Wall of Mulch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Wall of Mulch

Creature — Wall

Defender (This creature can't attack.)

{G}, Sacrifice a Wall: Draw a card.

Wall of Mulch Discussion

ruy343 on Draconic Sentinel

3 weeks ago

Portcullis Vine would be much better than Wall of Mulch , since not all your defender creatures are walls (such as Axebane Guardian , Drift of Phantasms , or Perimeter Captain ).

Also, Drift of Phantasms really doesn't fit what you're trying to do here. Sure, you could fetch Blue Sun's Zenith , Axebane Guardian or Freed from the Real with the transmute ability, or enjoy its ability to fly, but there are better walls in blue (that don't cost 2 dollars apiece). I'd suggest getting a lower-CMC wall (Maybe Suspicious Bookcase ?) that gets you the utility you want for cheaper. I say this because although you have here a ready-built infinite mana combo ( Freed from the Real + Axebane Guardian ) that Drift of Phantasms could enable, you're not using it for anything. Do you really need Freed from the Real on all those turns where you stall out and draw lands instead of more defender creatures?

You might also consider running High Alert here instead of (or alongside) Assault Formation , since Assault Formation costs green to enable defenders to attack while High Alert does not. Just a thought.

multimedia on Arcades fat defense

5 months ago

Hey, I suggest playing defender Walls/creatures who are mana dorks: Overgrown Battlement, Wall of Roots, Sylvan Caryatid and Vine Trellis. These defenders can actually do something (make mana) if you don't have Arcades in play and they can first help to ramp into Arcades as well as give you mana to help to cast a two drop Wall the turn you play Arcades. Wall of Junk has nice interaction with Arcades, 7 power two drop and as long as you keep blocking with it you can keep playing it and drawing a card. Don't cut Wall of Mulch you can take advantage of it with Walls with cards like Dusk // Dawn.


clees95 on clees95

5 months ago

@ Homelessguy yea your description is fine, im personally not a fan of combos in commander, unless its filled with a bunch of fetch cards or combos with your general, your combos do seem interesting though. if your interested in more one sided board wipes, you can also consider Wave of Reckoning Retribution of the Meek (bury means to sacrafice, meaning those creatures cant be regenerated), Elspeth, Sun's Champion and Fell the Mighty. im not a fan of Angelic Wall or Murmuring Phantasm, as only 4 toughness creatures you may be able to replace them with creatures that offer more toughness or utility, such as Amaranthine Wall, Carven Caryatid, Glacial Wall, Gomazoa, Wakestone Gargoyle, Wall of Glare, or Wall of Mulch. also your deck seems to heavily rely on arcades to be able to swing, maybe consider playing Wakestone Gargoyle, Belligerent Brontodon, and Rolling Stones.

clees95 on Arcades fat defense

5 months ago

@ hejtmane ive gone ahead and replaced Wall of Ice with Fog Bank and Wall of Mulch with Overgrown Battlement geist of the archives seems interesting, but its tougness is only 4 and im haveing trouble deciding what i would replace with it, especially since i should be able to draw quite a low in this deck

Vlasiax on Nobody has the intention of building a Wall

6 months ago

I've done my research in form of a list in my deck's description here: Impenetrable Shield. My deck has a little lower mana curve but works very similarly to yours :)
Also what are your thoughts on Wall of Shards and Wall of Mulch? I play both in mine deck one as a strong beater with little downside and the other as steady card draw for each turn with Wall of Kelp but it sometimes works as combo extender or emergency draw in case someone tries to exile my defenders or take control of them.
And finally I'd consider swapping less optimal cards like Remove Soul and Steadfastness for Heroic Intervention and Lightning Greaves because Arcades is the most important card in the deck and should be protected by any means

SynergyBuild on butts r' us

6 months ago

+1! Love the deck!

I would ask you to consider Wall of Mulch for the deck!

Bananaasablade on Walls of the Arcades

7 months ago

Cut Alluring Siren, Belligerent Brontodon, Cathedral Membrane(wont block), Fog Bank(cant deal damage), Guardians of Akrasa, Jaddi Offshoot, Kami of False Hope, Majestic Myriarch, Primal Clay, Thing in the Ice  Flip, The Chain Veil, Doubling Season (Unless you add way more counter/token stuff)

I'd probably run Amaranthine Wall, Assault Formation (For when Arcades isnt around and the +0/+X boost), Guard Gomazoa (since he cant die in combat), Hornet Nest (for tokens and he can be very efficient), Mnemonic Wall (to get back a wrath), Psychic Membrane (if you plan on blocking its awesome), Sprouting Phytohydra, Sunscape Familiar (cause duh), Walking Archive, Wall of Frost (big and a good blocker), Wall of Mulch (value off of an enemy wrath), Wall of Omens, Wall of Roots.

Also Quest for Renewal, to block with them,Sight of the Scalelords or anything to give all vigilance, maybe even Aggressive Mammoth, or something to grant all trample

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Wall of Mulch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GWU (Bant): 0.1%