|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Common|
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Creature — Elf
All creatures able to block Taunting Elf do so.
Price & Acquistion Set Price Alerts
|Have (5)||richardmv , nakni , bakeraj4 , machiavelli2081 , Xunfor6iv3nX|
|Want (4)||TerminalMarch , Sovraznik , Turtlelover73 , Exiled_soul|
Taunting Elf Discussion
1 week ago
There's some cards you should include to really make this deck sing:
Taunting Elf is a one-drop that can force through damage.
I would be inclined to run both Exsanguinate and Torment of Hailfire. Both these cards combo nicely with Virtus--Virtus puts your opponent in a weakened state, and these -costed cards, particularly when backed by Green's ramp, can either finish the job or put the opponent in an unrecoverable position. They also combo well with your life-loss doubling mechanics and cards like Exquisite Blood--you can't always count on your commander being on the field, so need some alternative paths to victory that work with deck synergy is important.
Those are just the cards I thought of off the top of my head--I'll revisit and look at what can be cut when I have an opportunity to do so.
1 month ago
After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:
2 months ago
Made these changes to include Genesis Waves and upgrade the Trample and Fight mechanics.
7 months ago
Unless you're playing against really defensive decks I dont see how you are at a reliable level of life to use the reservoir comfortably.
I would probably cut the Taunting Elf though, as you won't tutor for it, and the card seems a bit situational.
9 months ago
Perhaps think about getting something like Lure, Revenge of the Hunted, or Taunting Elf to be able to force creatures to block a certain way so your other creatures can get through. Also, you could throw in cards like Prey Upon to force fights and get some troublesome creatures out of the way.
1 year ago
Hey! Let me start off by saying that I sympathize with your budget as a college student and all decks I make are budget! I used to have a Saskia deck, but changed it into a Tana, the Bloodsower saproling sacrifice with Ravos, Soultender partner. It's quite different than this deck, but in the same colors! I might be able to help with a few cards. I had contemplated doing the very same thing you are doing.. Saskia infect is a great thing. Without further adeu, lets' get started.
What I have noticed about magic card prices is that the more "generally good" or universal the card is, the higher the demand, the higher the price. For people like us, we can make a deck good towards one specific thing and still have cheap cards become a part of a good deck.
I think that Polluted Delta could come out of the deck. it's not terrible, but is a little rich for our blood, we can do better. I would put in a Vivid Marsh. In fact all the vivid lands would be good options for you, running a 4 color deck. I assume that the reason you have polluted delta in the deck is because you own the card, I do that a lot too. My suggestion.. sell the polluted delta and get all of the vivid lands! While they enter tapped, your deck doesn't care about speed as much because you by nature are speeding up the game with your infect win condition.
Sacred Foundry as well, obviously a good card, but let's see if we can do better with check lands like Clifftop Retreat. Same thing with Godless Shrine, we can replace that with Isolated Chapel. While you have to have lands of either color, you would be surprised how often that comes into play untapped! I can count on one hand how many times it has entered tapped.
for your lands I also recommend Prismatic Omen
I feel like Angelic Destiny, while a good card, not quite what you need in this deck. I see that it is a one hit kill, but let's see if we can focus on getting your deck a little more unpredictable and efficient through instant buffs. Your creatures get through blockers and ALL THE SUDDEN THEY DO LETHAL as you throw down some quick buffs.
here's a list of those. You can decide what's best.
I couldn't get the hyperlink to work in the preview, you'll have to copy and paste it, sorry.
Behind the Scenes pairs well with that strategy. Let your creatures get through unblocked and then drop a bomb on them with buffs.
Strionic Resonator will let you copy saskia's "it deals damage equal to its power to chosen player" to either the same person or to someone different entirely. DOUBLE KILL!
Siege Behemoth makes sure your damage gets through.
Pathbreaker Ibex could be good for ya as well.
it might be worth giving your creatures hexproof, since your creatures are the obvious target for spells. I would go with Asceticism for starters.
I love your Darksteel Mutation, that's just a great commander removal.
You could put in Dragon Throne of Tarkir and then any buffs you throw on sasia could go to all creatures.
if you ask me, you are running a lot of mana with all your land and the mana rocks, and yet your average cmc is just under 3, which will lower even more with the instant buffs you would put in. maybe go down to 34 lands? Play it by ear.
Well, great deck! you can go further to focus it in without breaking the bank, but it's scary already for sure! You got my upvote!
1 year ago
1 year ago
I used to play a lot of Elves back when I used to play regularly (back around Lorwyn), and I'm trying to get back into the swing of things running mono-green elves on a relative budget (between 20-30 dollars). Would anyone mind taking a look at this deck and giving me some suggestions for cards I can get relatively cheap to make the deck Modern legal?