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Renegade Map enters the battlefield tapped.
[symbol:t], Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Renegade Map Discussion
3 days ago
I likewise agree that Gideon of the Trials doesn't seem to be a good fit. Running 7 Gideons also just doesn't seem amazing. Sure MOST of the time it won't be an issue, but there will be games where you just have both and it feels bad. Also the Renegade Map seems terrible to me. I understand that you have Unlicensed Disintegration but it still seems so lackluster. Renegade map is such a bad draw later in the game. I have been playing Black Red walkers as of late and cards that have done very well for me are Cut / Ribbons and Liliana, the Last Hope. Also Chandra, Flamecaller destroys people. I would recommend Grasp of Darkness but that might be a bit too stressful on the mana base.
5 days ago
These are the cards that I have found not very helpful, in testing:
Plague Belcher - if it comes in when there are no other Creatures on the field, which happens a lot, it is not very useful
Battle at the Bridge - there aren't enough Artifacts to make this worthwhile and it is a dead early draw
Renegade Map - this helps you colour fix, but you have no need of that in this deck
More Zombies in the 2 drop spot is what this deck desperately needs.
2 weeks ago
In improvise decks I recommend cutting even more lands and replacing them with a few Renegade Map.
2 weeks ago
So if you're looking to improve this revolt deck, you need to make it a bit more constant. I would start with getting the Greenwheel Liberator up to 4. I would also add Unbridled Growth as another 4 of. You go turn 1 Growth or Renegade Map into a turn two 4\3 Liberator. Also, even if you have to play the Liberator on turn 2 without revolt, you can block with him, have him die, and then get him back with the Renegade Rallier. That's good value.
Also, if you can, I would try and get some Tireless Tracker in here. He gives you clues which can trigger your revolt as you draw a card.
If you like playing the tusker, than I would recommend the Armorcraft Judge. He combos really well with him, but also if you add the previous the Liberator and the Tracker, both of those guys get counters so you could just play him without the tusker and draw cards from them.
Some more removal would also go a long way to helping the deck. Declaration in Stone would be an excellent option if it's available. There are tons of token builds cropping up recently with the Anointed Procession. Also, Stasis Snare and Cast Out are good choices.
If you want to go big, you can play Aid from the Cowl. Playing anything for free is great.
I really like the Revolt mechanic. I have my own g\w build so I know this can be fun.
I hope this helps.
3 weeks ago
I don't know how balanced your 8 deck is but I have a few suggestions.
1 month ago
1 month ago
I play an Abzan Revolt deck in Standard personally, and I can think of one or two things that may work.
First, Tireless Tracker and Thraben Inspector. Clues are amazing for revolt. Not to mention, Thraben Inspector is one of the best one-drops in Standard.It's always helpful to have a clue floating around for those times you just have no other way to trigger revolt. Plus, extra card draw never hurts.
Call for Unity is a fantastic card, in my opinion. All of your creatures get gradually stronger, and people don't pack as much artifact removal in Standard currently. Aid from the Cowl is more fun, but when the worst thing that can happen is show your next draw you can't really complain about free permanents most turns. I've had a lot of fun with it.
Implement of Ferocity I rate as the best implement, except maybe Implement of Malice. It's better than Implement of Improvement, in my opinion, but I suppose it mostly depends on meta and personal preference. (As a side note, Renegade Map is another good artifact revolt trigger and can really help with consistency and mana fixing).
You may want to consider splashing in for black. Hidden Stockpile is an amazing card, both being able to trigger revolt and having a revolt trigger itself. Another benefit is that it allows you to do things like sacrifice your own creatures so you don't get burned by any Unlicensed Disintegration, or limiting life gain from Fumigate. Shambling Vent is a really good land (I've had a lot of fun, getting it to a 12/13 lifelinker through Call for Unity). You also get access to the amazing cards that are Fatal Push and Grasp of Darkness.
Revolt decks need consistency more than anything. There needs to be a way for you to trigger it every turn. Aethergeode Miner is really good for that, but more triggers that don't depend on killing your own creatures on your opponents are nice.
Nice to see someone else playing revolt though! Have fun!