Emerge Unscathed


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Emerge Unscathed


Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Recent Decks

Emerge Unscathed Discussion

SirupyTuna on Heroes Can Trip

1 month ago

Your updated list looks solid, by the way! I have Emerge Unscathed on my list of potentials, and the synergy with prowess is an idea I'm jumbling as well. I was looking at a few R/W lists that make use of Kiln Fiend, but there's a sentimental fool inside me who's calling for green because the overall concept reminds me of my very first deck 20-some years ago, LOL.

SirupyTuna on Boros Heroic Pauper

1 month ago

I came across this deck in my search for inspiration. I love the rebound effect on Emerge Unscathed. And Mark of Fury is amazing in this context!

kellylogs on Mono white Heroic

2 months ago

Always cool to see another heroes build! If I may suggest though, I find that Benevolent Bodyguard tends to be worse than something like, say, Emerge Unscathed as while it does require keeping a mana open it can take the opponent by surprise (and in this case can create another heroic trigger next turn). I generally find playing the effect at instant speed works better, but I can also see the benefit of another body, so I guess it's all about preference.

kaduzete on RW Heroic

4 months ago

Boyson67 you were right, i forgot to add an extra Emerge Unscathed.

I have not played that one yet, just the mono white. I thought giving splash with red could give more aggro to the deck. I still have not bought the cards, so I thought coming here for some tips.

LeFrankie on Heroic Human

4 months ago

Hello !

You can use Bonds of Faith instead of pacifism You can go x4 Favored Hoplite, same as Hero of Iroas You can also consider a bunch of instant to protect your creatures or draw some cards as it synergises also with "Heroic" if it targets your creatures, I personally suggest Defiant Strike and Emerge Unscathed. For the enchantements, you can go x4 Ethereal Armor aswell, maybe a bunch of Gryff's Boon and I greatly recommend (even if it's a little bit more expensive) Hyena Umbra

SpiritKing on How to turn modern?

4 months ago

not about to tell you to get another deck or a "modern deck", since you already stated this is more a list of what you have to work with rather than a finished deck. I dont know how much modern matches you could observe until now, but modern is a very fast format that evolves mostly around the first 4-6 turns of a game. With that premise, you should start by cutting most of your mana expensive cards from the finished build, they just wont help you win in time or to stay alive. Things like Soul's Majesty, Hunt the Weak, Quietus Spike or Staff of Nin are far to slow to have an impact on your matches. The same goes for your "big" cats like Raksha, Jedit Ojanen and Taj-Nar Swordsmith. Little critters like Infantry Veteran are cheaply costed, but outclassed very easily and dont have enough of a usefull ability. If i were you i probably would drop the equipment/arifact based cards in the deck completely and go more in the direction of +1/+1 counters.

Try to ask around if someone has some Travel Preparations and/or some more Fleecemane Lion's for trade, or buy some of them at your LGS (they are pretty cheap) and up the number of Ainok Bond-Kin. Try to avoid Dragon Bell Monk and Student of Ojutai and try to get some Seeker of the Way instead. They have a better body for a lower cost, get the Prowess bonus from casting your +1/+1 counter spells and combat tricks as well as getting you some more life. Consider Prey Upon to go with them.

Overall advice: try to lower your mana curve so that you have a reasonable chance to play something every turn from t1 to t5, perhaps even mutiple spells from t3 onward, to get your opponent to 0 life as quickly as possible. If you want to stick with GW as your colors and want to use some of your cats, an aggro strategy (poissibly) with +1/+1 counter interactions would be the first thing you should look at. Also cheap, efficient spot removal in form of Lightning Bolt, Path to Exile and Fatal Push are some of the most played cards in modern. If you can do it, try to add something that protects your creatures, or gives you an advantage if they get removed. Something like Brave the Elements, Emerge Unscathed or Shapers' Sanctuary should be a fine solution.

I hope this is what you were looking for. If you have further questions, feel free to ask away.

Icbrgr on You Can Be a Hero...

4 months ago

consider rebound spells like Emerge Unscathed and Distortion Strike...ordeal auras are sweet too like Ordeal of Thassa and Ordeal of Nylea...... idk what the deal is with you Commander.... would you consider an alternate 5 color commander like Maelstrom Archangel just to at least have some kinda benefit/synergy?

PedroMarcello on Getting there with Griffins

4 months ago

21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure

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