(1), Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
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|Commander / EDH||Legal|
Latest Decks as Commander
Wanderer's Twig Discussion
1 month ago
Helm of the Host goes infinite with your commander and Godo, Bandit Warlord. I know your goal is a budget deck but $10 isn't too bad for a centerpiece win condition in the grand scheme of things. I'll try to keep further recommendations budgeted though. :^)
I'd also recommend replacing a lot of your lands that come in tapped. Lands like Command Tower, Temple of the False God, Slayers' Stronghold, Rugged Prairie, and Clifftop Retreat can all come in untapped and are pretty budget options (some more than others). If those are still outside of what you're willing to spend I'd recommend just using basics instead. Generally speaking you just really don't want your lands coming in tapped.
I'd also advise you to add in more mana rocks like Sol Ring, Talisman of Conviction, Everflowing Chalice, Prismatic Lens, and Mind Stone. You also don't want your rocks to be coming in untapped, so I'd suggest you replace Guardian Idol and Star Compass with some of the rocks listed, and you could probably do the same with Traveler's Amulet and Wanderer's Twig.
Your deck is fun and fair as it is. I like it. :^) I just thought I'd try and help fix up your mana base all nice. Hope this helps!
2 months ago
Well met, doughty traveler, and hereupon we must joust! You entreated my presence, and thence thou shalt be remunerated. I shall be oppugning your deck most perfidiously, yet you must fend off my awesome advice!
(Okay, I'm done.)
Let's do this.
Well, I have an artifact build of my own, thus I may be leastway some aid. (See Mr. Scarecrow)
In your deck updates you mentioned cutting Mystic Remora, but I find this card to be amazing whenever it is upon the field. Do you know how many decks run all creatures? Only those obsessed with Umori. Four mana is a severe tax, as this oft draws four or five cards or entirely ends the opponents' plans, merely due to them being afeard of you drawing too many cards.
Come on. Only 33 lands?! (Mine has 25.) I'd actually go down a few. Expedition Map can serve as a land-in-disguise, and Traveler's Amulet, as with Wanderer's Twig, each serve more late-game value just by being artifacts.
Go do your homework, young 'un. Should you not be studying for Tolaria West? This tutors for all sorts of trangams. Need defense for a combo? Pact of Negation! Wish to murder everything? Walking Ballista it shall be. It can also find an Inventors' Fair to find an artifact, and may stomp upon those foul graveyard players with a Tormod's Crypt.
Dispatch is spicy, Swords is just better. Now, as much as I love spicy cards, I find it difficult to justify them when there is just a better option, in this case one that is unconditional. Dispatch may be active turn one on a good day, two or three on a normal day, but Swords to Plowshares is always ready.
Prepared for some bromidic options? Ichor Wellspring draws a lot, being one of the primary engines in my deck. Krark-Clan Ironworks ends the game upon resolution. Thirst for Knowledge is always solid, stocking the bin and sculpting the hand. If you can get ahold of one, Daddy-o does bloody everything.
Now, upon my spicy choices:
I have said afore and I shall say once more, if the deck bears Dimir, you run Unfulfilled Desires. It goes through SO MANY CARDS. It lets you be mana efficient for those bloody turns where you have three just lying about and being indolent, whereat you may filter through three cards instead. This mayn't be card advantage, but it is amazing. Mana-flooded? Lovely! Mana-screwed? Still great! It is better than it reads, and it reads most meritoriously. Oh, and it's cheap, too. My card store had thirteen lazing within their shelves.
Turn Aside is fun, but have you seen the splendid Hindering Light? Of course you have, yet it draws a card, and therefrom I find reason enow to see to its inclusion. Only if you want, but it feels great.
Now, I much enjoy Supreme Will, for it leastwise cycles but may act as a lacking counterspell. Impulse goes in all of my blue decks, for it evermore pulls its weight. Moreover, I am rather fond of Painful Truths, as it draws quite a few cards withal much efficacy.
There are a sparse few things I would foredo.
Spellbook doesn't do anything. If you're drawing enough to be above seven, you should be winning the game instead of maintaining your hand. Call it clemency.
May all luck have you!
Discussing payment, you must see my lovely Hazezon. Thank you very much.
4 months ago
5 months ago
9 months ago
Weathered Wayfarer, Strata Scythe, Idyllic Tutor (yeah I know this is for an enchantment but still if you're getting shitty draws it gives you and opportunity to reshuffle), Call the Gatewatch, Wanderer's Twig, Journeyer's Kite, Enlightened Tutor, Stonehewer Giant, Mirror Entity
1 year ago
Not sure if you have budget restrictions but I’d recommend Treasure Nabber , Goblin Engineer , Ur-Golem's Eye , Sisay's Ring , maybe Arcbound Crusher for something janky that will get big and you can toss with Bosh. I know the name of the game is jank, but... Mycosynth Lattice would be awesome in this deck—if everything becomes an artifact you can then copy all activated abilities! Wanderer's Twig for another ramp option. Junk Diver and Myr Retriever for some recursion.
That Jester's Cap with your commander is spicy! I like that a lot.
1 year ago
I agree with jordanalessi effects like Wanderer's Twig and Traveler's Amulet are great turn one plays that will let you keep up on land drops and stop you from flooding. I also love Ashes to Ashes , it's such efficient removal for budget decks
1 year ago
triproberts12, thanks for looking at the deck and for all your suggestions! I am trying to keep this list as close to $30 as possible, so unfortunately a lot of your suggestions won't make it into the list.
Like you suggested, Ghoulcaller's Bell could be a great turn one drop. Thanks!
The reason I run Ashes to Ashes is because it hits two creatures and can deal with indestructible nonsense. I like Mark of the Oni because even if I don't have a demon out to keep the steal, I prob have a sac outlet out to sac the stolen creature (which also deals with indestructibles). You're right about Mortuary Mire being a little weird. I'd be ok with or without that card in Chainer. I actually LOVE Wanderer's Twig -type cards in all my non-green budget decks. They are a turn one play that thins the deck and makes sure I hit all my land drops. I've built a lot of $30 decks, and I find that securing land drops is one of the best things a budget deck can do in its first few turns.