Psychic Strike

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Psychic Strike

Instant

Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

DarkKiridon on A Little Off The Top

5 months ago

Drowned Catacomb or better. No guildgates. Merfolk Windrobber, Hedron Crab Could use fetch lands with this. Mind Sculpt, Shadowmage Infiltrator ? Curse of the Bloody Tome or Drowned Secrets, Psychic Drain ? Psychic Strike for countering possibly.

Honestly think you have too many 5 drops. So many better and cheaper options.

jdogz32 on Blue Black Mill - Hedron Crabs & Jace

7 months ago

Brainstorm isn't modern legal. There's some direct upgrades such as Ruin Crab over Hedron Crab

Didn't Say Please over Psychic Strike Another good card is Glimpse the Unthinkable there's more but these are all I can think of off the top of my head. Hope this helps. wallisface has a pretty good mill deck if you want one for reference

TheoryCrafter on Maddening Mill Weaver

11 months ago

May I suggest Leyline of the Void and Planar Void? These cards will prevent decks with graveyard interaction from benefitting from your mill spells. Counter spells that will also allow this are Grip of Amnesia and Perplex.

In fact, I'd strongly recommend Didn't Say Please, Psychic Strike and Thought Collapse since they don't specifically target a player and can do some damage to your opponent's library even if the targeted spell can't be countered.

Another spell to consider is Mind Grind.

With all the mana rocks you have, you may want to consider redoing your mana base by replacing most of your multicolor lands for Islands, another Swamp(if you can) and lands you can search them for with including, but not limited to, Esper Panorama, Grixis Panorama, Maestros Theater, Obscura Storefront, and Terramorphic Expanse. Speaking of lands, Mystic Sanctuary is a must.

I hope this helps. Thank you for reading me out. Happy Hunting!

MistaMint on Filthy wHorrors

1 year ago

Acidarc Brainstealer came with the deck when I bought it, but the cost was a little high and it also fit better into my Kaalia of the Vast deck. I'm not sold on memory lapse. If I had more things that focused on putting things on top of the library maybe, but a counter spell doesn't feel like it advances my board enough. If I was going to use one to fit, maybe Psychic Strike but I took that out because it felt like a dead draw too.

The name of the game with this deck is pressure, not stall, so I think adding more counters would actually slow the deck down. Thanks for the input again

legendofa on Kamigawa: Neon Dynasty

2 years ago

DemonDragonJ Psychic Strike is not exactly an overpowering card, it's basically draft filler. So a slight increase in power and flexibility isn't going to change much.

For Farewell, the main change here is the final target, planeswalkers vs. graveyards. The last option of Farewell is easily replicated by countless MV 1 colorless cards, so it's kind of a stock effect, and is either game-winning or useless. The last option of Merciless Eviction is more unique and more likely to be a meaningful option in any given matchup. So I think the drop in color is balanced by the drop in utility between these two cards.

DemonDragonJ on Kamigawa: Neon Dynasty

2 years ago

WotC has said that multi-colored cards can be either less expensive and/or more powerful than mono-colored cards with similar effects, so how is farewell allowed to exist, when it is almost entirely superior to Merciless Eviction? This is similar to how the mono-colored Thought Collapse is superior to the multi-colored Psychic Strike.

wallisface on

2 years ago

Some thoughts:

  • Try getting down to 60 cards. Every card above 60 in a modern deck, weakens it by making its hands and draws weaker and less-consistent.

  • 20 lands is waaay too low, considering your dependence on 3-mana cards, and the fact you're running 4-and-5 mana cards also. I would suggest raising this to 23-24 lands.

  • Running no 1-drop cards feels like a big mistake. Not having anything to do turn 1 is going to hurt you a lot, and put you behind in the game from the start (particularly, if you're going second). You're currently running over 30 3-drops which is faaar too many, I would suggest halving that count to get more 1-mana cards and even-out your curve.

  • Mill cards like Mind Grind and Psychic Strike don't feel good here, as you're never likely to ever be able to actually mill your opponent out of cards (Mill only works as an all-in strategy). I would suggest ditching them.

  • I would also suggest ditching Siren of the Silent Song, Zareth San, the Trickster, and Mirror Image. With Siren of the Silent Song, by turn 5 (the earliest it'll be able to untap) most decks have played every card from their hand anyway, so it's not going to do anything. With Zareth San, the Trickster, you have no rogues to accelerate it or sneak-it-out, so it becomes too slow and easy to deal with. With Mirror Image, I don't see you needing additional copies of anything, and it's probably better-off being an extra control-card or draw-card.

  • I would suggest upgrading your control cards with stuff like Counterspell. You should also seek to replace Murder as it's baaad - good replacements would be Fatal Push and/or Infernal Grasp.

  • I would also recommend Unearth over Minion's Return

TheoryCrafter on Annowanna make you mill

2 years ago

I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.

I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.

Speaking of Hexproof, Maddening Cacophony and Soaring Thought-Thief also get around it.

As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?

Thank you for reading me out. I hope this helps. Happy Hunting!

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