Renegade Map enters the battlefield tapped.
[symbol:t], Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Renegade Map Discussion
6 minutes ago
Hey. I like where you're trying to get to with the deck, but as far as the modern format goes, this deck will not line up well. Let's get into why for a little bit.
For starters, aggro decks want to be off the ground much faster than your deck is capable of. I would suggest you play around 12+ 1 mana creatures, to guarantee that you start off quick. Cards like Monastery Swiftspear, Champion of the Perish, Goblin Guide, Figure of Destiny, Judge's Familiar, Legion Loyalist, Rakdos Cackler, Stromkirk Noble, or Thraben Inspector could all be reasonable, depending how much you want to spend.
I would also take any cards that cost more than 3 mana out of the deck. You want to hit the ground fast, and kill them before they can react. I would also cut Renegade Map because doing that turn 1 in modern can make it impossible for you to ever applyu pressure for the rest of the game. I would find a way to put 4 Lightning Bolts and some number of Lightning Helixs in your deck, as well as going up to 4 Boros Charm. Path to Exile is also an excellent card, but runs a bit more money.
Here's an average of how many cards you may expect of each kind in the deck:
25-29 Creatures, 19-21 Lands, 9-11 Spells, 1-2 Enchantments
Hopefully this helped a little bit. I have been playing modern a while now, and like yourself, love deckbuilding.
The link above is a wonderful tool for deckbuilding. You can narrow down a search and look up any card ever printed for magic. If you have any questions, feel free to ask me, I'll try to help any way I can. To tag me in the post just put 2 square brackets around my name on either side (ex. [ [ Logics ] ] but with no spaces).
20 hours ago
22 hours ago
Leagues are cool!
But leagues that begin with draft can be daunting for beginners because of difficulty; and leagues that are constructed can be daunting for beginners because of lack of a large collection. What is the solution? Combine them!
There was this very cool idea for a "starter Standard" League in my area:
"A 60 card Standard legal deck with no more than 2 mythics (only 1 copy each), no more than 8 rares (only 1 copy each), no more than 2 copies of each uncommon and any number of commons. Decks can have 15 card sideboard, but rarities in the decks must be maintained after sideboarding as well"
(I would consider the SB rule as an optional one, because it is very hard to enforce)
SCORE: 2 | 7 COMMENTS | 128 VIEWS
This to me feels like a very good format to explore, but not in a league environment, where the idea is that your deck changes every week.
So, I thought how incorporate boosters into it to modify your deck. Here is the idea:
You start the league with a deck constructed as per the rules above.
Every week, you can boost your deck by purchasing 1 booster from a standard-legal set.
You have a "cheat sheet", which is kept by TO or the LGS, on which you list your intial deck, as well as each card you get in the booster every week.
You also use the list to denote changes you will make to the decklist after the booster pack by putting little + and - signs besides the cards on the list.
You can add any card to your decklist from the booster and decklists after "boosting" do NOT have to follow the rarity rules.
I make the deck Tezzeret deck above.
If I open a new Tezzeret the Schemer from my week 1 Aether Revolt booster pack, I simply add it to my deck and remove 1 other card.
So, what do you think about the idea:
- Is it beginner-friendly enough?
- Should sideboards be a thing?
- Does it sound like a good idea to combine the league format with constructed?
And most importantly:
- Do you think this will be fun?
- Would you play this format?
1 day ago
Welcome to mtg, dude! my first concern is the mana base, if you down have any pain lands (Llanowar Wastes, Caves of Koilos, Brushland), Sandsteppe Citadel should your only land that comes in tapped. good land count though, usually mtg decks have a 33% of lands, but I would consider more swamps and less plains, with forests staying high (especially with the Verdant Automaton's activated ability). I would take out Renegade Map, it does mana fix, but it doesn't ramp (consider Wayfarer's Bauble, Expedition Map for a good nonbasic land, or Sakura-Tribe Elder). And for combos: consider Barren Glory with Renounce, Spy Kit with Cornered Market/ Rememberance/ Pack Hunt. Also consider Tower Defense, Ranger's Guile, Heroic Intervention, Blossoming Defense, maybe Bonds of Mortality if you put in more removal, Young Wolf, Ghave, Guru of Spores. And if you like abzan colors, check out Fungal Growth. Plus I prefer the commander format over standard, there's lass turn 0 win assholes with Leyline of Anticipation, Lotus Petal, Mana Crypt, Show and Tell, Omniscience, Enter the Infinite. Hope this helps! If you or anyone else needs more help or have any questions, I'm always here.
1 day ago
I would suggest getting Winding Constrictor to 4. Since you are running 4 Renegade Map, you don't need 25 lands, maybe 20-21. If you can find them: Fatal Push is great right now. Oath of Ajani is a 2 drop version of inspiring roar and makes your Ajani a 5 drop.
5 days ago
Loxodon Warhammer kicks a lotta ass with first strike and deathtouch.
I would cut rocks that don't do much in favor of artifact-based land grab. Recurring that land grab allows for more mana that your basic artifact would, and thins the deck. Expedition Map, Renegade Map, and Burnished Hart are good examples.
Deck looks good though!
5 days ago
If it was my deck I would drop the Midnight Entourage and instead play 3 Narnam Renegade. It has great early game presence, sometimes causing your opponent to play out their removal early, and in late game it's a fairly easy one mana cost deathtouch creature that can come in as a 2/3.
I would absolutely drop 2-3 basic lands for Evolving Wilds, again for revolt triggers. And along that same thought train you should try out some more basic revolt triggers like Implement of Ferocity and Renegade Map.
If you wanted to try out some quick growing creatures with your constrictor then look into Longtusk Cub. With a play set of these you could likely have a ridiculous creature in a few turns. Again forcing removal to be played and if not then it's just another win condition.
1 week ago
Love Gonti, play him a lot myself. Been also trying Vengeful Rebel and Aethergeode Miner. But people just kill the miner before you can attack and blink it. And otherwise it's hard to trigger the rebel without also having tons of Renegade Map and such. And other times, it just doesn't have a target, especially early. I'd suggest dropping to 2x rebels. Harsh Scrutiny can also be hit or miss. It can be great turn one, but aweful later in the game, or against light creature decks. I've moved mine to the sideboard. Fatal Push would be great replacements as well as the other removal you mentioned. Hope that helps.