Center Soul


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Center Soul


Target creature you control gains protection from the colour of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Center Soul Discussion

5dollarMTG on Graceblade Artisan

1 month ago

Cool deck! Emerge Unscathed is a cheaper version of Center Soul . Kor Spiritdancer or Mesa Enchantress would also be good additions.

kamarupa on White deck thing

6 months ago

Add "budget" to the deck's hubs. Wall of Tanglecord is better than Fortified Rampart .

Ajani's Pridemate seems appropriate. Soul Warden and/or Soul's Attendant would be good to if you can afford them.

Oblivion Ring is incredibly useful. Highly recommend.

This deck is close to Pauper. Might be worth considering going in that direction instead of Modern.

Love Riot Control - I don't know if people realize this, but it's one of very few spells that say "prevent all damage" vs "prevent all combat damage. That makes RC waaaay more useful! And you get to gain life! Wow!! In that same vein of though. you might consider Pay No Heed over Shielded Passage .

I think Oppressive Rays is better than Pacifism . Lower CMC and it disrupts activated abilities. In my experience, people seem to subconciously consider creatures I've enchanted with OR as completely non-functional. 3 is just too high a cost - in most cases people will get more out of 3 mana just playing new spells.

Suture Priest might be worth considering.

You've got a decent number of Enchantments going. Ethereal Armor might be worth considering.

I'm thinking Chalice of Life  Flip would be good here, but I will caution you that people in my playgroup hate it and do everything they can to remove it.

Mentor of the Meek would probably draw you some cards. I hate the cost, but it repeatable.

Brave the Elements is almost certainly better than Center Soul .

Kogarashi on What are the interactions between ...

6 months ago

If you cast an instant or sorcery with Rebound (let's say Center Soul ) while Feather, the Redeemed both Feather's trigger and Rebound will create a replacement effect for when the spell would go to your graveyard.

Because two or more replacement effects are trying to affect your spell, you would get to choose which one applies, and the other will have no effect. Whichever one you choose will create a delayed triggered ability.

If you choose Feather, the Redeemed , the delayed triggered ability will trigger at the beginning of the next end step, and return the card to your hand.

If you choose Rebound, however, the delayed triggered ability will trigger at the beginning of your next upkeep and allow you to cast the spell from exile without paying its mana cost.

It's important to note that no player receives priority during the untap step, so you can't cast any spells during the untap step. The first point at which any player receives priority is the upkeep step, after all "beginning of upkeep" triggers have been put on the stack.

5dollarMTG on A Little Project

9 months ago

This is a good collection of cards! If I were you, I would either go for a more midrange deck built around non-auras like Sigil of the Empty Throne and Sphere of Safety or focus on a more aggressive aura-based deck that is built around Hero of Iroas and other heroic creatures. If you take the latter option, you can curve from Favored Hoplite or Lagonna-Band Trailblazer into Phalanx Leader and Blessed Spirits. Then start targeting Phalanx Leader with cheap auras and Blessed Spirits will get huge fast. If you go this route you need protection since creatures with auras have a huge target on them. You already have Emerge Unscathed, which is great, but you might also consider Gods Willing, Center Soul, or an umbra like Hyena Umbra. Those are a lot cheaper to cast than Spectra Ward and, unlike Selfless Spirit, they'll re-trigger the heroic mechanic.

5dollarMTG on Super duper budget fun

10 months ago

Love the idea behind this deck. I had a hard time consistently drawing creatures with it though. Maybe drop Grip of the Roil or Center Soul and add in some more copies of your heroic creatures? Also, with the heroic mechanic, it's nice to include a few copies of a card like Launch the Fleet or Cauldron Haze that you can target all your creatures at once.

DroThaShow on

2 years ago

May want to consider some instants with the Rebound mechanic. Can trip Heroic twice with once card!Center SoulEmerge UnscathedDistortion Strike to name a few?

Artful Dodge and Travel Preparations have some good utility too, although they have flashback.

Just some thoughts! Love the heroic mechanic!

eyes2sky on Who is Jeskaiser Söze?

2 years ago

I think you need more draw and/or cantrips. The "Prowess" problem of having an empty hand slows this deck too much. Take a look at cards that have rebound (like Emerge Unscathed or Center Soul) for repeatable Prowess triggers. Also, you might want to add some evasion and/or protection like Gods Willing or your old friend Feat of Resistance. I noticed also that all three charms you are using all require specific colors of mana (no generic), I wonder if this slows you down?(You need more white mana since all 3 charms use white). The Boros Charm seems like maybe not a good fit here...I know you wanted to put Assault Strobe in instead, it would be a good fit esp if you can add some evasion.

xyr0s on R/W Aggro (The fastest one)

2 years ago

what Dave_Icaria says, mostly. Besides, your current set-up is very vulnerable to disruption, because the cards rely on each other so much. Little experiment: Try goldfishing, but assume that you are Thoughtseized on turn 1 for your best card, that your best land is Ghost Quartered on turn 2, and your best creature is hit by a Lightning Bolt at the worst possible time in turn 3 (I like this test, as all of these things is something you can expect in modern, even if not in the same game). See if you still have a coherent game plan.

If you don't play this competitively, it still needs a bit of adjustment.

You can go more burn-like or more creature-like, but either way, what you have now has too high variance. If you want to go more burn-like, add a Monastery Swiftspear, a Lightning Bolt, a full set of Lava Spike and remove anything that doesn't directly try to kill your opponent (Center Soul for example, is useless in an aggro deck mainboard).

Other cards that are too slow: Alesha, Who Smiles at Death. Played at 3 cmc in a deck with no acceleration, attacking in turn 4, and then eating up another 2 mana to use her special ability, which may or may not be relevant. And she has toughness 2.

Both of the gideons are too slow for actual aggro. Making tokens is a grindy process. You might win that way, but then you need a more grindy plan, where you build up advantage on the board over several turns.

If you really want to do something funny, that could work well, you could go for much more prowess. Add more Monastery Mentor, a full set of Young Pyromancer, and stay with 4 Monastery Swiftspear. Add to that as many cheap spells as you can, both something a bit unusual (hint: phyrexian mana is your friend) and the best one-cmc spells in modern (Lightning Bolt, Path to Exile). It's not a fully competitive deck, but I suspect that it could do quite well at fnms.

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