Ponyback Brigade

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Khans of Tarkir Common

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Tokens

Ponyback Brigade

Creature — Goblin Warrior

When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

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Ponyback Brigade Discussion

EightBitBarnes on Blink & You'll Miss Your Death

6 days ago

Recover819 After using this for a few games, you can't rely on blinking the morph. With all the mana acceleration I can usually hard cast Abzan Guide/Ponyback Brigade by turn 3 on a good curve.

T1: Tap-Land or; Land, Utopia Sprawl or Arbor Elf

T2: Land, Utopia Sprawl, Arbor Elf, or Voyaging Satyr (If Sprawl or T1 Arbor Elf then you can play a morph here.)

T3: Can usually hardcast or flip a giant morph on this turn. It's a very satisfying play to have a 7/4 trampling common or have 5/5 P/T accross 4 creatures here.

Let me know about that blue btw. I was considering it but I like what black brought to the table against control postboard and Abzan Guide/Ponyback Brigade hard casts are great too.

tacosalad on Alesha can be such a bitch v.3.3

3 weeks ago

Small change today. In Harsh Mentor out Ponyback Brigade

foxboy93 on Alesha, who smiles at death

1 month ago

Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing

Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.

Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp

Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well

Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.

Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.

Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.

Mana base is what it comes to for a budget deck. Can't really comment on it too much

One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.

Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade

I'd change Day of Judgment to Wrath of God. Personally the anti-regen can really hinder people like Ezuri, Renegade Leader or people who play Asceticism.

~~~

Cards I'd consider adding:

Goblin Bombardment - A combo with Karmic Guide and Reveillark, allowing for infinite damage to kill everyone.

Murderous Redcap - With another sac outlet, this and Anafenza, Kin-Tree Spirit goes infinite, dealing damage to everyone.

Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.

Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.

Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.

~~~

As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!

Foxboy93's Alesha, Who Smiles at Death: "We Are Negan"

Daedalus19876 on Saskia's Army WIll Overwhelm

2 months ago

I once built a Saskia deck, but mine was mono-creatures as a gimmick. Didn't last too long, but might give you a few ideas (particularly in the land base): *RETIRED* Thousand Victories: Saskia EDH

In terms of specific suggestions...

Anguished Unmaking over (or in addition to) Utter End.

Most any other draw spell over Skeletal Scrying.

Artifact Mutation is a great token-maker here.

Have you considered Sneak Attack?

Vampiric Rites seems inefficient. Perhaps Skullclamp instead?

Siege-Gang Commander over Ponyback Brigade.

There is no better token card than Assemble the Legion :D

Hope this helps a bit!

Mmmirth on Alesha, Aggie Combie

3 months ago

I think the deck could use more card draw and removal. For cards to cut, I would suggest cards that do the same things as other cards, but worse.

Redundancy in cards with similar effects can be useful, but in Mardu colors, I think you're better off cutting redundancy in favor of more tutors and draw. You'll be able to get the cards you need, and it will give the deck more versatility.

For example, Ponyback Brigade puts the same number of tokens out as Siege-Gang Commander, but cost one mana more and has a less useful ability.

Most of the time Alesha is only bringing one creature back at a time, so you can't rely on her to do all the work. If you don't see yourself hard casting a creature, you probably should cut it.

Hope this helped. Cheers.

Oloro_Magic on Alesha's Fury

4 months ago

Karmic Guide is a card that works very well with Alesha, effectively giving you two creatures when you Alesha it. Also Siege-Gang Commander is a good option for spawning goblins, more so than Ponyback Brigade but both work.

Squaminator on Ludevic & Ravos

4 months ago

Maybe just turn some of your token generation that's not creatures into creature ETB token generation like Siege-Gang Commander or Ponyback Brigade. Then you can sac the etb creature and get it back with Ravos. Also seems to be too many sac outlets, trim it down a little. I found that Legerdemain and Daring Thief work well with disposable creatures as well.

jimlandiaman on Dimir Blink

5 months ago

Thanks for the comment. Abomination of gudul and efreet weapon master don't seem worth it to me. Ponyback Brigade on the other hand seems really good. I think it looks better than Eldrazi Skyspawner.

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