Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
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Psychic Strike Discussion
1 week ago
I like your combo so far -- I'm glad you have enough fun with MTG to build around cards you love. Have you considered Thing in the Ice Flip? It's got 4 toughness, which is helpful with Phenax, and even though he'd bounce your creatures on the flip, it's an excellent way to stall out opponents, get rid of tokens, etc. Wall of Frost is another great option, since mill strategies are essentially just "avoid dying for longer than you should" and tapping down your opponent would be crucial to the success of that.
I would also be remiss if I didn't suggest Sphinx's Tutelage in conjunction with Dictate of Kruphix. Also, the more UB spells you play, the more effective Circu will be, so I'd up Psychic Strike to 4, or at least try to minimize the amount of mono-colored spells in your deck.
I prefer mono-blue mill, myself, but feel free to check out my deck Mill 'Em & Kill 'Em ($30 Budget) to check out generically good (and fairly cheap) U mill cards. Best of luck!
4 weeks ago
So after some thought I think if you are going to use Phenax, God of Deception we need to tweak your deck. I think since Phenax, God of Deception does your milling for you mill cards might be something you do not need.
So I think the following cards can be replaced Dimir Charm, Psychic Spiral, Trepanation Blade, Mind Grind, Jace's Archivist, and Traumatize. You could straight up replace all of these with counter magic, mana ramp, and/or card draw.
Desertion for Psychic Spiral counter magic and control magic
Sygg, River Cutthroat for Tamiyo's Journal more potential card draw and 2 devotion
Thousand-Year Elixir for Trepanation Blade more mill, haste for activations, and at worst vigilance for a creature for 3.
Psychic Strike for Memory Plunder mill and counters
Freed from the Real for Identity Thief same devotion more value
Pemmin's Aura for Dimir Charm protection, mill, shenanigans
Traumatize for Intellectual Offering politics, mill, card draw
Tree of Perdition for Jace's Archivist win??
4 weeks ago
I have Psychic Strike for counter magic, in case my opponent happens to throw out something REALLY nasty. I'm not a fan of Memory Lapse, since it puts the card back on top of the opponent's library. I agree removal spells would be useful, but I'm wondering if having global removal would work better (things like Biting Rain, etc). What would you suggest replacing in the main board for Sphinx's Tutelage?
I completely forgot about Visions of Beyond. I definitely agree that would work better than Take Inventory. As for the fetch shock lands...I'm a little iffy on that. Both because of price and because those lands require paying life to throw out. If I'm not running creatures, then I'm under the impression I need every point of life I can keep hold of. Drowned Catacomb would be a good choice. I'm a bit iffy on Thought Scour. It's nice that it cantrips, but with it's mill count being so low and this deck focusing on milling ASAP, I'm just wondering if it'd be a good fit. I suppose if I had Sphinx's Tutelage already out when I threw it down, it'd raise the value of what it mills.
Lazav, Dimir Mastermind would fit well with the deck, I'm just worried he'd show up a bit too late in the game and he is a bit spendy. By turn 4, I SHOULD have the opponent pretty close to being milled (ideally).
Jace's Phantasm is already in my side board and is a good chump blocker (or even attacker if opponent can't block fliers). Between turns 1-3, you'll get a 5/5 flier for 1.
I might consider Mind Grind for Thought Scour, since Mind Funeral does a better effect for cheaper mana and those "mill till X land" cards can either be big hits or miss. I don't think I could get Delerium to trigger with Manic Scribe as the deck is now. I'll have plenty of Instants and Sorceries in my graveyard and even lands with Evolving Wilds, Terramorphic Expanse and Ghost Quarter, but that 4th card to get Delerium to trigger might be a little harder. I guess it depends on if my opponent kills any creatures I throw out or if I throw in creatures period.
