|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Wall of Vines
Creature — Plant Wall
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Wall of Vines Discussion
2 months ago
I have been brewing a deck for a while based on the Helm of the Host / Timestream Navigator combo, but while there are definite similarities, there are also major differences. I don't know if any of my ideas will be helpful for your deck, but maybe something will work for you.
The big difference is I have splashed red, primarily so I can include Rhythm of the Wild . First, it allows you to give your Navigators haste so you can, in a pinch, drop one and use it immediately (which is also necessary when used in an alt combo discussed below). It also prevents your creature being countered which boosts the effectiveness of Frilled Mystic s--they will counter a spell...unless your opponent casts an enchantment burner as well as their own counterspell. Finally, giving haste or +1/+1 counters can beef up your mana dorks, make them usable the turn they are dropped, or in the case of the Incubation Druid automatically give them the tap-for-three ability.
The second big difference is I am including Prime Speaker Vannifar to pull the Navigator from the deck. What I don't like about Vivien is she doesn't dive deep plus she telegraphs to your opponent what card you pull. She also becomes an immediate target and can get burned fast. Vannifar is a much less impressive target, especially if you don't have many high CMC creatures to sac. If Vannifar is hasted via Rhythm of the Wild, you can use her immediately, sac a mana dork and pull a hasted Navigator. I you don't have a Helm ready, you can use this combo to create a limited loop that will last as long as you have 1 CMC creatures, by which time you have hopefully gotten your Helm of the Host repeater operational. Using Vannifar also means you only have to play two Navigators. She can also convert your Frilled Mystics (or any other 4 CMC critter) to Biogenic Ooze s or Mesmerizing Benthid s
Because I am playing Vannifer, I have a much higher percentage of 1 cmc creatures. Even without Vannifar, this could be helpful because it helps you Ascend faster, plus some of the creatures have an additional use. Siren Stormtamer is a cheap flyer that can also help protect your creatures when you start to activate/cast your combo. Wall of Vines gives you some protection vs weenie and token decks. Fanatical Firebrand (if you are playing red) is early damage and can take out key weenies. Benthic Biomancer can draw cards. Sparring Construct becomes a +1/+1. Get a Beast Whisperer in play and you can really burn through your library.
A few question I do have for you...What percentage of the time do you pull off the combo? How often do you cast the heavies before the combo? If you have few pre-combo heavies, you could maybe thin them a bit in favor of some counter magic and/or green removal or graveyard retrieval.
One final suggestion: Siren's Ruse . It can save a key creature, can double your Mesmerizing Benthid illusions, and can make Frilled Mystic counter another spell.
Good luck with your deck. It looks very viable now and has certainly given me things to think about for my still-brewing monstrosity.
2 months ago
Nice list. I like Wall of Vines over Portcullis Vine for the Reach. Druid of the Cowl might be better than Saruli Caretaker (admitted flavor loss due to not being a Defender), and perhaps a few copies of Suspicious Bookcase over Wall of Mist . A one of Dovin's Acuity could help with card draw as well. Goof luck!
2 months ago
Fog Bank , Guardians of Meletis , Wall of Mist , Wall of Roots , and Wall of Vines are all lackluster defenders. Jungle Barrier , Jeskai Barricade , Sylvan Caryatid , and Carven Caryatid would be better choices in my opinion.
4 months ago
Here is your decklist. Feel free to tune the manabase and/or change the deck to fit your playstyle.
5 months ago
DangoDaikazoku Hey man, thanks for your comment! First of all, love the name! Immediately made me sing the song in my head haha. I appreciate your input on my deck, so let me just explain why I picked some things.
