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Intruder Alarm can be risky, since your opponents benefit from it the same way. While it's very synergystic with your deck, cards like Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, Captain Sisay, Yisan, Wanderer Bard or Bloom Tender can easily spiral out of control if allowed to untap repeatedly. It might still be worth playing, but keep those risks in mind.
March 23, 2017 1:12 p.m.
I hope this doesn't come over the wrong way, but 'it's a staple, so you should always play it' isn't a good argument. Sure, there is certainly 'intelligence of the masses' as to which cards are good, but factors like your specific deck, playstyle and metagame should be considered. As i said before, i think indestructibility is a very metagame-dependent feature: It's somewhat narrow since various cards can circumvent it, and requires your opponents to rely on a specific set of answers. So, if that's true for your metagame, go ahead. But keep in mind that your opponents will learn from their mistakes, and if they lack answers once, they might adapt by the next time you face them.
To give somewhat more specific advice, have you considered Heroic Intervention instead of Darksteel Plate? While being a one-shot effect, it has plenty of upsides: It answers a lot more types of problems (e.g. Swords to Plowshares, Maze of Ith, Control Magic, Strip Mine) and protects your whole board instead of just one creature. You always have mana floating anyway, so keeping the mana ready isn't a problem for you. As an instant, you can actually counter a problem that your opponent already invested mana and a card into. (I mentioned this before, Darksteel Plate gives them all the information beforehand and allows them to adjust their plans.) I also think it matters a lot for Omnath that Heroic Intervention only costs 2 mana, since every single point of mana counts towards his power. In addition to that, you only pay that mana once you actually want the effect. For Darksteel Plate you basically lose 5 power on Omnath upfront.
March 23, 2017 10:25 a.m.
I am not a fan of Darksteel Plate, there are just way too many ways around it: Swords to Plowshares, Cyclonic Rift, Tragic Slip, All Is Dust, Control Magic and Song of the Dryads are examples for various ways to handle an indestructible creature. So unless you are confident that indestructibility is actually good in your metagame (i.e. people rely mostly on Wrath-effects, cards like Doom Blade or deathtouch creatures), 5 mana to play and equip Darksteel Plate probably isn't worth it. An important aspect of the problem is that you have to spend your mana before your opponents spend any mana on the cards you're trying to counter, like a Wrath of God. They see the problem in advance, and can adapt their plans accordingly. For example, they could Return to Dust your Plate, then follow up with their Wrath. Of course, it's not always likely they have the right tools for that kind of play. All i am saying is that relying on Darksteel Plate is risky, since in a game with 2-3 opponents, someone will usually be able to interact at some point.
In comparison, a card like Sword of Feast and Famine protects the equipped creature to some degree, while providing some valuable offensive bonuses. Even if it gets removed after a turn or two, you hopefully reaped some solid benefits already.
March 20, 2017 8:12 a.m.
I don't think you can count on Leovold drawing you the 3+ cards that Damia can usually provide (if she sticks). While he will draw the occasional card, and sometimes multiples, most of his power lies in his disruptive ability. Many combo decks don't work with him on the board, and you have plenty of counters to make sure he stays. This anti-draw ability also allows you to generate massive card advantage/disruption with wheel effects. His second ability, however, is great if someone tries to kill you with Tendrils of Agony or Brain Freeze (each storm copy triggers Leovold separately), since you can just draw cards until you find Flusterstorm or Mindbreak Trap.
March 14, 2017 1:57 p.m.
If you want more artifact ramp, Chrome Mox is another decent option. While it's card disadvantage (similar to Mox Diamond), it enables fast starts and your commander generates so much value that investing cards into landing it early seems very much worth it.
March 11, 2017 8:31 p.m.
Commander / EDH
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