There isn't anything abstract about Anhelo's art - Be splashy, be grandiose.

More up to date version of my decklist

"Action painting, sometimes called 'gestural abstraction', is a style of painting in which paint is spontaneously dribbled, splashed or smeared onto the canvas, rather than being carefully applied. The resulting work often emphasizes the physical act of painting itself as an essential aspect of the finished work or concern of its artist."

Action Painting seems like it would be Anhelo's preferred technique.

Instead of trying to copy spells every possible turn with Anhelo, I will focus on generating value moreso off of Spellslinger payoffs with some occasional, to minimal, Aristocrats payoffs. The more I look at the aristocrats effects, the more I think they should be the accentual piece to the deck overall.

This deck has a combo wincon option, with potential to win from copying group damage effects. The current combo wincon is Dualcaster Mage + Twinflame to create "infinite" hasty tokens into combat. Additional pieces such as Impact Tremors can be added to this combo to circumvent the necessity for combat.

With a spellslinger first emphasis, this version of the deck would instead utilize the Casualty 2 on Anhelo to copy "Quality spells", such as:

Extra Turns

A quick review of my binders revealed that I have the following spells in my possession:

I hadn't included any of these extra turn spells because I kinda forgot I had the others aside from Alrund's Epiphany. If I include extra turns, I want to ensure that I can definitively close out the game during those turns. It's not fun for anyone if I'm just spinning my wheels and can't end things.

Hand Destruction

I have a copy of Waste Not, and I can't help but be excited at its potential as a value engine for this deck. I think that copying group hand destruction, with the addition of Tergrid, God of Fright   and Syr Konrad, the Grim could throw plenty of damage around. Possible includes:

I started a version of this deck that has more of the discard support from above. It's much more rough and less well thought out than this version of the deck.

None of these are in the deck yet:

The Professor Onyx/Chain of Smog combo was pretty hyped shorlty after Strixhaven dropped. 8 mana is a deep investment, especially if Chain of Smog will force me to discard my hand, and leave me open without combo protection in hand.

Not under consideration (right now)

I have no doubts that more cEDH leaning iteratitions of Anhelo decks will use some mix of these cards to achieve a combo finisher. I will not be running any of these combos since my play group isn't that high-powered.

To take advantage of Anhelo's capabilities, I wanted to run a mix of typical mana rocks, as well as Ritual effects which can potentially be copied with Casualty 2 or other copy effects in the deck:


  • Cabal Ritual

  • Birgi, God of Story Telling - Kinda ritualish in spell cast

  • Jeska's Will - Excellent copy target for the ritual effect in addition to its impulse draw.


Other mana acceleration

Not necessarily "ramp", but effects that can help accelerate mana beyond Turn 3

As an artist, Anhelo needs to draw his inspiration from somewhere. Alright, I'll see myself out. Similar to the ramp and mana acceleration, I wanted to get a mix of repeatable draw effects on permanents, as well as draw and cantrip effects on instants and sorceries that can be copied if needed. This is definitely a section that I think needs a bit more fine-tuning.

Draw & cantrip effects


Since I'm still getting a feel for what combos (if any) will end up in this deck, I wanted some tutors that I know aren't currently commited to any of my other decks.

Potential Tutor additions:

Some other tutor effects that I have in my collection or in other decks that I could proxy or swap in if this list becomes more combo focused.

In general I tend to view "Removal" as any effect that can destroy/exile single targets or multiple permanents at once, and "Interaction" as any effect that prevents opponents from interacting with your board and resources, or their own board and resources in a beneficial manner.

One can split hairs on the "Interaction" section, but I also tend to lump in "protection" effects into Interaction, since they prevent my opponents from interacting with my things lol.



To improve the likelihood that Casualty 2 pops off I've included various spells that can create 2/2 tokens:

  • Bloodghast - Will be helpful to have a creature that can recur itself back to field with minimal mana investment to do so.
  • Ghoulish Procession
  • Jadar, Ghoulcaller of Nephalia
  • Curse of the Restless Dead - Ideally cast on someone playing Green, or Landfall in best case scenario.
  • Poppet Stitcher  
  • Cryptic Pursuit - I'm very excited to try out this card. This feels like exactly the value engine this deck needed as I was brewing prior to the precon lists being spoiled.
  • Faerie Artisans - Gives the deck a chance to copy creatures with ETB effects, and also gives opponents some pause on giving me a copy of their creatures.
  • Talrand, Sky Summoner - Althougth those Drakes are useful as Casualty fodder, they are also useful for crucial flying blocks, or turning sideways in a pinch.

Spellslinger decks aren't my forte, so I'm still getting a feel for the ratio of creatures to instants/sorceries, as well as the right balance of token production and spellslinger payoffs.


Updates Add


27% Casual

73% Competitive

Top Ranked
Date added 2 months
Last updated 2 weeks
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

46 - 0 Rares

20 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.78
I Token Ape 3/3 G, Bird 2/2 U, Copy Clone, Drake 2/2 U, Manifest 2/2 C, Morph 2/2 C, Shapeshifter 3/2 C, Treasure, Zombie 2/2 B w/ Decayed
Folders Uncategorized, Inspirations, Good ideas from random people, EDH busild future decks, Decks I'm Interested In, COMMANDER
Ignored suggestions
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Revision 24 See all

2 weeks ago)

+1 Canyon Slough main
+1 Do or Die main
-1 Mountain main