Psychic Strike

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Gatecrash Common

Combos Browse all

Related Questions

Psychic Strike

Instant

Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil

Ebay

Recent Decks

Load more

Psychic Strike Discussion

VexenX on Egyptian God of the Rising Sun (Butts up!!!)

3 days ago

Hata98: Adding Gifts Ungiven was a goof.. can you tell I am not a blue player? lol

It is weird to hear someone say "To much card Draw", but I think you have a point.. lol. I honestly think Rhystic Study provides the best draw in my deck. Maybe it is just my playgroup, but I will draw at least 2-4 extra cards a rotation off this. Also, Skullclamp is good, but all the Zombie Lords make me not want to sac as much, thus the Clamp is not as good. I am making the following changes:

OUT

IN

what are your thoughts on these changes??? I could really use the feedback haha

Hata98 on Egyptian God of the Rising Sun (Butts up!!!)

3 days ago

Your deck looks pretty sweet, and I've spent quite a while figuring out what you could cut. I would probably take out Rhystic Study mainly due to the fact that you already have a good amount of card draw thanks to Necropotence, Phyrexian Arena, Graveborn Muse, and Skullclamp. In all honesty I would probably remove most of the card draw except for Skullclamp, and Graveborn Muse, because The Scarab God does a really good job at manipulating the deck. I would also remove Coalition Relic, and replace it with Winding Canyons, mainly due to the fact that you already have some mana ramp effects. Maybe replace Mind Grind for Psychic Strike. Other than that I'm not sure what else I could recommend you cut or add.I also have a question about one of the cards in your sideboard which is Gifts Ungiven. I'm pretty sure it's banned in commander, but does your playgroup allow it like one of mine does?

takeaseathoney on Collateral Damage

3 weeks ago

so, i don't play mill decks, but here's some cards i would include maybe

Thought Scour seems efficient, you might want 4 copies. extra credit for being instant speed; you can hold on to it until the end of your turn, to wait for an opportunity to counter something.

Nephalia Drownyard might be good if you decide to run a splash of black in here too. there's a lot of good black mill cards.

Psychic Strike for instance, or Grisly Spectacle. or Dimir Charm.

Jace's Phantasm for board presence

Mirko Vosk, Mind Drinker <3

Phenax, God of Deception

Jace, Memory Adept if you wanna pull out the big guns

Mind Sculpt

Tome Scour

mastermew on Dimir Mill (Insane)

3 weeks ago

I think I would take out Mirko Vosk, Mind Drinker and Mindshrieker then add the other Consuming Aberrations and Jace's Phantasms. In my experience, Mirko Vosk, Mind Drinker almost never does anything or I just never want to play him, and Mindshrieker only mills 1 card while consuming aberration mills until they hit a land every time you cast a spell. I would probably take out the Memory Sluices and add more Tome Scours. Tome Scour mills 1 more and it is less likely for you to have 2 untapped creatures out. not sure how I feel about Psychic Strike... I'm just not sure about it being the only counter spell. Maybe instead you could you Archive Trap for some free mill. Hope this little spiel helps.

GmT on Dustmantle Mindcrank Combo

1 month ago

Why not replace Cancel and sub in Psychic Strike? Sure, you might have to adjust your mana base a tiny bit, but it's got the same CMC and I think it fits the theme a little better because it's also mill. Great deck, I'm definitely gonna try something like it.

Cainderous on UB Big Bois

1 month ago

The biggest issue I can see is that your deck is built around combos of having cards like Jace's Phantasm and Consuming Aberration benefit off of your opponent having cards in their graveyard, but you all of your mill is conditional aside from 4 cards: 2x Mind Funeral and 2x Nephalia Drownyard. Grisly Spectacle requires that your opponent play somehthing big you want to kill, and Psychic Strike has the same issue. If you burn either of those just because you need the mill, you just wasted removal on something that may not be that big of an issue. Dream Salvage doesn't make a lot of sense to me, as nothing in your deck forces any sort of discard. Also Desecration Demon, while a nice thing to use to mess with people, has no synergy in a mill deck and you want every card in your deck to help with your win condition. If you want to go full mill I'd look into cards like Tome Scour, Mind Grind, Traumatize, and maybe more defense like Guard Gomazoa. If you prefer the "big creatures for low cost" strat then I'd drop all of the mill-related cards, lands and creatures and run Heartless Summoning along with other fun things like Myr Superion, and maybe something like Tombstalker. Myr Superion is perfect with Heartless Summoning, since you can cheat a 4/5 into play as early as turn 2. None of the cards I mentioned should be overly expensive (no more than a couple bucks each for a few of them) and if you cut out the mill you can switch to mono-black, which makes your mana base easier to manage, more consistent, and cheaper; all important things for a new player.

MagicalHacker on To the locker wit' ye!

1 month ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

Load more