1 month ago
looking at your deck I have a few questions for you, what is your budget? The reason why I ask is because the fastest way to improve you deck is always start with your land base. Your a little light on duels in my opinion I know they are expensive and sometimes not as exciting as adding in the creatures and spells but of all the areas of your deck this one in my opinion needs the most improving. Sunken Hollow and Drowned Catacomb are both under 5 bucks so they would be easy additions that wouldn't break the bank. I would also consider replacing the shrines you have in your deck. Now this is just my opinion but they just don't make enough of a splash right away to me. If you want to target your opponents hands you already have the best of them all Jace's Archivist. Alternatively if you just want mess with a single players hand creatures like Shimian Specter can let you exile rather than discard and it forces you opponent to reveal and let you choose what needs to go. Hypnotic Specter makes the discard random which is still stronger than the shrine discard. Plus both these creatures can be used as blockers if need be. Rapid Hybridization would also be another one I would consider swapping. Black has some of the best spot removal in the game and I would much rather have a counterspell instead. Psychic Strike is a good one has good synergy with the deck as it lets you mill as well. I could keep going but I would be typing here forever. If you are looking for more inspiration check out my decks I have my own Lazav deck that I have been constantly tweaking over the last 3 years and I can say it is my baby. Good luck with your deck man keep on improving.
lithium142 on Gone
1 month ago
there are some rare exceptions when it is ok to go above 60 cards, but you lose a lot of consistency when you do. just so you know, i wasn't necessarily suggesting these cards for your deck so much as trying to give you card knowledge of the archetype. I respect the fact that most people haven't been playing nearly as long as i have, and card knowledge is the absolute best tool in the game. so i was merely trying to share that with you, so you can make decisions based on your own needs as your playgroup evolves.
anyway, Bitter Ordeal is cast after milling. in your deck, this could mean you do it after you get a good chain off of Sphinx's Tutelage. because you get to exile a card from their library for every permanent you milled, plus the one from the initial cast. it costs 3, so other than that you likely wont get too much value until you have a bit more mana. but it can be interesting if nothing else.
as for what to pull out. I would personally only run 3 Sphinx's Tutelage and 3 Jace's Archivist. this is because while seeing them in a game is good, you wouldn't necessarily be happy seeing two of them in a game (or in a hand).
also Psychic Strike isnt exactly a powerhouse.
on another note, you really shouldn't run Leyline of the Void mainboard. if you have no need of it, it will do absolutely nothing to advance your strategy. Surgical Extraction and/or Extirpate fit mainboard because at worst you can get 3 cards from their deck with it. mill is pretty cool because you can play aggressive and try to kill someone in 4 turns, or you can play the control route by trying to hinder your opponent while slowly making their deck disappear. yours is a bit of a mix between the two (which is perfectly fine), but always keep in mind which direction a new card will take you. are you not killing fast enough? or are you dying too easily? ask that question, then find a card to solve your problem.
I might throw together both of these to show you what i mean. prolly not for a few days tho, cuz im gonna be hella busy this week. oh, if you haven't already, try using the playtest feature of this site. just pull out a paper deck and play it against the one you have here. then you can actually test what cards you want before buying anything
2 months ago
As Boza said, this deck seems unfocused. It looks like you are trying to build some sort of 5 color goodstuff, but you lack the interaction necessary to build a deck like that and not die to combo decks.
In general it seems like a lot of your cards are suboptimal. Cards like Psychic Strike, Arcane Denial, Complicate and Spell Shrivel are kinda inefficient, especially when you are not running better counterspells like Mental Misstep, Spell Snare, Spell Pierce and Mana Drain, as well as other pieces of early disruption like Hymn to Tourach, Thoughtseize or Inquisition of Kozilek.
In your deck you mention you made this into a 5-color deck to play Bloodbraid. But playing Bloodbraid when you have this many counterspells (which, remember, usually do nothing when cascaded into) seems loose. If you want to maintain this build, I'd probably play Cryptic Command and Mystic Confluence s my only counterspells (since Bloodbraid can't cascade into them) and instead base my interaction on removal and hand disruption.
2 months ago
Added Coat of Arms, Counterspell, Grafted Exoskeleton, Oona's Gatewarden, Perplex, Psychic Strike, Silumgar's Command, Spell Crumple, and Sword of the Animist. Hopefully this will help with the lack of control and allow me to play an extra land each turn for Oona's ability. More Faerie tokens for me, less cards in your library!