Cloudpost

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mirrodin Common
Promo Set Common

Combos Browse all

Cloudpost

Land — Locus

Cloudpost enters the battlefield tapped.

Tap: Add (1) to your mana pool for each Locus in play.

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Cloudpost Discussion

chosenone124 on Colorless Artifact Lockdown

1 day ago

I strongly suggest replacing Tron with 12-Post.

The set up for 12-Post is 4 Glimmerpost, 4 Cloudpost, 4 Vesuva. This is extra powerful because Vesuva can copy Ancient Tomb for fast mana as well.

Remember: 12-Post was banned in Modern and Tron wasn't.

The issue with running Urzatron is that you don't have a lot of land tutors out there. Tron requires 3 exact lands to work properly. 12 post merely requires 1 Cloudpost and any of the other 11 cards works just fine.

aeonstoremyliver on Jace, the mind sculptor. Is ...

1 day ago

If Jace gets unbanned, then unban Cloudpost, Green Sun's Zenith, and Deathrite Shaman. That would be fair, and it would never happen. Jace is fair in a format (Legacy) where the aforementioned cards are legal and played.

Modern doesn't need a Brainstorm and the other potent abilities that JtMS brings. However, BBE I'm on the fence with, as the Expertise cycle has a similar effect and are seeing play in Modern. That's not to say that R&D does a great job at printing broken cards for Eternal formats, ahem Treasure Cruise, rather I think that they often miss Modern when considering cards to print.

In any case, JtMS is way too broken of a card to be allowed in Modern.

Smith123 on Sliver Deck

3 days ago

If ur just using it to play in school maybe consider Cloudpost, Glimmerpost, and Thespian's Stage the mana will come up fast its what I'm using in my eldrazi deck and it works wonderfully

Amnesiac_ on Kozilek, Distorter of Formats

3 weeks ago

Thanks for the feedback Grind, I only play Glimmerpost to help make Cloudpost more effective and I have been considering Shrine. The requirement to have 7 land on board to make it 'ramp' seems rough but it is worth testing for sure. I half like the idea of Emrakul, the Promised End, maybe worth a slot? Edict effects can be hard on me, more manland might be in order. Kuldotha Forgemaster has the ability to do degenerate things and put combo pieces on board, worth testing for sure. I really like the deck thinning cards for the ability to make opening hands far easier to sculpt and lets me see more cards in the late to fuel Kozilek's counterspell ability. I don't dislike adding a few more rocks, especially if I can get my hands on a Metalworker, Mana Crypt, or Grim Monolith. Thanks again for the help, MUST TO TESTING!

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 month ago

Paradox Engine is just way too beast. I just made an upgraded Sidisi storm with it:deck-large:new-sidisi-1 (Large decklink not working :( )

It's like there's nothing it doesn't make better. In here it's great because with it and Corpse Dance on Sidisi you get infinite mana, infinite storm, and infinite tutors. If you get off to a good enough start you can even tutor for it instead of Ad Nauseam. Think about that. It can be better than Ad Nauseam in ANT Sidisi. How ridiculous is that? (I suppose it's just AN Sidisi now that Aetherflux Reservoir is a thing, nut w/e.)

Watch it's gonna get banned and we'll have spent months coming up with these designs for nothing. That's gonna suck.

Anyway, I like your list quite a bit. I have no experience playing Kozilek so my insights probably won't be too detailed. As for not having not having Mishra's Workshop and stuff, why don't you just make a second deck and put them in? All the lists I've been submitting have been purely fantasy, and I'm sure NarejED hasn't built all of his. Just copy/paste the primer you wrote (which is excellent by the way) and add a note at the top that links back to the original. That's what I've been doing.

This might be a personal preference, but I'd also merge all your separate land categories into one. It's a little hard to read the way you have it, and you already go into detail about what all the lands do in the primer.

As for the deck itself, I'm just going to take issue with one card. Unwinding Clock seems really superfluous to me. I looked in your primer and you talked about using it with Null Brooch, Predator, Flagship, and Soul Conduit, but those all have been taken out, so really all you have that works well with it is Staff of Domination, Kuldotha Forgemaster, Coalition Relic, and sort of Grim/Basalt/ManaVault. Just six cards, three of which only give you mana, isn't really enough to warrant it anymore, IMO.

I also think Solemn might be a little slow here, and Oblivion Sower confuses me.

TronIsloveTronislife, I looked at your list too, and it also seems solid. You and Gigi run a lot of the same cards, so it's tricky to tell which one is "better." However I do think yours is running some cards that could be considered sup-prime, specifically:

Akroma's Memorial, Batterskull, Blinkmoth Urn (helps opponents), Darksteel Forge, Icy Manipulator, Mycosynth Lattice, Nevinyrral's Disk, Pacification Array, Planar Portal, Smokestack, Static Orb (seems like this is ONLY playable with Unwinding Clock), Tower of Fortunes, Cloudpost/Glimmerpost (basically taplands, replace with Wastes), Karn, Silver Golem, Silent Arbiter (won't bother many cEDH decks), Ulamog, the Ceaseless Hunger (he's mediocre without anhilator, and Eldrazi are the easiest thing for you to tutor), and Voltaic Construct.

A lot of these have high costs that, while you are able to pay, restrict how much you're able to do per turn. I know using Kuldotha Forgemaster to chain into Darksteel Citadel+Mycosynth Lattice+Nevinyrral's Disk, or Karn, Silver Golem+Voltaic Construct+Gilded Lotus is awesome and tempting, but when you start hardcasting them in a deck that's trying to win by turn 5, it gets a little less awesome, and chaining into Basalt Monolith+Rings of Brighthearth+Sensei's Divining Top or Staff of Domination+Metalworker gets the job done just as well with way less overhead.

Reminder: Never played Kozilek, my word is not gospel, don't quote any of this or be offended, your deck still looks like you put a lot of time / effort / quality into it.

Also I gotta vote for gigi in this case for that super detailed primer. That's really good to have on a sample decklist.

driverna on Help with my first casual artifact deck!

2 months ago

DonaldFuck Thanks for the feedback. I removed all the Cloudpost and Glimmerpost and replaced them with Islands. Next I'll see how it plays with counter spells, perhaps I'll replace some of Esperzoa, Thoughtcast, and/or Darksteel Ingot with some counters of some kind.

I'm also thinking of taking out some or all of Chief Engineer. My reasoning is that Chief Engineer is not quite as good as Grand Architect in the context of this deck. Pretty much all of the "Artifact Spells" that I would cast using the help of their abilities are colorless creatures, so tapping a blue creature for seems more useful more often than tapping any creature for .

Gonna keep playtesting and tweaking. Thank you!

DonaldFuck on Help with my first casual artifact deck!

2 months ago

Nice deck. But why so few islands? You have more coloured spells than colourless. Some require two-three islnds. I would removeCloudpost and Glimmerpost for some more islands and maybe remove Thoughtcast and/or Darksteel Ingot for some counter spells. You are in blue after all.

DISTURBED125 on Eldrazi Titans EDH

3 months ago

Silent Arbiter looks great! Bought a copy of it as well! It'll be a great swap for Ugin's Construct.

Also picked up Vesuva, Cloudpost, Glimmerpost and Maze of Ith. Will figure out what to swap them for when they arrive.

Debating Ancient Tomb vs picking up both Scorched Ruins/Deserted Temple. Might save the last bit of my current budget to pick up a few creature swaps and save these to pick up later.

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