Taunting Elf

Taunting Elf

Creature — Elf

All creatures able to block Taunting Elf do so.

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Set Rarity
Onslaught (ONS) Common
Urza's Destiny (UDS) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Taunting Elf occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Taunting Elf Discussion

Braingamer on Group Goad Unblockable Tribal

3 weeks ago

Found an interesting card recently for own Marisi deck. Taunting Elf practically gives another creature unblockable 90% of the time. It's cheap but also only really a one time use. It's a haymaker against my friend's Arcades, the Strategist deck while he just has normal walls.

Snake_Oil on Test me: $10 Decklists

2 months ago

SynergyBuild

Nice work!! I got the itch myself to build on a budget and there's a lot of crossover between the two, especially the Taunting Elf style creatures.

Demarge on Regenerate vs. protection vs. ....

3 months ago

honestly lures are best used when the game is going to end at that point (usually when Overrun is cast) and so the Taunting Elf doesn't need to really live, just keep blockers busy.

Not to say that I haven't enjoyed miracle Revenge of the Hunted onto an Engulfing Slagwurm or Precursor Golem before (still events that end the game), but yeah protection isn't really my thought on something to do with a lure creature.

KingAtheos on Probably the Best Banding Deck Out There

5 months ago

I do enjoy seeing people use banding. It is a powerful ability that people do not use because they do not take the time to try to understand it. Banding is great with other abilities. Taunting Elf banded with Camel and Elven Warhounds clears the board for you. Obviously Warhounds is a good little slow for vintage but you get the point. If you haven't, I suggest understanding banding. The deck looks amazing.

SideBae on

5 months ago

So, I happen to be very much in accord with RNR_Gaming in the feeling that one-mana mana-dorks will greatly improve this deck. In my experience, in a four player game, people will have a lot of other threats to worry about than mana-dorks; and if the deck is built well, with an appropriate amount of card-draw, it'll recover from a board wipe rather well. That being said, if you want to go the route of enchantment ramp, there're a bunch not in the deck that you should consider. Utopia Sprawl is a favorite of mine, especially if you pair it with an Arbor Elf . Wild Growth , Elvish Guidance and (in the right meta) Carpet of Flowers can all also produce but-tons of mana.

Part of the reason I, and I suspect RNR_Gaming suggest dorks is because, being green, you have access to a lot of creature ramp that can replace artifact ramp. If that is done, you can run cards like Collector Ouphe or Stony Silence ; in competitive metas, these two cards can often times change the course of a game more than any other card. I love artifact ramp dearly -- Kess, Dissident Mage as Storm is my favorite EDH deck -- but it is simply not as good as one mana, dork-based ramp that dodges artifact hate.

One more reason to run dorks, though this one may not really be in accord with the theme of your deck, is that they go very well with the two best win-conditions green has to offer: Craterhoof Behemoth (AKA 'Hoof Daddy') and Triumph of the Hordes . If you use something like Natural Order to slam a Craterhoof for four mana while you have a critical mass of dorks out, you can rather easily end the game right away. Similarly, Triumph of the Hordes can snipe out an Oloro, Ageless Ascetic player like few other cards; Blightsteel Colossus is the only better attacker I can think of.

Give some thought to Sneak Attack . If you have three or four dragons in hand, smacking someone with them for that much red mana may well be what you need. Lathliss, Dragon Queen and Utvara Hellkite will also gain extra value from the ETB/attack triggers. Ilharg, the Raze-Boar has a similar effect that is arguably better than Sneak Attack .

In my experience (perhaps your is different), Path to Exile is really bad in EDH. In general, ramping opponents as a side-effect of removal in a format filled with high-cost, high-payoff strategies is going to be actively dangerous. Sometimes, Path to Exile can be good for removing blockers; however, there are better ways to do this, such as Taunting Elf or even just Renegade Tactics , which has the added bonus of not costing you a card. Same goes for Settle the Wreckage .

If your meta has any blue decks, Veil of Summer is really, really, REALLY good.

Your land-count is very high. If you want to spew out lands, consider Exploration and/or Burgeoning . These can help you get out of the gate much faster than your opponents, and work especially well with your Karoo lands, like Gruul Turf .

Wear / Tear is a good two-for-one. Decimate needs all of the mentioned four card types to be cast, but can be an even more powerful play than Wear / Tear .

Farseek is a ramp-sorcery that can grab typed non-basics; similarly, Nature's Lore does not have to grab a basic forest. I have generally had a good amount of luck with these two.

Flameshadow Conjuring seems like a pretty busted way to squeeze extra value out of your dragons. Notably, if you populate before you sac the token, you get to keep the copy of the original token.

Finally, Sylvan Library is a hallmark of competitive green decks. This is, for the first few turns it's out, a free draw three effect; after that, its card-sorting abilities are what make it good.

Alright man, good luck! That's all I can think of for now.

chaoticmcunited on Dont worry about how much mana I have

8 months ago

I have the same deck (obviously a little different), which I haven't updated in about a year. This will help with that. After having played it a ton I'd say some of the most high impact cards you don't have are Elvish Guidance (talk about ramp! this guy kills), Bramblecrush (contributes as solid point removal), Song of the Dryads (deals with commanders in a humorous way), Harmonize , Shamanic Revelation . I could probably find some more but overall, I'd say the most effective thing I've found for going off with mana and ezuri pumps is having a lot of low-cost producers that also do stuff. Taunting Elf will win you tons of games (and can be regenerated by Ezuri). There's a one-drop elf I'm blanking on that taps to let you play an extra land each turn, which can be helpful for ramp. I could really go on but I have just ONE more lol. Rude Awakening can sometimes feel like a dead draw but it never is. Turns a game around.

As you can probably tell I have a passion for this deck. I love it, even though my friends do not.

Hope this helps!

Selftorn on The best elf deck you've ever seen

9 months ago

To counter flying just sideboard elf archers like Ezuri's Archers or Thornweald Archer . Or add and use Timberwatch Elf for insane power/toughness ramp on your Taunting Elf

mal099 on broke boy infect

11 months ago

Have you thought about using creatures like Taunting Elf and Shinen of Life's Roar to make sure your other creatures don't get blocked? They're not as fast, but would make sure all your creatures get through, instead of just one. Which option is better probably depends a lot on your playstyle.

Phytoburst , Briar Shield (seems almost strictly better than Seal of Strength ) and Scent of Ivy might be good buffs for this deck. Maybe Aspect of Hydra too, but I feel like it would generally be weaker than it alternatives. Potentially some Trample, like Larger Than Life or Predator's Strike if you feel like your damage isn't getting through.

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