Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
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Psychic Strike Discussion
1 day ago
+1 for the name :P
Any love for Villainous Wealth, Psychic Strike, or other reanimators like Sepulchral Primordial or Puppeteer Clique? Those seem like they'd fit in with the milling. There's also other reanimate spells like Animate Dead or regular old Reanimate!
1 week ago
Thanks for the +1! It wasn't my intention to build for Multiplayer... Just happens that the majority of games I play are THG or a 5-way free-for-all with my friends... Anyway! What would you change to speed things up? The Psychic Strike sux most of the time because of the relatively high cmc...
2 weeks ago
Ok here goes.
Breaking / Entering: Most mill players are only interested in the Breaking half of this card. It's almost as good as Glimpse the Unthinkable and significantly less brutal to your bank balance. The Entering half can have it's uses, especially if you dont have to pay for it (see Shelldock Isle bellow.
Mind Funeral: Not as reliable as Glimpse the Unthinkable or Breaking, but far better than Mind Grind in 99% of cases. It works best when your opponent has very few lands left in their library, and cards like Ghost Quarter and Surgical Extraction can make that happen. More on those two later.
Archive Trap: This card is a beast. 5CMC is a bit steep for competitive play, but you'll rarely ever have to pay that for it. If your opponent searches their library, the spell goes off for free. With all of the fetchlands in modern this card is almost an auto include. There are a couple of ways you can trick your opponent into searching their library (Ghost Quarter and Path to Exile) but they'll probably only fall for it once. After that, the threat of this card will make them very reluctant to tutor for anything.
Tome Scour: 5 cards for one mana. Not bad.
Thought Scour: 2 cards and a draw for one mana. Again, not bad.
Surgical Extraction: Usually better than Extirpate, but not always. Either can be absolutely brutal if you target a non-basic land and then hit them with a Mind Grind. It also wrecks combo decks and anyone relying on Emrakul, the Aeons Torn or Ulamog, the Infinite Gyre to protect them from mill.
Crypt Incursion: Can buy you the time needed to finish off your opponent if you're running low on lives. Better against creature heavy decks.
Darkness: Another one that can buy you turn. Some people don't like it, but for one mana I think it's ace.
Damnation: Seriously hard on the wallet, and the board state. If you run few creatures this is a great choice. There are some budget versions of this card, but I'd stay clear of any that cost more than 5 mana.
Hedron Crab: Best mill creature ever printed. Get four of them, you won't regret it. They're made even better by fetchlands.
Jace's Phantasm: Quickly becomes a 5/5 flyer for one blue mana. Makes a great blocker and reasonable secondary win condition.
Snapcaster Mage: Always pricey, but worth the money. Recast your best mill or control spells and then use it to chump block.
Wight of Precinct Six: Cheap creature that gets bigger as you mill. Watch out for decks that run few creatures, and have a sideboard option ready.
Consuming Aberration: Terrifying if you can get it onto the table and keep it there. Sneaking it on with Entering can be cheeky as it gains haste. It's high mana cost makes it a liability on competitive matches however.
Ashiok, Nightmare Weaver: Mills to exile and can nab your opponent's creatures. I like it, some people don't. It's mana cost is pleasingly low.
Jace, Memory Adept: If he was one mana less I'd be all over him like a cheap suit. Very good plainswalker for mill players.
Mesmeric Orb: Some people love this card. I've not tried it out myself but it does look like it could be very powerful.
Nephalia Drownyard: A good late game mana sink. Use it at the end of your opponent's turn if you have nothing else to spend the mana on.
Polluted Delta: Mana fixing and a trigger for Hedron Crab. Evolving Wilds and Terramorphic Expanse make reasonable budget alternatives, but they can't fetch shock lands like Watery Grave or Godless Shrine.
That's all I can think of at the minute, if you have any questions feel free to ask. And happy milling!!
2 weeks ago
Death Baron is a good card but too expensive for this build.
2 weeks ago
1) Yes, mill is extremely fun :D
2) Less Psychic Strikes, more Hedron Crabs! This deck needs to be less control and more combo. Less kill, more mill! If you mill out your opponent fast enough you won't need counterspells or the amount of discard you're running.
3) I hate to burst your bubble, but you know that Treasure Cruise is banned in modern, right? Otherwise everyone would be playing Delver (shudder. You should've seen what happened to legacy. So horrible...)
2 weeks ago
If you can afford a better manabase with fetchlands and stuff, I've found that the strongest mill decks (i.e. the ones that actually have a fighting chance against tier 2 stuff) are Esper (W/U/B) decks. White adds very little to the mill part of your gameplan, but it adds some much-needed sideboard pieces (Disenchant, Stony Silence, Rest in Peace if you don't play Snapcaster/Visions, and so on). That, and + is the strongest interaction in the deck by a landslide.
I advise against playing anything with a higher CMC than 4. Mind Grind is an extremely overcosted Mind Funeral, Traumatize is a terribly slow spell that often doesn't even mill that much (the opponent's library will probably have less than 30 cards by turn 5 anyway) and no one mentioned it yet but please, don't play Psychic Spiral. If you can't find the better mill spells like Breaking and Mind Funeral, play Mind Sculpt, Tome Scour, Mesmeric Orb... but always prioritize low-CMC stuff.
Also, don't run counterspells that cost 3 or more mana. Psychic Strike may sound good in theory, but in practice it's just a slightly better Cancel. You're much better off running Remand, Negate or Mana Leak, believe me.
2 weeks ago
Alright so I went through my collection and only found two Hedron Crab, so I threw them in. I already have a Jace, Memory Adept and two Psychic Strike. Couldn't find any Archive Trap so that's a bummer. I really like the thought of Crypt Incursion so I might order some.
Also, I found 4x Consuming Aberration and I was wondering if anyone knew some other Blue or Black cards that get X/X for opponents graveyard cards?
Thanks a lot guys, I'm pretty new to the site and it's great to see how nice the community is.
2 weeks ago
Off the top of my head:
|Commander / EDH||Legal|
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