Flurry of Horns

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Common

Combos Browse all

Tokens

Flurry of Horns

Sorcery

Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.

Flurry of Horns Discussion

YoungBroRaizel on Minotaur R/B Budget

1 year ago

GoblinsBeatElves, I use Oracle of Bones to combo with Dictate of the Twin Gods, that allows me to do double dmg with everything i have and the best combo is with Flurry of Horns, allowing me to put 3 hasty minotaurs in field for only 3 mana, most of the time.

PIayswithFlRE on EDH Custom Deck Challenge

1 year ago

(This would be Neheb, but the plotline sort or requires that it can't be, so it's another minotaur from the same tribe.
I've also considered redoing it as Angrath's mentor from his so-far-unnamed plane)

Deck Name: Your Time Has Come
Plane: Amonkhet
Commander

Benroch, Making Plans  |  Benroch, Chosen Moment
Legendary Planeswalker - Benroch  |  Legendary Creature - Minotaur Shaman
+1: Create a 2/2 black Spirit Minotaur creature token with haste, vanishing 2 and "when this creature deals damage to a player, put a time counter on it"

-X: Move X time counters from suspended cards onto one or more permanents you control with time counters. You may transform Benroch, Making Plans.

Benroch, Making Plans can be your commander.
Eminence - As long as Benroch, Making Plans is in the command zone or on the battlefield, red and black cards in your hand have Supend X-1 -- where X is its converted mana cost
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Menace, trample

Benroch, Chosen Moment gets +1/+1 for each suspended card and permanent with a time counter you control. If you have one or fewer cards in your hard, Benroch, Chosen Moment gets +2/+2 for each instead.

: Exile a red or black card from your hand or graveyard with X-1 time counters on it where X is its converted mana cost. It gains suspend.
Loyalty: 4 | 0/0

Spark: Having trouble clarifying this in my mind, but his main thing is a sort of temporal manipulation that manifested originally as superior reaction times, but became the ability to jump back and forth over short swaths of time and eventually between planes

Deck Concept: Using suspend to enable hellbent and "one or fewer card in hand" effects as well as being fairly minotaur tribal

Sample cards: Burning-Fist Minotaur, Neheb, the Worthy, Ragemonger, Flurry of Horns, Kragma Warcaller, Rift Elemental, Lavacore Elemental, Rift Bolt, Shivan Sand-Mage, Waning Wurm, Festering March, Curse of the Cabal, Time Bomb

Sakana on Minotaur Tribal (Need help)

1 year ago

Ideas:

+Urza's Incubator - cheeper minotaurs

+Fervor - haste for all

+Living Death - protection against board wipes

+Lightning Greaves - protection and haste

+Sign in Blood/card draw in general

+Phyrexian Arena - card draw!

+Rakdos Charm - just a good card

+Gratuitous Violence - dmg incorporated.

+Anthem of Rakdos - dmg incorporated.

+Furnace of Rath - dmg incorporated.

+Havoc Festival - dmg incorporated. Plus the most Rakdos card

+Mana Flare - speed things up a bit

+Greed - more card draw

+Pain Magnification - could be good for keeping 0 cards in their hands

+Shared Animosity - can be super strong

Traps:

-Black Sun's Zenith -expensive

-Cut // Ribbons - expensive

-Torment of Hailfire - expensive

-Ifnir Deadlands - I just don't get why its here, a swamp seems better

Cards to look into removing:

-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.

-Azor's Gateway  Flip - also doesn't quite fit, but maybe? I've never personally played with the card.

-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot

-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.

-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.

-Impale, may I introduce you to murder?

-In Garruk's Wake - very expensive

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Maybe board:

-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.

-Dictate of Erebos: Maybe? I think you have better options

-Black Sun's Zenith: Maybe not. Has a much better place with Cabal Coffers.

-Cut // Ribbons: Nope. See above.

+Flurry of Horns :)

-Firestorm: too expensive IRL

+All the minotaurs, they're minotaurs?

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Sorry about the formatting, it hates me sometimes.

RedZebra on Pauper RG

1 year ago

I am new to the format as well but here are some very helpful lists that you might find appropriate cards for your deck in: http://tappedout.net/mtg-forum/general/gattisons-obscure-list-of-obscure-lists/?page=1#c2962539

Just click on the pauper header and you'll find them!

I think you might have too many 5 drops so I would maybe remove 1 Lightning Shrieker and maybe 1-2 Flurry of Horns for more early game like strong 1-2 cost creatures.

I get that you want a lot of haste in the deck but just because a creature has haste doesn't mean it's good.

If you want a deck that is truly aggressive you probably should use creatures that have high power and low cost so you present the fastest clock possible. I don't think Rip-Clan Crasher is really worth running.

Things like Borderland Marauder, Burning-Tree Emissary, Goblin Bushwhacker, Goblin Heelcutter and Goblin Shortcutter are all examples of very aggressive or value-generating creatures that are the cornerstones of aggro strategies.

Lastly I've heard Elephant Guide is probably the best enchantment in pauper if you are running green so I highly recommend it.

Could you perhaps take a look at my first pauper deck and give some suggestions on cards to cut? The deck is Enchanting Night Sky.

@ on God of Goats

1 year ago

Anaba Ancestor seems really bad- it doesnt get any real benefit from your commander because you have to not attack with it to maintain its ability, or its just a 2 mana 1/1. Plus, on board +1/+1 just is not a very powerful effect, even if repeatable.

Similarly, Flurry of Horns seems underwhelming. You have to get up to 5 mana, and then you get two vanilla 2/3s. This is the top end of your curve, and still does very little for you. Anything that is five or more mana should be really powerful. Thus, the cards that I feel are too expensive for their effect are: Flurry of Horns, Master of Cruelties, Warchanter of Mogis, Behold the Beyond (what three cards would you tutor for after spending 7 mana? There really isnt any way to use this to help you win- it can be a lot of value, sure, but youre probably off with either straight up draw or cheaper tutors to get your draw), Minotaur Aggressor, and then replace Plague Wind with In Garruk's Wake, at least. It is almost strictly better.

This deck seems like it could make use of a Whip of Erebos, if only for the life gain. You have a lot of pain effects, and Whip of Erebos is a very powerful artifact with both utility and circumstantial advantage.

A lot of your card draw comes from one time sorceries or Costly Plunder. It feels like this deck could use some more repeatable card draw, like Greed or Erebos, God of the Dead, or even some of the red psuedo draw like Outpost Siege and Chandra, Torch of Defiance. You may also want Phyrexian Arena, but you dont get to choose whether to draw that card. Other good cards for card advantage: Commune with Lava, Oracle's Vault, Stromkirk Occultist, Chandra, Flamecaller (wheel), vance's blasting cannons , Arguel's Blood Fast, Conqueror's Galleon, Ob Nixilis Reignited, Tamiyo's Journal, and The Scorpion God.

Ok I g2g, but looks good! looking forward to playing this!

Austin_Smith_of_Cards on Like Cows to the Slaughter

2 years ago

Burning-Fist Minotaur is a neat two-drop Minotaur. Maybe cause some headaches early game.

Tahngarth, Talruum Hero is a neat legendary Minotaur that can take out weaker creatures.

Merciless Javelineer is reasonably aggressive and can prevent opponents' creatures from blocking.

Flurry of Horns creates a couple of Minotaur tokens that can come down swinging.

Bloodrage Brawler is pretty big for his cost, if you don't mind card disadvantage.

Gnarled Scarhide is an on-theme enchantment minotaur that is also a 1-drop.

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