Psychic Strike

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Gatecrash Common

Combos Browse all

Related Questions

Psychic Strike

Instant

Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

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Psychic Strike Discussion

nonjon on Fancy Pants - Pure (C/U)

1 week ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


nonjon on Fancy Pants - Pure (C/U)

1 week ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Armored Ascension, Faith's Fetters


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Grasp of Darkness


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Timely Reinforcements, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


nonjon on Dorkless Burn - Pure (C/U)

1 week ago

(15) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Armored Ascension, Faith's Fetters


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Grasp of Darkness


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Timely Reinforcements, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


(15) MODERN PURE decks as of 04/17/17


Pygmyrhino990 on [Community Discussion]: What makes a ...

1 month ago

First we need to look at purpose. I feel like we need to take each type of card (land, instant, sorcery, creature, planeswalker, enchantment, artifact).Land:- What mana does it produce- Does it enter tapped-- Is there a condition that can stop it from being tapped-- Does entering tapped provide an added bonus- Does it give a creature boost- Does it have any other external ability

Instants will always triumph over sorceries, but for the sake of it we're gonna include them togetherInstant & Sorcery:- Does it provide an adequate effect-- Is this effect better than other cards with similar effects-- Is this effect versatile- Does the mana cost (if an instant) allow for you to still play things on your turn- Is there an instant with the same ability (if sorcery)-- (chances are if there is an instant with the same ability it will cost an extra mana, or another negative effect)- Is the effect versatile-- Does the card offer multiple options--- Is the mana cost higher than cards with 1 option--- How many options can be selected-- Is the spell immune to counters-- what variety of cards can the spell target

Creatures, Artifacts, Enchantments:- Does it have high power and/or toughness- Is its ability good-- Is it better than other creatures/artifacts with the same ability-- Can the ability be found cheaper in an instant or a sorcery-- Can the ability be made with a good combo- Does the creature require other creatures to be considered effective (allies, melding cards etc.)- Does the creature have reach (this is big for green decks)

Planeswalker:- Is its ultimate ability really worth taking up an entire slot in your deck for?-- If not, is the other 2 abilities enough to make up for it-- If so, can it be supported by the rest of your deck, or by itself until it reaches this ability- Is the mana cost possible with the cards you have in your deck-- Is your deck centered around 1-3 mana creatures with a 6 mana PW--- Can you reach the mana cost before being wiped out-- Is your deck centered around 4-6 mana creatures with a 3 mana PW--- Can it defend itself before you get creatures out

Mana costs are one to be debated. Generally, lets take counterspells for instance, the order for good effect and mana cost goes as such- 3 generic (no counterspells like this) - many restrictions - 2 generic 1 blue (Disrupting Shoal) - some restrictions or alternate negative effects- 1 generic 2 blue (Forbid) - minimal negative effects or restrictions- 3 blue (no counterspells like this) - no restriction, possible good effect such as splice- 1 generic 1 blue 1 black (Psychic Strike) - no restriction, good extra effect- 2 blue 1 white (Render Silent) - no restriction, super awesome ability

and thats just the 3 mana ones, if we look at two mana counterspells (I wont include Counterspell because its illegal in modern) It is very similar- 2 generic (once again none of such) - high restrictions, negative effect- 1 generic 1 blue (Negate) - some restrictions- 2 blue (Deprive) - chances are there wont be restrictions, but if there isn't then there will be a negative effect, Counterspell was banned because it abuses this order- 1 blue 1 green ([consume magic]) - this card was the only example i could find (i dont think its real), but it allows a slightly good effect of countering abilities, at the cost of countering creatures planeswalkers and artifacts

then theres the classic 0 mana cards. 0 mana cards are a matter of necessity, do i really need Bone Saw, how well does it synergise with my deck, is it necessary for my combo. Do i really need Pact of Negation, is it absolutely essential to counter that spell, or will I win this turn.

Pygmyrhino990 on Super fast turn 5/6 Dimir Mill

1 month ago

QuantumSkies, I use Wight of Precinct Six and Jace's Phantasm as defense whilst my plan hatches, or if i really need to they can be my attacking force. I have been considering all morning to put Liliana Vess into my sideboard and the issue of deck size has also been one playing on my mind, but I can't decide which cards to remove (extensive help wanted). Psychic Strike was a replacement for Counterspell which is illegal in modern. I chose Psychic Strike as a replacement because it fits right in with the typical 3 mana counter any spell and provides a little extra ability which works with my cause. I use Temple of Deceit to help me choose which cards I need from whats coming up, and Dismal Backwater helps me to stay on top of the game in terms of life, even if it is just 4 additional life. I am INCREDIBLY disliking of cards that make me pay life, I don't know why, but I dont like having to sacrifice my own health. I will definitely consider Mesmeric Orb, whereas with the slightly lower mana curve of my deck along with being able to somewhat decide which cards I get, Ensnaring Bridge loses its appeal, as I would intend to have emptied my hand by the time I get to 3 or 4 mana, with exceptions to my counter spells.

QuantumSkies on Super fast turn 5/6 Dimir Mill

1 month ago

If your win condition is mill then why do you have creatures not related to mill like Wight of Precinct Six and Jace's Phantasm? Sure, there is synergy but it will just make both plans of play more inefficient if you have damage and mill cards. Liliana Vess is a little slow and Psychic Strike is a little inefficient. Some cards to consider are Mesmeric Orb and Ensnaring Bridge. Reducing your deck to 60 is optimal because you can draw the cards you want more frequently. For lands, Watery Grave and Polluted Delta could replace Dismal Backwater and Temple of Deceit.

Whiskerbro on Mill and Controll (Budget<45€)

1 month ago

Grisly Spectacle is really very bad and Destroy the Evidence is even worse. I'd suggest running dedicated removal and mill separately instead. Glimpse the Unthinkable is fantastic, but if you're on a budget it is probably out of the question. For mill spells, consider Breaking / Entering and Mind Funeral. For removal, Doom Blade and Ultimate Price are pretty good, or something more expensive like Fatal Push if you can afford it. Manic Scribe would be a much more fitting creature for the deck, who combos pretty well with Phenax. If you can afford 'em, get your hands on as many Shelldock Isles as you can. That card is fantastic in a mill deck, especially one like yours with higher cost spells.

Overall Suggested Changes:

-4x Fog Bank

-2x Dream Leash

-3x Grisly Spectacle

-3x Pilfered Plans

-2x Psychic Strike

-1x Dimir Doppelganger

 

+3x Manic Scribe

+4x Mind Funeral

+3x Doom Blade

+3x Night's Whisper

Austin_Smith_of_Cards on Attack of the Clones

1 month ago

Dimir Doppelganger as another unique Clone variant, Phenax, God of Deception as a way to get more opponents' creatures in graveyards and something to do during board stalls, Whispering Madness to destroy control players and transform Lazav, Psychic Strike as an on-theme counterspell, and Wrexial, the Risen Deep to take advantage of milled instants and sorceries.

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