Renegade Map


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Renegade Map


Renegade Map enters the battlefield tapped.

[symbol:t], Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Recent Decks

Renegade Map Discussion

JuiceD0171 on Budget Sharuum

1 week ago

I would definitely recommend cutting down on lands and trying to fill those slots with cheap land tutors similar to Evolving Wilds such as: Armillary Sphere, Renegade Map and Wayfarer's Bauble.I would also recommend Hedron Archive as it is a more expensive late game substitute for Sol Ring, which is generally an auto-include but is a little bit too expensive for a budget deck.

Neth on Muldrotha, the Gravetide brawl

1 week ago

what do you think about cheap enchantments that provide value in there like Curious Obsession/ Sixth Sense or Dead Man's Chest Gonti's Machinations Unbridled Growth Underhanded Designs ? new also Song of Freyalise Demonic Vigor

the same for artifacts Filigree Familiar Gleaming Barrier Hope of Ghirapur Implement of Malice Implement of Examination Implement of Ferocity Renegade Map Walking Ballista

obviously every path could be correct as long as we dont have all the cards available to playtest

UnnacountedFor on My Own Personal Myrder

3 weeks ago

If only you could use Sol Ring in Modern. I think Traveler's Amulet or Renegade Map could help out a lot. I personally prefer the Renegade because you don't have to spend that extra mana. They won't get you your better lands but they will get the mana curve you are looking for

BennyBartez on Samut, Voice of Dissent/Dinos

3 weeks ago

Hi. Good first draft. Maybe try adding some more ramp/fixing cards such as Beneath the Sands, Thunderherd Migration, Hour of Promise plus deserts, Thaumatic Compass, even Traveler's Amulet, Renegade Map. Maybe consider the naya monuments for ramp and extras, such as Rhonas's Monument. Other suggestions: Savage Stomp as removal and potential enrage enabler? Heroic Intervention in order to protect your crtrs from board wipes/wraths. Suggested cuts: Tilonalli's Skinshifter as it's 1 toughness is very fragile. Prowling Serpopard as I don't think there's that many counterspells to worry about it. Siegehorn Ceratops as its difficult to enrage it. Raptor Hatchling just isn't as powerful as your other cards. Good luck... let us know how it gets on.

multimedia on U/G Ascend

1 month ago

Hey, really good ideas here, creative.

The problem is your not doing anything worth while until turn four. There's no turn two plays other than Renegade Map, Navigator or Sanctuary and these are not good turn two plays. Consider adding 4x Servant of the Conduit or 4x Naga Vitalist? A mana dork will give you a good turn two play that can help to ramp into all the four and five drops here. Turn three Rashmi is also nice.

Hour of Promise with Deserts is one of the the best ascend enablers because it can potentially alone give you the city's blessing putting up to four permanents into play, combine this with the other four or fives lands that's ten or close to ten permanents. I recommend switching the numbers of Promise and Tendershoot Dryad around, 4x Promise, 2x Tendershoot. You want the city's blessing before you play Tendershoot because playing it before is honestly not good enough for five mana.

Simic colors has a problem with not having enough good removal and you need some kind of main deck cheap mana removal. Consider Expel from Orazca it has ascend and without it it's still a fine bounce spell to buy you some time to ramp and set-up. Instants are also very good with Rashmi because her cascade lite ability works on not just your turn, but also your opponent's turn.

Good luck with your deck.

Exotryptan on No cards for you! -- budget hand disruption

1 month ago

I'd replace the Renegade Map with a Traveler's Amulet if you really need it, (better remove it all the way.) But it's strictly better. It's either the same speed or it's one turn faster.

gebell on GBW +1/+1 Revolt v5

2 months ago

I really like this idea. These three colors with counters and revolt seem fun. I'm concerned this deck does not have enough ways to trigger revolt. It doesn't seem like you can really trigger it with much at all.

Renegade Map seems like one way to help trigger it. Evolving Wilds might work too, but it can slow things down. Just a thought. good luck.

lukas96 on Vault bombs

2 months ago

I think you need more artifacts that can kill themselves and a lot of cantrips/carddraw to be able to assemble the combo faster.

Serum Visions


Thirst for Knowledge would do a great job in doing that

Renegade Map is pretty ok it sacs itself and helps you hit your landdrops. Play 4 of them. You dont have any special lands so id cut Expedition Map its just to slow.

I would play 4 MindStone they are very flexible and can be put ito your graveyard if you want to.

You dont have a lot of ways to sacrifice artifacts. So id get rid of Cathodion and Myr Retriever.

You also dont need the ramp of Etherium Sculptor.

You dont have a lot of use for Mobile Garrison same is true for Dross Scorpion so id cut them.

Streamlining and adding carddraw will make your deck much more consistent you should really try it.

I hope i was helpfull and you will enjoy my suggestions.

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