|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Alms of the Vein
Target opponent loses 3 life and you gain 3 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Alms of the Vein Discussion
1 month ago
I would change Murder for Never / Return , they do the same, but the later can affect Pw and gets recursion. Diabolic Tutor would also go in place of Mastermind's Acquisition , and would replace some copies of Alms of the Vein with Ill-Gotten Inheritance .
Side boarding some “Hand Destruction” and “Removal” spells would be a good idea as well.
1 month ago
I have a few vamps lists in the back catalogue. I've tended towards mono-black because I like to pretend to be 'the rack' for bad matchups, but I've played with mardu too.
The big question is what payoff you are looking at. You can go anywhere from pure aggro to midrange value, and since so many of the pieces work well together, the majority of options are viable.
If you have even a modest collection of vamps you can always bring something fresh to FNM which plays off the same manabase and uses the same hand disruption. This means that there is a vamps list that will work well in practically any meta, and sitting down against vamps you could be facing almost anything from pure 'small vamps/discard/burn' aggro right up to 'solemnity/unlife/ad nausiem/blood baron'.
I'm gonna try and give a quick overview of sets of cards and what they do. None of these sets are perfect, so tournament play is patchy, but some may sit in your local meta in a dominant position- use judgement and don't be scared to mix and match.
With all the small lifelinkers ( Indulgent Aristocrat , Gifted Aetherborn , Vampire Cutthroat do a lot). You play a very grindy game going over most aggro with lifelink and under most midrange with sac value. Card filtering makes a lot of value here, and things like Bloodghast / Faithless Looting (despite the meta being all graveyard hate all the time) put a lot of work in.
Madness vamps has Bloodghast engines and obscenities like Olivia, Mobilized for War / Haakon, Stromgald Scourge for vampire knight tribal, and similar 'high synergy/bad combo' setups can pack massive amounts of hand disruptiuon while cheap lifelink/deathtouch gums up the board.
Gaining a lot of life with more disruption into cards like Blood Baron of Vizkopa / Elusive Tormentor Flip is also viable, if you are comfortable executing a more old-school control list in your meta.
yweb on Midnight Oil
3 months ago
diä zwe fingi no cool wägem läbe
stimme dr schüsch vou und ganz zue
4 months ago
Vampire Nocturnus is a cool card, however land are colourless (24) Burst Lightning, Shock are red (8), is 32 cards, so more than 50% of your deck won't effect Nocturnus. Luckily there are alternatives Stromkirk Condemned or Metallic Mimic , critically they both also cost less to cast than Nocturnus. Using one of these lets you play the red spells, however Burst Lightning, Shock aren't really Modern level, I'd swap them to Magma Jet and either Rift Bolt or the classic Lightning Bolt . Or you could stay almost mone black with Alms of the Vein and Pharika's Cure ... Hope this helps, good luck brewing your deck.
4 months ago
What I will say is that Fists of the Demigod, isn't a good idea, it gives your opponent an easy 2-for-1 by killing the creature. I'd replace it for now with Curse of Stalked Prey, though that could change depending on your deck style. I guess this is really over to you now, what sort of deck is it you want to build? Hope this helps a little, I'll happily add more if you want to head in a particular direction...
4 months ago
You have probably clung onto too many creatures from Hollow One, Arclight Phoenix needs you to cast 3 spells to play it out of the grave. I'd suggest you cut Street Wraith and Bloodghast, replacing them with say Fiery Temper and Alms of the Vein for example... I could go into more detail, but sperrone1224 already has, in their deck Mono Red Hollow Phoenix, which is actually pretty close to a primer. Hopefully this helps and provides you with some inspiration.
4 months ago
Phyrexian Obliterator, is actually not that difficult to play around, Dismember, a Revolt Fatal Push or a Morbid Tragic Slip will all kill it, without triggering it's ability as will a Delve Murderous Cut, which will also kill Eidolon of the Great Revel without triggering it. Also the Eidolon normally appears in burn lists, just take the two damage if necessary and move on, throw some lifegain in the deck like Alms of the Vein or Sovereign's Bite and play through.
If you want removal on a creature then Necropolis Fiend would fit your bill. Or, since your using Dredge cards anyway, you could try Necroplasm, there are lots of ways to add +1/+1 counters... To use Vengeful Pharaoh as a removal tactic would require three copies, you also need a spell like Cathartic Reunion or Thought Scour to kick it off and the reason Dredge is powerful now is Creeping Chill.
I'm still not clear on what it is you are aiming to do, what is your win condition? Is this a graveyard (dredge, reanimation) deck, or a pyromancer (high spell count) deck, or is it a fast mana deck using Dowsing Dagger? At present your deck is like a mash of 3 different ideas, the best decks are those which are consistent and have a singular goal.
I happen to have a deck that uses Phyrexian Obliterator, want to know the funny thing, it's a Devotion deck, I want the Obliterator as an enabler for Gray Merchant of Asphodel which is the primary wincon, it looks like this Sweet (black) devotion. Essentially it's a zombie tribal deck, which leverages the devotion mechanic. That single sentence description is what you want to have, for your own deck.
4 months ago
Darth_Savage, Thanks for your feedback! This is actually kinda inaccurate. I mainboard Fiery Temper, not Curse of the Pierced Heart. I usually don't get enough black mana to use Alms of the Vein, in my experience. Also, the 14 lands may seem too low but has yet to be a problem Frankly, I just mulligan to at least one land and a Faithless Looting, or Runaway Steam-Kin and Simian Spirit Guide. I need to get Blackcleave Cliffs for my mana base as well.
I run the Gurmag Swiftwing for its flying. It's replacing Falkenrath Aristocrat. I understand the Pyromancer Ascension and Quest for Pure Flame, but it is my response to Lantern Control, which tends to prevent me from getting any burn spells. The Curse lets me use attrition against them.
Reckless Rakdos (Ideal) Is the better version of the deck.
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