Ponyback Brigade

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Khans of Tarkir Common

Combos Browse all

Tokens

Ponyback Brigade

Creature — Goblin Warrior

When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil

Ebay

Have (1) maR2307
Want (0)

Recent Decks

Load more

Ponyback Brigade Discussion

foxboy93 on Alesha, who smiles at death

1 week ago

Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing

Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.

Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp

Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well

Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.

Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.

Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.

Mana base is what it comes to for a budget deck. Can't really comment on it too much

One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.

Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade

I'd change Day of Judgment to Wrath of God. Personally the anti-regen can really hinder people like Ezuri, Renegade Leader or people who play Asceticism.

~~~

Cards I'd consider adding:

Goblin Bombardment - A combo with Karmic Guide and Reveillark, allowing for infinite damage to kill everyone.

Murderous Redcap - With another sac outlet, this and Anafenza, Kin-Tree Spirit goes infinite, dealing damage to everyone.

Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.

Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.

Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.

~~~

As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!

Foxboy93's Alesha, Who Smiles at Death: "We Are Negan"

Daedalus19876 on Saskia's Army WIll Overwhelm

1 month ago

I once built a Saskia deck, but mine was mono-creatures as a gimmick. Didn't last too long, but might give you a few ideas (particularly in the land base): *RETIRED* Thousand Victories: Saskia EDH

In terms of specific suggestions...

Anguished Unmaking over (or in addition to) Utter End.

Most any other draw spell over Skeletal Scrying.

Artifact Mutation is a great token-maker here.

Have you considered Sneak Attack?

Vampiric Rites seems inefficient. Perhaps Skullclamp instead?

Siege-Gang Commander over Ponyback Brigade.

There is no better token card than Assemble the Legion :D

Hope this helps a bit!

Mmmirth on Alesha, Aggie Combie

2 months ago

I think the deck could use more card draw and removal. For cards to cut, I would suggest cards that do the same things as other cards, but worse.

Redundancy in cards with similar effects can be useful, but in Mardu colors, I think you're better off cutting redundancy in favor of more tutors and draw. You'll be able to get the cards you need, and it will give the deck more versatility.

For example, Ponyback Brigade puts the same number of tokens out as Siege-Gang Commander, but cost one mana more and has a less useful ability.

Most of the time Alesha is only bringing one creature back at a time, so you can't rely on her to do all the work. If you don't see yourself hard casting a creature, you probably should cut it.

Hope this helped. Cheers.

Oloro_Magic on Alesha's Fury

3 months ago

Karmic Guide is a card that works very well with Alesha, effectively giving you two creatures when you Alesha it. Also Siege-Gang Commander is a good option for spawning goblins, more so than Ponyback Brigade but both work.

Squaminator on Ludevic & Ravos

3 months ago

Maybe just turn some of your token generation that's not creatures into creature ETB token generation like Siege-Gang Commander or Ponyback Brigade. Then you can sac the etb creature and get it back with Ravos. Also seems to be too many sac outlets, trim it down a little. I found that Legerdemain and Daring Thief work well with disposable creatures as well.

jimlandiaman on Dimir Blink

4 months ago

Thanks for the comment. Abomination of gudul and efreet weapon master don't seem worth it to me. Ponyback Brigade on the other hand seems really good. I think it looks better than Eldrazi Skyspawner.

SwiftCadence on Dimir Blink

4 months ago

This is a nice looking deck. I'm working on something similar. What do you think about cheating in something like Abomination of Gudul, Efreet Weaponmaster, or Ponyback Brigade as a morph and flipping it with a flicker?

landofMordor on A necessary evil

6 months ago

Hey there,

Cool deck so far! Looks like you've got some really strong cards in RWB and a killer commander, but your deck might be a little unfocused (which is really hard to avoid in your first EDH deck -- 100 cards is a lot of slots to fill with meaningful cards).

Okay, so probably the best way to improve your deck at the beginning is to decide on what you want the deck to do. Do you want your deck's strength to be lifegain? reanimation (bringing stuff back from grave)? or pure and simple combat strength?

Once you decide how you'd like to win, then make sure every card in your deck helps you accomplish that, either through directly enabling those win conditions or by hindering your opponent. The way your deck lacks focus right now is that you've decided on too many cool strategies at once (I see a mix of all three of the strategies I described), so your cards won't always be useful.

I see your strongest strategy right now is control/lifegain with a little bit of reanimation mixed in (all your Vampires support this, in additon to Tariel, your planeswalkers, and the majority of your creatures). However, cards like Serra Angel, Wispweaver Angel, Secure the Wastes, Brute Strength, Flamespeaker's Will, Pacifism, Volcanic Strength, Ponyback Brigade, Grave Titan, and Bad Moon don't seem to promote either of those goals. You can probably identify some other cards, too.

The first step to making a tightly focused EDH deck is to replace those cards with cards that enable your primary goal. I would recommend cards like Inferno Titan, Searing Meditation, Sunbond, Divinity of Pride, Ayli, Eternal Pilgrim, Sunscorch Regent, Wall of Reverence, Well of Lost Dreams, Greed, Phyrexian Reclamation, Firemane Angel, Firemane Avenger. These either help you get opposing creatures into the graveyard so that Tariel can Reckon them, or they keep your life total high. Obviously those aren't necessary, they're just cards that have worked for me on my lifegain deck. Also, you don't want to remove all of your utility, so I'd totally keep some cards like AEther Snap or Kill Shot -- you just don't want so many that you can't draw cards that help you win.

Best of luck brewing! Hope this helps. Really love the concept of your deck, and let me know if I can help.

Load more