|Commander / EDH||Legal|
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|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
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Red Sun's Zenith
Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Red Sun's Zenith Discussion
4 hours ago
I would go with a red green efficiency build. Here’s just an idea of a list.
It’s a simple strategy, play creatures when you shouldn’t and get triggers off of Sarkhan's Unsealing, Rhonas's Monument and Goreclaw, Terror of Qal Sisma. Play fast and play bombs. The Sideboard is a little shakey and you can probley do better than I could.
3 months ago
3 months ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.
3 months ago
I'd suggest replacing Banefire for Red Sun's Zenith, but it depends on your playgroup. Green Sun's Zenith isn't amazing by any means in your deck, but it still fetches some trample, artifact hate guys. Again, depending on your group Krosan Grip may be better than Reclamation Sage. Craterhoof Behemoth is the king of trample, and he can be fetched with Green Sun's Zenith; it's at least better than Somberwald Alpha (you didn't say whether you're on a budget or not).
Not much else comes to mind atm, but you can check edhrec, if you haven't already.
4 months ago
4 months ago
For a sideboard you might go with or try;Browbeat x2Mirror SheenEpic ExperimentRed Sun's Zenith x2Isochron ScepterAct of TreasonLava Axe x2Hypersonic DragonEnigma DrakeNivix GuildmageSpellbound Dragon
5 months ago
Have you considered Red Sun's Zenith as a finisher? If you get it too early, just use it for removal and then shuffle it back in.
5 months ago
Great deck; I love this :) I'm using Rosheen too (still have to post my deck on TO), and I've found the following cards extremely useful:
- Nykthos, Shrine to Nyx; might be worth it, considering the amount of permanents you are using.
- Somberwald Sage; can only be used for your creatures, but still very powerful.
- Selvala, Heart of the Wilds; I know your deck is supposed to be budget, but daaaaamn ...
- Savage Ventmaw; for a nice extra boost of mana that can be used in your post-combat main phase.
- Mana Flare; I use this card strictly as a finisher, so that my opponents will not be able to take advantage of it. But sometimes, it can be fun to use it earlier. Depends on your playgroup, I guess.
- Clan Defiance; very versatile spell in a deck like this.
- Red Sun's Zenith; a fireball that disappears back into your library, instead of in your graveyard.
- Pyromancer's Goggles; bit of ramp that allows you to copy stuff too.
I hope any of this helps. If you have time, I'd appreciate feedback from you on one of my decks. Thanks.