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Psychic Strike


Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

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Psychic Strike Discussion

Zalephatos on Blood Painting

1 day ago

Very cool deck difascio.+1

If your looking for a way to keep Storm out might I suggest more counter spells? Dissolve , Cancel , Psychic Strike , Negate , Essence Scatter (For those creatures with Enchantment killing abilities) etc.

Also I was wondering if you would mind if I used your deck as a base to start my own Thraximundar EDH deck. I have been wanting to build one but really had no idea where to start with the deck. XD

cjk191997 on Everybody gets a Mill!

2 days ago

Mirko Vosk, Mind Drinker is a must at lease a one of and Dissolve is better than Psychic Strike no doubt and i would look into Elixir of Immortality less doom blade more Hero's Downfall also lose the Traumatize by the time you get the mana you're dead also it needs more removal such as Disperse or Cyclonic Rift and maybe Devour Flesh or something of the black removal variety and i think this needs Dimir Charm kills pack rats kills greens mana ramp and also kills lots of agro cards and the looking at the top three cards is huge but a different thing you could do is run Deathcult Rogue for a different win condition because noone runs rogues and if you ran him you could use Paranoid Delusions with the cipher

Onoku on Milling the Modern Meta

3 days ago

Interesting, at face value they don't seem like they would mill all that much. I haven't played with them though, so I'll take your word for it. As far as black mill cards, the best ones are actually blue/black. Psychic Strike is great because it is a counter and mill together. That could be a decent replacement for deprive. Mind Grind can be a decent card, although if you spend five mana, there are better alternatives. Paranoid Delusions is great when ciphered on an unblockable creature. If you are going to replace a counter with Thoughtseize , I would probably get rid of Spell Snare because it is a bit too specific on what it hits.

LordofThieves on Mill Stone

5 days ago

Okay, to preface this entire comment, I'm not particularly experienced with standard, so take this with a grain of salt.

Now that that's out of the way, there are a couple deficiencies I see here:


Personally, I wouldn't play more than 25 lands in a 60 card deck unless I had a reason to. I would suggest taking out a couple swamps and a couple islands, and probably only running about 2 Urborg, Tomb of Yawgmoth . Don't get me wrong, the Tomb is a great card, but it sucks when you draw more than one because then you have a dead card in hand. Also, unless you have all of these lands, you'll be dumping a bit of money on them. If money is no object, go right ahead. I would still say take out a couple lands, as doing so would free up some room for more cards that actually allow you to mill.


While your creatures are all pretty good, they don't feel like they really belong in this deck. I wouldn't suggest running Fate Unraveler or Hypnotic Siren unless you just need creatures to bulk up the deck. If you're thinking of going with a slower, controlling mill, I would suggest the following:

Grisly Spectacle : Destroying creatures is always nice, and since this only costs one more than Murder , you might consider running it. Psychic Strike : Like Countermand , only cheaper. Mainboard a couple Phenax, God of Deception s. He's great for milling someone at end of turn, especially with your defenders. Wall of Frost : Goes well with Phenax for milling at the end of an opponent's turn with your defenders. Devour Flesh : I know it might seem a bit risky to be giving an opponent life, but you aren't going to care much about their life total anyway. Also, getting rid of a creature is pretty great. Balustrade Spy : As good as having a defender as good as Wall of Frost is, it's always relevant to have flyers. It mills a bit, which is a nice added bonus. Other than that, here are some others: Returned Centaur , Undercity Informer (only if you're running an aggressive mill/graveyard recursion strategy), Mind Grind , and finally Paranoid Delusions (again, only if you're going aggressive). Sorry for the wall of text. Hope this helps.

iriveanu on First Standard Deck since Odyssey

6 days ago

Hello! Been a long time since last play.

i'm thinking of building a standard deck with cards i currently have :

Land: 4xDrowned Catacomb 2xRogue's Passage 4xWatery Grave 8xIsland 8xSwamp

Creature:4xJace's Phantasm 4xWight of Precinct Six 4xConsuming Aberration 2xAvatar of Woe 4xHedron Crab

Planeswalker: 2xJace, Memory Adept

Sorcery: 4xMind Sculpt 4xBreaking / Entering 4xMemory Sluice 4xTome Scour 4xMind Funeral

Instant: 4xCounterspell 4xPsychic Strike 4xDimir Charm 4xThought Scour

Artifact: 2xTrepanation Blade 2xGrafdigger's Cage 4xCodex Shredder 1xKeening Stone 2xChalice of the Void

Total 91 cards. I would like to build my deck with 60ish cards if possible, which cards should i add/throw? As you can see, the theme about this deck is about milling and using creatures to synergize with milling theme..

Any feedback or suggestions will be very well appreciated. Thanks!

ZombieCat on jwe94

1 week ago

Actually, that works wonderfully. So:


Windbrisk Heights


Psychic Strike

Keening Stone

Temple of Abandon

If you'd email me at to finalize that'd be great.

Nebulousone on Mill and Build Deck Idea

1 week ago

Well, I think you're going to need to decide what you're going to do in the early game. Milling is a somewhat viable strategy in standard right now, but it's very slow, and you'll probably need lots of control (removal like Doom Blade and Bile Blight , counterspells like Dissolve or Psychic Strike , etc) or maybe walls/blockers like Omenspeaker , Wall of Frost and Hover Barrier , at least. Right now your deck is too slow, I think. You'll be killed before you can really play your cards.

I would also consider looking at cards beyond m15. If you want to build a solid deck, you're going to need to look beyond the core set, although I understand avoiding Ravnica block since it's about to rotate (still have ~2 months though!). Are you planning on making a competitive deck or is this just casual?

I don't think In Garruk's Wake is playable. 9 cmc is just not going to happen w/o some serious ramp. I would definitely take it out. Accursed Spirit and Black Cat are not great for constructed. They just cost too much for their power/toughness. Hot Soup is also not a great card. There are other ways to make creatures unblockable, esp since you're splashing blue. Maybe Aqueous Form ? For mill, Nighthowler is basically an amped up Undergrowth Scavenger . It's a rare, but it's cheap.

Overall, a good place to start building a mill deck might be looking at other people's mill decks, just to see what's out there.

How To Kick Ass With Codex Shredder 101 Playtest

Standard* GoldGhost012

SCORE: 144 | 38 COMMENTS | 14561 VIEWS

is a great mill deck, and it's budget. Another good one is Fifty-Two Card Pickup (Updated!!!). I've also had some success with my mill deck: Phenax, God of Mill, Newest Version.

I hope this helps a bit!

Frytrix99 on Will of Mill

1 week ago

I hope I have help you Price

Low Avg High Foil
$0.04 $0.18 $0.78 $0.99
Color(s) B, U
Cost 1UB
Converted cost 3
Avg. draft pick 6.34
Avg. cube pick 3.17


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Common