I put in Pillar of Origins for two reasons. One, I could declare either Wall or Dragon, allowing me to get a free mana with either, also freeing up mana on my board for potential combos, extra creatures, etc. I also picked it because it's an artifact, and would go well with Tezzeret, Artifice Master Zero ability, allowing me to draw two cards, if I have three or more artifacts on the field. I have Tezzeret's Gatebreaker in for three reasons, one is that it allows me to basically scry 5 cards, and seeing as how most of the deck is Blue or Artifacts, I'm almost guaranteed to find something I could use from it. Reason two being it's another artifact for Tezzeret's draw ability, and reason three, I could always use it as a backup in case both of my Tetsuko Umezawa, Fugitive or Suspicious Bookcase's are in the graveyard, exiled, bottom of my deck, etc. I only kept Novice Knight in there for a decent one drop creature, so I could totally substitute in two more Wall of Vines instead. Putting in some three drops is probably a good idea as well, do you have any recommendations? I'm looking on gatherer now, but any advice would be appreciated. I'll also totally add some counter spells to my sideboard. Thanks again for your comment!
5 months ago
I'm not all too familiar with the standard meta, but I'd suggest more three drops to curve out. If Unmoored Ego is a problem for you, I would suggest sideboarding in counterspells to prevent it from resolving since Ego appears to be more of a game two type of card. I also think you're running a lot of two drop cards that you could shave off a bit. Pillar of Origins doesn't seem the best in my opinion, because most of your Walls cost generic mana, or are mono-colored. I guess you could name Dragon with it, but it seems like a waste to spend that on one creature in your deck. You might want to add some three drop cards to allow you to curve out better as well, since you aren't running any right now. Tezzeret's Gatebreaker seems a little high on the curve for what it is. I would much rather run cantrips like Opt instead because it feels more consistent and mana efficient than a four CMC five card dig spell, and it's second ability is useless with Tetsuko on the field. I would also cut Novice Knight because it doesn't seem to be benefiting from anything in this deck since you're not running enchantments or equipment. Wall of Vines is one of the better one drop Walls in standard, so I would add a couple of those in Knight's place. I hope that's enough advice for now, I know I threw a lot at you but if you have any questions feel free to tag me and I'll find my way back here. :)
7 months ago
BaneOfLordran I like the deck changes. I'm glad you liked cutting red. I am having enough consistency issues with my Arcades deck in bant colors. I am almost all blue/white in that deck besides splash of green for arcades.
My first thought to make the deck more competitive is you have many 1-2ofs and so few 4ofs. This will impact your consistency. Take the rest of these suggestions with a grain of salt. I find the best way to narrow my deck down to consistent 4ofs is to play the deck with many 1-3ofs and see what cards I like and what I don't.
Now for cards like Azor or Teferi, 1of is probably correct. I think you should cut Overflowing Insight for more Patient Rebuilding. Rebuilding enters the game faster and combos very well with Psychic Corrosion. 4 Diligent Excavator seems correct although it is not historic nor a defender. I would recommend a tad more removal to help you get to late game. Cast Out is great for maintaining instant speed or more Seal Away or perhaps Baffling End. Sai, Master Thopterist has been only ok in my deck. It may be better in yours with instant speed draw card ability. Wall of Vines might want to be replaced with Novice Knight. It is also a 1 mana defender that loses reach but gains two power which makes him a much scarier blocker. It depends on your local meta as far as how often you will be against flying creatures.
I think I'm going to buy the pieces and morph my Arcades deck into yours. I do not have a Teferi online but two Azor will do fine. I like how it will survive the Kaladesh/Aether Revolt rotation. That was a requirement when building my Arcades deck. Keep playtesting and tweaking!
8 months ago
Thank you Frewsax for the interest in in the deck!
Wall of Vines is thematically a very "green" card, but there are reasons why I would not use it in this deck. We are mainly trying to ramp our mana, in order to cast our big creatures as quick as possible. We do have low CMC creatures, that serve to block the opponent in the early phases of the game. However, they also serve key secondary roles, either as ramp or as card draw. In short, the wall just doesn't do enough.
Also, Archweaver stabilizes the board in the later game when we can play it, and it is one of our main win conditions. Without the spiders, we would struggle once we got to the late game.
Of course, please experiment with the deck freely. The decks are designed to introduce people to the game, and experimenting with deck building is a fun part of the MTG experience.
Wall of Vines occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%