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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
NV_1980 on The Elves Of Elder Deep
2 months ago
Looks solid. Some ideas:
- Copperhorn Scout: allows you to attack with your Elves, while still being able to defend with them 9or tap them for other reasons) during the opponent's turn.
- Elvish Champion: giving all your Elves forestwalk will really hurt opponents featuring green.
- Freyalise, Llanowar's Fury: much better suited to this deck than Nissa, Who Shakes the World.
- Galadhrim Brigade: very strong as it boosts all your Elves and has the potential to cast infinite elves with infinite power/toughness if you can pull off an infinite mana combo.
- Heroic Intervention: better version of Gaea's Gift and Tyvar's Stand.
- Skyshroud Poacher: a handy, repeatable Elf-tutor. Especially fun to use during opponent's turn as you can immediately use the tutored Elf on your follow-up turn.
- Tajuru Preserver: makes your Elves a bit more resilient against removal.
- Umbral Mantle: a pathway to infinite when equipped to some of your creatures (like Circle of Dreams Druid or Elvish Archdruid
Hope this helped. If you're interested, feel free to check my Elf-tribal with Ezuri in command.
wallisface on Don't
5 months ago
goblin4god the changes/reductions you’ve made so far have all looked great, so I definitely think you’re on the right track!
For specifically getting down to 60 cards, i’d suggest ditching the following 7:
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remove the 2 Talrand, Sky Summoner. You have waay stronger threats already in your deck and this card sits in a weird position of neither posing a massive threat, nor ramping/controlling the boardstate.
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remove the 1 Eldrazi Conscription. It’s overkill when all your big threats easily end the game by themselves.
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remove the 4 Tyvar's Stand. You have enough redundancy you can easily afford to lose a creature or two. And you should have enough control over the lategame to keep your big threat alive without needing this.
After that, here’s some other options worth considering for card swaps - i’ve tried to keep budget in mind.
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Mana Leak is better than Negate - opponents will almost never have the mana to pay the cost, and it hits a much wider breadth of cards.
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Wash Away is clumsy, and expensive to play the cleave cost. I’d be running Witness Protection instead so you can ruin any of your opponents threats that get into play.
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Dispel is very situational, i’d probably swap it for 2 copies of Spell Pierce and 2 copies of Spell Snare - both cards which have a bit more universal use.
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Shark Typhoon is super strong for both offering you early game card draw, and late game free-win-condition. If you have the $$$ i’d be running 3 total (swapping out 2 of your other big-threat cards).
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if you want stronger card draw, Preordain will probably offer more overall value than Opt.
Good luck with the brew! :)
Crow_Umbra on Heroic Test Build
8 months ago
Heroic was one of the first decks I ever put together about 10ish years ago lol. The variant I built was G/W though. I don't have the deck list anymore for whatever reason, but I'd suggest checking out some of the following:
- Emerge Unscathed - Could work in your current build, especially great with Rebound.
Stuff I used in the G/W build:
- Ranger's Guile - Hexproof plus buff
- Sheltering Word
- Vines of Vastwood
- Wild Defiance - Was pretty silly to play with back then.
Newer stuff in Green that I would have loved to have played with back then:
Also, I wouldn't worry much about the competitive meter. No one is sure how it works tbh lol
Headers13 on
8 months ago
Helnas on Omnath locus of mana (opinions needed)
11 months ago
Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force
For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.
Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass
Id also cut: Vigor, Ironscale Hydra, Seeker of Skybreak, Viridian Joiner, Nantuko Mentor
And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)
eyes2sky on Kosei Canseco, Modified, Allegedly (MonoG Voltron)
11 months ago
Blackblade Reforged, Gaea's Gift, Hydra's Growth, Snakeskin Veil, Tamiyo's Safekeeping, Tyvar's Stand,
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