Emerge Unscathed


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Emerge Unscathed


Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Emerge Unscathed Discussion

WhattheDeck on (Jimmy's) Darien, King of Kjeldor Mk2

2 weeks ago

Love the deck! (upvoted :D) A couple suggestions:

Replace Mind's Eye for Bygone Bishop and Healer of the Pride for Impassioned Orator

One land (maybe a Plains?) for Deserted Temple (to combo with Nykthos)

I'd also put in Secure the Wastes as one way to help close out the game (maybe take out True Conviction ?)

You might also want to take out a few of your 5+cmc cards and run a few protection effects to protect your board state. My fav are: Benevolent Bodyguard Brave the Elements Emerge Unscathed Teferi's Protection Shelter Selfless Spirit .

For card draw, you can put in a couple more equipment tutors for Skullclamp , like Stoneforge Mystic , Steelshaper's Gift , Relic Seeker or Quest for the Holy Relic

match_lighter on ManaFlourish_

3 weeks ago

Emerge Unscathed serves dual purpose in your deck as targeting your Mistcutter Hydra and choosing whatever color the opposing blocker is allows your hydra to sneak by unscathed.

TheMazter13 on Spelltron?

1 month ago

Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants

The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?

~ Cards I think don't do enough ~

Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target

Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose

Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer

Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?

Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need

Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)

Dark Depths - Why? There's no Thespian's Stage . Also, (and I've never thought I'd say this) a 20/20 doesn't do much here. Your goal is to attack with Feather, so do that!

Reverberate and Doublecast - These cost more than the spells your casting from your hand anyway. Also, neither of them goes back to your hand so it's a one time use and it's a bad one time use

~ Strictly Better ~

Blaze < Banefire

enpc on Does this look infected?

1 month ago

Since you don't have any trample-esque effects, I would recommend loking at white's many protection options to help close games out:

Apostle's Blessing , Gods Willing , Emerge Unscathed , Shelter (if you want some card draw).

Perhaps a few Inkmoth Nexus 's for some flying infect.

you also have the new Winds of Abandon to clear the board for lethal.

Rorolith on Mardu Rebound

2 months ago

Emerge Unscathed is a good choice because of the rebound.

ObsceneBeing on Mardu Rebound

2 months ago

I have added Emerge Unscathed to give us another source of Akroan Crusader triggers and it helps out big threats like Martyr's Soul connect.

matt1991 on Orzhov lifedrain - Your life is mine

2 months ago

kamarupa Thanks for the feedback.

I do agree about Brave the Elements being overall better since it will allow me for a pretty big swing, however i've chosen Emerge Unscathed exactly because of the rebound. That's important since most of my creatures are overwall weak, and being able to swing a ajani's pridemate or a westvale cult leader twice is usually stronger than swinging my whole board once. It would be pretty strong vs some boardwipe based on damage tho, so it's worth considering.

The basilica is there for the sole reason that generates two mana for one card. I mean, if i remove the basilica, i'll need to add 4 lands in the place of two, and then, remove 2 other cards from the deck to keep the 23 mana on the deck. Also, i'm using it because i don't have the money to buy more expensive lands. What would you suggest to use in it's place that is not expensive?

I did had Cast Down , I removed it from the deck solely because i needed slots for other cards and ended up considering those more important to the deck than the removal (i can still exile stuff with Ayli, Eternal Pilgrim ) What would you take of to put Cast Down ?

kamarupa on Orzhov lifedrain - Your life is mine

2 months ago

Since none of your creatures are mono-black, I think Brave the Elements is better than Emerge Unscathed , namely because it will allow for lethal swings, punishing blocks, and shuts down all creature targeting spells for the rest of the turn.

Rest for the Weary would help justify Orzhov Basilica, but really I'd suggest just not using bounce lands except in particular circumstances.

I suggest incorporating some more utility spells - some sort of removal - Cast Down seems popular at the moment, or even just a versatile classic like Oblivion Ring would do the trick. Some sort of draw card is typically very useful. There are lots of options with black, but I think Sign in Blood is among the best.

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Emerge Unscathed occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%