Emerge Unscathed

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Emerge Unscathed

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

legendofa on Sabotage Stealth Mission

6 months ago

Balaam__ I thought about that. So far, Emerge Unscathed has helped with protection on opponent's turn and unblockability on my next turn, so it feels like it earned its place. I haven't used this against an Affinity deck yet, though. I might try a 2-2 split and adjust as I see a bigger range of decks. Definite sideboard material, though.

Balaam__ on Sabotage Stealth Mission

6 months ago

Very well put together. Quick question, does Emerge Unscathed outperform Apostle's Blessing here? I ask because artifacts are pretty ubiquitous of late. Then again, paying the Phyrexian mana cost can become difficult against certain matchups.

Macaronigrill5150 on Heroic Test Build

7 months ago

Crow_Umbra yeah I bet that no one knows how the competitive meter works, I just thought it was funny when I first saw it. Those are some good suggestions, I was honestly thinking about adding Gods Willing, but Emerge Unscathed is a good idea as well. I will also take a look into those green cards, I will need to balance the mana a bit, or change it to G/W, but adding green will open up a lot more cards. Thanks for the suggestions!

Crow_Umbra on Heroic Test Build

7 months ago

Heroic was one of the first decks I ever put together about 10ish years ago lol. The variant I built was G/W though. I don't have the deck list anymore for whatever reason, but I'd suggest checking out some of the following:

  • Emerge Unscathed - Could work in your current build, especially great with Rebound.

Stuff I used in the G/W build:

Newer stuff in Green that I would have loved to have played with back then:

Also, I wouldn't worry much about the competitive meter. No one is sure how it works tbh lol

Gleeock on What Commander Do You Think …

1 year ago

But Shelter isn't going to help Ivy block feather, Gods Willing is again not helping Ivy against the voltron, same with Feat of Resistance, same Balduvian Rage, Emerge Unscathed. That is a good amount of common Feather cards right there that have minimal benefit to Ivy if you are casting them for a Voltron attacking benefit, If you wanted to you could lean more into other cantripy agro only instants that grant something like menace or "cannot be blocked".. & again that is complete poopy for Ivy to copy as a defender... targeted extra combat is again useless as the defender. There is still a whole line of voltron open against her, particularly regarding instants/sorcs that are only beneficial for attackers.

& no I don't like her, I'm not a guy, & is she lazy? Yes, in a non-equipment voltron-rich meta she can swizzle other player's strategies. I just think that is different than truly shutting them down.

kimosabe on Taigam, Master of Rebound

1 year ago

I see you're going for a more controlling build, Very rad. I'm used to seeing prowess builds with lots of angry monks. Your protection is very unique and a tad more expensive that the usual suspects Emerge Unscathed, Gods Willing, Shelter. Would you consider running these since they're cheaper CMC + synergize with his rebound clause?

lhetrick13 on G/W +1/+1 counters exile

1 year ago

Drestlin - Well I am sorry to hear that. I have played against a handful of fairy decks and do agree they are challenging as many bounce creatures off the board or even take control of my creatures and combine that with the control aspect of to begin with and it can be frustrating. As almost every deck relies heavy on removal or discard I have played against many of those and usually can come out on top as long as something sticks to the board, as you mentioned in one of your past comments. Part of the reason I am experimenting with Shalai, Voice of Plenty is to help against burn/removal/discard/etc. heavy decks.

Without seeing the games or more detailed info, my only thought would be to slow the deck a bit by running some protection such as Heroic Intervention, Rebuff the Wicked, Silence, Mana Tithe, Emerge Unscathed, or Brave the Elements (but most your stuff is actually so likely not that helpful). Your ability to get your creatures pumped with counters would likely be slowed down but the chances that something would stick to the board would improve...That or time to bust out the big guns and run Vizier of Remedies + Devoted Druid!

Carrot_cake on Naya Heroic (Modern)

1 year ago

May I recommend Blossoming Calm instead of Emerge Unscathed?

Load more
Have (0)
Want (1) bladeoathkeeper