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+1 for the name alone, love it!
First thing I'd suggest is you up the number of lands you're running to somewhere in the 21-23 range. 16 lands makes it EXTREMELY unlikely that you'll be able to consistently hit your land drops - the only decks that run that few are burn decks with their most expensive spells costing 2 mana. If you want to even think about playing 4+ mana spells, you're going to want more lands.
Moving on to more targetted feedback - if you want to upgrade it, I think you'll need to pick a direction to move the deck in. Right now it's less of a deck and more of a pile of green and white cards (not meant to be a slam on you, that's how most people enter/re-enter the game). You've got some solid +1/+1 counters cards like Gyre Sage and Hardened Scaled, and you've got some solid lifegain-matters cards like Heliod, Glorybound Initiate, and Lone Rider. I'd recommend on honing in on one or both of those strategies, and replacing cards that don't work toward one or both of them (like Primal Druid and Moss Viper, just at a glance).
If you want to hone in on lifegain, you could look at Ajani's Pridemate and more Lone Rider Flip. For a bit more money you could look at Dawn of Hope. Another step up in price gets you stuff like Ajani, Strength of the Pride and Archangel of Thune. And at the very top you could look at more Heliod, Sun-Crowned. To gain life you could look at Healer's Hawk, Ajani's Welcome, Revitalize, or Daxos, Blessed by the Sun.
If you want to hone in on counters, you could look at (I don't know this arhcetype quite as well so I can't give you price brackets, you'll have to check yourself) Animation Module, Stonecoil Serpent, Nissa, Voice of Zendikar, Tireless Tracker, Jadelight Ranger, Experiment One, Huatli's Raptor, Mowu, Loyal Companion, or Knight of Autumn. There's probably more excellent cards in that category as well, but like I said I don't know that archetype as well (I'm better versed in BLUE green counters).
You also don't really have much in the way of creature removal, which could prove dangerous. Selesnya Charm and Banishing Light are alright, but I'd up how many you're running if that's going to be your only removal. Declaration in Stone is a premium white removals spell you could look into if you're looking for upgrades in that department.
These are all just suggestions though - you should build and play the deck however you find it most fun. It is your deck, after all! Whatever you decide to do, good luck and have fun!
February 14, 2020 9:39 a.m.
Incorrigible Youths is pretty weak, and Insult/Injury seems pretty out of place. Vraska's Contempt is pretty expensive at 4 mana too. Gisa's Bidding, Bloodghast, and Big Game Hunter are all possible options for the creature slot. Hero's Downfall is probably a better option than Vraska's Contempt for dealing with creatures and planeswalkers. Honestly though I don't think a deck this fast should be too scared of planeswalkers in the first place - I'd consider Lightning Axe instead of any black destruction spell. Cathartic Reunion or Thrill of Possibility could provide you with some much needed card advantage. You could definitely use Blood Crypts since you have 8 one mana spells - don't want to be caught with only taplands that won't let you cast them! And I assume the 6 Hanweird Battlements is a typo?
Whatever you decide to do, good luck and have fun!
February 14, 2020 9:12 a.m.
Are you trying to play this in any particular format, or just at the kitchen table with friends? I can give suggestions to make the deck a lot stronger while staying at the same price point, but first I have to know what format you're trying to play it in.
In case you aren't familiar, the non-singleton constructed formats are as follows:
Standard: Only cards printed into standard-legal sets from the last 2 years are allowed. What's legal "rotates" every year to keep it at only 2 year's worth of cards. There is a banlist of cards considered to be too powerful.
Pioneer: Only cards printed into standard-legal sets since Return to Ravnica (October 2012) are legal. Cards don't rotate, so what's legal grows in size every time a new set is released. There is a banlist of cards considered to be too powerful.
Modern: Only cards printed into standard-legal sets since 8th Edition (July 2003) are legal. Cards don't rotate, so what's legal grows in size every time a new set is released. There is a banlist of cards considered to be too powerful.
Legacy: Any and every card is legal (except joke cards from the un-sets). There is a banlist of cards considered to be too powerful (and cards that break the current rules, like OLDoldold school Ante cards).
Vintage: Any and every card is legal (except joke cards from the un-sets). Cards that break the current magic rules (like cards with Ante) are banned, but other than that there's no banlist. Absurdly powerful cards like Black Lotus and Time Walk are limited to 1 copy per deck instead of being outright banned.
