Alms of the Vein

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Shadows over Innistrad Common

Combos Browse all

Alms of the Vein

Sorcery

Target opponent loses 3 life and you gain 3 life.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Alms of the Vein Discussion

Noctem on Grixis Control: The deck that makes people cry

1 day ago

You only have 3 cards in the 60 (no sb posted yet) that allow you to discard. Meaning, you're going to be casting Fiery Temper and Alms of the Vein at full cost most of the time. I think you could at least drop Alms for 2x Lightning Axe to get extra discard outlets if you really want to run the tempers. Not to mention that the double red requirement for temper in the early turns will be annoying to manage in a 3 color deck. Imo, dropping both of the madness cards in the deck would be better than having them. At the same time, Collective Brutality really isn't as good as it looks in this format with a deck like this one. If you want to run madness spells with Thing in the ice, run a u/r list instead. At least then it'll actually make sense.

musicman3310 on An Apology Followed by Some ...

3 days ago

As the title suggest and before we get into our discussion, I would like to apologize for all my threads being about/leaning toward Mono-black. This thread will be different however.

Anyways, let's get to it! This time, we are discussing 2 things. One is great combos with ONLY NON-CREATURE CARDS to do direct damage. Two is a question of long term damage (Such as Onyx Goblet) or instant damage (Such as Alms of the Vein).

pauldiamond64 on AER - Grixis Control

3 days ago

i think there are many cards that would make this deck better i made myown grixis control in standard and its wincon is Thing in the Ice  Flip it actually runs Collective Brutality, Fiery Temper, and Alms of the Vein those card are very powerful at transforming Thing in the Ice  Flip and can flip it for almost 4 manathe rest of the deck looks ok but I recomend using 3-4 Spirebluff Canal

AgentRourke on Rakdos Madness Vampires (B/R) - Aether Revolt

6 days ago

chainsawdemon Thanks for commenting! I'm really glad that you have built this deck and played it out. I have felt that something was wrong with this deck for quite some time, but wasn't sure what to change around. I agree about Olivia, Mobilized for War, she used to be really good with my previous versions of this deck, but does seem to have lost much of her value with recent changes. I have removed her from the list and am going to try it out with the changes, adding 2 Fiery Temper to the main for more burn & spot removal. If you have your deck listed on TappedOut I would love to check it out!

landofMordor Thank you for commenting! I have taken your advice by removing some of the Metallic Mimic's from the deck, and I am going to try that out. I have founf it nice to have them on the battlefield with Call the Bloodline, but the burn and lifegain from Fiery Temper & Alms of the Vein might be more valuable. I'll keep updates on this deck as to how I do in Friday Night Magic.

Thank you for the suggestions!

landofMordor on Rakdos Madness Vampires (B/R) - Aether Revolt

6 days ago

Sweet deck! I've got one that functions very similarly. If I were you, I'd put in a full 4x Fiery Temper mainboard, taking out a Metallic Mimic or two. The Mimic is cool, but it takes up a vital T2 play that doesn't enable discard shenanigans, and also your Vampires have plenty of ways to get counters on them. And the Temper can either remove opposing creatures (which an aggro deck appreciates) at instant speed or burn to the face for the extra 3. Alms of the Vein is also a fantastic card in this deck from my experience -- 6 life swing for 1 mana is nothing to sneeze at.

catrule3564 on StarterTest

1 week ago

Temple of Malice is the only non-standard legal card here. You also have no red cards to make use of it, so it should be replaced with a different land.

At the moment you have 64 cards, which should be cut down to 60 for the best consistency. I would remove the cards that don't have much synergy with the rest of your deck. Alms of the Vein, Conduit of Ruin, Dimensional Infiltrator, Silent Skimmer, and Stromkirk Condemned could all be removed.

I agree that you could use some cards like Bastion Inventor, Reverse Engineer, and Metallic Rebuke.

If you need to make more cuts, I would just start cutting down on some of the expensive spells, like Ironclad Revolutionary. Replacing some expensive spells with something like Merchant's Dockhand would also let you remove a couple lands.

Good luck with your deck!

HeavyR on Ssssnake Tribal

1 week ago

Gearhulk is super good for a reason, so maybe drop a single mimic and rishkar for 2 of on verdurous, but $$. Also, Subtle Strike seems like an awesome combat trick or even protection against direct damage spells. Alms of the Vein and Murderous Compulsion are decent spells with discard upside in conjunction with Noose constrictor.

AwakeMold on Madness Inverter

1 week ago

Thank you for the feedback! Long explanation ahead.

TL/DR: All good suggestions, most of which I've tried, and none of those have made the deck perform better in playtesting. Which is ultimately the problem I'm running into. The better cards seem to be making things run worse. :-\

I've actually tried the Bomat Courier and found him to be surprisingly lackluster in the deck. Since most of my cards are burning my opponent I'm only ever getting a swing or two out of the courier if he drops turn one and usually I'm not actually interested in emptying my hand because I often have a large grip of cards since I'm replacing most of them. And only a select few of my cards have madness so emptying my hand isn't as appealing as it could be. Also, Bomat Courier is poor late game while Insolent Neonate can theoretically cycle a madness card for me late game.

I haven't tried Collective Defiance and it would be more versatile early game than Shreds of Sanity but the main advantage of Shreds of Sanity is that it can get back both Fiery Temper and Alms of the Vein and cast either one off its discard effect. That's potentially a lot more damage than a Collective Defiance could do. I'm considering it for the sideboard though as it is a very versatile card.

Since Harnessed Lightning only hits creatures it can't stop Felidar Guardian + Saheeli Rai combo. And I'm usually not shooting my Shock at creatures actually (which is counterintuitive). It's usually turned into a Lightning Bolt to the face by Thermo-Alchemist.

I'm open to suggestions and I agree that all those cards are very good. I just can't seem to get them working in my deck.

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