Transmogrify

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Transmogrify

Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

Wasphilux on Saruman, the White Hand - No Creature Commander

9 months ago

Consider running your favourite creature + Polymorph/Transmogrify.

wallisface on Elder Dragon Conduit

1 year ago

Fair enough. I still think my other comments were valid (You have too-high odds of hitting an Arbor Elf off of Transmogrify, and your deck is trying to play two distinctly different gameplans, where it would most certainly be stronger if it was build to accomodate just one of these archetypes).

As far as more budget-friendly creatures to Transmogrify into, some good options include Serra's Emissary, Stormtide Leviathan, Sphinx of the Steel Wind, Terastodon, Inkwell Leviathan, and Sepulchral Primordial. Personally from that batch i’d say Serra's Emissary and Terastodon feel the strongest - though whatever you go with, I think it’s more important to not have Arbor Elf in your deck messing with your win odds. There are loads of ways to ramp without needing creatures - and there are loads of ways to easily make creature tokens to Transmogrify without risk.

psionictemplar on Elder Dragon Conduit

1 year ago

If this were my deck, I would probably drop the following: Bard Class, Tovolar, Dire Overlord  Flip and the Kessig Naturalist  Flip. My reasoning is as follows:

Bard Class: The 1st chapter only helps 2 creatures in your deck. The 2nd chapter, does a little better, but you're still relying on having specific cards in hand to make use of it and if you don't then why are you putting it into play? The 3rd chapter runs into a similar problem, but what I see as a bigger problem would be casting the spells you could get off of it. Your land count isn't that high and might cause you to stall, making bard even less useful.

Kessig only pumps (and only sometimes) tovolar and dies to your dragon saga. Probably not worth it. Your large creatures are definitely going to carry the burden of winning for you. More coming later about this.

Tovolar is ok, but I don't feel like you get enough use of his abilities to make it worthwhile.

What I would do/add: First thing I would do is add a few more basic lands (forests would probably be best). Only having 20 lands will probably screw you up more times than it will ever help you. It also gives you more fodder for Borgy. Another thing I would look to add is a set of Transmogrify. This will enable you to take all your small creatures and turn them into your heavy hitters more often than not. You have enough token makers with domri and the green saga to make use of it. Consider this possibility, turn 3 weatherseed, turn 4 transmogrify into a beater off it's token. Nylea's Presence is also something to consider for the final chapter of weatherseed.

So what would the deck look like after these changes: I see this deck trying to keep small creatures at bay while with conduit and the dragon saga while you set up large creatures to beat face with. It's fairly simple and I think it would make the deck support itself better overall with these changes. But that's just what I would do. It's your deck, have fun with it however you want.

Niko9 on ReTRANSimorgification

2 years ago

Nice! That's definitely a lot of smash right there. The only thing that comes to mind is, I wonder if a few manlands might help to give you more targets for Transmogrify Things like Mishra's Factory or Inkmoth Nexus won't slow you down too much, and might get some bodies in the case where you don't have any tokens floating around.

It looks awesome. That's the only super minor thing I could think of.

psionictemplar on Nahiri Boom Creativity?

2 years ago

I know you're probably tired of seeing my comments/questions, but here goes anyways.

  1. It seems like you are really trying to maximize the value of flagstones. Is an opening hand without one an auto-mulligan?

  2. Does having only 2-4 total white sources (including sb) for fetching become an issue in the mid-game.

  3. Do you really need creativity or can Transmogrify be the same equivalent, while being easier on the mana. Also, is Sunset Revelry worth using to be easier on the mana.

  4. Is 1 mana tithe in the main worth it? I would suspect that it shows up way too late in most games and give valuable info towards later games when you might bring in the extra copies. I'd would go all or none main personally (leaning none at the moment).

  5. Why only 1 strike it rich? It can help enable the turn 2 boom and fetch plan while also being flexible as a nahiri discard. I feel like you could run 2/3 more in place of pillage or even a p. ending.

  6. As far as the creatures go, I'd keep those for now until you feel good about the rest of the deck and how it functions.

DemonDragonJ on Mechanical Color Pie 2021 Changes

2 years ago

Why is it that mass damage prevention is green, when white makes more sense?

plakjekaas, I actually dislike Transmogrify, as well, because red is supposed to deal with creature by dealing damage to them, not exiling them; if that card shuffled the creature into its owner's library, I would have no problem with it.

plakjekaas on Mechanical Color Pie 2021 Changes

2 years ago

The philosophy of blue cards like Pongify and Ravenform is that they do not destroy, they merely transform permanently, and destroying and replacing with a token is the mechanically best suited way to do so. Like Turn to Frog, but permanently. They've found flavorfully better ways to do it by auras like Ichthyomorphosis, enchanting the target to change its shape, but that enchantment can be broken, the transformation isn't permanent. When you lay down a Curse of the Swine, you lose the soldiers and gain the pigs, there's no way to get the soldiers back from the pigs. Ever since Polymorph this has been a blue effect, and only recently it is moving into red, with Transmogrify and Lukka, Coppercoat Outcast.

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