InstantCounter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
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Psychic Strike Discussion
13 hours ago
This is a very cool deck, love the gimmick. Though I think there are too many 'take control' effects. I took them all out of my grixis deck because they have little impact in the game (if you don't sac the creature). The deck is too linear on that approach and the cards don't hold a lot of value on their own. I'd keep the smaller ones (Act of Treason, etc). Slave of Bolas is insane, but maybe if you have enough sac outlets it's not that better than an act of treason
Attrition is a nice one
I don't think Bringer of the Red Dawn is legal in grixis.
some stuff with persist or undying might be nice with the +1/+1 counters.
Scourge of the Throne fits nicely here.
1 week ago
I think there are a lot of ineffective cards in there. You just put a lot of 1~2 mill cards without a strong strategy, and a lot of heavily costed cards. That's not commander.
Creatures: [8 Substitutions, total 10 creatures (-2 creatures)]
Lands: [6 Substitutions, total 22 lands (-2 lands)]
Enchantments: [2 Substitutions, total 4 enchantments (+1)]
Add: 3 Sphinx's Tutelage
Artifacts: [0 substitution, total 0 artifacts (-5 artifacts)]
Sorcery: _[7 Substitutions, total 7 sorcery (-3 sorcery)]
Instants: _[4 Substitutions, total 16 instants (+10 instants)]
Planeswalker [1 substitution, total 1 planeswalker]
Add:1 Ashiok, Nightmare Weaver
1 week ago
Traumatize is a great mill card. and there are better Jaces for mill such as Jace, Memory Adept and the Jace that just came out for Origins. Mirko Vosk, Mind Drinker is a great mill creature basically giving you a Mind Funeral affect every time direct damage is dealt. A good counter spell for mill is Psychic Strike and Circu, Dimir Lobotomist might be something else to consider.
2 weeks ago
Okay, you asked for it, champ. This looks like an awesome basis for something really good. I think you're having issues with speed because of how many combos you're trying to pull off here. For example + as a 2 of isn't going to get you to activate it enough. That's a combo that needs to focused around because of the specific cards needed. Also, I think that if you're going to go for the unblockable mill, you should focus more on that. I think you should get rid of your mill enchantments and put things like Mindcrank. I think that would fit more into what you're doing here. Profane Memento (lol always coming back to this card) could help you with survivability.
If you're hellbent on keeping Hedron Crab, something like Oboro, Palace in the Clouds could help maintain that landfall effect. Otherwise, I would recommend something like Fog Bank, or Wall of Frost to stall for time.
On that note, an alternate wincon there would be to add those walls, and also Phenax, God of Deception. Basically you sit and stall with big, annoying defenders, then at the end of your opponents turn, tap your defenders for some massive mill, then they untap right after to stay up for defending.
Let me know if any of that didn't make sense. I'm pretty rusty on my mill game
2 weeks ago
I'm relatively new to Mtg, so I would like some advice on my black and blue aggro-control deck. Here's the list:Blue/Black Aggro/Control Deck for StandardFeel free to leave suggestions, I'm trying to make this deck irl, so please suggest inexpensive cards unless you absolutely must.
2 weeks ago
Lots of setup, so keep with me. It's a doozy.
Playing Dragon's Maze limited, my friend's playing Dimir and I'm playing Mardu. He's got a reasonable deck while I have complete trash, but his start was slow so I got some early beats in and got him to 9 before he stalled the game out. After a long game, he has a 20/20 Consuming Aberration, a Sapphire Drake, a Metropolis Sprite, a U/B keyrune, and another creature I'm not remembering, while I have a Basilica Screecher and a Syndicate Enforcer. He's bounced an Armored Transport to my hand to force me to block with a better creature and has a Psychic Strike in hand. My draw for the turn is Boros Charm. I'm at 4, he's got 3 untapped creatures, including the keyrune, and enough mana for the counter.
Through a series of amazingly bad decisions on his part, he let me hit him with the Enforcer (he's now at 6), then he countered the Transport (extorted once, he's now at 5) just to die to a double extorted Charm (-1). I died of laughter and he was confused to the point of being speechless. I still make fun of him for it.
3 weeks ago
You should probably only use the burn for creature removal if you're actually going to attempt mill. In that case however, black does a much better job at the removal game, bringing you cards like Victim of Night, Doom Blade, and Slaughter Pact.
|Commander / EDH||Legal|
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