Open the Gates

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Basic land

Combos Browse all

Open the Gates

Sorcery

Search our library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.

Browse Alters

Open the Gates Discussion

Stevedave_007 on Simic Hydroid Ramp

1 month ago

Although I love this deck, I recommend putting a bit more mana ramp, like Open the Gates for early plays

9-lives on Testudo Tactic Holy Cadre

1 month ago

natetc95Murphy77

Adventurous Impulse only lets me choose one out of three, while I'm guaranteed a land card from Open the Gates . It seems that Open the Gates is more advantageous for lands.

I see that Opt is kind of useless unless I really need to draw a card; any alternatives?; Chemister's Insight is too much mana cost. I could also drop Opt, but I think I'll need them for drawing High Alert or Arcades, the Strategist .I don't think I really need Tower Defense when I have the other four instants as it costs 2 mana, especially one green which is rare for my deck, while Dive Down will be useful for bolts on Tetsuko Umezawa, Fugitive as it grants hexproof. And when I do get him on the field along with High Alert or Arcades, the Strategist and wall(s) then Aegis of the Heavens will be very useful.

I think removing Suncleanser would be useful and adding more mana cards in its stead as I have only 18 along with 4 Open the Gates , and I've tried the draw mechanic on the website on this deck, and I rarely draw enough land cards that I need. If I could entirely use blue and white except for Arcades, the Strategist, I would be a happy camper, but I think I'll really need reach from Grappling Sundew . Is there a Standard Legal flying card with 1 or less offense and high defense? I was thinking of Concordia Pegasus but only 3 damage is kind of a waste for 2 mana.

It all depends on my luck of the draw in this deck, as I need High Alert or Arcades, the Strategist with Tetsuko Umezawa, Fugitive early in the game with enough lands along with walls/creatures to sustain my game.

The only reason I'm playing Bant is for Arcades; otherwise if I could double my High Alerts then I would play Azorius. That would require drawing strength I do not know of in order to draw High Alert with only four of them in my deck.

Murphy77 on Testudo Tactic Holy Cadre

1 month ago

I would certainly play Adventurous Impulse over Open the Gates and Tower Defense over Opt . I would then move Suncleanser to the side-board and drop a Plains to bring in 3 Forest .

hydrothermia on Piggys!!!! (Boar Tribal) (Needs help)

1 month ago

Funny thing is that I have a boar tribal deck that I've been messing around with on Arena. I exported the build from Arena for you to take a look at. Even what I run with can be inconsistent at times. I've tried to fix it with types of filter and card draws like Open the Gates , Warlord's Fury and Light Up the Stage . Instead of Rhythm of the Wild (Even though it is good), I use Cindervines as a control detterent.

I hope this can help you out with this gimmicky deck, it's a fun idea.

Bateserade on +1/+1 Simic Victory

2 months ago

Big Update: Added in some cards that I already had. Took out some cards I felt didn't contribute enough to the +1/+1 counters, or I had cards which did what the card did, but better. Also adding in both Nissa and Champion of Rhonas may allow me to cheat out some of my more expensive spells, saving mana for adapting those already on the field.

Out

In

gebell on Green Red Dinos

3 months ago

I'd think that Commune with Dinosaurs would be better than Open the Gates in this type of deck. Then in those situations where you don't want a land you can grab a dino. Sure, it's possible to whiff, but pretty unlikely.

StanleyHartman on Green Red Dinos

3 months ago

Domri, Chaos Bringer seems like a good fit here (turn 5 Carny T with haste seems good, right?). Four Open the Gates feels like a lot, maybe cut two for Domri?

BirdClaw on The Gates Of Judgement

3 months ago

Thanks guys! The suggestions Are amazing and i'll be trying them out eventually after testing how it works as is. As for my thoughts on said suggestions, I have been thinking about replacing the gate creeper vine out for years. Literally. The 2/2 is tempting but this is very much so a tempo deck faster the better. The 1 drop sorc, Open the Gates might be the way I swing. But if my deck ever goes the way of an aggro deck, the 2/2 and the swordtooth will go in. As well as the Gate Colossus guy (8/8 for 8 that gets cheaper with gates) and the ram that gets +1/+1 per gates. Explore vs broken bond is tricky. To me I'd rather have the bond and not need it then to need it and not have it. If it's a dead card, I'll sub it out game 2. But if it's dead more often then not, you bet your ass I'll get explore in there.

Thanks again fellas!

Load more

Open the Gates occurrence in decks from the last year

Standard:

All decks: 0.1%

Commander / EDH:

All decks: 0.0%