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I doubt Lost Legacy is what you want if you are concerned about artifacts, as it's unable to interact with them. Ratchet Bomb could help, and Shrieking Affliction is a way to punish an Ensnaring Bridge strategy.
February 23, 2017 12:56 p.m.
I don't think Dragon's Claw is all that good if you don't have red spells to trigger it yourself. In a non-red deck like this, Sun Droplet is probably superior. But Gifted Aetherborn fits the devotion plan and also helps matchups where a deathtouch blocker is relevant, so going with that option seems very reasonable. Collective Brutality complements it nicely, since all three modes on the card are fantastic against burn.
If you are really worried about burn, replace a couple of Thoughtseizes in your maindeck with Inquisition of Kozileks, that switch really helps in the matchup.
February 22, 2017 10:06 p.m.
Great suggestions, thank you! Some of those cards are already on my radar, i just don't own them yet or have them in one of my other decks. They should find their way into the list eventually, though.
Concerning Swiftfoot Boots: I had Lightning Greaves in the deck for a while, and it felt quite unexciting. This deck isn't about haste and attacking at all, so it was only there to provide protection. That was great occasionally, but useless more often when facing decks like Nekusar, the Mindrazer, Purphoros, God of the Forge, green ramp or blue countermagic control. I'd rather play cards that interact with my opponents or help me reach a lot of mana for the lategame.
February 21, 2017 1:21 p.m.
In my experience, Chainer requires a ton of mana to work properly. Therefore, i really liked Black Market and Gilded Lotus in my Chainer deck. Bubbling Muck can also lead to some great turns. It's also nice to have access to sacrifice outlets to prevent accidental exiling of creatures due to Chainer's ability, as well as some lifegain to ensure you can activate him a couple of times. Disciple of Griselbrand provides both effects and has repeatedy impressed me in my games.
Baleful Force migth be another good fatty for you, without Erebos constantly available, some more card draw seems useful.
February 21, 2017 4:34 a.m.
With Hermit Druid in the deck, including a card like Genesis that gives you value from a full graveyard becomes more attractive. It's yet another slow card advantage engine, so not really a completely new dimension for your deck, but it might be quite good at grinding through a long game with lots of removal flying around. You can also discard Genesis to Survival of the Fittest or Greater Good, so there is a little redundancy of enablers.
February 20, 2017 11:23 a.m.
Azusa seems rather mediocre here, if you don't draw at least 5 lands in your top 10-12 cards, she does basically nothing. That's not unlikely to happen, and cards like Oracle of Mul Daya and Sylvan Library can help find extra lands early on, but the card still doesn't look good enough to me on average. Decks that draw lots and lots of extra lands via cards like Wheel of Fortune, Necropotence or Crucible of Worlds are much better homes for Azusa.
Lotus Cobra also doesn't reach its full potential here, there are no fetchlands and not that many effects that trigger it repeatedly. It's still a fine card, but maybe a simple Arbor Elf would be just as good for only one mana. (In contrast to the cobra, it also synergizes with Mana Reflection and Extraplanar Lens.)
I don't quite know what to think of your idea to use Hermit Druid to ensure land drops, i've never seen that approach before. Usually that guy has the job of milling the whole deck for some combo or at least fill up the grave for reanimation. Anyway, maybe it will work the way you want it to, let me know how it plays out. Yavimaya Elder could fill a similar role.
February 20, 2017 9:49 a.m.
ooop333 This deck uses Palinchron to win, so it really needs a good number of lands on the battlefield. With only 3 or 4 lands it's difficult to combo, that's why the land count has to be so high and why cards like Azusa are required.
February 16, 2017 6:47 p.m.
The average CMC value given by tapped-out isn't a very relevant number in the case of this deck. While it would matter for cards like Dark Confidant, the only thing you are doing with your spells is casting them. With regards to that, Thoughtcast and Metallic Rebuke usually only cost you 1-2 mana instead of 5 and 3 respectively, and your two X-creatures costs 2 or 4, but never 0. Fortunately, in your case those costs reductions and increases cancel eachother out to some degree, but i still wouldn't read much into the value given here on the site.
February 14, 2017 10:48 a.m.
If you can't find Thrumming Stone in the first place, you have a much bigger problem than the lack of a back-up plan. Sidisi is a very good choice, it gives you reliable access to your key card.
February 14, 2017 10:36 a.m.
This deck looks very well tuned and cool! Maybe you could improve your mana base a little by replacing a couple of basic lands with City of Brass, Mana Confluence, Reflecting Pool, Tarnished Citadel, Ash Barrens and Abundant Growth. Since your deck is fairly aggressive, your life total isn't a big factor and you can afford to run a couple of lands that hurt you, as long as they guarantee your mana works out.
February 13, 2017 11:28 a.m.
February 13, 2017 5:07 a.m.
How confident are you that Glimmervoid won't backfire? Affinity plays a lot more cmc0 and cmc1 artifacts, and even that deck occasionally has trouble with early removal also killing Glimmervoid.
February 10, 2017 8:46 p.m.
February 9, 2017 1:02 p.m.
Squee, Goblin Nabob synergyzes well with Daretti, repeatedly discarding him provides lots of card advantage.
Zealous Conscripts is great against planeswalkers, and combines with Daretti or Goblin Welder to steal an opponent's artifact and then trash it to return something from your grave. Or you could use Conscripts to untap Welder and use him twice.
