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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Archmage Emeritus
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
SaberTech on
Dissident Storm
2 months ago
Alright. It's harder to pull off a storm deck in Commander but there are things you can do.
The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.
The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.
Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.
Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.
Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.
Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.
Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.
Beyond that is typical storm stuff:
- Ritual Spells like Dark Ritual, Rite of Flame, and Seething Song are good for generating bursts of mana, especially since Kess can cast them again from the graveyard.
- Cheap cantrips like Ponder and Thought Scour help to dig through your deck while adding to your storm count.
- Cards like Bolas's Citadel and The Endstone keep the card train rolling.
If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.
Trickster318 on
Illusionist's Wonders
7 months ago
Ah, I may have thrown in Archmage Emeritus to hastily. I don't think it's worth the card slot, though I do for Curiosity Crafter with Minn's effect. Thanks for the feedback
legendofa on
Illusionist's Wonders
7 months ago
Is 19 sorceries enough to support Archmage Emeritus? Similar question for Curiosity Crafter and tokens, but the commander helps with that one.
Taida on
Proliferate Storm
8 months ago
CommanderNeyo yea, I have been playtesting it and I might need to include 4x copies of Aria of Flame. I thought I may have enough draw, but it was not enough and I may actually also include something like Archmage Emeritus.
RiotRunner789 on
water proof deck (v.3.0)
1 year ago
Insight is cheap and green is the most played color in commander.
Otherwise, curiosity effects, especially older ones, are cheap.
Opt effects tend to be cheap but some of the 1 mana cantrips can be expensive (~$2-3). Also, thier best with Archmage Emeritus effects (which range in price).
Bookrook on Card creation challenge
1 year ago
StarRushfordArchmage Emeritus.
Demon’s denial
Instant
Counter target spell. At the beginning of your next upkeep, if you don’t control a demon, the exiled spell’s controller copies it twice and may cast the copies without paying their mana costs unless you pay 3 life per copy.
Create a version of Ashiok as a pirate.
ChibiAneki on How does Magecraft Interact with …
1 year ago
Zethi, Arcane Blademaster copies each card with a kick counter on it and then a player may cast the copies, Would a card with Magecraft such as Archmage Emeritus get 2 triggers off this allowing me to draw 2 cards?
What if I instead chose not to cast the copy, would Archmage Emeritus still allow a card to be drawn?
Preturbed on
Istari Ignition
1 year ago
Vega was in an early version of this deck, but I discovered fairly quickly that I can't rely on things regularly coming out of suspension until turn 7 or so. As the game progresses the effect will become better, but I think less specific triggers are better in general.
A similar card I'm really considering is Archmage Emeritus - even though it costs one more mana and doesn't fly, it will be more effective at drawing cards especially on turns where I'm storming.
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