Generally speaking, the older the format is the more expensive it's going to be to build an efficient deck. If you're on a budget I'd recommend you restrict yourself to Standard or Pioneer, maybe Modern at the oldest.
Or if this is just to play for fun at the kitchen table with your friends then ignore me, just have fun with it!
February 14, 2020 8:50 a.m.
I agree that you could definitely use some hand disruption in here - if Thoughtseize is out of your budget you could look at Inquisition of Kozilek or Collective Brutality. The later of which pairs extremely well with Bloodghast.
Doom Blade is a little weak for modern - maybe consider stronger removal like Fatal Push or Murderous Cut. Go for the Throat or Victim of Night are also options, though not as strong in my opinion. Hero's Downfall and Murderous Rider fit the bill too.
February 13, 2020 11:16 a.m.
Looks fun! Surprised to see Dismember in place of Fatal Push though - with all your little 1 toughness creatures, Revolt will basically always be active. You could run Faerie Miscreant to start the beats early, help keep your hand full later in the game, and make a T2 Spellstutter counter a 2 drop rather than just a 1 drop. I don't think you need the shadowspears at all in mainboard, but if you're intent on keeping them I'd drop to 1 of at most. Cyc rift is pretty weak for modern - by turn 7+ you should already have killed your opponent with flying beaters. Consider runnning countermagic or removal in this slot - something like Drown in the Loch, Mana Leak, or Murderous Cut. Quickling is also pretty weak for modern - I'd consider replacing it with something like Vendilion Clique or Snapcaster Mage. Insidious Will is fun, but is outclassed in just about every aspect by Cryptic Command. Hand disruption would also fit nicely in this deck, something like 5-7 total copies of Thoughtseize, Inquisition of Kozilek, and/or Collective Brutality.
These are all just suggestions though - you should play the deck however you find it most fun! If you want more specific suggestions on what I'd cut and what I'd include, feel free to let me know! Whatever you decide to do, good luck and have fun!
February 13, 2020 11:08 a.m.
Looks super fun, +1 from me! Aphemia and Alseid seem like they could be replaced with better beaters. Namely Blessed Spirits, Graceblade Artisan, and Hero of Iroas all reward you for suiting them up with your enchantments.
Whatever you decide to do, good luck and have fun!
February 13, 2020 10:54 a.m.
Any particular reason you're running sinister sabotage over Disallow? The stifle effect is actually monumentally useful in situations you wouldn't otherwise be able to deal with - planeswalker ults, eldrazi cast triggers, got-eternals getting tucked after death, etc. I'd highly recommend that swap.
February 12, 2020 1:08 p.m.
Welcome to the game!
To build off of what Cypher said, consistency is key in building a powerful deck. Having a ton of cool different cards is fun, but if you want to win you want to maximize your chances of drawing the cards you need at any given time. The easiest way to do that is to determine what the "best" cards for you to play on any given turn are and maximize the number of copies you run of them.
To start with your 1 drops: You definitely want to play a creature on turn 1 to start the beatdown and the lifegain. Beloved Princess is a great choice, and Healer's Hawk could work too. Lone Pegasus is fine but not great if you want to lean into the lifegain strategy. Chaplain's Blessing and Outflank should probably come out.
Daxos and Birth of Meletis are great in your 2 drops slot, everything else I think could be reconsidered. Ajani's Pridemate is a MUST for this deck - it's arguably the strongest lifegain-matters card in the game. I'd pick up a playset right away! Declaration in Stone is decent removal you could run in this slot, or Seal Away if you're on a budget. 2-3 copies of Dawn of Hope could do wonders for you as well. You could consider Bishop of Wings if you wanted to go the angels route.
Banishing Light is pretty good at 3 mana, as is Linden. Other cards I'd consider in that slot are Angel of Vitality as Cypher mentioned, Heliod, Sun-Crowned, and Resplendent Angel.
Angelic Accord is great at 4 cmc, I'd definitely up the number of copies you're running to 2 or 3. Ajani, Strength of the Pride is also an incredible fit for this deck. Cast Out or Conclave Tribunal could be a nice replacement for Banishing Light if your 3 drop slot gets too full. Gisela, the Broken Blade could be a fun include.
Lyra Dawnbreaker feels like a no-brainer include in this deck.
Maybe Sephara, Sky's Blade as a top-end, seeing how many fliers you are and could be running. Or if you wind up running Gisela, then you could run Bruna, the Fading Light as your top end. You'd probably want to up your land count by 1 or 2 if you plan on that though.
