|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Renegade Map enters the battlefield tapped.
[symbol:t], Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Renegade Map Discussion
4 days ago
1 week ago
Thanks for the comments, glad you like the deck!
I didn't make many concessions for price with this deck so other than swapping in the Vraska's Contempts, I don't think you need to change anything up for that reason. That said, I haven't done much testing since Dominaria came out so it's possible there are places to tighten up the list. Cast Down is a pretty easy switch for Walk the Plank, for example. Of the 50 most-played creatures in Standard, the only creatures it can't kill that Walk the Plank can are Kari Zev, Skyship Raider, The Scarab God, Pia Nalaar, Lyra Dawnbringer, Ghalta, Primal Hunger, Gonti, Lord of Luxury, and Shalai, Voice of Plenty, and having to deal those using our other removal spells is probably well-worth Cast Down's upgrade to Instant speed.
To answer your specific questions:
More Torment of Hailfire: I'm running only 2 because I don't want to draw this card until later in the game. It's pretty bad with a low X-number and since we don't have ramp, we need a lot of turns of hitting our land drops before it's worth casting.
Duress: No, this card is great. You board it out sometimes but most decks play a number of important noncreature spells and being able to peak at your opponent's hand in the early game is very important for planning out sequences.
Dreamstealer: a fine card but it isn't a replacement for Duress and doesn't generally work with our artifact plan.
Dire Fleet Poisoner: I'm not very impressed by this card in our deck. You could play it and it might be fine, but it doesn't really do anything we can't do in other ways.
Sword-Point Diplomacy: I've tested this a little and have been generally unimpressed. Your opponent just has too much control.
Gifted Aetherborn: already in the sideboard, definitely better than Dire Fleet Poisoner in this deck. The life gain and extra point of toughness are really powerful against aggro decks.
Heartless Pillage: I could see this swap, but I really value being able to cycle away discard later in the game. Heartless Pillage has higher upside than Unburden but the fail-case is pretty bad. I'd say this change is up to you.
Treasure Map Flip: I've done extensive testing of Treasure Map in this deck and I do really want to include it, but I want all our other cards more. You especially can't swap it out for Renegade Map because Map is why we get to run so few lands and Treasure Map is too slow to make up for dropping even lower. If you can figure out what to cut, though, I say go ahead. The obvious choice would be Implement of Malice, but then we drop below our critical level of forced discard, and everything else serves critical purposes. There's a chance that Wall of Forgotten Pharaohs is just too cute and we'd be better served by dropping Treasure Map on turn 2, but then we're setting ourselves up for really bad game-1s against aggro.
The Eldest Reborn: Might be fine in the sideboard for matchups against hexproof decks if those are a problem in your meta. Otherwise, it doesn't have all that much synergy with our deck. I could definitely see it playing an important role in a different discard deck that wasn't leaning into the artifact-matters theme.
Cruel Reality: Kinda the same thing as The Eldest Report, except 7 mana is a lot for this deck. We'll get there eventually, sure, but not until turn 7 at the earliest, at which point I'm concerned that Cruel Reality is just too slow of a finisher. I'd probably rather just run more copies of Torment of Hailfire, which gives us way more immediate value and can easily just win us the game on the spot. Cruel Reality makes more sense in a Golgari ramp deck that wants to stick in on like turn 4 or 5 so it can start nugging the opponent during the development stage of the game.
1 week ago
2 weeks ago
If I may make a suggestion, ease off the treasure production spells in exchange for spells that produce the same board state effect for less mana. Though they make you a treasure or 2, they slow the deck down considerably. Contract Killing for instance is terribly in effective at eliminating a threat compared to 2 more Fatal Push or Doomfall. Pirate's Prize & Spell Swindle work well, but Depths of Desire doesn't fit at all in a control deck, if tempo was a goal I would suggest Unsummon instead but here its taking up space for better cards. Inspiring Statuary is interesting, but wasn't consistent enough to rely on.
3 weeks ago
enpc Glissa I had actually dismissed beforehand, but thinking of all of the powderkeg/egineered explosives/ect ect the deck runs, She could actually be very oppressive, thanks!
Id like to fit the bauble in, but Im trying to keep my artifact count to 20 or less, and am having a hard time deciding what to replace. Renegade Map comes to mind first, but 1 mana is super easy to work around every turn compared to 3. Still, its basically strictly better than Font of Fertility so I should def make some room. Thanks for pointing that out!
x12721 Almost everything in the deck comes with its own sacrifice ability, so additional ones are mostly irrelevant. Asnods can help me ramp out Muldrotha early however and should probably make it in there honestly.
If I was running a less balanced perm type list, I would probably run Lotus Petal, as its a free mana every turn, but since Im running about 20 artifacts arleady, I should have lots of options to choose from each turn. Lotus Bloom I think work better, as it nets the same mana/turn, yet frees up 2 more atrifact casts during the same period, although it is slower. Bloom also allows for a T3 Muldrotha instead of T5 with Petal.
Im not sure the benefit from persist aside from secrets of the dead/river kelpie right now, although I guess you could double up with an ashnods sacrifice.
Thanks for the Ashnods suggestion, Imma have to make room somewhere... somewhere... :P
4 weeks ago
Just a Quick mention about land base for those that may be mystified by the 21 lands. Renegade Map should be considered as come into play tapped fetch lands and there's also the Mox Amber that can be used turn 1 if we are lucky with Hope of Ghirapur. Also both of them can easily becomes 5/5 creatures, which is way better than lands.
1 month ago
i feel like this just doesnt have enough artifact synergies your running low consider swapping out dowsing dagger for Orazca Relic i like thran temporal sundering but maybe try Gilded Lotus its a great ramp card even for 5 mana drop slither blade for a Traxos, Scourge of Kroog the black blade for a Renegade Map cause control really needs lands to work well have alot of mana open is always good take out farm/market for Cast Out or Seal Away change cancel to Disallow swap benalish honor guard for another counterspell like Spell Swindle its just really good in the format and good in general good luck on the build