|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Common|
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Creature — Elf
All creatures able to block Taunting Elf do so.
Taunting Elf Discussion
3 months ago
I have the same deck (obviously a little different), which I haven't updated in about a year. This will help with that. After having played it a ton I'd say some of the most high impact cards you don't have are Elvish Guidance (talk about ramp! this guy kills), Bramblecrush (contributes as solid point removal), Song of the Dryads (deals with commanders in a humorous way), Harmonize , Shamanic Revelation . I could probably find some more but overall, I'd say the most effective thing I've found for going off with mana and ezuri pumps is having a lot of low-cost producers that also do stuff. Taunting Elf will win you tons of games (and can be regenerated by Ezuri). There's a one-drop elf I'm blanking on that taps to let you play an extra land each turn, which can be helpful for ramp. I could really go on but I have just ONE more lol. Rude Awakening can sometimes feel like a dead draw but it never is. Turns a game around.
As you can probably tell I have a passion for this deck. I love it, even though my friends do not.
Hope this helps!
3 months ago
5 months ago
Have you thought about using creatures like Taunting Elf and Shinen of Life's Roar to make sure your other creatures don't get blocked? They're not as fast, but would make sure all your creatures get through, instead of just one. Which option is better probably depends a lot on your playstyle.
Phytoburst , Briar Shield (seems almost strictly better than Seal of Strength ) and Scent of Ivy might be good buffs for this deck. Maybe Aspect of Hydra too, but I feel like it would generally be weaker than it alternatives. Potentially some Trample, like Larger Than Life or Predator's Strike if you feel like your damage isn't getting through.
6 months ago
I like this deck, but I'd be a bit worried that there may not be enough ways to get around blockers in there, has that ever been a problem? Wirewood Herald could be used to search your library for a Taunting Elf (you're kind of lacking a way to sac it though), or alternatively, Shinen of Life's Roar is cheap and has the same ability. I also feel like Tel-Jilad Fallen is quite expensive and would probably prefer Blight Mamba or Ichorclaw Myr , although you do at least have some ramp, so it might be fine.
7 months ago
$20ish Budget way to make Yisan very fast:
Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder
Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc Flip, Umbral Mantle , Lifecrafter's Bestiary
Total of 26 swaps.
The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.
All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .
How does this sound?
7 months ago
The two key rules here are that combat damage is dealt simultaneously (rule 510.2) and that the attacking player gets to choose how attacking creatures assign combat damage (rule 510.1) (caveat: Banding changes how Rule 510.1 works, but, unless you are interested in that disfavoured keyword, I'll refrain from nerding out over Banding).
Was each blocking creature supposed to take the full 33?
When assigning combat damage, you assign the total points of power for that creature (rule 510.1a)--so, the Taunting Elf will assign a total of 33 damage between blocking creatures.
How does trample effect this overall equation compared to if there was no trample?
Trample only applies if the Taunting Elf is able to deal the equivalent of lethal damage to each creature blocking it.
Here, let's say there is only 10/10, as well as Vigor (a 6/6) on the field. Though 10 damage will not kill the 10/10 due to Vigor 's prevention of damage effect, the Taunting Elf would still be allowed to assign 10 damage to the 10/10, 6 to the 6/6, and 17 to the defending player, as all blocking creatures received what would normally be damage.
Interesting related note, Deathtouch makes 1 single point of damage count for trample purposes. If the Taunting Elf had trample and deathtouch, it could assign 1 point to the 10/10, 1 point to the 6/6, and 31 points to defending player.
Can any creatures take no damage because the amount of toughness before them more than covered the damage?
Yes. Your opponent will get to decide which creatures take damage. If we have Vigor (6/6), then a 10/10, an 11/11, and a 12/12, they can divide the damage however they choose.
Generally, they should assign 6 damage to Vigor , killing it--the more "damage" they would assign to the other creatures, the more counters those other creatures would receive.
Would each blocking creature still deal full damage to Taunting Elf?
Yes. Blocking creatures deal damage simultaneously with attacking creatures.
all creatures that took damage got a number of +1/+1 counters equal to their toughness.
Not quite true. Vigor prevents other creatures from taking damage. In your hypothetical, the only creature that takes damage is Vigor itself, and Vigor 's ability does not allow it to get the counters.
7 months ago
Last night my friend playing Elves in EDH buffed his Taunting Elf up to a 33/34 with trample and swung at a player who had a handful of creatures out, one of them being Vigor . According to Taunting Elf, all creatures able to block taunting elf must do so. How exactly is damage distributed here?
What we did: Defending player ordered his blockers with Vigor going last. Had damage distributed among each defender in order equal to their toughness before spilling over to the next blocker and so on and so forth. All damage was taken before getting to Vigor. Vigor lived after taking no damage, all creatures that took damage got a number of +1/+1 counters equal to their toughness.
My concern: Was each blocking creature supposed to take the full 33? How does trample effect this overall equation compared to if there was no trample? Can any creatures take no damage because the amount of toughness before them more than covered the damage? Would each blocking creature still deal full damage to Taunting Elf?
7 months ago
Solid deck! A few cards I suggest are: Umbral Mantle (use with Elvish Archdruid or Priest of Titania. Enough elves is unlimited mana and big creatures!) andTaunting Elf with Lace with Moonglove to blow up their creatures and let yours get by.
Other than that looks great! I'll be adding Concordant Crossroads to my deck while I'm at it! remember it's a world enchantment and only 1 can be in play at a time. It's like the legend rule but only 1 in total for everyone can be in play.
Taunting Elf occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%