Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
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Psychic Strike Discussion
11 hours ago
If you're not worried about the tutoring capabilities of Perplex then Psychic Strike is going to be far better since it actually stops your opponent from winning whereas if it's a winning play your opponent won't hesitate to discard their hand. Honestly though I'd say just run Counterspell as it's cheaper, the thing about counters is that they require open mana and therefore potentially set your clock back (not that blue always cares about this). In that aspect Counterspell doesn't set you as far behind as Psychic Strike since you can turn four a two drop and still have mana open for the counter whereas with Strike you'd have to wait til turn five to play the same two drop if you want mana left open for the counter. If you don't mind the slower clock then post rotation I'd definitely go after the play set of Disallow since it's possibly the best three mana counter in the game. Irregardless of which counter you choose your opponents will groan and curse you all the same every time you cast it (though possibly more if you manage to mill a key card or an answer they desperately need, especially if it was the very next card. Insert diabolical laughter here) Any chance you have a link to the deck?
18 hours ago
Atony1400, I would very much like to have Disallow for this deck, but I am not willing to spend $5 or more on a counterspell, at least not for a "normal" deck; I will spend that much to obtain copies of it for my EDH decks, but it would cost me at least twenty dollars for a full playset for my normal deck, where I need only two for my EDH decks.
Also, while I can understand the appeal of Dissolve and Dissipate, Cancel has no advantages at all over Psychic Strike (and is, in my mind, one of the worst counterspells in the entire game), so I would never even remotely consider it for any of my decks.
1 day ago
1 day ago
I have four copies of Perplex in a black/blue deck, but my friends have occasionally commented that that is not the best of counterspells to use, because I rarely will achieve the result that I desire from casting it, so I am considering replacing with another, similar, counterspell, and my top choice is currently Psychic Strike, because that card has the same mana cost and a very similar effect to it.
What does everyone else say about this? Between those two counterspells, which do you prefer?
6 days ago
Thanks Austin_Smith_of_Cards for the suggestions and commentary.
Most of your suggestions will fall on deaf ears, simply because I have already tested them and cut them in prior iterations for reasons that that were explained (I hope)
6 days ago
Mirko Vosk, Mind Drinker can be pretty punishing whenever he hits an opponent. At least four cards milled on hit, which is equal to his toughness, or potentially more. A lot more.
Wall of Frost has a big butt, and is annoying to attack into. Exploit as necessary.
Sphinx's Tutelage accelerates the milling for a small mana investment, and absolutely destroys monocolored decks. If you need to loot lategame, it can do that for you too.
King Macar, the Gold-Cursed has good synergy with the tapping ability. Mill three on end step, untap, exile a threat, get a one-shot mana rock! Repeat as desired to make opponents cry.
Dimir Signet is a quick way to accelerate early game to drop Phenax earlier. Also fixes mana, which is always great.
Wight of Precinct Six, while a bit vanilla, can get absolutely MASSIVE over the course of a game. Multiples of Mortivore never hurt anybody, except your opponents.
An EDH deck with access to blue that doesn't run Counterspell? BLASPHEMY AND SLANDER, I SAY :P
Psychic Strike is another on-theme counter spell. Might be worth playtesting.
3 weeks ago
the list goes on and on.....
1 month ago
Nephalia Drownyard might be nice for your mana base.
Jace, Memory Adept is perfect for your mill deck, draws cards, mills or does both.
Archive Trap is amazing against fetch lands or tutors!
Mirko Vosk, Mind Drinker can mill a large amount of a deck.
Psychic Strike counterspell and small mill.