Timestream Navigator

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Tokens

Timestream Navigator

Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

, , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

Timestream Navigator Discussion

Capt_telnet on the Evil Azami that will get me banned from my lgs

1 week ago

Hello my dude, I also have an Azami list that everyone hates and can give you some advice.

If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.

As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.

On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.

You might want to upgrade your counter-spell list aswell, Negate , Abjure , Arcane Denial , and Forbid are some that are cheap and good.

Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.

Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.

BMHKain on Perfectly (im)Balanced, As All Things ...

2 weeks ago

@GhostChieftain: (Analyzes options.)

Options found.

  1. Time Warp : . A card made in response to Time Walk 's Undercosted cost. A balanced variant, & even one that doesn't exile itself.

  2. Temporal Manipulation : A functional reprint of Time Warp; officially left the reserved list via ULTIMATE MASTERS as a Mythic Rare.

  3. Savor the Moment : Inexpensive, but w/ the drawback of not being able to untap anything.

  4. Timestream Navigator : Same cost as Time Walk , but requires her to be put on the bottom of the library for an extra turn; & that requires 10 Nontoken Permanents in play under your control. It's unknown how this deck can retrieve her for infinite extra turns.

  5. Lighthouse Chronologist : A Level-Up Creature that when reaching Lv. 7; requiring 7 , allows an Extra Turn in between your opponents turns.

That's what I could find for good options...

Now for the rest:

Dang, poor Yanling isn't doing so well... Maybe the Starting 2 Loyalty DOES hurt?

Right landbase, huh... I think my Landbase may be such an example; I, mean, the list so far has Golos, Tireless Pilgrim , & Crucible of Worlds . I think the question after that is the last question about Wrenn and Six ; but not only is it the hardest to answer, but it involves the Instants & Sorceries having Retrace as an Emblem. Well, at least we have a 2CMC Walker that is great after the hell Tibalt went through until WAR; where he was improved just a little bit; but for the Half Devil, that's a Thumbsupsky enough.

Heh... I figured as much about Xenagos. Now I might be learning something...

Well, at least one Walker with a Starting Loyalty of 2 is to be added...

I know my center color is infamous as a gambling color, but I'm taking my chances on this.

Well, I will say this, I really appreciate all the help I could about this. But if I had one thing to say, it's...:

(Huh... Now I think about it, I think I might actually have learned something. But how can I even learn that very thing if I'm DEAD?!)

Well, I'm actually not dead; just a failed attempt to reference Scott Pilgrim (The Movie, obviously. Though it's a World of Sin that I'm the only Atoner who hates Wallace Wells; Bad art (Graphic Novels.). Bad personality (Both.). He isn't even good as anything. Sorry, but if I had a gripe about the film, Knives' Dad was mentioned, but never shown; & he is an absolute badass.)

No really though, this is going to sound really stupid, but as I'm making a Human Tribal deck as we speak, other plans are still imprinted in my head:

  1. Is there a place anywhere in Commander for Inverter of Truth ? MTG Goldfish even stated this card as "Against all Odds" material, & has an episode about a deck tech about this.

  2. It's quite ironic nobody wants to see a Mono- deck w/ elements outside of that of itself. We got Vivien's Arkbow , Tree of Tales , even Vorinclex, Voice of Hunger stated Jin-Gitaxias, Core Augur is nothing but a dumbass on all regards stating Nature is the prime winner; BUT STILL MADE ARTIFACT CREATURES in w/ quotes by him. Such hypocrisy from a Praetor that Nature is superior to actual though of mind, & INVENTED his own creatures! & this is before KALADESH! While we're at this, there even is Birthing Pod ; another Artifact. I actually have plans to make an anti- Mono- deck. I know everyone wants to say no, but after the accordion crap earlier on, I think it's time to settle the debate: Birds of Paradise to anyone w/ Reach (Spiders must die.). Philosophy of Nature to Philosophy of Evolution (Also Mono- possible, so it does work.), Impurity Killers to even what Thrun, the Last Troll , who is very supportive of the idea of artifice in spite of his Mono- status, as well as his kind driven to extinction. I'll proceed by the time I'm finished w/ my The Red Pill Vorthos Deck.

Sorry about all that. I've so many ideas, it's criminal. Well thanks for all you could; I'm guessing Inverter of Truth won't work in a The First Sliv deck about Casting Self-Exile Spells, while retrieving them back just as easily, are there any cards that can just retrieve Exiled cards FACE-DOWN (Face-Down being the key term; normally Exiled cards are face-up.)? If not, could it still work? I'll keep the Devoid Eldrazi in the Maybeboard until further notice. Well, I'll end this soon enough; but the other 2 projects are literally in my path currently; & wow. How I wasn't working on cEDH Boros after a second cEDH project in the works; sadly, I'm no Limited Edition ALPHA player, so to those that require expensive stuff, why? & are there any conventional reprints that do just as well?