Quicksmith Genius could be another tool for digging through your deck.
Pithing Needle is a versatile interactive card, and you have plenty of ways to make use of a cheap artifact.
February 9, 2017 8:53 a.m.
I don't think casual vs competitive is as black and white as you see it. In my opinion, the majority of decks are somewhere between "the 99 most fun looking cards in my commander's colors that i own" and the perfect killing machine. Your deck clearly has a well defined plan, and every card fulfills a specific role that is geared toward eventual victory. Those are basic characteristics of a competitive mindset, even if your deck isn't optimized and has a really high mana curve which slows it down a lot.
What it comes down to is not whether a deck is casual or competitive, what matters is that there is a consensus within your playgroup. Some playgroups are fine with early combo wins, land destruction, Time Stretch and Stasis, others are not, and both those opinions are okay. If everbody is more or less on the same page about these things, your games are the most balanced out, and you can have fun - whatever that means for you.
Personally, i see myself as a fairly competitive player. I played several other formats intensively and competitively before i ever got into EDH. I do enjoy the durdling around and swingy games you get to experience, but i also try to make sure my decks can actually end the game once i am ahead.
February 8, 2017 6:24 p.m.
I agree on Collective Brutality. It can also be useful against Infect: You really need to interact quickly with that deck, and Brutality allows you to get two nice effects for just 2 mana.
February 8, 2017 4 p.m.
Some of the best removal options in your colors are Lignify, Pongify, Rapid Hybridization for creatures, Nature's Claim, Natural State and Krosan Grip for artifacts/enchantments, and Song of the Dryads or Chain of Vapor for basically anything. If you want creatures as your removal (sometimes easier to tutor for), Reclamation Sage, Duplicant and Ulvenwald Tracker are my suggestions. Primal Command and Venser, Shaper Savant are universal tools: While more costly than other options, they offer lots of versatility.
As for potential cuts: Kruphix, God of Horizons has synergy with your gameplan, but do you really need him? Investing 5 mana into a card that then stores mana for later use seems rather slow to me (unless Seedborn Muse or Awakening get involved), and doesn't help you combo faster or safer.
Insidious Will is a card i don't have much experience with, but i can't imagine wanting to pay 4 mana for this effect - too often it will just be an expensive Counterspell.
February 7, 2017 9:21 p.m.
Well, assumming that every victory involves infinite mana and infinite card draw, cards like Leyline of Sanctity don't matter, you can just use Cyclonic Rift or Beast Within to deal with it. Jester's Cap is a way to stop this deck from winning in its current form, but unless you actually encounter this rather bad card, i wouldn't lose any sleep over it. You can just as well get disrupted by simple cards like Swords to Plowshares and Counterspell, so focus on beating these kinds of problems first, since they are way more abundant.
Concerning Laboratory Maniac: If you draw your deck and have infinite mana, there are plenty ways to win. Obviously, there are up- and downsides to all of them. Walking Ballista and Goblin Cannon get stopped by Stony Silence - but most of your ways to even get to infinite mana get disrupted by that card anyway, so its not like another win condition would solve the problem. If you can't use your Isochron Scepter or Illusionist's Bracers, it doesn't matter that there is a LabMan somewhere in your deck. Having a couple effects that kill, bounce or counter the Stony Silence seems like the best solution to me, since those cards have broader utility and usually also help you disrupt other people's combos. Actually, Walking Ballista is one of those interactive cards: It might not be the perfect removal spell, but if you really need a way to get rid of a small creature (Phyrexian Revoker, Hermit Druid, Spirit of the Labyrinth etc), the Ballista can do it (and Goblin Cannon too, even if it's rather costly to do so). In comparison, LabMab doesn't offer any utility along those lines, it's a pure win condition that's utterly useless until you combo out. The card is good in decks that have cards like Tainted Pact, Hermit Druid or Doomsday to remove their library, but here, where the plan is to generate infinite mana, LabMan has too little upside. Even Dimensional Infiltrator seems better, since it can at least pressure planeswalkers and mess with Vampiric Tutor etc.
Btw, there already is another "hidden" win condition in the deck that doesn't require any of your designated win conditions: It doesn't end the game on the spot, but cripples your opponents, so you can't draw your entire deck here, but thanks to the scry on Thrasios it shouldn't be hard to keep 5-10 cards in your deck. You start with infinite colorless mana generated by one of your combos, then use Thrasios to find a mana rock and Peregrine Drake to filter into some colored mana. Now you cast Deadeye Navigator, generate infinite colored mana (flicker the drake), and abuse Eternal Witness triggers to Beast Within all your opponents' permanents, then follow that up with a Cyclonic Rift. From there, simply go through a couple of attack steps to actually win. Umbral Mantle and Sword of the Paruns should help with that. Yet another reason why i wouldn't worry about Jester's Cap.
February 7, 2017 5:26 p.m.
February 6, 2017 7:59 p.m.
Blessed Alliance imprinted on Scepter plus Kiora's Follower and a creature that taps for three mana (Bloom Tender maybe?) could generate infinite mana and life. Might be way too complicated, but at least Blessed Alliance has lots of utility.
Tezzeret the Seeker can find Scepter and also untap it a lot if you just try to win with Lightning Helix imprinted.
February 6, 2017 12:12 p.m.
Commander / EDH
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