|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Emerge Unscathed Discussion
5 hours ago
Very cool concept. Bummer about Limited Resources.
Emerge Unscathed is a Gods Willing effect with Rebound for 1. Great for saving a creature on an opponent's turn and sneaking past their blockers on yours.
Have fun playing!
1 day ago
You might also consider something like a Bogles aura suite with Daybreak Coronet, Ethereal Armor, Ancestral Mask, Rancor, and Armadillo Cloak or Unflinching Courage with a Spectra Ward or a few Emerge Unscathed/Gods Willing effects to make it past blockers (or a Rogue's Passage).
3 weeks ago
Scofucious thanks for input. I agree that your protection options are much better. Emerge Unscathed is the best card I think because can extort off the rebound trigger. Soul Warden may find its way into the deck at some point because is a cheap value creature that buys time. Other than that I just like to have a critical mass of extort creatures to guarantee I get a couple, I ones chosen are fine stat-wise I think.
3 weeks ago
I too have dabbled with extort now and again, but I have offten found that 1-2 extort triggers at a time are all one typically have mana for. Thusly i have found that 6-8 creatures with extort in the deck is usually more than enough to keep the drain-train going. This frees up preciuos deckspace for more options, and if you prefer multiplayer Soul Warden is a nice choice
4 weeks ago
Ah, another MTGGoldfish follower!
I would cut the Ephara's Radiances and possibly the Mana Tithes for maybe another Phyrexian Unlife, a Thoughtseize or two, perhaps a couple of Aven Mindcensors, and then something like Emerge Unscathed instead of the Faith's Shields. This seems like a fun deck idea, but it's rather reliant on you being on the play, and I'm not sure how competitive this deck can actually be. Best of luck to you, though!
1 month ago
1 month ago
1# using artifact creatures in modern if a very dangerous place to be. They are hit by both all the creature, and all the artifact removal in existence.
For example: Ancient Grudge, Kolaghan's Command, Shattering Spree... etc. - these spells are more than able to clear your side of the board for very low mana costs.
What is even worse is that infect creatures (without innate evasion, or the pump spells) are unable to win combat, against creatures of the same cmc.
2# Either play boggles or don't, going halfway with Ethereal armor is a recipe for disaster.
If you ask me about white infect, i would say that the best option is probably to play all the best "gain protection from choosen color" spells in white, maybe with the added Isochron Scepter, for free wins - when itsenchanted with something strong like Path to Exile, Angel's Grace or just good old Emerge Unscathed - which gives your creature protection for always
2 months ago
Hello, KingMoney! Thanks for your feedback.
Emerge Unscathed is indeed essential to the deck, since not only it provides with protection, but also triggers the Heroism ability of Fabled Hero and other heroes like Wingsteed Rider and Hero of Iroas, twice (since it has Rebound).
As for the cartouches, Cartouche of Knowledge is indeed a pretty good choice, and I'm torn between that or continue using the very similar Spectral Flight or One With the Wind (those last two are functionally the same). The other cartouche you suggested doesn't really seem that good for the strategy of the Deck: betting everything on a single super-buffed unblockable monster.
Regarding removal, I already run 1 Oblivion Ring, plus 1 other card that has the same functionally but with a different name: Banishing Light. This is to avoid being cut off by cards like Surgical Extraction, Meddling Mage and other similar annoyances. I also run a Journey to Nowhere as the 3rd targeted removal, since the Deck needs a low mana curve to be aggressive.
As for Perimeter Captain, I realize that's an odd choice for most players. Slippery Bogle doesn't cut it for me, because the deck is mostly white with a splash of blue and no green, and it doesn't further my strategy. Perimeter Captain doesn't either, but it's good for its purpose: warding off attacks to win some time to get Fabled Hero going. Otherwise the Deck would get shredded by aggro red decks. With a 0/4 body, they are hard to top early on, and with two of them on the field you can block with both to gain 8 life. Still, maybe there's a better choice available.