Psychic Strike

Psychic Strike

Instant

Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

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Psychic Strike Discussion

lucal13 on Mirk-Oh Look Your Library is in Your Grave

4 hours ago

I love mill decks and I also have one with Mirko Vosk, Mind Drinker.

Here's some food for thought:

Overall, a nice build. It was a pleasure reviewing your deck. If you want, you can look at my deck for more thoughts. Have fun milling!


I Hope You Didn't Need That (help appreciated)

Commander / EDH lucal13

SCORE: 10 | 15 COMMENTS | 1561 VIEWS | IN 6 FOLDERS


TBoneTace on HuMilliation

1 week ago

luke1 I think you are right.

I have added in some Psychic Strike to give me some counters while still milling.

Can't think of what else thought. Any suggestions?

AnonymouSAvatar on Toxic waste II

1 week ago

Take out Undermine for any better counterspell ie. Countermand or Psychic Strike both of which mill your opponent to fuel The Mimeoplasm rather than dealing damage, which is useless in an infect deck.

Any self mill to fuel The Mimeoplasm, a good way for you to win would be to get any creature with infect into your graveyard, preferably Blighted Agent, and The Mimeoplasm it with a bunch of counters from Phyrexian Dreadnought. So anything to get them into your graveyard will be super helpful. Some good self mill should definatly be considered, Mirror-Mad Phantasm is good becuase it also had 5 toughness for The Mimeoplasm, but it is quite a high cost. Also milling your opponent(s) can help your chances of getting a big greature into the graveyard. Fascination and cards like that could really help you mill through your deck. Entomb is definatly a must, it is another tutor for The Mimeoplasm with the added bonus of going straight into your graveyard. If you can afford it Liliana of the Veil is a great low cost card to empty your creatures into the graveyard for The Mimeoplasm or anything like it would also help.

You seem to have a lot of hexproof, will you need it all? Maby try cutting a few of the less impactful hexproof/shroud cards. Mask of Avacyn is using your mana for little reward, the +1/+2 won't help you deal all that much more damage to your opponent. Archetype of Endurance is also not ideal the 8 cmc is way to high and there are plenty more, and better creatures you would want to exile with The Mimeoplasm.

Some more trample would be nice Nylea, God of the Hunt comes to mind.

Certainly more proliferate, Contagion Clasp, Contagion Engine, Fuel for the Cause, Grim Affliction, Inexorable Tide, Spread the Sickness, Steady Progress, Tezzeret's Gambit would all be quite good in your deck. Apart from Inexorable Tide they all have usefull effects for your deck. Back to my first point, Fuel for the Cause is another great counterspell, this time is also makes you 1 poison counter closer to winning.

Maby Plaguemaw Beast if you want, but there are probably better cards you could put instead. Just for the proliferate cause you won't always need your vanilla 1/1 infect.

(Sorry if there is anything wrong with that comment, I was up untill 11:40 writing this post, worst of all it is a week night. I would have put a lot mroe effort into it if I had time but I hope you can use what I gave you.)

Regards The Sardine A.K.A AnonymouSAvatar

IrishMidgetMan on Dimir Mill-tastic

2 weeks ago

Great deck. For my mill I also like to run Glimpse the Unthinkable, Jace's Phantasm, Psychic Strike, Mind Funeral --personally I like this better than Mind Grind-- and for an infinite mill combo I use Duskmantle Guildmage with Mindcrank.

SlyTendencies on U/B Mill

1 month ago

Mind FuneralDimir CharmPsychic StrikeMemory SluicePerplexSome worthwhile cards to consider.

Samuel-Frederick on Budget Decks; Dimir Mill

1 month ago

This is a slow and cruel mill deck. A mistake often made with mill decks is that people think you need to mill as fast as you can, and that many of your cards should be devoted to milling your opponent out, but that is a sure fire way to get run over. This deck looks to take control of the game, and slowly mill your opponent out.

In the early game you can't make any mistakes, this deck is about survival into the late game, so do what you need to to stop your opponent getting too far ahead, but make sure to not waste any cards as every play is crucial.

In the mid to late game you must be extremely cautious when to use your sorcery cards, as this taps you out making you unable to use your counters. Clutch of Currents, Rush of Ice, and Geist Snatch all give you creatures which will be crucial blockers, so use them wisely! Only in rare circumstances will you win a game by reducing their life to 0 so always think twice before you attack with them (but in some games when you have complete control and counters up it may very well be the smart play).

Dictate of Kruphix having Flash is very important, at three mana it allows you to keep removal spells and Psychic Strike mana up if you need it, then if you don't you can play Dictate at the end of your opponents turn, which allows you to gain the bonus draw before your opponent. It may not look like the best card as you are letting your opponent draw as well, but remember that means that they are milling themselves faster, and your draws are stronger than your opponents in the late game.

Sands of Delirium and Psychic Spiral are the win cards in your deck. Psychic Spiral keeps you from milling yourself out and can win a game instantly.. Sands of Delirium is a card you activate at the end of your opponents turn once you know what mana you have to spare (after using counters and removal spells). This allows you to keep control of the field and mill without leaving yourself vulnerable. Do not play Sands of Delirium in the early game as you need to keep the mana up, although it is only 3 mana, it's for the late game only (unless playing against another very slow control deck).

This deck may take some getting used to.

Boza on The Pauper's Mill

1 month ago

Aside from that, this is hardly a competitive deck since the spells you have chosen are overcosted by 1-2 mana each, since they have some mill tacked on. For example:

Psychic Strike is an overcosted Counterspell. 2 cards off the top is hardly worth the 1 extra mana.

Furthermore, mill cards do not affect the board at all, so unless you are winning, they are not really helping you, ie Vessel of Paramnesia.

Moreover, having no board presence means you will easily be overrun by the opponent if he puts anything down.

In conclusion, mill decks in pauper tend to be 2 variants - turbo Fog, that plays a ton of variants of the card and either Jace's Erasure or Curse of the Bloody Tome as winconditions. or you play heavy control, normally UB, with 1-2 Curse of the Bloody Tome as a win condition.

IF you want to do mill, choose one of the above, as this will just lead you to frustration.

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Gatecrash Common

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