Archmage Emeritus

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Stoic_Gaming on Mr. Mill

1 month ago

If you're looking for more counterspells, Anticognition would slot in nicely here. So would Negate.

I like to lean into drawing with mono-blue mill because of cards you're already running like Psychic Corrosion and Teferi's Tutelage. If you go this route you can throw in Archmage Emeritus and other cantrips like Visions of Beyond and Quicken to chain-draw your spells. Teferi, Master of Time is also bananas because you can use his abilities on each of your opponents' turns, effectively negating one of the biggest downsides of planeswalkers in commander.

With Emeritus on the field, even your removal like Pongify and Rapid Hybridization replace themselves and even mill if you have one of your enchantments on the field as well. The same can be said of your counterspells.

Overall, this is a cool deck and I wish you luck with it!

Crayfish on Prowess Turbostorm (Temp Version)

1 month ago

Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.

jamesmac42 on So Many Targets So Little Time.

3 months ago

Archmage Emeritus is a super underplayed card in EDH. If you own that, I think it’s worth considering an include.

DreadKhan on Talrand Takes the Throne

4 months ago

Not what would be called 'fun' cards, but Helm of Possession and Vedalken Shackles are useful effects in Talrand I find. Shackles can steal problematic smaller stuff (by late game it can take most stuff, certainly most things I'd want to take), while Helm just costs you a drake. Idol of Oblivion is not a bad deal for repeated draw, assuming you find Talrand stays alive.

Shark Typhoon and Metallurgic Summonings are very solid token generators, with Summonings being able to recur all of your spells eventually if that's helpful. Worth a look!

Archmage Emeritus and Wavebreak Hippocamp both tend to play well in Talrand.

For non-artifacts, Mystic Reflection is a really useful card, able to turn your next drake into the best non-Legendary creature, or turn someone else's bomb into the worst creature on the field, requiring just U if it's foretold. I use 3 Cipher spells in Talrand, I'd use more but they go down hill pretty quickly. Stolen Identity is a hilarious card, getting you a copy of the best artifact or creature AND a Drake, and if you Cipher it on a Drake that can swing that turn, you can get ANOTHER copy and Drake off the Cipher cast. Hidden Strings and Hands of Binding can be quite useful, even if they just force someone to use removal on a Drake to stop your synergy engine.

Polaris on Sentinel Tower triggers with copy …

4 months ago

No, Sentinel Tower triggers when a spell is cast specifically. To work the way you hope, you need something like Ral, Storm Conduit. Magecraft effects from Strixhaven also trigger when a spell is "cast or copied," so you can get a lot of advantage from Grapeshot into Storm-Kiln Artist or Archmage Emeritus.

SaberTech on Take 'em to Pram - Pramikon Burn/Control

4 months ago

This deck makes me chuckle. I love seeing Swans of Bryn Argoll get some play.

I'm not sure what your stance is on combos, but seeing the Swans I feel compelled to tell you about Chain of Plasma in case you hadn't heard of it. Target the Swans with it and make sure you have another card in hand for the initial discard then you're golden, you get to draw as many cards as you want as you keep copying CoP and targeting your Swans.

The combo conflicts with Kira, Great Glass-Spinner but that isn't always going to be on the board.

Another card to offer up for consideration is Brash Taunter, which I think could fit quite well in the deck. With your commander on the board the Taunter makes for an annoying blocker for an attacking player to deal with, it can add to the burn strategy by hitting opponents for damage equal to the largest creature on the board, having it out when you cast Blasphemous Act is always fun, and things can get pretty silly with Fiery Emancipation on the board.

Brash Taunter also combos with Chain of Plasma and Archmage Emeritus, with the Archmage drawing you a card each time you copy CoP so that you always have another card in hand to copy it.

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