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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Wall of Stone
Creature — Wall
Defender (This creature can't attack.)
Skyler1776 on Nicol Bolas, The Original || OVERHAULED
4 years ago
Alright. After looking through, I have a few ideas. 1. Instead of stealing other’s artifacts for 4+ mana, perhaps running things like Abrade , Artifact Possession , Copy Artifact , or Bedevil to either create copies of other’s artifacts, or destroy them with more options than what you currently have.
- Mana fixing Drowned Catacomb , Dragonskull Summit , Watery Grave , Command Tower , Arcane Signet , Grixis Obelisk, and Grixis Panorama would all help in your ability to cast Bolas on curve.
- Holding off the other players.
Wrath of God , Vraska's Contempt , Bontu's Last Reckoning , Cast Down , and Cavalier of Night all keep the board clear while you set up for the victory!
- Creatures. Zahid, Djinn of the Lamp , Wall of Stone , Norritt , Chainwhip Cyclops , and Vraska's Finisher are all bad cards. I suggest cards like Nicol Bolas, the Ravager Flip, Sheoldred, Whispering One , Notion Thief , Archfiend of Depravity , and Massacre Girl could be more beneficial than the current ones you have.
thom-le on Home Alone with Thantis
5 years ago
I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.
It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:
1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone
2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.
2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.
2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.
2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..
2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.
And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard
So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..
I
MarlFox on Fire's light (Firesong and Sunspeaker)
5 years ago
while I haven't got much practice in with my own Firesong and Sunspeaker I firmly believe the best course of play is to not worry about getting attacked and simply burn away all of my opponents creatures. Things like Anger of the Gods, Slagstorm, and Sweltering Suns do a lot of work as they will kill almost all early game creatures. and creatures like AEther Membrane, Wall of Glare, and Wall of Stone can block for days while having toughness highenough to survive most AOE spells.
Tegratphil on Suspended Death
7 years ago
Consider:- Lightning Bolt- Shivan Meteor- Rift Elemental- Wall of Stone- Worldfire + Staggershock- Wheel of Fate
Ajuntoson on Wally's Wacky World of Walls
7 years ago
Mr. Wally,have you ever considered ordering a shipment of Wall of Stone? It's not too pricey and is fairly durable.
Jenica on
7 years ago
Normally, I would suggest Wall of Stone, but who are we? TARKIR??
No, no, no. We need a GREAT wall. A MAGNIFICENT wall. We need a wall like Steel Wall. And why go cheap? We need a HUGE Steel Wall! I suggest you add at a minimum x1000 to the sideboard because walls do take time to build, after all.
Let's make our Plane Great Again!
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