Alms of the Vein

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Alms of the Vein

Sorcery

Target opponent loses 3 life and you gain 3 life.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Alms of the Vein Discussion

xyr0s on Rakdos Tempo ?

1 week ago

Faithless Looting seems to be part of a sort-of-combo. It's supposed to discard Alms of the Vein (so it can be cast for madness-cost) and drop an extra Demigod of Revenge in the graveyard. I'm also not too keen on the card-disadvantage it could cause, but when you get to play cards for their madness cost, they weren't lost at all, were they?

xyr0s on Rakdos Tempo ?

1 week ago

Cool deck.

How about a Collective Brutality instead of one Vampire Nighthawk? It goes pretty well with both Demigod of Revenge, Alms of the Vein, and Faithless Looting.

Hobbez9186 on Deserts After Dark

2 weeks ago

Abubs,

Welcome to the party :)

Creeping Mold and Slice in Twain are basically the same except Mold gives you the option to destroy a land and Slice draws you a card so I'd say either one is good. Instant speed might be better? I usually have all of my mana sunk into Faith so I don't think I'd ever use it on their turn. The reason I have Mold over Slice is that drawing a card isn't as useful for most situations because of the added draw I already get from Midnight Oil and with so many mid range decks running three or more colors the land destruction can be devastating to their color pie. I do already have the ability to destroy non-basics like dual lands with Field of Ruin and then replay the Ruin with Ramunap Excavator to keep doing it as often as I want to, but I don't know if that's enough reason to change it out. At the end of the day I'd probably be bringing in Mold for the Enchantment removal more than anything else so you could go with either card and probably be just fine. I don't remember why I went down to just one though, I should probably go up to two three and get rid of Dissenter's Deliverance because it has more choices for just two more mana which is no big deal. Originally the entire sideboard was made up of cards with Cycling to give me more ways to Discard on purpose, but since adding Key to the City I can do that for free while making something unblockable.

Gonti's Machinations I'm not a huge fan of. It's probably sweet in multiplayer which is a format I play pretty regularly, but the need for energy just isn't there. I'd say a better generator of energy and use for it all in one card is Demon of Dark Schemes since it would wipe out all of my tokens and generate a ton of energy that can be used to buy creatures back from the graveyard while also being on a big flying body. Even still, I don't think it's the right deck. I could get behind a deck that generated tokens for that specific purpose, in fact I have a few, but the loss of Zulaport Cutthroat from Standard pretty much neutered the strategy. In a duel I'm not sure the 3 life gain after 2 turns of losing life is enough. Although, for one black mana it is sort of like an Alms of the Vein with Suspend 2. This deck would benefit greatly from a playset of Alms... too bad... I see what you were going for there, a pair on the field in the late game gives you a 6 damage bomb to edge in lethal damage if you need it. Could be nice against Ramunap Red to mitigate some damage early on as well. I'll consider that one. I still like it better in a deck that already has an energy package to be able to pop it right away, but I can see its usefulness I suppose.

Honored Hydra I like. Discard = Discount, love it. Great against removal as you said since it takes two shots to kill it for good. I also like that it has Trample. He reminds me of Penumbra Wurm which I ran in a green deck back in the day along with his other Penumbra friends. I can definitely get behind this one over the Monitor. I thought I'd have more reanimation and the Cycling for ramp/trigger was enough reason to run the Monitor but I haven't really used him either. The Hydra would be great in a lot of situations and since I could play him by turn 5 pretty easily it should be a larger threat than what my opponent would be able to play. It does suck that the flip side can just get Pushed and either side can Walk the Plank, but again that's just drawing out my opponent's removal and tying up their mana. If they don't have it then it should provide some pretty hefty beats.

Thank you for your suggestions! I'm never super attached to sideboards since they are always situational and meta dependent and there are always things that might work better. I definitely should upgrade the Monitor the the Hydra, and I'll retool the numbers for access to more Enchantment hate. I'm still on the fence about Machinations. Sometimes I'll have an auxiliary sideboard with a few extra cards for multiplayer and I could certainly toss a few of these in the box for that without hesitation.

JavuPote on Dredge&Delve

1 month ago

Teniendo en cuenta que la gran mayoria de tus cartas terminan en el cementerio, yo cambiaria los removals por cartas con madness como por ej:

Murderous Compulsion, Dark Withering, Psychotic Episode, Alms of the Vein

en ese sentido, Deepcavern Imp podria reemplazar al Putrid. Aunque tambien Arrogant Wurm o Basking Rootwalla podrian funcionar en su lugar.

El Seal of Doom parece bastante injugable, pero siendo un encantamiento, puede terminar en tu mano con la Commune.

Alguna Mortuary Mire no me parece que este de mas, por si se te cae un Gurmag al cementerio o si te matan la 3/3 vuela.

toastySmorc on Vampire EDH

1 month ago

Hi there! I worked on a very similar build before the Commander 2017 Series, and I have a few tips.

this Olivia is stronger as a Timmy Aggro general, so you want to have some brutally efficient early game, rather than cards like Dark Impostor, which are high value but very slow. Also, it would be much better for you to add vampires and vampire synergy, rather than Madness cards, as they are less efficient. Here are my recommendations

CUT: Archfiend of Ifnir, Dark Impostor, Insatiable Gorgers, Drana, Kalastria Bloodchief, Stromkirk Occultist. Vampire Cutthroat, Voldaren Pariah  Flip, Faith of the Devoted, Gibbering Descent, Fiery Temper, Alms of the Vein, Gisa's Bidding, From Under the Floorboards, Blood Tribute, Cultivator's Caravan, Hedron Archive

ADD: Vampire Nocturnus, Bloodline Keeper  Flip, Captivating Vampire, Olivia Voldaren, Purphoros, God of the Forge, Smuggler's Copter, Lightning Bolt, Mogis, God of Slaughter, Living Death, Kalitas, Traitor of Ghet, Coat of Arms, Phyrexian Arena, Outpost Siege, Living Death.

PrinceofPauper on Cards in the Yard

2 months ago

Thanks man! This is one I'm definitely dying to refine.

Rotting Rats is a good call. Funny how I recommended that to you and didn't see it myself.

I also think more Alms of the Vein could be good. I'm gonna cut some of my big Delvers to tamp down my curve a bit.

Appreciate the tips and kind words.

Peace!

CricketYT on Cards in the Yard

2 months ago

Probably my favorite deck of yours, I love this concept. I would say maybe Rotting Rats over Olivia's Dragoon as it can both discard or be discarded for value. Maybe more Alms of the Vein for quicker finishes?

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