Wall of Vines

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
2011 Core Set (M11) Common

Combos Browse all

Wall of Vines

Creature — Plant Wall

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

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M19

M11

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Wall of Vines Discussion

kamarupa on WALL-DOT-DECK

2 days ago

Second Drift of Phantasms - having a 0/5 Flyer makes it a very useful blocker and an efficient killer when Arcades or a Formation hits.

Second Axebane Guardian - while the 0/3 body is less than ideal, the mana fixing ramp he provides is very useful.

With creatures like Overgrown Battlement and Axebane Guardian, getting a 1 drop creature down on turn one makes a huge difference early game. Perimeter Captain is, in my opinion, the way to go, being too big to Bolt and giving you an ability. Steel Wall is pretty good, too - being an artifact, any color land will put it down T1, and like the Captain, is too big too to Bolt. Wall of Vines, as KongMing said, would rank 3rd best 1-drop creature to include - having Reach is definitely a plus.

In my experience Tower Defense is not worth including. It doesn't stop removal spells and usually by the time you could use it for a swing, you can hit for lethal anyway. Heroic Intervention or maybe something like Faith's Shield would probably be more useful.

Other high synergy cards to consider Tetsuko Umezawa, Fugitive, Beast Within (especially good with strictly 0/4 and bigger Defenders), Time of Need, Orator of Ojutai (his flying ability alone makes him good) and Slaughter the Strong.

While it's difficult to ahem "deny" the allure of Wall of Denial, because you can't target it with Assault Formation for a swing, it's 0/8 body is little more than a fantastic blocker 50% of the time. With Time of Need, you could be more likely to get an Arcades down, but I think anyone running removal will try to kill him as soon as he hits the battlefield. For those reasons, I favor Drift of Phantasms as the best choice.

I'd suggest cutting your creatures back to 26 in favor of a few of the high synergy cards I mentioned above.

KongMing on WALL-DOT-DECK

2 days ago

Your curve is really centralized around CMC 2 cards, which means Turns 1 and 3 are likely to be mana-inefficient for you. You can make up for this by adding some lands with better effects that come into play tapped, or adding some CMC 1 and 3 cards to fill things out. Axebane Guardian is a 3-drop that helps you ramp up to the Colossus even faster. Maybe Llanowar Elves for 1-drop ramp or Wall of Vines for a 0/3 Reach body that can power up Axebane Guardian and Overgrown Battlement.

Another CMC 3 card you could add would be Eerie Interlude. It gives your field some nice evasion, just in case someone tries to boardwipe or Settle the Wreckage you when you swing out. Plus if you have Arcades, you'll draw lots of cards when your creatures re-enter the battlefield.

stikmn33 on Green Ramp

5 days ago

There's a lot of changes which need to be made. First drop all the Primordial Wurms, switch them for Pelakka Wurm or more Aggressive Mammoth, not having trample on a six drop is so important. Also you need more land you should play at least 23 forest in a deck like this. Ditch Bitterbow Sharpshooters, Ridgescale Tusker, Wall of Vines and Wild Wanderer. There are much better drops at that slot. Take a look at some of the other mono green list in here and see what they are playing, they usually have budget alternatives to some more expensive cards, Vine Mare is a good example of this.

stikmn33 on Bant Walls

6 days ago

I would suggest more forest so you can always cast Wall of Vines turn one. Also Seal Away could be useful as a sideboard card to help get rid of pesky creatures for low cost.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

2 months ago

You said you wanted more land, and Wall of Vines is easliy the worst card in your deck, so it makes for an easy cut. I would take two out for extra lands and swap the remaining two copies for Perimeter Captains, unless you really care about the reach (in which case I still think Wall of Shards is better, but I suppose you could keep them in for the sake of mana curve).

If you find Affinity (or whatever artefact deck you're up against) to be a big problem, Stony Silence is most likely better, because you can find it with Commune with the Gods, and you wouldn't depend on a fifth colour.

MODANO. on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

2 months ago

Wow this is sooo helpful, thank you very very much!

I am actually more so looking to nail the infinite mana on T4 and with that infinite tap/untap to mill my opponent out on that turn. The assault formation is my win con 2 right now.... eventhough it probably has a bigger probability of happening, but it aint as cool ;).

That is why I added the one drop defenders Wall of Vines, to kind of only act as a mana booster with Axebane Guardian. It was pretty much the best one drop defender I could find. Thoughts?

Thank you once again good sir.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

2 months ago

When planning a mana base, you need to find the most demanding cards to cast in each of your colours, then make sure you have enough sources of each colour to match those requirements. Frank Karsten wrote an article showcasing these requirements, if you don't want to bother with hypergeometric probabilities. It's often acceptable to be a few sources short, depending on the situation. For example, in your previous list, you had Wall of Frost, which normally requires 19 blue sources to reliably cast on turn three, but my previous suggested mana base had 17 sources, since this card wasn't integral to your game plan, and the rest of the colour wasn't as demanding. (Looking back, I could even have shaved off a few more, since it was a singleton.) Lands count as one source of every colour they produce, and you can count fetchlands as five-colour lands, if you have the right shocklands to go with them. For basic lands, the guideline I generally follow is: if I had all the basic lands in my deck in play, and no other lands, would I be able to cast every single spell in my deck?

Looking at your revised decklist, the mana base I would suggest is the following (cutting two Wall of Vines for two lands):

2 Breeding Pool

3 Forest

2 Hallowed Fountain

1 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Stomping Ground

1 Swamp

2 Temple Garden

4 Windswept Heath

As you can see, this list has 17 sources of green (higher than the minimum 14, but helpful in case you need to cast Chord of Calling with few creatures), 13 sources of white (this is one short for a turn one Perimeter Captain, but it's only a two-of and other one-drops take priority), 13 sources of blue (one higher than the minimum 12 to help transmute Drift of Phantasms without creatures, but a reliable transmute would require blue sources), and 10 sources of black (one higher than the minimum 9 because of Doran, the Siege Tower in the boardI would go up to 12 black sources had it been in the main). I assume the two copies of By Force are a meta call. You didn't need sources other than your creatures for this when it was in the board, but if it's main, then I suggest putting in one Stomping Ground (or Cinder Glade; again, all dual lands can be substituted to fit your budget).

It's pretty old, but you can check this video for an example of the application of the principles listed above. (Keep in mind that, since he goes by experience rather than mathematics, his numbers are a bit off; e.g. you should have around 16 sources of red to cast Stormbreath Dragon on turn five.)

In any case, by taking Doran, the Siege Tower out of the main and upping the number of copies of Freed from the Real, I assume you're transitioning from a beatdown plan primary with a backup combo to full-on combo with a beatdown secondary in Assault Formation, in which case I recommend you swap out Wall of Vines for Wall of Shards.

Barito on Power Camels (MODERN)

8 months ago

dhoby87, Jory476, matchgrizzle, TheRedGoat, and notorioez,

Thank you very much for your comments and suggestions! I have made several changes to the deck since receiving them and I think it is at a much better position than it was originally. This deck was original a white green deck and I completely forget about Doran, the Siege Tower and Tree of Perdition when I added in black. I replaced my Indomitable Ancients with Tree of Perdition and added in two Doran, the Siege Tower as well. I would love to have a third Doran to replace one of my Assault Formations but I am trying to keep this deck moderately budget for now. Path to Exile is a card I am highly considering adding soon in place of some of the Wall of Vines. Additionally I think having one Courser of Kruphix in the deck could be fun and add some more variety to the deck whenever drawn. I think the addition of Heroic Intervention will really help in future games I play.

Anymore comments or suggestions on the changes I made are appreciated,Thanks!

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