Jolrael, Empress of Beasts
Legendary Creature — Human Spellshaper
(2)(Green), Tap, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.
Printings View all
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Jolrael, Empress of Beasts Discussion
1 month ago
Having big creatures is a pretty viable win condition, especially since G/W has a variety of tools to protect a big army. Those colors have a lot of incidental life gain, and Karametra makes a lot of mana, so Aetherflux Reservoir can take out one or two players easily.
As for combos in those colors, Reveillark and Karmic Guide with a sacrifice outlet can infinitely sacrifice and recur a 2 power creature, and you can also get infinite sacrifice triggers with Sun Titan and either Saffi Eriksdotter or Angelic Renewal. Common sacrifice outlets are Altar of Dementia or Blasting Station to win on the spot, or either of the mana altars to make infinite mana.
With all the lands out of your deck, a big X spell or a land animation effect like Jolrael, Empress of Beasts can also close out the game.
2 months ago
king-saproling - Ah, a well-knowledged player!
When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.
I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.
Lotus Cobra is one I own but isn't in here. It probably should be.
Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.
Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD
Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.
This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.
I have also tested with Safe Haven, though it was just far too slow.
Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.
I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.
Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)
Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)
4 months ago
From the listed commanders, I'd consider the following very interesting:
6 months ago
Just run Sisay, Weatherlight Captain as your commander, and you can have a legal commander deck you can play anywhere. The Genju is recursive, so once you tutor it up once, it's effectively the same as having it as your commander, since you wouldn't want to pay the command tax, instead returning it to your hand when it dies, anyway.
The other good thing about Sisay is you can tutor up Nissa, Vital Force , Nissa, Who Shakes the World , Nissa, Worldwaker , Noyan Dar, Roil Shaper , Titania, Protector of Argoth , Arixmethes, Slumbering Isle , Jolrael, Empress of Beasts , and Anthousa, Setessan Hero . All of that will add quite a bit of on-theme power to your plan.
8 months ago
9 months ago
Hey there, responding to your post on my page. Wanting to do mass land destruction? Well, first off, that makes you evil. But that's ok, if your playgroup doesn't hate you for it.
It looks like you're running most of the marquis land destruction spells that you can already, so can't add much to that (again, evil). I'm running Jolrael, Empress of Beasts in my build, and you can have a good time with her. If you've got an opponent casting a boardwipe, you can use her ability to animate that player's lands in response, causing them to wipe out their own lands (which makes it their own fault, and therefore you are not evil in that instance). Kamahl, Fist of Krosa can probably allow you to do some of the same things, too, just a bit more piecemeal.
Looks good to me (good, but evil).
10 months ago
I really don't like Akoum Firebird . It seems rather mana intensive to get it out of the graveyard for a 3/3 flyer. Multani is much better, and you're already running it. If you're looking for some more "land-matters" based punch, Scute Mob and Crash of Rhino Beetles are good ideas.
I run an Orcish Lumberjack in my build, and I just love it. Lots of ramp for the price of a forest I'll get back eventually, and it'll get you a Gitrog trigger, too.
Seeing that you're running Sylvan Awakening , you might give consideration to Jolrael, Empress of Beasts as well. It does a good job of making opponents a bit nervous about casting board wipes, or allow you to overwhelm an opponent to eliminate them. It's very flexible.
I love your inclusion of Ayula's Influence . Great synergy there.
10 months ago
I like it. I'd strongly consider finding a spot to run Jolrael, Empress of Beasts in the main board. It can be a great deterrent to opponent's board wipes.