Alms of the Vein
Target opponent loses 3 life and you gain 3 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Printings View all
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Alms of the Vein Discussion
1 month ago
2 months ago
The art in The Wanderer depicts a character who looks to have boobs, and where a skirt, also the art looks more feminine than masculine or gender neutral, so I'm pretty comfortable with saying She's a woman/female.
+1: Until the endstep of your next turn, prevent all noncombat damage that would be dealt to you and no spells or abilities your opponents control can make you lose life.
0: Any target gains protection from any color or colorless until the end of your next combat phase.
-2: Exile target permanent. If it's a land, its owner searches their library for a basic land, reveals it, shuffles their library, and puts it onto of their library. If it's a nonland permanent, its owner gains life equal to the its converted mana cost.
I think she'd find a home in modern or pioneer. An excellent control planeswalker. I mean, Generous Gift, Assassin's Trophy, Swords to Plowshares, etc. are excellent, and even sorcery speed and 3 mana, that's a powerful ability. Her +1 is entirely defensive, the 0 is either offensive or defensive, but next both, and her -2 is both.
No ultimate, as I wanted her power to be as a presence, not winning herself.
Btw, I have a Rakdos burn deck in modern, which uses Alms of the Vein, and Bump in the Night to get around prevent damage (Sideboard Skullcracks is case of real issue), and I wanted this walker to save you from even that and my favorite mechanic, extort & the commander of my favorite deck Kambal, Consul of Allocation.
I'd like to see a card which counters you favorite playstyle (mine are Stax and Burn), mechanic, or some other thing you love doing.
2 months ago
Well, it combos, and its removal.
When we got 3 mana:
When we got 2 mana:
The main deal in this deck is to put emrakul with haste and attack to trigger annihilator 6 and 15 damage flying monster at opponent yes? And the simplest way to win is to have Emrakul + Discard + Goryo
6 months ago
There are definitely some rocks you're not currently running that I think would be good inclusions, and I question two of them. Talisman of Indulgence and Rakdos Signet will almost never actually accelerate you to Anje at all. Since they cost 2 mana, you'll most often be playing them on turn 2 (turn one with, for example, a Mana Crypt , but that'll let you get her out on t2 on its own if you have the lands to do so), which means she's still hitting on turn 3. I like Mana Crypt , Jeweled Amulet , and Blood Pet a lot, since any of those with a second land guarantees t2 Anje, which is our goal, first and foremost. I like the Pet over Skirk Prospector since once Anje is down, black is wayyy more important to us than red. There's also one more ritual you may well want to find a slot for, in Songs of the Damned . I'm not currently sure if it's optimal to run every madness card or not, but my list is.
I would almost certainly include Kozilek, Butcher of Truth , since he can allow you to rebuy your wincons on your Worldgorger turn if you discarded them earlier, and even turns some of the doofy madness cards ( Alms of the Vein as an example) into instant-speed wincons on those turns, since you can reshuffle them in and then draw back to them with Anje, in case all your primaries ended up exiled somehow. Also, I feel like you're really missing out on a lot of power by not including Necropotence , Restless Dreams and Tainted Pact .
9 months ago
I would prioritize having Fiery Temper over Alms of the Vein - if your meta is not overrun by burn, as in most cases the ability to point said spell at creatures & planeswalkers far outweighs the downside of not gaining 3 life.
Speaking of creatures & planeswalkers, since this deck stuffs its gravyard like there is no tomorrow, i would advise running a few (1 or 2) Magmatic Sinkhole s - as additional ways to deal with problem creatures and walkers (walkers are likely going to be even more significan't due to stuff like Wrenn and Six , Karn, the Great Creator , and UW "control" stransforming even more into a superfiends list)
In general this deck severely lacks in discard outlets. Depending on your taste and budget i would advise adding a playset of either Goblin Lore , Cathartic Reunion or Seasoned Pyromancer (the latter also acts as a way to operate if the graveyard is shut down by some enchantment - which is not that unlikely thanks to hoogak even in game 1) MAX OUT ON Hollow One & Flamewake Phoenix THEY ARE THE CORE OF THE STRATEGY - they are good in multiples, while delve creatures do diddle, since you pay you grave empty, and the second copy just orts in hand (not to mention their vulnerability to gravyard hate)
1 year ago
I would change Murder for Never / Return , they do the same, but the later can affect Pw and gets recursion. Diabolic Tutor would also go in place of Mastermind's Acquisition , and would replace some copies of Alms of the Vein with Ill-Gotten Inheritance .
Side boarding some “Hand Destruction” and “Removal” spells would be a good idea as well.
1 year ago
I have a few vamps lists in the back catalogue. I've tended towards mono-black because I like to pretend to be 'the rack' for bad matchups, but I've played with mardu too.
The big question is what payoff you are looking at. You can go anywhere from pure aggro to midrange value, and since so many of the pieces work well together, the majority of options are viable.
If you have even a modest collection of vamps you can always bring something fresh to FNM which plays off the same manabase and uses the same hand disruption. This means that there is a vamps list that will work well in practically any meta, and sitting down against vamps you could be facing almost anything from pure 'small vamps/discard/burn' aggro right up to 'solemnity/unlife/ad nausiem/blood baron'.
I'm gonna try and give a quick overview of sets of cards and what they do. None of these sets are perfect, so tournament play is patchy, but some may sit in your local meta in a dominant position- use judgement and don't be scared to mix and match.
With all the small lifelinkers ( Indulgent Aristocrat , Gifted Aetherborn , Vampire Cutthroat do a lot). You play a very grindy game going over most aggro with lifelink and under most midrange with sac value. Card filtering makes a lot of value here, and things like Bloodghast / Faithless Looting (despite the meta being all graveyard hate all the time) put a lot of work in.
Madness vamps has Bloodghast engines and obscenities like Olivia, Mobilized for War / Haakon, Stromgald Scourge for vampire knight tribal, and similar 'high synergy/bad combo' setups can pack massive amounts of hand disruptiuon while cheap lifelink/deathtouch gums up the board.
Gaining a lot of life with more disruption into cards like Blood Baron of Vizkopa / Elusive Tormentor Flip is also viable, if you are comfortable executing a more old-school control list in your meta.
yweb on Midnight Oil
1 year ago
diä zwe fingi no cool wägem läbe
stimme dr schüsch vou und ganz zue