|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Common|
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Flurry of Horns
Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.
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Flurry of Horns Discussion
@ on God of Goats
2 weeks ago
Anaba Ancestor seems really bad- it doesnt get any real benefit from your commander because you have to not attack with it to maintain its ability, or its just a 2 mana 1/1. Plus, on board +1/+1 just is not a very powerful effect, even if repeatable.
Similarly, Flurry of Horns seems underwhelming. You have to get up to 5 mana, and then you get two vanilla 2/3s. This is the top end of your curve, and still does very little for you. Anything that is five or more mana should be really powerful. Thus, the cards that I feel are too expensive for their effect are: Flurry of Horns, Master of Cruelties, Warchanter of Mogis, Behold the Beyond (what three cards would you tutor for after spending 7 mana? There really isnt any way to use this to help you win- it can be a lot of value, sure, but youre probably off with either straight up draw or cheaper tutors to get your draw), Minotaur Aggressor, and then replace Plague Wind with In Garruk's Wake, at least. It is almost strictly better.
This deck seems like it could make use of a Whip of Erebos, if only for the life gain. You have a lot of pain effects, and Whip of Erebos is a very powerful artifact with both utility and circumstantial advantage.
A lot of your card draw comes from one time sorceries or Costly Plunder. It feels like this deck could use some more repeatable card draw, like Greed or Erebos, God of the Dead, or even some of the red psuedo draw like Outpost Siege and Chandra, Torch of Defiance. You may also want Phyrexian Arena, but you dont get to choose whether to draw that card. Other good cards for card advantage: Commune with Lava, Oracle's Vault, Stromkirk Occultist, Chandra, Flamecaller (wheel), vance's blasting cannons , Arguel's Blood Fast, Conqueror's Galleon, Ob Nixilis Reignited, Tamiyo's Journal, and The Scorpion God.
Ok I g2g, but looks good! looking forward to playing this!
3 months ago
Burning-Fist Minotaur is a neat two-drop Minotaur. Maybe cause some headaches early game.
Tahngarth, Talruum Hero is a neat legendary Minotaur that can take out weaker creatures.
Merciless Javelineer is reasonably aggressive and can prevent opponents' creatures from blocking.
Flurry of Horns creates a couple of Minotaur tokens that can come down swinging.
Bloodrage Brawler is pretty big for his cost, if you don't mind card disadvantage.
Gnarled Scarhide is an on-theme enchantment minotaur that is also a 1-drop.
4 months ago
TheRedGoat no worries at all, mate.
I'll give you just a few recommendations for Minotaurs you could add.
Felhide Petrifier - Deathtouch for everybody
Kragma Warcaller - Haste machine
Oracle of Bones has interesting synergy with Flurry of Horns
Ragemonger - reduced casting costs
Mogis, God of Slaughter - Minotaur God
6 months ago
I have Flurry of Horns! It's even in the description.
Thanks for checking the deck out all the same; I'm considering changing up my utility cards and adding things in from my sideboard like Whip of Erebos, but I'm just not sure what to replace.
6 months ago
Now I have to rebuild this hardhitta71194 and I have no idea where to start.
6 months ago
7 months ago
So, with Goblin Electromancer, Apostle's Blessing becomes a "Pay 2 life, probably win the game" kind of draw. You won't need Exclude if you plan to just evade opposing creatures so I would go -2xExclude, -2xFlurry of Horns (which is the weakest spell in the deck IMHO) for a +4xApostle's Blessing. I would also probably swap the Brimstone Volleys for a 1 mana pump spell or Mutagenic Growth (which is pay 2 life for an additional 5 damage in this archetype).