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Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
I would suggest Psychic Strike as a good counter spell for this deck.
MagnusMTG - yeah, I feel the same way about Thought Scour and Psychic Strike . Mind Grind is it's own late game finisher, but, if I had more, I'd switch them out for Jace, Memory Adept . I'm starting to play around with other cards and once I playtest the deck out, I'll update everything.
After some testing, this mills pretty hard. Hedron Crab with fetch lands is a boss. Archive Trap against opponents using fetch lands (or falling for the Ghost Quarter trap) is pinnacle of efficiency. Jace, Memory Adept probably isn't necessary, but I've won games with him.
Try it out, let me know what you think, offer suggestions.
You're right about Archive Trap being situational - that's why I recommend it for the sideboard; however, I put together a similar deck and tested it with Archive Trap in the mainboard and it always had a use. Everyone who plays Modern uses fetchlands or some other tutors to pull out their combo cards. Library searching is very common.
Jace is only a 5-mana Glimpse if you use him once, which might win you the game. Again, I can only speak from my experience. I won a game because I milled the opponent down with Archive Trap, Hedron Crab, Mind Funeral, and all the rest, and when I played Jace, my opponent only had 9 cards left. The point is that if you've gone long enough into the game to have 5 mana available, having a permanent Glimpse in planeswalker form that you can use each turn is valuable.
Hedron Crab belongs in every mill deck. Consuming Aberration does too. Psychic Strike and Mind Funeral are both pretty awesome spells for you as well. Mind Grind can also be devastating in the late game.
|Avg. draft pick||6.34|
|Avg. cube pick||3.18|
|Commander / EDH||Legal|