Wall of Mulch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Wall of Mulch

Creature — Wall

Defender (This creature can't attack.)

{G}, Sacrifice a Wall: Draw a card.

Wall of Mulch Discussion

multimedia on Arcades, the Strategist - Defender Deck

2 weeks ago

Hey, for a prototype looks good, nice start.

My first suggestions are to improve the manabase. There's several budget lands to consider adding:

Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.

White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.

My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.


Two drop defender creatures to consider adding:

Other cards to consider:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

lagotripha on $5 Azorius Alert

2 weeks ago

I feel as though Assault Formation , Wakestone Gargoyle or Rolling Stones is too good not to include here- a heavy green element can be easily supported as the entire colour loves searching for basics, and also gives access to pure value in Tower Defense and Wall of Mulch .

Other than that, Fog Bank , Teyo, the Shieldmage and Wall of Runes are all worth a look.

Inkmoth on We Don't Need No Education

1 month ago

Heliogabale: Dude, no prob! :D

Have you considered Wall of Mulch as well as Portcullis Vine , btw? It says you've considered Portcullis, but I highly recommend it. One drop cantrip with Arcades and turns your other walls into draw in the event of a boardwipe.

Vlasiax on Executive Order 13767

2 months ago

Hello, your deck looks quite good but I'd make a little changes here and there:

  • First of all, you probably don't need these 6 CMC cards as they come really late and don't impact the board that much. It would make room for Beast Whisperer and Orator of Ojutai that you have in maybeboard
  • Also Tempt with Discovery ? 4 CMC is where your curve actually ends so you don't need that much ramp, especially when your 2 CMC ramp package is alright. If you can afford Breeding Pool and Canopy Vista you can easily set yourself up with Nature's Lore .
  • For another 2 CMC ramp swap - Gatecreeper Vine is not that great, you're waaay better off with Sylvan Caryatid , you won't belive how many times it's hexproof screwed my opponents tring to remove it.
  • Another little swap - Tower Defense is way cheaper than Solidarity . But if you want to swap it or use both its up to you. Maybe I'd cut Slagwurm Armor for another copy of this effect because artifact is easy to remove compared to instant speed combat trick.
  • For further lowering curve I'd add some utility walls: Resolute Watchdog is amazing for protecting commander and Portcullis Vine alongside Wall of Mulch make great card draw engine (use them with Wall of Kelp tokens or defenders that are about to die and... thank me later xD)
  • As you lower the curve maybe you won't need signets. Also I see you lack some interaction in form of counterspells but I guess your playgroup isn't that removal heavy.
      That's it from me, hope this helps. Let me know what you think about these changes and take care

Vlasiax on We Don't Need No Education

2 months ago

Have you considered adding some protection/flicker effects here? Heroic Intervention for protection and Eerie Interlude with Ghostway not only save your board state but with Arcades give ton of cards after comeback.
I think that this deck has too high curve so I'd cut cards like Azor, the Lawbringer , Dazzling Ramparts and Collossus of Akros to make some room for low-cost cards. Especially that Wall of Mulch and Portcullis Vine can give you some more cards (I like to use them with Wall of Kelp tokens) and Resolute Watchdog can protect the general.
For another low-cost replacement I'd suggest going for Brave the Sands instead of Oathsworn Giant and maybe Serra's Blessing for more Vigilance effects. If you want more oomph then Tower Defense is an amazing combat trick that can finish games with unblocked defenders out of nowhere.
Also for ramp and manabase I'd highly recommend adding a few basic Forests and Rampant Growth , Nature's Lore and Farseek might speed up your gameplan by a ton. For defenders Overgrown Battlement and Vine Trellis add some but main objective to use them is to ramp into Arcades ASAP and after he's present then draw some cards + that mana can easily be dumped into Assault Formation for boost.
Hope this helps :)

Vlasiax on [PRIMER]Don't Touch China!!!

2 months ago

Hello, have you considered lowering the average CMC of your deck? There are some new Defenders that are really good and are only 1-drops: Portcullis Vine is like another Wall of Mulch and both provide card advantage (I like to use them to get cards out of Kelp tokens) and Resolute Watchdog is a Defender that can protect Arcades from destruction for only .
Also I personally use flicker spells to protect the general and get some cards out of it: Eerie Interlude and Ghostway (the latter is expensive so it sits for now in my Maybeboard).
And I've a question - why don't you use Sunscape Familiar ? It looks like easier to cast Augustin and nets a card from Arcades.
The same thing goes for Gamazoas and Fog Bank - I guess you use them as blockers and/or small flying defenders?
Overall I really like the combos you listed here and I'll try to make room for them in my build, have a look if you want Impenetrable Shield. My main goal here is to ramp ASAP to get Arcades in T3 and start protecting him or spamming defenders to get as many cards as possible (why I haven't thought of Lab-man is beyond me xD).

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Wall of Mulch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%