Center Soul


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Center Soul


Target creature you control gains protection from the colour of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Center Soul Discussion

DroThaShow on

6 months ago

May want to consider some instants with the Rebound mechanic. Can trip Heroic twice with once card!Center SoulEmerge UnscathedDistortion Strike to name a few?

Artful Dodge and Travel Preparations have some good utility too, although they have flashback.

Just some thoughts! Love the heroic mechanic!

eyes2sky on Who is Jeskaiser Söze?

6 months ago

I think you need more draw and/or cantrips. The "Prowess" problem of having an empty hand slows this deck too much. Take a look at cards that have rebound (like Emerge Unscathed or Center Soul) for repeatable Prowess triggers. Also, you might want to add some evasion and/or protection like Gods Willing or your old friend Feat of Resistance. I noticed also that all three charms you are using all require specific colors of mana (no generic), I wonder if this slows you down?(You need more white mana since all 3 charms use white). The Boros Charm seems like maybe not a good fit here...I know you wanted to put Assault Strobe in instead, it would be a good fit esp if you can add some evasion.

xyr0s on R/W Aggro (The fastest one)

1 year ago

what Dave_Icaria says, mostly. Besides, your current set-up is very vulnerable to disruption, because the cards rely on each other so much. Little experiment: Try goldfishing, but assume that you are Thoughtseized on turn 1 for your best card, that your best land is Ghost Quartered on turn 2, and your best creature is hit by a Lightning Bolt at the worst possible time in turn 3 (I like this test, as all of these things is something you can expect in modern, even if not in the same game). See if you still have a coherent game plan.

If you don't play this competitively, it still needs a bit of adjustment.

You can go more burn-like or more creature-like, but either way, what you have now has too high variance. If you want to go more burn-like, add a Monastery Swiftspear, a Lightning Bolt, a full set of Lava Spike and remove anything that doesn't directly try to kill your opponent (Center Soul for example, is useless in an aggro deck mainboard).

Other cards that are too slow: Alesha, Who Smiles at Death. Played at 3 cmc in a deck with no acceleration, attacking in turn 4, and then eating up another 2 mana to use her special ability, which may or may not be relevant. And she has toughness 2.

Both of the gideons are too slow for actual aggro. Making tokens is a grindy process. You might win that way, but then you need a more grindy plan, where you build up advantage on the board over several turns.

If you really want to do something funny, that could work well, you could go for much more prowess. Add more Monastery Mentor, a full set of Young Pyromancer, and stay with 4 Monastery Swiftspear. Add to that as many cheap spells as you can, both something a bit unusual (hint: phyrexian mana is your friend) and the best one-cmc spells in modern (Lightning Bolt, Path to Exile). It's not a fully competitive deck, but I suspect that it could do quite well at fnms.

rsweeney56 on Myth in the Ice

1 year ago

Thanks for the comment!I do run 3 Celestial Colonnade, didn't really want 4 because it can really slow down the deck, especially with 4 Temple of Enlightenment. The more I think about Snapcaster Mage the more I think that it needs to be added to the mainboard. I like Blessed Alliance, probably take out Apostle's Blessing. I like Center Soul as well, just not really sure what I would take out for that. Thanks for the comment and the +1!

Quixotep on Silly little humans

1 year ago

May I suggest Emerge Unscathed as a strictly better Center Soul?

tschiller on Silly little humans

1 year ago

I think I stick with Center Soul, rebound gives me 8 times protection from a color, that's worth the price.Looked at your deck, graveyard mechanics are nice, but the rest of it didn't gave me much of inspiration ;)

hubatish on Silly little humans

1 year ago

Sigarda, Heron's Grace and Center Soul both seem a little overcosted for their effects. I imagine Brave the Elements would be pretty good.

Here's a non-budget version, though without Noble Hierarch the price isn't too bad either:GW Humans.

ofcruelties on Tell Me What Aggro Is

1 year ago

eu tirava os double strikes, protecao e tal e botava Ride Down, uns counters de 1 e 2 manas. seus bichos ja sao fortes, a ishai ja tem evasao, nao gasta carta neles, deixa eles trabalharem sozinhos. o Psychotic Fury bom pq cantrip. tirava todas essas coisas que custam mais que 3 dolares, d pra abaixar bastante o preco do deck. as coisas com shroud interagem mal com o bruse, s pra avisar. tme equipamentos melhores, d uma olhada nos que eu tenho no deck do skullbriar. tiraria protecao tipo Norn's Annex, kazuul, deck aggro se defende batendo. procura mais coisa de comprar, tipo Mask of Memory. eu usaria todas as coisas de haste que tem, swiftfoot, fervor. botava mais uns 3 signets, eles rampam de 2 pra 4. controle de aggro mais pra se defender, coisa tipo o augustin no ajuda muito o seu plano. Sejiri Steppe, sunhome, Slayers' Stronghold, Angelic Skirmisher, Center Soul, Emerge Unscathed, Shelter, tenza, o-naginata, se pra usar clone melhor aquele com haste, mas tudo seu lendario, pode dar ruim. costumo usar 34 lands e umas 6 mana rocks

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