|Commander / EDH||Legal|
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|Rise of the Eldrazi||Uncommon|
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Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Emerge Unscathed Discussion
3 weeks ago
Enchantment removal is less common than creature removal, but Odric can benefit your creatures the turn he enters the battlefield. There's a case to be made for either one.
Random thought, but Emerge Unscathed's rebound has a nice synergy with Concerted Effort if you stack the triggers so the rebound resolves first. So, if you go that way with the deck, I'd replace Brave the Elements.
1 month ago
@BlueScope: Yeah, in the case of Mother of Runes, I totally agree. That card is mad strong even with that limitation. But I will always use Stave Off over the various "knock-off" cards WotC has printed, like Gods Willing and Emerge Unscathed for exactly this reason.
I'm not surprised at all that they limit the number of cards with these sorts of effects, and I appreciate the note on Shroud, Mage's Guile looks like it could be a lot of fun.
1 month ago
But I'll keep in mind to add one of them.
2 months ago
I love Jeskai Delver/Prowess decks. They are definitely my favourite modern archetype. In this deck you have a lot of control type spells, so I can recommend one of two things.
The first is two build it in a more tempo/agressive fashion by dropping some permission and removal (not all of it) for spells like Emerge Unscathed and Distortion Strike. The rebound real helps trigger Prowess, and Emerge Unscathed specifically is a huge tempo card because you can cast it on an opponents turn to protect a creature, and attack with pseudo unblockable the next turn. Also adding some more Prowess creatures like Stormchaser Mage and Abbot of Keral Keep can help out, especially with all the spells you cast. His ability is almost never a wiff, and he prevents mana flood. If you plan on this route, I would recommend the following:
- 1 Geist of Saint Traft
- 1 Spell Queller
- 2 Snapcaster Mage
- 2 Failure / Comply
- 2 Remand
- 1 Path to Exile
- 1 Mana Leak
- 2 Abbot of Keral Keep
- 2 Stormchaser Mage
- 2 Emerge Unscathed
- 2 Distortion Strike
- 1 Spell Snare
- 1 Spell Pierce
The other direction you could take this deck is a Jeskai Control deck. I don't have much expertise in the area, but my recommendation would be taking out a lot of the aggressive creatures, adding in Thing in the Ice Flip and a lot more land, as you will want to be going a bit further late game.
If you want, feel free to check out my Jeskai Prowes list:
My apologies for the long ramble, I really love the deck, and you have a +1 from me!
2 months ago
xyr0s, xyr0s.. finally you got me :D Did the following:
- Added 1 Collected Company to a new total of 4, went down 1 on Hanweir Militia Captain Flip
- Switched 3 Eternal Witness to replace 3 Aegis of the Gods whick I took to SB
- Switched 4 Path to Exile to replace 4 Emerge Unscathed
- Switched 3 Avacyn's Pilgrim to replace 3 Loyal Sentry
- Not commited to Mayor of Avabruck Flip because of Brave the Elements
Looking forward to your feedback on these changes ;)
3 months ago
I like your deck! It looks like you are wanting to run an Orzhov Midrange deck. If you wanted to kill them slowly over time, you would have to tailor things more towards control with even fewer creatures.
t I would recommend right now including a full pack of Tidehollow Sculler.
Some cards I think you are running that may not be that impactful: Emerge Unscathed, Blood Artist, Monastery Mentor, Despise, and Honor of the Pure. If you want to run an anthem and are relying more on your token than nontoken creatures, maybe use Intangible Virtue? Brimaz and Hero of Bladehold are already tough enough to stand on their own.
I would run less creatures overall, and more instants, sorceries and planeswalkers.
Finally, there may be games where you could benefit from a discard outlet (i.e., your discard cards are no longer useful). One such card that is popular in Orzhov for this purpose is running a set of Pack Rats.
Just my 2 cents! Great deck and +1!
3 months ago
In my opinion, Grand Abolisher belongs in the sideboard. Occassionally, not getting interrupted is nice - at other times, it simply isn't all that relevant (not many counterspells for creatures in modern). And when the ability is irrelevant, all you have left is a bear. Thalia, Guardian of Thraben does roughly the same, but her first strike is a considerable bonus against a lot of decks. Aegis of the Gods also seem to a sideboard card - extremely useful in some games, extremely irrelevant in others.
Loyal Sentry also seems very conditional. It's good against an opponent who has no removal, and a few big beefy attackers, and sucks against opponents with Snapcaster+Lightning Bolt or piles of tokens. It's a card that doesn't really try to win. And since it's a 1/1 that lives to block, you get to trade 1-for-1 with it, conditional to non-evasive attacking creatures only. Of course you can protect it with Brave the Elements or Emerge Unscathed - which still makes it a 1-for-1.
Is there any particular reason to avoid cards like Avacyn's Pilgrim (which is great with coco), Gather the Townsfolk (Hanweir Militia Captain Flip would be better with this, coco a bit worse), and Mayor of Avabruck Flip? Or mutavult (I know, boring... but played a lot by tribal decks for very obvious reasons)...