Renegade Map

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Renegade Map

Artifact

Renegade Map enters the battlefield tapped.

[symbol:t], Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Renegade Map Discussion

CapV on Blue/White Aetherflux reservoir (Won FNM)

2 hours ago

realy sweet one :D +1

but i just tested it a bit and i was in the situation that i needed one more , but couldn't find a plain with the Renegade Map cause you only play one :'D i guess this situation appears once in 1000 games, but to be sure i think it wouldn't hurt to play 2 Plains, so you can find them with the maps in the worst case, when you need to play fumigate or so :'D

but all in all really nice list !!

RumAndCoke on Grixis Is Love, Grixis Is Life

10 hours ago

I like Prophetic Prism but I use Renegade Map because I can drop it turn 1 and use it to trigger Fatal Push.

It's a ton of fun to play. People underestimate it

Noble_Games. on 3-color-Dragons Deck

1 day ago

here what the cards look like Renegade Map/Wildest Dreams

Gullip on Grixis Improvise

3 days ago

Thx mates! That were actually the kind of advices i wanted to hear.

I will go with cutting 2 lands aswell as 1 copy of Tezzeret the Schemer and 1 copy of bridge. tezz -2 ability is the real thing why hes in here. with all the artifacts, he mostly can kill every creature.

with this change i think im going withh 3 copys of Unlicensed Disintegration and the 3rd copy of Tezzeret's Touch.

i still like Terrarion more, cause of the card draw and the synergy with Tezzeret's Touch but i will give Renegade Map a try. the mana fixing is hard enough for 3 colours.

actually i dont think i have a place for Bastion Inventor, because the Maverick Thopterist guaranteed me the turn 4 Herald of Anguish

gearturner27 on ajani +1/+1 gw standard budget deck V1.2

4 days ago

I think you might want to try and improve consistency. Having 3 copies of more cards makes the deck less consistent than focusing on keeping 4 copies of the key cards. I think Conviction, Renegade Map, and Scrounging Bandar should both be 4 of to trigger revolt consistently and Solemn Recruit should be 4 of especially since it is not legendary and gets huge gains from having revolt trigger. I also think you should work in some Immolating Glare for killing bigger creatures that don't die to Skywhaler's Shot and Monstrous Onslaught maybe in the side for the low to the ground decks.

I think that will give you a good start to making this deck a lot more consistent and even more fun to play with the revolt trigger!

RumAndCoke on Grixis Improvise

5 days ago

I run a Grixis Improvise deck of my own and Bastion Inventor is a must have creature. He may not seem like much but trust me he's great.

I also agree with Medley, you should drop at least two Tezzeret's and main board Unlicensed Disintegration. Battle at the Bridge is nice in certain situations, but instant speed removal is better when you're staring down a gearhulk.

I'd also consider adding in Renegade Map over Terrarion, it's a better mana fixer. Also, don't sleep on Tezzeret's Touch it's great in this strategy and I'd recommend running 4 of them.

I like the build, +1 from me!

Busque on UB Aetherflux bomb

6 days ago

Change your Renegade Map with the artifact that make you draw a card and make you change the color of a tap lan (forgot the name).

myronrocks on Mardu Counterculture (anti meta)

1 week ago

Hey Malbrecht! Thanks for the support! Yeah I really should play test against more planeswalker decks like Copy Cat. You might be right about needing more instant speed stuff.

Renegade Map is also an interesting idea. I think for sure if I cut sorcery speed removal and bump up the instants such as Unlicensed Disintegration, you're right, I'll probably want an artifact to get the extra damage.

I could see going

-1 Declaration in Stone

-1 Harsh Scrutiny

-1 Ruinous Path

-2 Thopter Arrest

Adding

+3 Unlicensed Disintegration

+2 Stasis Snare

Something like that. Then try and make room for a couple Renegade Map? Idk.

Thing is I do like the exile effect of Incendiary Flow it removes Scrapheap Scrounger for good. Also I've found Transgress the Mind to fit pretty well here. Since the early game shuts down early creatures, transgress hits their mid or late game nicely. There's sort of a nice transition from board control to hand control and then take over the game.

Any way I'll try some of your suggestions and let you know what I think. Thanks!

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