Soulfire Grand Master

Soulfire Grand Master

Creature — Human Monk


Instant and sorcery spells you control have lifelink.

: The next time you cast an instant or sorcery spell form your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

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Have (1) metalmagic
Want (1) habar414

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Soulfire Grand Master Discussion

DrukenReaps on Help improving my deck

1 month ago

Dcku Soulfire Grand Master is likely more simple than you think it is. It does exactly what it says it does. However the lifelink requires that the spell does damage for it to actually do something. So if you cast Opt with grandmaster in play opt will have lifelink but won't do anything with it. If you cast Lightning Bolt you'll do 3 damage and gain 3 life.

Dcku on Help improving my deck

1 month ago

Thats pretty epic! How about the other two? How do Expansion / Explosion and Soulfire Grand Master work?

Dcku on Help improving my deck

1 month ago

Also how does Soulfire Grand Master work. Spells having lifelink???

multimedia on Help improving my deck

1 month ago

The reason you play Kykar, Pyromancer and Ascendancy is to get more value out of casting instants/sorceries especially Kykar because Spirits can be ramp. The Spirits/Elementals and draw/discard are bonuses for every instant/sorcery you cast. Which is good because the more value you can get out of the cards you cast the better your deck will be and the more fun game play will be.

Sevinne is very lackluster because you can only copy one spell a turn and that spell has to be cast from your graveyard. These restrictions are terribly slow since most flashback costs are a lot of mana and there's not enough good flashback cards to matter. If you want to play a spell heavy theme which is called "Spellslinger" then you're better off playing instants that copy other spells you cast or your opponents cast: Expansion / Explosion , Narset's Reversal , Reverberate , Increasing Vengeance . These are better than relying on Sevinne and having spells in your graveyard as well as having a way to cast them from your graveyard.

Thousand-Year Storm gives you the effect you want with copying instants/sorceries you cast and it copies any one you cast from hand or graveyard not just the first one you cast from your graveyard. Thousand-Year also copies the spell you cast equal to the number of spells you cast before it during the turn. This effect is called "Storm" in Magic and it's one of the most powerful mechanics in Magic. Mind's Desire is an example of a powerful budget card with Storm.

In the Mystic Intellect precon Elsha of the Infinite is a better card and overall better Commander General than Sevinne. You can cast noncreature/nonland cards on the top of your library with Elsha this includes instants/sorceries. Can cast sorceries on the top of your library as instants which with Spellslinger is very good. Elsha has Prowess, she gets bigger until end of turn the more noncreature spells you cast each turn. She can be a threat to do Commander damage by playing the Spellslinger theme.

You could change the precon into a Spellslinger deck with Elsha as General. With Elsha you don't have the restriction of playing cards that have flashblack instead you can play the best instant/sorceries that Jeskai can offer which does include some cards with flashback. Being able to cast instant/sorceries from the top of your library is better and faster than what Sevinne does. Elsha doesn't want a lot of creatures because her ability can't be used with creature cards, but some creatures who give you value when you cast instants/sorceries are good. This is an example of a budget creature base with Elsha:

Elsha works with Planeswalkers because a Planeswalker is not a creature card. Ral, Storm Conduit and Narset, Parter of Veils are budget Planeswalkers who interact well with instants/sorceries. Ral's -2 loyalty ability can copy an instant/sorcery you cast and he combos with Expansion / Explosion and other instant/sorceries that copy. Elsha works with artifacts which is helpful because mana rocks can be used for ramp to play Elsha/Thousand-Year faster and then afterwards when cast they count toward Elsha's Prowess.

alexon1000 on Boros Burn

1 month ago

Hey thanks for the feedback Barbarian_Sun_Pope

Starting from the fact that 4x Eidolon is a must in this deck (which I assume you agree with?) to be honest I quite like the creature / instant ratio the deck has currently and feel like Burning prophet is a bit too slow, Boros reckoner to be honest again is 3 mana, which doesnt unlock spectacle for my other cards, not a wizard, and getting the burn to play out is more circumstancial than fact.

Wonder what I could cut to include Soulfire Grand Master ? Im ok with paying 2 mana for no damage as it could potentially win me quite a few lives which makes sense with this mana base like you said (which in turn helps me run boros charm and a great sideboard vs the mono red alternative, so overall i would still think this the better deck vs mono red with 4x ramunap 1x castle embereth 15 mountain and 2 lightning strike and 4 bomat courier instead 4x skewer 1x titans and 1x shock)

Maybe I could cut the titans strenth for 1x soulfire grand master, but is there a point?

It annoys me to cut ramunap as its a great finisher vs W/B control with a full hand or teferi

Barbarian_Sun_Pope on Boros Burn

1 month ago

I like the aggressive list you have here, though I don't think you need Ramunap Ruins . I think you can use Soulfire Grand Master to offset the damage you might sustain from Eidolon of the Great Revel and your lands, plus it can potentially double up on your spells a few turns in. If you want to scry more, consider Burning Prophet as it'll add a scry to each of your spells and has a pseudo prowess ability (you could probably cut Titan's Strength for this). Also, one more creature to consider is Boros Reckoner as it burns and makes attacking really painful for your opponent. Hope this helps.

Enral on Advertise your deck!

3 months ago

This is a pioneer brew centered around abusing the synergy between Fires of Invention and Soulfire Grand Master . With FoI in play, I will be able to start activating grand master's ability to reuse my spells over and over again. The goal is to stall the board via sweepers, removals, or wishboard till I hit 7 lands to win with Soulfire Grand Master + Nexus of Fate for infinite turns. This is my pet project and will update as more testing is put in.

Feedback, +1, and suggestions are welcome!

Jeskai Soulfires【Spicy Fires of Invention Brew】

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