Creature — Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Printings View all
|Core Set 2019 (M19)||Common|
Combos Browse all
|Commander / EDH||Legal|
Goblin Instigator occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.01%
Goblin Instigator Discussion
1 week ago
Have you thought of Captain Lannery Storm? It seems like a really good aggresive creature for the deck. Also, i dont think rig crew is worth running in the deck, since this seems like a really aggressive deck and 3 mana for those stats are really not worth it. Maybe something like Goblin Instigator to make tokens and trigger impact tremors. Its much more aggressive and cheaper. Reckless Bushwhacker might be a really good finisher for the deck because of how wide it goes.
4 months ago
Suggestions on how to build:
You need to think much more clearly about what your payoff will be. In Modern, the established Orzhov Tokens deck has plenty of generators, but wouldn't be nearly as powerful without cards like Intangible Virtue , Windbrisk Heights , and Legion's Landing Flip. Another payoff is that token generators are "creature" spells without being creature spells and synergize well with Bedlam Reveler and Young Pyromancer . The 8-whack style of pure aggression using the extra bodies to your advantage also works
I also agree with Boza that three colors is difficult on a budget. Another good option is going for 75% one color and splashing for the really good cards outside that color. I think you should cut black and may be able to focus on red depending on how it ends up.
Specific suggestions for this deck:
From what I saw, you really like aggressive red creatures that also create tokens. I think a good place to start would just be capping the curve at three mana and filling the deck with cheap aggressive cards. So cut anything above three mana and Impact Tremors and Dragonmaster Outcast . My favorites from your deck: Legion Warboss , Hanweir Garrison , Goblin Rabblemaster , I like many of your two-mana choices, but I think testing will decide whether you need immediate board presence with Goblin Instigator effects or the possibility of a larger board presence later with Skyknight Vanguard effects.
My suggestions: Reckless Bushwhacker (aggressive and cheap payoff card), Launch the Fleet (flexible generator), Venerated Loxodon (payoff card/bomb that you should be casting for one mana), Brimaz, King of Oreskos (just fine in this deck), Zealous Persecution (I know I told you to cut black, but this honestly seems good enough to splash for), and Legion's Landing Flip (good early, great late).
5 months ago
Just to help visibility.
You have way too many one-offs and very un-focused mana curve. You have to choose:
- A low manacost deck that focuses on producing tokens - Goblin Instigator is an exemplary card.
- A midrange deck with a token theme - Aryel, Knight of Windgrace is an exemplary card.
Playing both strategies means both are worse off.
5 months ago
- Warren Instigator >> Dockside Extortionist
- Mountain >> Castle Embereth
- Goblin Chirurgeon >> Skirk Prospector
- Goblin Dark-Dwellers >> Pashalik Mons
- Caterwauling Boggart >> Goblin Trashmaster
- Battle Squadron >> Krenko, Tin Street Kingpin
- Zealous Conscripts >> Goblin Matron
- Mogg Raider >> Goblin Instigator
- Burn at the Stake >> Impact Tremors
6 months ago
Dreadhorde Arcanist / Young Pyromancer ; strong and meta, but end up defining any deck they are in. Break Through the Line is an interesting enabler, but cards that aren't dealing damage are a little weak here.
6 months ago
I forgot to mention Mogg War Marshal as well. He's basically a double-effect Goblin Instigator which I see you already run. Echo makes him super-easy to kill off, but he also makes a good target for a sacrifice outlet on the same turn he enters play.
6 months ago
I would consider dropping Temple of the False God since it's a dead land if it's out too early and most of your deck really just wants red mana anyway. In the open slot consider adding Bloodmark Mentor . I know he's ~$1.30, but he gives all your goblins first strike and is 2cmc.
I love goblins myself, so hopefully this turns out for you.
6 months ago
I love a good Goblin deck, and the Pauper format reminds me of play back when I started so many, many years ago. +1
Goblin Matron is/was a staple in my old Goblin builds, and she's Pauper-legal according to:
Also Goblin Instigator could be useful for a cheap token that you can use for one of your 2 or 3 'Sacrifice a Goblin' outlets I see. He's like a half-power Mogg War Marshal that I see you're already running.
Not sure how much mana is an issue for you, but along the same lines as the token-creation thing, Skirk Prospector is an awfully good way to generate mana with Goblins. I see a lot of quick-mana plays, a little card draw and some constant mana generation and you could really speed through your library and unleash a swarm in a hurry.
Either way, nice build!