Wall of Vines


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
2011 Core Set Common

Combos Browse all

Wall of Vines

Creature — Plant Wall

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

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Cardhoarder (MTGO)

0.01 TIX $0.01 Foil


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Wall of Vines Discussion

Slaughtar on Isao EDH

4 days ago

I don't like Unravel the Aether, Time to Feed, Prey Upon, Chitinous Cloak, Cathar's Shield, Wall of Vines, or Wall of Tanglecord.

I'll come up with more suggestions but definitely Terastodon.

calvinwarning on Welcome to Hydra Aggro, How Fast Are You?

3 weeks ago

If your favorite creature type is walls you can use defenders for your ramp in here by using low cost walls/defenders such as Steel Wall, Traproot Kami, Jaddi Offshoot, Wall of Vines, Wall of Roots, and Sylvan Caryatid to develop a board and play Overgrown Battlement or Axebane Guardian to generate your mana. That way you can have your two favorite creature types in one deck and it can still be viable and effective.

Deruvid on Phenax, God of Wins

5 months ago

Without having played the deck myself it's hard to pinpoint specifics but here are my thoughts in general.

Concerning Wall of Vines, it's great to open with a 1-drop against aggro to help solidify the board, but you've only got 2 of them so the likelihood of them coming up early enough to help stave off aggro is very slim. 4 would be better, but I'd actually recommend dropping them for 2 more Overgrown Battlement because the deck, as you said, is slow and your game winning spells don't start happening till CMC5.

I would cut your copy spells. They are mana-intensive and really only help you win more. Once you've got a threat on the board, you don't need more of them, you just need to protect them. Take out the 4 slots of Cackling Counterpart and Followed Footsteps and max out your copies of Far / Away, Abrupt Decay and Mana Leak.

Lastly, the deck really fizzles without Phenax, God of Deception so more ways to dig to him would be nice. There's not a whole lot of space left for cutting cards, but maybe shave off some combination of Tree of Redemption, Wall of Frost, Lord of Extinction and Scavenging Ooze to find space for some card draw. I'd like to bridge the 4-CMC gap in your mana curve so perhaps something like Foresee or Concentrate.

Have you had a chance to playtest your build against a live deck at all? If so, what do you find to be the strengths/weaknesses?

Rogue_Titan on Wall burn

7 months ago

I always thought that pauper was only commons? I may be mistaken though.

In my personal opinion I dont like Self-Assembler, yeah he can thin the deck to get other assemblers into your hand, but he doesnt fit the theme at all.

AEtherflame Wall seems good.

Archers' Parapet is a big 5 toughness defender for only 2 mana.

Cinder Wall is an ok 1 drop.

Ogre Sentry is a good all around card with defender.

Thallid Shell-Dweller is pretty sweet!

Wall of Roots for mana ramp.

Wall of Vines and Wall of Wood are good one drops and vines has reach.

Decadon276 on Aggressive Defenders

7 months ago

Also since there are so many players in one game Traproot Kami usually gets extremely large. Wall of Tanglecord and Wall of Vines are mostly there for the reach they bring, with both gone I wouldn't have much protection against flying. Wall of Tanglecord and Traproot Kami are also good sacrifices to Feed the Pack. That's my reasoning for them to be in the deck in the first place. Although I very much want to take something out for Vent Sentinel and Colossus of Akros, Elixir of Immortality isn't half bad either.

Samuel-Frederick on Aggressive Defenders

7 months ago

Also, as Glisten suggests another win con might not be the worst thing. You don't really need one, but enchantment removal does hurt the deck an awful lot. Personally I'd want to keep it more on theme, and I would run Vent Sentinel. Even just two to replace the Wall of Vines maybe. Also, you don't need the land to cast it of course, but I'd be tempted to drop four forests for Rugged Highlands, keeping with the budget theme.

Or, if you want to be really cruel, another back up win condition would be Elixir of Immortality. Some only run the one, two is safer. It's a mean way to way, but you'd get there!

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