Wave of Vitriol

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2014 (C14) Rare

Combos Browse all

Wave of Vitriol

Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.

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C14

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Wave of Vitriol Discussion

feyn_do_alduin on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

2 weeks ago

My main issue is that i'll play omnath, get tokens, then i wait because I don't want to leave myself open since i have no other play.

Usually before the next turn after i generate tokens i suffer a wipe of some sort, or otherwise get pegged with stuff like Overwhelming Splendor and when that happens Karmic Justice is usually in play.

IF i'm patient i can get out of the OS situation by waiting for Wave of Vitriol or World Breaker which allow me to completely bypass Karmic Justice and others like it.

and yeah, spot removal is very prevalent in my meta because they've noticed that i loaded up on anti counter effects.

the other issue is that I'm trying to avoid depowering my deck in an effort to be more defensive. I would also note that I don't have Perilous Forays.

One common issue is that i stall out pretty often without either a draw effect or sac outlet

TheRedGoat on Harder, Better, Faster, Stronger - Uril $40 Budget

1 month ago

Goes to watch video first. Proceeds to watch all related videos before even looking at deck.

But in all honesty, I do think the deck is pretty strong. Although I have to ask one question:

Planar Cleansing!?! ARE YOU MAD MAN!?!

No, I take that back. Mad would be running Wave of Vitriol.

And in all seriousness I would ask what your meta is like that warrants you playing something so...suicidal to your gameplan. I can think of a metric ton of cards that you could play instead of cleansing, but none that would deliver on its effect so efficiently.

Axeplorer on The Gruul-Aid Man of Zendikar

1 month ago

What is Buried Ruin primarily used for here? Since Omnath decks tend to be tight on value lands, i feel like this could be something better like a Vesuva for your Valakut, the Molten Pinnacle, or a Stomping Ground to up your mountain count, or even a Kessig Wolf Run as a mana dump. Animist's Awakening and Nissa's Renewal were really lackluster for me, so I cut them in favor of Verdant Confluence and Hour of Promise. Skyshroud Claim and Nature's Lore would also be excellent ramp spells, especially if you include Stomping Ground, Sheltered Thicket and (more expensive abviously) Taiga. Crop Rotation, Expedition Map Sylvan Scrying, and Reap and Sow are worth a look into to grab value lands. I've had good success in my list running cards like Earthquake as a finisher, often times making a big swing with tokens then casting a X=>5 earthquake to get those last points of damage in, especially with bolt triggers from Omnath, Locus of Rage. I'll post my list below for reference, I have lots of fun with it! Nice deck, I kind of like the inclusion of Wave of Vitriol, I'll look into it myself.

L A N D B O Y S

hoardofnotions on Radha, Butcher of Keld

1 month ago

I think my deck is a ramp deck first than use land destruction second as a sort of wincon.

I'm trying to keep the number of artifacts and enchantments at a minimum so my Bane of Progress and Wave of Vitriol are only back breaking against my opponents. So I'm not sure about the Ankh of Mishra or Dingus Egg

I'll be honest, I'm really not understanding Rite of Ruin. It just seems so expensive for what it's doing. Like best case what happens? I don't have any creatures out, make my opponents sac three, 2 lands and 1 artifact? Have you had good experiences with the card?

I agree that Reclamation Sage is good, and the first time I get wrecked by some stupid crucible I'll think of you and add it but for now I think my noncreature hate is strong enough to fight through without it.

Because so much of my early game is getting lands I try to keep my cards mana costs in mind while searching. So I haven't really been screwed out of colors yet. Also Butcher Orgg is such a beating! Every time I play it, folks have to kill it or it wrecks their world. Picking off utility creatures, getting unlockable damage, leading to blowouts with removal. It's all great with the butcher.

I'm always trying to improve my creature base, within my guidelines of having more than 4 toughness and good in multiplayer. So if you know of a good creature to replace Flameblast Dragon on a budget let me hear it! The only reason I'm running the Dragon now is for more creature control.

I'll give it to you that the fog is ridicules lol. 3 mana is too much for the effect, and Moment's Peace is too $expensive$ to run at this moment. Any idea for a replacement?

Snickles@EDH_only on The Cheating Green Monster

1 month ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

Errast on Cards that ramp your opponents?

1 month ago

Cards I can think of right now:

(Technically giving Lands)

Those are all the cards I can think of, but I'm sure there are plenty more to choose from. Although if you want to get janky with it, throw in a Hive Mind and every ramp spell you can find.

lilgiantrobot on Commander elves

1 month ago

Not to piggyback on the previous comment too much, but Fracturing Gust is also not legal here due to its symbols. Bane of Progress is a nice beefy replacement, or Wave of Vitriol.

DrukenReaps on Wrath of Nature - Infinite Combo Edition

1 month ago

All I can really say is wow, this looks scary. I found some things that may be of interest: Panharmonicon, Wave of Vitriol, Harvest Season, Budoka Gardener, Malignus, Phytotitan, Bane of Progress.

For removals I'd say you could probably remove some of the things which grab only one land. I think cards like Sakura-Tribe Elder and Farseek while nice are likely underpreformers in your deck. Most decks I'd recommend them but you already have so many cards which grab multiple lands and things like Sakura-Tribe Scout which will put multiple lands into play given the chance.

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