Those are all just suggestions - feel free to play the deck however you find it most fun! If you want more detailed suggestions about what I'd cut or what numbers I'd add, feel free to let me know!
Whatever you decide to do, good luck and have fun!
February 12, 2020 11:05 a.m.
Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.
If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.
And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.
Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!
February 11, 2020 9:28 a.m.
Looks fun! I love budget building! I'd consider running Tomebound Lich in place of the Barrier of Bones and/or House Guildmage, I'd also consider Chemister's Insight in place of the winged words since A) it's an instant (meaning you can hold it up for the end of your opponents turn in case they play something that you need to counter instead) and B) you can do it a second time in the late game. You're running a lot of creature bounce which seems a little silly to me when you have access to black's real creature removal - I'd consider Tyrant's Scorn, Drown in the Loch, Cast Down, or Ultimate Price in place of most/all of your creature bounce spells. For a little bit more money you could look at running 1-2 copies of Eat to Extinction to help take care of planeswalkers, indestructible creatures, and creatures that return from grave. For a big finisher I might consider Lochmere Serpent - it can draw you cards, it can gain you life, it can be unblockable, and it kills in just three attacks. Not to mention the flash means you can wait to play it until the end of their turn to see if there's something important you need to counter/kill instead, and you don't have to worry nearly as much about them killing it the turn you play it. And it can come back from the yard, AND it has graveyard hate built in! Of special note, since exiling the 5 cards from your opponent's yard is part of the effect, not the cost, they don't actually need to have 5 cards in their yard for you to activate it - they only need one!
February 5, 2020 2:37 p.m.
Hey, what's your budget like? I'm going to make a bunch of suggestions, but if they're outside of your budget let me know and I can tone them down. Generally speaking you want a full 4x Rack and 4x Affliciton, so I'd go up the 4th affliction. Inquisition of Kozilek, Thoughtseize, Raven's Crime, Liliana of the Veil and Wrench Mind are all almost always 3-4 of in every 8-rack list because of how effecient and effective they are. A 2-4 of Davriel, Rogue Shadowmage is becoming more and more popular in these decks as well - I'd run at least 2 if I were you. Smallpox often makes an appearance in these decks too, although you're a little creature heavy for it to be effective.
February 4, 2020 9:50 a.m.
You're only running the one recurring creature - is the Prized Amalgam package worth it? If you want to keep them in I'd recommend a full 4 Narcomoeba - since it goes to the graveyard before returning to the battelfield, it triggers Amalgam. Scrapheap Scrounger is another triggering creature you could run here. Though I'm seriously doubting the strength of that plan seeing as how you want to deal 5 to everything with K return when you play your bomb - seems like you're pulling the deck in two seperate directions. At minimum I'd cut one return, maybe two.
February 4, 2020 9:39 a.m.
Looks fun! You might want to change the legality to legacy instead of pioneer though - just so people will be better equipped to help you. It'd be hard to play a Ninja deck in Pioneer, seeing how there isn't a single Ninja legal in the format hah.
Might be worth running Invisible Stalker or Changeling Outcast to get in guaranteed unblockable attacks. Baleful Strix would also be amazing here since the flying + deathtouch means you'll almost always get it in unblocked, and if you do and use Ninjutsu, then you're getting extra card advantage since you draw a card every time you recast it.
February 3, 2020 11:49 a.m.
This may seem like a stupid suggestion at first, but I'd consider 1-3 Crypt of the Eternals. It doesn't really take up a card slot and doesn't change your gameplan at all, but it allows you to go
Turn 1: White source
Turn 2: untapped white source, Bishop of Wings
Turn 3: Crypt of the Eternals (gain 1 life), Resplendent Angel (gain 4 life off of Bishop), move to end step and immediately trigger Resplendent Angel, make a 4/4, gain another 4.
I played mono-white angels/lifegain in standard when Resplendent was legal, and you wouldn't believe the number of people that just concede when you gain 9 life and make 7 flying power over 2 bodies on turn 3. Crypt lets you do that for the price of being a colorless land - I think well worth including a few.
Also worth noting is that you get the same effect with Radiant Fountain (and one bonus life), but the bonus life doesn't help the combo and it can't filter to red in a pinch the way crypt can. Wind-Scarred Crag can help you do the same thing later in the game, but since it enters tapped it can't be your T3 land drop and also play Resplendent.
January 29, 2020 1:43 p.m.
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