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1-2 copies of Mausoleum Secrets might serve you well. Being able to grab a Kaya's Wrath or Mortify when you need it seems pretty powerful.
February 13, 2019 11:22 a.m.
Correct, but when it re-enters you get a second ETB effect. So you get to permanently exile one creature, plus exile another until it dies. Yes, it does work the same with Tidehollow Sculler , but you have to use the blink effects as you play it for cards to be exiled permanently. Sin collector you can flicker whenever you have the extra mana/cards and they'll still be exiled permanently.
February 12, 2019 2:50 p.m.
Cute idea. Blinking a
will let you rip your opponent's hand apart. You can also exile something permanently by flickering a
while it's ETB ability is on the stack. A little strange, I know, but here's how it works:
You cast Fiend Hunter, it resolves, it enters the battlefield. Now, Fiend Hunter has two abilities. The first one, which says "when Fiend Hunter enters the battlefield, you may exile another target creature." goes on the stack. You can respond to that trigger by casting something like Cloudshift on your Fiend Hunter. Cloudshift resolves, and flickers your Fiend Hunter. This makes its second ability, which says "when Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control" go on the stack. It then re-enters the battlefield, causing its first ability to go on the stack again. So we resolve the stack top-down:
1) The second ETB trigger resolves. You exile something under Fiend Hunter.
2) The first LTB trigger resolves. It looks for the card exiled by the FIRST ETB trigger. Since nothing has been exiled by that trigger yet, nothing happens.
3) The first ETB trigger resolves. You exile something under Fiend Hunter.
Now, if Fiend Hunter leaves the battlefield again, it's LTB trigger will go on the stack. This will only return the card exiled by the matching ETB trigger - so they'll get back the creature exiled in step 1, but not the creature exiled in step 3.
Think of it this way: every time Fiend Hunter enters the battlefield, you make a new box (entering the battlefield 10 times = 10 individual boxes). For each box, you get one chance to put something in and one chance to take something out. If you try to take something out of the box before you've put anything in it, then you've wasted your only chance to take something out of the box, so whatever you put in there is there forever.
February 12, 2019 9:29 a.m.
dbpunk Thanks for the suggestions! I did consider
Dictate of Erebos
, but I generally build my decks by a simple rule: If I wouldn't enjoy playing against it, I try not to include it.
Since those cards turn every Krav activation into a Plague Wind , I can't imagine it would be fun to play against. For a deck geared toward higher power gameplay, though, they would be great suggestions!
February 7, 2019 3:25 p.m.
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|Playing since||Tenth Edition|
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