|Commander / EDH||Legal|
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|War of the Spark (WAR)||Mythic Rare|
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Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from you graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Finale of Promise Discussion
2 days ago
You're welcome. I think Seasoned Pyromancer it's not a dead draw in the mid/late game, cause even if you have empty hand it can fill with 2 cards without even discarding something. Plus it can boost the strategies of Unearth and Finale of Promise .
1 week ago
Any thought to running Finale of Promise ? It looks to me as though you have enough cheap sorceries to be able to consistently cast this for only one or two and build that spell count.
1 week ago
Hey, nice work with this one! I would consider running Thought Collapse and Bolt Bend in here instead of Deep Freeze and one of Mass Manipulation , Finale of Promise and Finale of Revelation . These cards have a huge CMC for the low number of lands you are playing. Thought Collapse will also work well with your Jace, Wielder of Mysteries . I'm building a Niv-Mizzet, Parun commander deck for my son shortly, so thanks for publishing this, it's given me ideas for the build.
2 weeks ago
I like the theme of this, would you consider cards that can copy themselves and have the words “Cast the copy”?
From reading the text on the commander I think that would trigger her twice,
AEthertow or other cards with conspire and/or storm and replicate.
Chandra, Pyromaster ultimate allows you to cast copies.
You could also use cards with the cipher mechanic, Hidden Strings .
Just a few ideas :)
3 weeks ago
Steelberserk: Fists of Flame has to be added, more immediate card draw and a win condition. Also might not be obvious but Finale of Promise is what this deck wants since it's actually cast the spell from your graveyard to get the Zada trigger
3 weeks ago
I hope at least some of this is helpful!
First of all, 1x Bojuka Bog can be a mainboard land that fulfills the same utility as Tormod's Crypt. An additional 1x Scavenger Grounds can supplement the Bog and add flexibility. If you're planning on shelling out crazy cash for shocks and fetches, you might as well add 1x Urborg, Tomb of Yawgmoth , too.
I second UndeadxPenguins in moving the Leylines to the sideboard. I might go even farther and say that Leyline of the Void might not be worth it. Generally speaking, I prefer spells that apply to all opponents - IE - I'm excluded from the effects.
Multiplayer burn is basically impossible. I totally understand wanting to make a Rakdos burn deck instead of a Boros one. I, too, feel a seemingly innate desire to break convention. Additionally, I've had the fortune of pulling a full set of Dragonskull Summit s from booster packs, so I've trying to build a multiplayer Rakdos deck. That said, neither red nor black are colors I use regularly or primarily and I'm sorry to report my efforts have yet to yield any results I'm particularly pleased with. For reference, my most recent attempts are: Tainted Aria and Forgotten Elements. One take-away from those decks Aria of Flame and Priest of Forgotten Gods - each says "...any number of target players..." or "each opponent" - there aren't hoards of cards that have language like that, so any spells that strike your fancy that have language like that are going to be good. All that said, I doubt you'll ever be able to deal damage fast enough to more than one opponent with any consistency. That doesn't mean you can't make a darn mean deck, but that perhaps it would be better to forego the goal of speed in favor of broader, repeatable effects.
I think one way around the obvious limit of trying to deal out 40 or even 60 damage with a burn deck in a multiplayer format is to include more passive threats - dropping some instants in favor of creatures and enchantments - I'm thinking spells like Eidolon of the Great Revel , Harsh Mentor , and Manabarbs . While, like spells that say "all opponents," there aren't a ton of these sort of spells out there, there are some good ones.
Since you're running so few creatures, perhaps it would also be worth considering board wipes as a means of dealing with multiplayer threats. Blasphemous Act comes to mind, as well as the eternally popular Damnation .
Angrath, the Flame-Chained seems like a possible fit, though I question the CMC viability.
I suggest you add "Multiplayer" to this decks hubs.
I don't put any stock in TappedOut's "Competitive Meter." I showed with my deck, 100% Competitive, 100% Loser that the Meter does not take into account the interaction between cards. So if you make changes and the Meter says it's less competitive, I wouldn't worry at all.
Sideboard: Everlasting Torment , Dismember - deals with indestructibles, Extirpate / Surgical Extraction , Geth's Verdict - deals with Hexproofs and Shrouds, Pithing Needle , Ratchet Bomb , Elixir of Immortality .
1 month ago
Thx for your upvote and suggestions!
Magmatic Sinkhole - not bad card, but cant damage players and delve 5 is too much - we dont play fetch lands and graveyard is better keep filled with some instant and sorcery spells for Finale of Promise .
1 month ago
I think the framing is backwards here - you should always expect to see more cards from a recent set impact Commander than the 1v1 set it's printed for. Commander was literally designed to eat up the flavorful mythics WotC kept printing that were too slow or specific for standard, modern, or legacy. It has many more playable decks, archetypes, and it literally plays more cards than any other format because it's singleton.
This also isn't an outlier set if you think of it as a standard set with a power-level too high for standard, which is what they're doing. Like the above comments say, most sets only have a few high-impact competitive cards, and many other cards designed for limited balance or for different types of players.
Take WAR for example (and it's a high bar, because it's the most impactful set on constructed since probably Kaladesh). In standard, the impactful mythics are Liliana, Dreadhorde General , God-Eternal Oketra (arguably), Finale of Promise , and Nicol Bolas, Dragon-God .
Which leads to my final point: across all formats, almost all of the impactful cards from WAR are rares or uncommons. That's because mythics are designed to be storytelling, flavorful cards that showcase the set mechanics. WotC also tries not to make mythics the only powerful cards in the set on purpose because of their rarity - see also how they're trying to handle Buy-A-Box promos.
There are cards in Modern Horizons that will probably spawn new decks ( Dead of Winter , Wrenn and Six , Urza), and cards that existing decks will happily take ( Unsettled Mariner , Force of Negation , Flusterstorm , Plague Engineer , all of the lands, lots of uncommons).
TL;DR: It's not surprising that EDH 'takes' a lot of mythics - that's how mythics are designed, and that's what EDH does. Playable rares/uncommons are usually a much better indicator of a set's success, and Modern Horizons seems pretty on par for constructed sets.
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