|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Alms of the Vein
Target opponent loses 3 life and you gain 3 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Price & Acquistion Set Price Alerts
Alms of the Vein Discussion
1 week ago
You probably need to add some more 1-drop Vampires to your list to start aggressing early. I've been playing a guy's casual Vampire deck since I first started playing Magic some 6 years ago, and I still have trouble beating it; it's just that powerful.
Viscera Seer is super great at filtering out bad draws, as well as being a sac outlet. Never underestimate sac outlets. Recommend as a 2-of.
For 2-drops, I see you have a playset of Gifted Aetherborn, which is top-notch, and I also recommend Kalastria Highborn for eking out the last bits of life from your opponent with suicide attacks. Gatekeeper of Malakir is also a beast; filling your curve and/or providing removal is efficiency at its finest.
Filling out Captivating Vampire to a playset would be the next ideal thing to do. Having all the lords you can always helps.
Throw in an extra copy or two of Blade of the Bloodchief. Its damn cheap to play and equip, and it gets stupid fast.
If you want cutting recommendations, Bloodbond Vampire isn't fantastic, you're not running boardwipes or discard for Sangromancer, Alms of the Vein doesn't have a madness outlet, Dash Hopes doesn't always work the way you want it to (but keep it in if you want; it's always fun to play), and while Viridian Longbow is cute, it's a bit too expensive to equip, and more often than not, you want to be aggressive with your creatures.
Hopefully this helps!
1 month ago
I would suggest some more madness cards. Maybe Alms of the Vein
1 month ago
Hey there! Cool deck you have here! I'm not fully sure whether you want a Kokusho-focused deck with a lifegain subtheme, or a lifegain-focused deck with a Kokusho subtheme, so I'll give you tips for both:
You generally want a lot of ways to find your Kokushos, as well as ways to return them from the graveyard, so I'll focus on those two.
- Diabolic Tutor
- Razaketh's Rite
- Makeshift Mannequin
- Exhume (not Modern legal)
- Animate Dead (also not Modern legal)
- Rise from the Grave
- Obzedat's Aid
- Dread Return (also not Modern legal)
- Ever After
- Fearsome Awakening
- Karmic Guide (also not Modern legal)
If you're focused on more of a lifegain theme, I'd go with some of the following:
- Nyx-Fleece Ram
- Sun Droplet
- Tithe Drinker
- Ajani's Pridemate
- Survival Cache
- Felidar Sovereign
- Lone Missionary
- Chalice of Life Flip
- Aetherflux Reservoir
Regardless of which version you're actually looking for, I would also recommend adding in some more removal, probably at least 5 copies total of the following: Doom Blade, Murder, Oust, Condemn, Dismember.
In any case, good luck with your deck!
2 months ago
Faithless Looting seems to be part of a sort-of-combo. It's supposed to discard Alms of the Vein (so it can be cast for madness-cost) and drop an extra Demigod of Revenge in the graveyard. I'm also not too keen on the card-disadvantage it could cause, but when you get to play cards for their madness cost, they weren't lost at all, were they?
2 months ago
2 months ago
Welcome to the party :)
Creeping Mold and Slice in Twain are basically the same except Mold gives you the option to destroy a land and Slice draws you a card so I'd say either one is good. Instant speed might be better? I usually have all of my mana sunk into Faith so I don't think I'd ever use it on their turn. The reason I have Mold over Slice is that drawing a card isn't as useful for most situations because of the added draw I already get from Midnight Oil and with so many mid range decks running three or more colors the land destruction can be devastating to their color pie. I do already have the ability to destroy non-basics like dual lands with Field of Ruin and then replay the Ruin with Ramunap Excavator to keep doing it as often as I want to, but I don't know if that's enough reason to change it out. At the end of the day I'd probably be bringing in Mold for the Enchantment removal more than anything else so you could go with either card and probably be just fine. I don't remember why I went down to just one though, I should probably go up to two three and get rid of Dissenter's Deliverance because it has more choices for just two more mana which is no big deal. Originally the entire sideboard was made up of cards with Cycling to give me more ways to Discard on purpose, but since adding Key to the City I can do that for free while making something unblockable.
Gonti's Machinations I'm not a huge fan of. It's probably sweet in multiplayer which is a format I play pretty regularly, but the need for energy just isn't there. I'd say a better generator of energy and use for it all in one card is Demon of Dark Schemes since it would wipe out all of my tokens and generate a ton of energy that can be used to buy creatures back from the graveyard while also being on a big flying body. Even still, I don't think it's the right deck. I could get behind a deck that generated tokens for that specific purpose, in fact I have a few, but the loss of Zulaport Cutthroat from Standard pretty much neutered the strategy. In a duel I'm not sure the 3 life gain after 2 turns of losing life is enough. Although, for one black mana it is sort of like an Alms of the Vein with Suspend 2. This deck would benefit greatly from a playset of Alms... too bad... I see what you were going for there, a pair on the field in the late game gives you a 6 damage bomb to edge in lethal damage if you need it. Could be nice against Ramunap Red to mitigate some damage early on as well. I'll consider that one. I still like it better in a deck that already has an energy package to be able to pop it right away, but I can see its usefulness I suppose.
Honored Hydra I like. Discard = Discount, love it. Great against removal as you said since it takes two shots to kill it for good. I also like that it has Trample. He reminds me of Penumbra Wurm which I ran in a green deck back in the day along with his other Penumbra friends. I can definitely get behind this one over the Monitor. I thought I'd have more reanimation and the Cycling for ramp/trigger was enough reason to run the Monitor but I haven't really used him either. The Hydra would be great in a lot of situations and since I could play him by turn 5 pretty easily it should be a larger threat than what my opponent would be able to play. It does suck that the flip side can just get Pushed and either side can Walk the Plank, but again that's just drawing out my opponent's removal and tying up their mana. If they don't have it then it should provide some pretty hefty beats.
Thank you for your suggestions! I'm never super attached to sideboards since they are always situational and meta dependent and there are always things that might work better. I definitely should upgrade the Monitor the the Hydra, and I'll retool the numbers for access to more Enchantment hate. I'm still on the fence about Machinations. Sometimes I'll have an auxiliary sideboard with a few extra cards for multiplayer and I could certainly toss a few of these in the box for that without hesitation.
3 months ago
Teniendo en cuenta que la gran mayoria de tus cartas terminan en el cementerio, yo cambiaria los removals por cartas con madness como por ej:
El Seal of Doom parece bastante injugable, pero siendo un encantamiento, puede terminar en tu mano con la Commune.
Alguna Mortuary Mire no me parece que este de mas, por si se te cae un Gurmag al cementerio o si te matan la 3/3 vuela.