $0.15 or Acidic Slime $0.24 (puts me a bit over).
I was also hoping to get a Hex Parasite in here, but he's $1.76 a little pricey, might need to get both these in. Also have Wanderer's Twig, Traveler's Amulet, or Golgari Keyrune could look at for cheaper ramp, but not as dominant as the Sword of the Animist.
3 months ago
Armillary Sphere ..., fetch 2.
Khalni Heart Expedition ...must play.
4 months ago
Night's Whisper $1.58 is too much, Sign in Blood is $0.18 (and can target opponents), Read the Bones is $0.16 but I don't like the CMC3. Night's Whisper/Sign in Blood definitely the best. Brainstorm $0.70 is even better imo. Ponder is $2.30 so not a great option. Brainstorm/Sign in Blood best for budget. Altar's Reap don't like it either. Costly Plunder also not quite right.
Telling Time also not bad in budget $0.23 lets you scry one to bottom and replaces itself.
Dimir Signet $1.80 is so much. Talisman of Dominance $1.29 is better because it's CMC2. Also, Talisman of Indulgence $0.72. Fellwar Stone $1.25 but less predictable. I think the Signets are great, but $1.80 is tough.
Baleful Strix is $2.95 but pretty amazing, if you free up enough cash for him.
Displacement Wave slows you down too much I feel, it can give you a Thraximundar alone. You control it with , but it's not going to work in 1 hour format, outside of the 1 hour feel it's pretty weak anyway.
Shrieking Affliction is going to guarantee that 3x players are attacking you, and it's too slow to win you the game.
Can up you mana ramp with stuff like Mycosynth Wellspring $0.15,
Murder always a nice multi-purpose removal in this format.
Far // Away $0.24 can also be handy.
You're mana source distribution is quite good 24% / 24% / 37% .
Desecration Demon might be fun, he's only CMC4.
I think your fairly balanced too, maybe a little too heavy on Sorcery, sub 1 for an instant or another creature or artifact.
I wouldn't go counterspell (maybeboard has so many), won't work in this format effectively.
4 months ago
Whip of Erebos is very important in this format, often because combos are less prevalent, and often you will be killed through having your life reduced to 0. Lifelink is powerful in $50 budget commander league. Also, it's an artifact so can avoid removal, plus it allows me to recur creatures like Fleshbag Marauder/Slum Reaper/Merciless Executioner/etc that I can't recur, to trigger my Glissa, the Traitor ability to return my artifacts. Sangromancer to can gain quite a bit of life in an Barter in Blood/Mutilate/Etc type situation.
I did opt-in things like Golgari Cluestone/Horizon Spellbomb/Etc because of draw or LTB triggers as well (on stuff like Mycosynth Wellspring for example. I thought I needed more tutors Razaketh's Rite/Diabolic Tutor but you might be right where I need more ramp now. I'll try and get some reps in, I have 4 $50 commanders now, so i usually randomly choose, but I can select, last season, and this season Glissa, the Traitor runs a 33% win ratio (in 4-player pods), so it is fairly consistent.
4 months ago
Is gaining life a major theme of the deck? Does it help you out that much? If not, I'd consider cutting the life gain cards for more artifacts that let you search out basic lands. I'd cut cards like Whip of Erebos and Sangromancer to add in Traveler's Amulet and Wanderer's Twig. That should help you with your mana problem.
4 months ago
Nice build. I'm working on Glissa build myself at the moment, so am looking for ideas, especially for finishers.
In your list and several others, I've seen Herald of Anguish. It looks like a solid inclusion. How do you find it plays out for you? I love the improvise mechanic, meaning it almost never comes down for 7CC, and it synergizes so well with the artifacts. So those are all pluses in my book. But do you think its better than Phyrexian Plaguelord? The Plaguelord is a free sac outlet, but only for artifact creatures in this deck, and not just artifacts. I'm going to consider the Plaguelord for my build. Please, let me know your thoughts on this.
I also see Noxious Gearhulk in a lot of lists, and I understand why. I'm running a lot of the other creature equivalents in my list, like Fleshbag Marauder, Merciless Executioner, and the other edict-style creatures, to help trigger Glissa.
I like your use of the Myr package to go along with Myr Battlesphere. I'm using just a few mana rocks, but the most of my ramp is coming from cards like Wanderer's Twig, Expedition Map, Burnished Hart, Mycosynth Wellspring, and the like. I find that I usually flood out with lands really well by recurring these items. But using your Myrs with Skullclamp is a solid argument for reconsideration.
Anyways, just looking to bounce around some ideas. Again, I like your list.
5 months ago
Ti consiglio di togliere:
Armillary Sphere, Traveler's Amulet e Wanderer's Twig non mettono le terre in campo, quindi sono molto lente. Meglio rampare velocemente con Sword of the Animist, oppure accelerare con Sol Ring, Caged Sun o Black Market.
In ogni caso, ti suggerirei di avere 2/3 boardwipe nel mazzo, gestisciteli tu. In un mono-nero, non posso che consigliarti vivamente Mutilate, oppure anche In Garruk's Wake. Due tizi fighi che spazzano solo le cose degli altri, a proposito, anche se non sono vampiri, sono Dread Cacodemon e Reiver Demon.
Hai tanti single target removal, tipo 10-11 (contando anche Hex, Dregs of Sorrow...). Valuta tu se magari tagliarne 2/3 e mettere qualche vampiro in più, come Twilight Prophet, Champion of Dusk, Mirri the Cursed, Drana, Liberator of Malakir, Necropolis Regent o Defiant Bloodlord.
La tua mana base è un po' fatta di corsa, valuta sostituire qualche Swamp con delle utility lands come: Barren Moor, Mortuary Mire, Bojuka Bog, Myriad Landscape, Crypt of Agadeem, Cabal Stronghold. Se ti va, c'è sempre la combo Dark Depths + Vampire Hexmage.
10 months ago
Nice, first deck I have seen with the new Dominaria cards.
Decree of Silence with this general is pretty close to a lock
Mystic Remora becomes better because you don't have to keep paying high Cumulative upkeeps
Standstill could be a good end of second main phase play to keep drawing cards
Lotus Bloom - not sure about the rules but can you cast this from the graveyard for 0?
Executioner's Capsule repeatable kill
Mindslaver - Opponent Lock
Tangle Wire - Annoying tapping effect to play around, where you get the benefit to tap tangle wire and skip the first turn at 4.
I feel like this deck is trying to do two different things with Elves and a Dimir Mill theme. You also want to limit your sorceries and instants and maybe replace them with creatures, artifacts, or enchantments that do the same effect for repeatability with your general.