Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
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Psychic Strike Discussion
1 day ago
Grisly Spectacle is really very bad and Destroy the Evidence is even worse. I'd suggest running dedicated removal and mill separately instead. Glimpse the Unthinkable is fantastic, but if you're on a budget it is probably out of the question. For mill spells, consider Breaking / Entering and Mind Funeral. For removal, Doom Blade and Ultimate Price are pretty good, or something more expensive like Fatal Push if you can afford it. Manic Scribe would be a much more fitting creature for the deck, who combos pretty well with Phenax. If you can afford 'em, get your hands on as many Shelldock Isles as you can. That card is fantastic in a mill deck, especially one like yours with higher cost spells.
Overall Suggested Changes:
-4x Fog Bank
-2x Dream Leash
-3x Grisly Spectacle
-3x Pilfered Plans
-2x Psychic Strike
+3x Manic Scribe
+4x Mind Funeral
+3x Doom Blade
+3x Night's Whisper
3 days ago
Dimir Doppelganger as another unique Clone variant, Phenax, God of Deception as a way to get more opponents' creatures in graveyards and something to do during board stalls, Whispering Madness to destroy control players and transform Lazav, Psychic Strike as an on-theme counterspell, and Wrexial, the Risen Deep to take advantage of milled instants and sorceries.
2 weeks ago
3 weeks ago
Most of my initial suggestions are already in your "Maybeboard", but here are couple that fit into your mill/control them: Psychic Strike and one of my personal favorites for a mill deck, Guiltfeeder. Rise of the Dark Realms or Grimoire of the Dead might be fun with mill.
I also feel that Consuming Aberration is a great addition (though I see it has already been suggested).
3 weeks ago
If you're not worried about the tutoring capabilities of Perplex then Psychic Strike is going to be far better since it actually stops your opponent from winning whereas if it's a winning play your opponent won't hesitate to discard their hand. Honestly though I'd say just run Counterspell as it's cheaper, the thing about counters is that they require open mana and therefore potentially set your clock back (not that blue always cares about this). In that aspect Counterspell doesn't set you as far behind as Psychic Strike since you can turn four a two drop and still have mana open for the counter whereas with Strike you'd have to wait til turn five to play the same two drop if you want mana left open for the counter. If you don't mind the slower clock then post rotation I'd definitely go after the play set of Disallow since it's possibly the best three mana counter in the game. Irregardless of which counter you choose your opponents will groan and curse you all the same every time you cast it (though possibly more if you manage to mill a key card or an answer they desperately need, especially if it was the very next card. Insert diabolical laughter here) Any chance you have a link to the deck?
3 weeks ago
Atony1400, I would very much like to have Disallow for this deck, but I am not willing to spend $5 or more on a counterspell, at least not for a "normal" deck; I will spend that much to obtain copies of it for my EDH decks, but it would cost me at least twenty dollars for a full playset for my normal deck, where I need only two for my EDH decks.
Also, while I can understand the appeal of Dissolve and Dissipate, Cancel has no advantages at all over Psychic Strike (and is, in my mind, one of the worst counterspells in the entire game), so I would never even remotely consider it for any of my decks.