Wall of Vines

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
2011 Core Set Common

Combos Browse all

Wall of Vines

Creature — Plant Wall

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

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Wall of Vines Discussion

Deruvid on Phenax, God of Wins

4 months ago

Without having played the deck myself it's hard to pinpoint specifics but here are my thoughts in general.

Concerning Wall of Vines, it's great to open with a 1-drop against aggro to help solidify the board, but you've only got 2 of them so the likelihood of them coming up early enough to help stave off aggro is very slim. 4 would be better, but I'd actually recommend dropping them for 2 more Overgrown Battlement because the deck, as you said, is slow and your game winning spells don't start happening till CMC5.

I would cut your copy spells. They are mana-intensive and really only help you win more. Once you've got a threat on the board, you don't need more of them, you just need to protect them. Take out the 4 slots of Cackling Counterpart and Followed Footsteps and max out your copies of Far / Away, Abrupt Decay and Mana Leak.

Lastly, the deck really fizzles without Phenax, God of Deception so more ways to dig to him would be nice. There's not a whole lot of space left for cutting cards, but maybe shave off some combination of Tree of Redemption, Wall of Frost, Lord of Extinction and Scavenging Ooze to find space for some card draw. I'd like to bridge the 4-CMC gap in your mana curve so perhaps something like Foresee or Concentrate.

Have you had a chance to playtest your build against a live deck at all? If so, what do you find to be the strengths/weaknesses?

Rogue_Titan on Wall burn

5 months ago

I always thought that pauper was only commons? I may be mistaken though.

In my personal opinion I dont like Self-Assembler, yeah he can thin the deck to get other assemblers into your hand, but he doesnt fit the theme at all.

AEtherflame Wall seems good.

Archers' Parapet is a big 5 toughness defender for only 2 mana.

Cinder Wall is an ok 1 drop.

Ogre Sentry is a good all around card with defender.

Thallid Shell-Dweller is pretty sweet!

Wall of Roots for mana ramp.

Wall of Vines and Wall of Wood are good one drops and vines has reach.

Decadon276 on Aggressive Defenders

6 months ago

Also since there are so many players in one game Traproot Kami usually gets extremely large. Wall of Tanglecord and Wall of Vines are mostly there for the reach they bring, with both gone I wouldn't have much protection against flying. Wall of Tanglecord and Traproot Kami are also good sacrifices to Feed the Pack. That's my reasoning for them to be in the deck in the first place. Although I very much want to take something out for Vent Sentinel and Colossus of Akros, Elixir of Immortality isn't half bad either.

Samuel-Frederick on Aggressive Defenders

6 months ago

Also, as Glisten suggests another win con might not be the worst thing. You don't really need one, but enchantment removal does hurt the deck an awful lot. Personally I'd want to keep it more on theme, and I would run Vent Sentinel. Even just two to replace the Wall of Vines maybe. Also, you don't need the land to cast it of course, but I'd be tempted to drop four forests for Rugged Highlands, keeping with the budget theme.

Or, if you want to be really cruel, another back up win condition would be Elixir of Immortality. Some only run the one, two is safer. It's a mean way to way, but you'd get there!

TheVectornaut on Don't Burn My Wall

7 months ago

Also, shout out to my main man (plant? spirit?) Traproot Kami. It's possible that the golgari mana base you have now makes Wall of Vines better than the kami, but it's something to consider at least.

dragonlover73 on Combo Formation (Suggestions?)

8 months ago

Going to add some Wall of Vines at some point because this dies to aggro and I need more curve.

Adajone on Walls Can be Aggressive

9 months ago

I just typed a really long comment talking about all the possible things that could be added to this deck and changes that could be made (like replacing Wall of Wood with Wall of Vines) but then I crashed and now the comment is gone. Rather than retype the comment and explain the combos, I think I'll just say the cards and allow you to see what I mean. I realize not all of these cards will work perfectly, but they could lead to some fun things. I really enjoy the deck you've created. Blaze of Glory, Fog Bank, Nature's Blessing, Order of the Stars, Perimeter Captain, Pride Guardian, Sprouting Phytohydra, Stinging Barrier, Wall of Glare, Wall of Kelp, Wall of Reverence, Wall of Shields, Wall of Vapor

If you have any questions (or corrections in terms of legality) let me know.

Aileesan on The Primal Clue in Tamiyo's Journal

11 months ago

Instead of Devoted Druid, why not something like Elvish Mystic? I see the combo you're going with including Quillspike, but I feel like you would be better off focusing on scry and draw power. How about Wall of Blossoms instead of Wall of Mulch? Warriors' Lesson might be good too. Yavimaya Elder might be an interesting idea if you have issues with land generation.

It looks like you'll also want to stall, since the goal is to get copious amounts of clues out to fetch Primal Surge. I recommend putting more of these (Primal Surge) in your deck as well, since this is your ultimate win condition. The clues help you with draw power, but they're expensive (two mana per sack). Things like Blisterpod and Cryptolith Rite (which is out of the budget of the deck i'm assuming, but is an amazing card) will help with mana cost. Maybe something like Market Festival would be useful? How about Lambholt Elder  Flip? Maybe Vine Trellis? Wall of Vines is also handy - I know I personally love flying since most decks either ignore building for flying, or can't kill my stuff quickly.

Lands will always be the most expensive part about a deck. 22 is fine, but keep in mind that you will have only a 1/3 chance each turn of drawing a land, which can get messy right quick. I would almost take Ulvenwald Mysteries out, as you don't want your stuff dying (you'll have trouble stalling if all your creatures are dead), and I would replace it with some sort of land or land multiplication card (like Market Festival for example).

Some of these might be a little out of your price range, but might help move the mana curve a little more smoothly.

TL;DR:
I recommend less killing of your creatures, more stall, more draw power, splashed with ways to get lots of land per card.

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