|Commander / EDH||Legal|
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|Khans of Tarkir||Common|
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Creature — Goblin Warrior
When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ponyback Brigade Discussion
1 week ago
1 week ago
Ill second the +1 for Ponyback Brigade. What does the SB look like for this list? You have a fair amount of early game control but if 1-2 of those get countered or destroyed I could see you easily losing the race to a faster build. I would probably SB the Oblivion Rings and go -1 Ponyback Brigade in favor of Mogg War Marshal or something similar for earlier in the game that still gives value if you can blink it, too.
1 week ago
Sounds like an awesome community of deckbuilders. Can I get in on it? My deck is Exploding Tokens for Pauper. It's a Mardu deck where you abuse the Undying Evil and Ponyback Brigade combo to make tons of triggers for Impact Tremors.
2 months ago
T3: Can usually hardcast or flip a giant morph on this turn. It's a very satisfying play to have a 7/4 trampling common or have 5/5 P/T accross 4 creatures here.
Let me know about that blue btw. I was considering it but I like what black brought to the table against control postboard and Abzan Guide/Ponyback Brigade hard casts are great too.
2 months ago
3 months ago
Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing
Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.
Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp
Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well
Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.
Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.
Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.
Mana base is what it comes to for a budget deck. Can't really comment on it too much
One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.
Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade
Cards I'd consider adding:
Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.
Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.
Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.
As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!
4 months ago
I once built a Saskia deck, but mine was mono-creatures as a gimmick. Didn't last too long, but might give you a few ideas (particularly in the land base): *RETIRED* Thousand Victories: Saskia EDH
In terms of specific suggestions...
Most any other draw spell over Skeletal Scrying.
Artifact Mutation is a great token-maker here.
Have you considered Sneak Attack?
There is no better token card than Assemble the Legion :D
Hope this helps a bit!