Psychic Strike

Psychic Strike


Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
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Psychic Strike Discussion

DarkHero on Counter spells for commander

6 days ago

No none of those are relevant. Especially in a format where simple Counterspell is legal, cheap, and worlds better.

Also see Dissolve, Dissipate, Psychic Strike, and a whole list of other counterspells that do more for less. Usually your only demand from a counterspell here is that it counters everytime. No well maybe if they have extra mana. No, screw that. counter that shit. Hell even figgin Cancel would be better than all of the ones that you mention. I know the immediate hope is that everything in a new set is viable in the eternal format, but its really not the case.

HumpFree on Quit Milling Around

1 week ago

I would say:

  • 2 Consuming Aberration due to their higher cost; two is a good number.

  • 4 Nightveil Specter a nice card but we want to focus on mill cards.

  • 2 Howling Mines and Font of Mythos as they are support not the focus of the deck.

  • 2 Dictate of Kruphix as you have the mines and font.

  • 2 Twincast while it is a nice card, you might want to keep your pool open for removal or counters (Psychic Strike is like dissolve but mills for two and is more color friendly, try it out)

  • Mindcrank because the focus on the deck is mill them, it helps but if you're dealing a lot of damage, you might as well go for the beatdown.

  • Traumatize, the only reason I suggest this as to keep your curve lower, you have other five mana spells that you would rather have on the field, I personally would rather have some phantasms out, a wight and the god out to build a wall of creatures that I can tap to mill once my opponent's end their turn. Also, if you have been milling and your opponent has only say 30 cards, casting the Unthinkable with a Aberration out would yield more mill and leave your pool open for other spells.

  • 2 Archive Traps as it is circumstantial, early when your opponent fetches, it is awesome but later on in the game you can do more with five mana.

  • Play around with dark deal and whispering madness, I normally would suggest whispering madness, but by turn four your phantasms could already be 5/5 and may be needed for defense. Dark Deal may be useful due to amount of extra card draw.

  • 2 paranoid delusions, ths are helpful but without an evasive creatures like Invisible Stalker you may prefer casting your straight mill cards over it.

Ultimately, you need to play around with the cards amounts and which ones work best in your play tests, you may prefer font of mythos over the mines to free up turn two for the Erasures. This kind of mill deck is like a puzzle that you piece together, individual parts by themselves are not the aim, it is having pieces that work together.

Tormentero on Is that your deck or your graveyard!?!?

3 weeks ago

Hello, fellow miller! is there a reason you're running so many 1 of's with creatures? When you're running Phenax, God of Deception, you typically want to pair him with fatty defenders like Wall of Frost or Steel Wall for that maximum mill.

You'll want some heavy, one turn mill stuff. Breaking is a good budget-ranged card that does some substantial mill for not very much mana. Tome Scour is a nice little shave off the top of their deck while giving you card advantage.

Milling can be a slow, tedious process. You'll want plenty of time to set up your board presence, or get a nice consistent mill. You'll want to stall with things like Vapor Snag, Psychic Strike, Doom Blade or Go for the Throat.

Also, are you having issues getting mana flooded? Seems like you have quite a bit of land. Do you have so much because you have issues drawing the right color of mana?

Tormentero on Milling In Modern: The Zombie Flood

3 weeks ago

I know you said Dimir tends to be more pricy, but some things you want to consider, especially playing the format you are now:

Breaking is running about .50 right now. It's a very substantial mill card for pretty low CMC.

You'll get access to things like Wight of Precinct Six (Which is a zombie that gets huge. about .20 right now) and effective removal spells like Dismember (Pricier side being about $1) or Doom Blade (about .40). Stalling with Psychic Strike (about .20)

Just some things to consider. Btw, Geralf's Mindcrusher is super slow, but super fun to play with, as his ability goes off twice with Undying :P

Jack-Frost on Mill into Oblivion

4 weeks ago

You make a good point about Consuming Aberration. I could cut those two to drop in a pair of Snapcaster Mage.

By the two new lands do you mean Sunken Hollow?

Also, my creatures don't need to hold off the other deck forever. I plan on milling at a fast pace and I have Go for the Throat, Dismember, and Psychic Strike to help deal with problems that arise.

Also, with milling my Wight of Precinct Six and Jace's Phantasm can get large fast so I have no problem with dropping one or two mana and having my opponent focus his mana on them rather than my milling, and if he doesn't I have several powerful creatures that put additional pressure on them.

Jack-Frost on Mill into Oblivion

1 month ago

I'm cutting the artful dodge for Thoughtseize as it was used primarily for attacking, but I disagree with cutting all of my creatures. Consuming Aberration works very well due to its mill effect, and on top of that it is a great defender. Wight of Precinct Six and Jace's Phantasm both function as defenders and all can be used to attack and put further pressure on my opponents should the occasion arise. Hedron Crab is an excellent creature that functions perfectly with mill, primarily early game but works throughout. If i'm left with no defense then this deck will be annihilated by any aggro deck.

I also chose to not use shock lands as health is often an issue with mill decks and I don't want my lands to come into play tapped since i'm a u/b deck that needs mana to function.

I've thought about using Jace, Memory Adept and i'm still considering him, but i'm not sure what i'd take out to use him.

I will be cutting a Wight of Precinct Six and a Go for the Throat for two Dismember.

I'm figuring out what to exchange for Archive Trap and i've put Nephalia Drownyard in the deck, and how i'm going to switch Psychic Strike from my sideboard to my mainboard.

I do plan on possibly reducing my total number of creatures but i'll have to see which ones.

Thank you for your suggestions and do you have any other thoughts that might help me?

Tormentero on A Milliving Hell

1 month ago

Just my opinion and experience playing straight mill, it looks like this deck could be kind of slow. Might have issues with aggro or high pressure decks.

With that being said, you've got the almighty Phenax, God of Deception in your lineup. I think you should add some creatures to help abuse his passive, also that would enable you to have some heavy defenders on your side so you're not having to sacrifice your Hedron Crabs early on. Things like Wall of Frost, or Guard Gomazoa to defend yourself with, then at the end of your opponent's turn tap them for hard mill to have ready for your defense again. Speaking of Hedron Crab, Oboro, Palace in the Clouds works pretty well when you're having a hard time consistently milling.

I think Ashiok, Nightmare Weaver doesn't really belong here. She's an awesome planeswalker, but I just don't see her doing well here in a mill deck. My .02 of course. Also not a huge fan of Tome Scour, or Mind Sculpt. I do, however, think that you could have a great opportunity to exchange some of them out for some counter ability. For example, Psychic Strike.

Trepanation Blade can be kind of slow. Mindcrank can be helpful with your Consuming Aberration if you wanted to go with the unblockable damage route.

Sideboard-wise, if you're worried about Tokens and that's why you're running bile blight, Echoing Truth can be a bit more reliable, especially if your opponent has been buffing all of his weenies past 3/3

Again, my .02.

Cost 1UB
Converted cost 3


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Common

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