Well, as Gene Wilder would say: Adieu. Adieu. Parting is such sweet sorrow.

defwalter_white on Molding something out of nothing

1 month ago

One of the regulars at my local game store has a brudiclad deck and I was hoping to get some new tech for him but it seems his is a little farther down the tuning road than yours, not to be rude or anything. I'd like to suggest some amazing hits in his deck like Inferno Titan and Frost Titan . And making a token copy of Timestream Navigator apparently just wins the game for you. He also runs counterspell that help his game plan like Confirm Suspicions and Spell Swindle . Finally, on a note that doesn't have anything to do with improving your deck, as for bling, this is my favorite art of Negate , it looks really good in foil

Solonqo on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

I created this deck and made some of my own additions to it. One thing I noticed while playtesting was there was a lack of ramp. Also here are some more suggestions that you may not have thought about. Tidespout Tyrant Timestream Navigator Rhystic Study Elixir of Immortality Perpetual Timepiece

foxboy93 on Ultimate Tribal Lords

1 month ago

MugiwaraLee

Due to the legend rule, you do not have a chance to gain priority before you have to sacrifice the new one, meaning you cannot draw your deck, bounce everything ect. You'd have to have a Mirror Gallery type effect.

A fun consideration, could be Riptide Shapeshifter . At its worst, it might get you something you need. At its best? Name "giant" to get your Galecaster Colossus . Or name Slivers to cheat it directly into play for either flying or unblockable. Hell, you wanna get "real" cute, name "Pirate" and get Timestream Navigator . At its worst, it is a Wizard that gets you Wizard activations. At its best? You get an extra turn once in a while.

I feel like you made the right call, in focusing more so on "Wizards" and "Merfolks", cause I had that issue of "here are all of the lords...what do I focus on" type of things. I do feel like Mind Over Matter is really only there for the combo potential and nothing else. Perhaps a Paradox Engine would be more "value", since you can chain into other spells or have it be a "cheaper" Mind Over Matter, since with Azami out, cast a spell, tap to draw more and have more mana, rinse and repeat. Another change I'd consider, is to remove the Slivers and go with Archetype of Imagination and Deepchannel Mentor I can see WHY you include Slivers (make them all Slivers with the Hivestone, then make the team unblockable). The only issue I see, is basically its a 2 card combo for evasion. Yes its cheaper to cast those two spells than it is to cast the ones I mentioned, but it also means not having to worry about getting your Slivers or tutoring for them, and it means that you can be closer with your two tribes. Another fun card I want to see, is Dragon's Hoard . Cast your commander or any of the changelings to give yourself another small form of card draw. Merrow Commerce might also be nice, letting you attack in and then untapping the team. Not to mention Arcane Adaptation naming Merfolk untaps your entire team at EOT. Other combos is the Sage of Fables/Metallic Mimic with Glen Elendra Archmage . Not only is it another counter effect, but with something like a sac outlet you can ensure you get infinite death triggers (Phyrexian/Ashnod's Altar, Altar of Dementia ect are all good examples).

I do have to ask; How is Unesh in the deck? Without allot of changelings and not allot of static changes to creature types, similar to Arcane Adaptation, it means that you might get two? Maybe three triggers from it? I am also curious what you USUALLY name with Arcane Adaptation. Do you cane Wizards for the "flexibility" of the "tap an untapped wizard:" type of effects? Or more so the Merfolk for more pumps and evasion?

dododestroyer on A Song of Turns and Dongers (cEDH)

3 months ago

how do you feel about Druids' Repository ? Most time I play it it ends up paying for itself anyway and can seriously smooth out sequencing issues/ accelerate to extra turn spells. I also Like things like Nature's Will etc for the same reason (also it gives you a little protection as does Sword of Feast and Famine . Timestream Navigator is a repeatable extra turn spell that is tutorable and the restriction is very minimal in Edric. I also like Words of Wind even though its a bit janky, but it attacks all opponents and it's easy to break parity with lots of 1 mana creatures.

Chandra585 on Before the Mending: Brudiclad EDH

4 months ago

Timestream Navigator and Mimic Vat go infinite together if you have the City’s Blessing

stensiagamekeeper on Sultai Pod

4 months ago

Sweet deck. I too am a big fan of the sultai pod varients and have been playtesting with the card pretty much as soon as it was spoiled. Thought instead of nitpicking I'd just link my version:



as that kinda sums up everything I'd recommend (TL;DR I just traded some redundancy in tutor targets for non-creature spells that I think answer some of the decks problems and shove in a Wildgrowth Walker + Jadelight Ranger package for the early game). I kinda agree with Enral. The copy spells don't seem necessary as the innate power level is already high enough without risking blowouts or awkward draws but what do i know I'm playing Timestream Navigator :).

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Timestream Navigator occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%