Psychic Strike

Psychic Strike

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Instant

Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

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Psychic Strike Discussion

Figag on Join Me and Together We Shall Win

2 days ago

At the moment I know I need to rebuild the deck, and I am currently working on a new version starting from my core components (Ashiok, Finale, Doppelganger, and Intrusion) and building from there. I'll post a link when it's done.

Thoughtseize is not good idea for a turn 1 play against a lot of decks, but I don't want to pay the money or the life for Thoughtseize, so I'm going to run Duress instead. I wish I could afford inquisition, but again, too expensive. I have a very low budget - most of my listed cards I am waiting to rotate before I get them.

I prefer Hero's Downfall to Dismember so I have a way to kill planeswalkers too, but I may be wrong in that choice. Dismember isn't very expensive so I may replace downfall for it. I am also waiting for downfall to rotate before I buy any, so it's not a set card to run.

Serum Visions is too expensive. I am considering other cards like it and will be sure to include a few similar cards in the next version. Any cheaper cards similar to it besides Gitaxian Probe?

Disdainful Stroke will never hit. There are too few CMC>3 cards in modern. The cards I need to watch for are all lower than 4, and anything 4 or greater I can counter with Psychic Strike or Countersquall in the next version.

Bile Blight is good, but I decided to run Drown in Sorrow instead for a few reasons. 1: It's CMC=3 so I can search for it with Drift of Phantasms and almost always play it on turn 4. Consistency is good in my world. 2: It's more versatile, as it hits everything on the field and kills all of the threats I worry about such as Goblin Guide, Monastery Swiftspear, Young Pyromancer, Eidolon of the Great Revel, the list goes on. 3: I feel like my 2 mana could better be used on hard removal because even though it will hit a tokens, how many 3 toughness tokens are there?

Figag on Your Deck Looks Fun! Can I Try?

3 days ago

Seems a little slow to be competitive, but I love the idea. I run a similar list except I use Life's Finale + Dimir Doppelganger to take their stuff. I personally prefer this combo because you usually need to hit a few lands with the Specter or Fiend before they actually become a threat. They're good cards, but a little slow. That said, this is a tempo deck and with a little more countermagic to protect your dudes (Countersquall and Psychic Strike are good choices) they could work wonders at tearing your opponent apart. I think if you put a little more stealing pressure on your opponent, such as Reap Intellect or Psychic Intrusion, this could be very good.

I would recommend an unfortunate sacrifice of originality for effectiveness and find room for Drown in Sorrow, AEtherize, or some other mass removal (there's some red card whose name I don't remember) to handle Affinity, RDW, and other fast decks as those will run this deck flat in seconds.

This deck could probably benefit from Aqueous Form to increase consistency and make your Specters and Fiends guaranteed to hit every time.

OtakulordAndrew on Move Along, Nothing to See Here...See for Yourself

3 days ago

This deck really is not currently a modern viable competitive deck it is slow and clunky and has a lot of dead card draws. My suggestions are to get rid of the play set of Mindeye Drake, Returned Centaur, Undercity Informer, Phenax, God of Deception, Archive Trap, Countermand, Grisly Spectacle, Rescue from the Underworld. In there place I would recomend cards like Mana Leak, Remand, Cryptic Command, Psychic Strike, Paranoid Delusions, Suffer the Past, Jace's Phantasm, Hedron Crab, Murderous Cut, etc and if you are going to include red then cards such as Terminate, Electrolyze, Counterflux, etc. I will talk about the land another time.

GabeCubed on blue/black mill deck

1 week ago

Alright, way too many cards, as you know. I would get rid of: Consuming Aberration, Mirko Vosk, Mind Drinker, Wight of Precinct Six, about 2 lands, Psychic Strike, Dream Twist, Artful Dodge, Mind Sculpt, Altar of the Brood and all the planeswalkers.

crystalisdraco on Phenax mill commander

1 week ago

Hello! Saw your post on facebook but I decided to comment here since I can auto-card here. Over all it looks pretty solid! I noticed some cards that could be replaced with some cheap ($$$) alternatives.

Opt - I'd suggest using Preordain or Ponder instead, both are cheap to buy and give access to more cards.

Divination - Completely solid card, but there are a lot more options. Foresee is very similar, but gives you access to the top 6 cards of your library. Pilfered Plans does the same and mills an opponent. Read the Bones gives you access to the top four cards and only costs 2 life. Consult the Necrosages also gives you a discard option in addition to the draw.

Cancel - A simple upgrade would be Psychic Strike or Dissolve. Rewind is another great counterspell.

Negate - Great spell! Countersquall does cost two colors but also hits the opponent for two life.

Extinguish All Hope - Your enchantment creature is already indestructible so this card can only give your opponents advantage if they happen to have an enchantment creature. Using Life's Finale will give you a board wipe along with creatures in the graveyard.

Other Suggestions

Diluvian Primordial - Steals spells that you've thrown in the yard or your opponents cast.

Sepulchral Primordial - Steals creatures, even a stronger effect than the blue version.

Wrexial, the Risen Deep - Big smashy and powerful effect.

Body Double - Great way to take a creature, or revive one of your own.

Extract from Darkness - Mills and grabs a critter, efficient mana cost to boot.

Havengul Lich - Can grab multiple creatures if it sticks long enough

Lazav, Dimir Mastermind - Becomes anything that died, discarded, countered, or milled, with hexproof on top.

Memory Plunder - Grab a spell for only four mana.

Psychic Intrusion - Another spell that's good for stealing.

Chromatic Lantern - A bit more expensive ($$$) but having your mana set for the rest of the game is great. Wayfarer's Bauble also gives ramp to a color combination that is a little short on it otherwise.

Tutors - Will help make your deck a little more consistent. Diabolic Tutor, Increasing Ambition, and Diabolic Revelation are all cheap tutors. Rune-Scarred Demon is slightly more expensive but it's a tutor attached to a giant flyer.

Tormentero on Fishtepher

3 weeks ago

That's awesome! :D I'm glad it's working out for you. I personally think I would take Traumatize out and replace it for a couple of counter cards. Psychic Strike or Rewind (I've never seen rewind before, that's a really cool mechanic!) It helps keep devastating spells, or even creatures off of field.

mapleman on 2015-03-06 update of Slumdog Millionaire

3 weeks ago

What do you guys think of replacing Psychic Strike with something like Spell Pierce?

Color(s) Black Blue
Cost 1UB
Converted cost 3
Avg. draft pick 5.83
Avg. cube pick 3.23

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Common

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