Glimmerpost

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Scars of Mirrodin Common

Combos Browse all

Glimmerpost

Land — Locus

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

Tap: Add 1 to your mana pool.

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Glimmerpost Discussion

Hidran on eldrazi deck

2 weeks ago

And Glimmerpost.

MadEngie on Land Staples for Modern

3 weeks ago

ElectroNegative, just as Kjartan said, Cloudpost is banned and Glimmerpost is rarely played with out the other. I will add Glimmerpost to the maybe board, but these two are more suited for Legacy/Vintage.

chosenone124 on Colorless Artifact Lockdown

1 month ago

I strongly suggest replacing Tron with 12-Post.

The set up for 12-Post is 4 Glimmerpost, 4 Cloudpost, 4 Vesuva. This is extra powerful because Vesuva can copy Ancient Tomb for fast mana as well.

Remember: 12-Post was banned in Modern and Tron wasn't.

The issue with running Urzatron is that you don't have a lot of land tutors out there. Tron requires 3 exact lands to work properly. 12 post merely requires 1 Cloudpost and any of the other 11 cards works just fine.

Smith123 on Sliver Deck

1 month ago

If ur just using it to play in school maybe consider Cloudpost, Glimmerpost, and Thespian's Stage the mana will come up fast its what I'm using in my eldrazi deck and it works wonderfully

Panda213 on Colorless Artifact Lockdown

1 month ago

I like this build but wouldn't like to play against it. Just my $.02, Glimmerpost and Metalworker could help speed things up for you a bit. Also, maybe consider All Is Dust.. ya know, for those pesky Storm Crows

Amnesiac_ on Kozilek, Distorter of Formats

2 months ago

Thanks for the feedback Grind, I only play Glimmerpost to help make Cloudpost more effective and I have been considering Shrine. The requirement to have 7 land on board to make it 'ramp' seems rough but it is worth testing for sure. I half like the idea of Emrakul, the Promised End, maybe worth a slot? Edict effects can be hard on me, more manland might be in order. Kuldotha Forgemaster has the ability to do degenerate things and put combo pieces on board, worth testing for sure. I really like the deck thinning cards for the ability to make opening hands far easier to sculpt and lets me see more cards in the late to fuel Kozilek's counterspell ability. I don't dislike adding a few more rocks, especially if I can get my hands on a Metalworker, Mana Crypt, or Grim Monolith. Thanks again for the help, MUST TO TESTING!

Grind on Kozilek, Distorter of Formats

2 months ago

Shrine of the Forsaken Gods over maybe Glimmerpost or something. also i see no reason to run Terramorphic Expanse or Evolving Wilds if you don't run Emrakul, the Promised End. you could try a manland like Mishra's Factory or Blinkmoth Nexus to give you some resilience to Fleshbag Marauder-type effects.
also Kuldotha Forgemaster is probably worth his weight.
also i am skeptical on deck thinning things like Chromatic Star, Prophetic Prism, Chromatic Sphere - i feel like you might rather just run straight mana rocks like Darksteel Ingot, Coldsteel Heart, or Manakin

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