Arcane Bombardment

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vintage Legal

Arcane Bombardment

Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this. You may cast any number of the copies without paying their mana costs.

hiiii on Prosper's Treasure Harem

1 month ago

amarthaler Thank you! I tried those draw/treasure cards before, but my main issue with them is that they weren't really repeatable as I don't have any recursion and the deck is not spell slinger-y enough to play Arcane Bombardment. Instead I decided to go for more exile since it synergizes better with my commander anyway. I think The Reaver Cleaver could be a decent addition tho! Even if I don't really plan on attacking for 90% of the game, it could always come in handy. My main issue then would just be that most of my creatures are synergy pieces before anything else, so I wouldn't want to risk them dying in combat if possible. I could still give it a shot tho :D

Poison the Cup's pretty sick since it can remain foretold for a while and it's a 100% assured cast from exile removal spell. I'll definitely look into that one!

loricatuslupus on Balmor's Wizard Beatdown

2 months ago

Oh nice, you got the Wizards of Thay? Might be worth checking out Kediss, Emberclaw Familiar (as Balmor makes him a threat and you can take out multiple people with one swing), Thousand-Year Storm/Arcane Bombardment and maybe some other classic Storm spells? There are plenty of other good cantrips plus Past in Flames and Mizzix's Mastery to recast them all from the graveyard. I like the rapier but if you can find one Embercleave will mop up, while Robe of the Archmagi keeps your hand full.

My "spells matter" deck is There's Something Strange... and you might find a couple of useful things there but it's almost completely focused on doing the opposite - casting massive apocalyptic spells that annihilate the board rather than loads of cheap cantrips for a prowess win.

legendofa on 2 card 6 cmc or …

5 months ago

Fated Return and Ready / Willing are good for creatures. Professor Onyx, Thousand-Year Storm, and Arcane Bombardment work very well together if you have a critical mass of instants and sorceries.

Sora825 on How does it work if …

7 months ago

Say I have two Arcane Bombardment on the field. In the graveyard I have one Lightning Bolt, and one Naturalize.


I cast my first spell of the turn, lets say Shock.

The first Arcane Bombardment says to exile an instant/sorcery from the graveyard & gets Lightning Bolt, then casts it.

The second Arcane Bombardment says to exile an instant/sorcery from the graveyard & gets Naturalize.

I know that the second Arcane Bombardment is allowed to cast its Naturalize, but is it also able to cast the Lightning Bolt?


The part I'm not sure of is when Arcane Bombardment says "Then copy each card exiled with Arcane Bombardment"

Should I be reading that as: "Then copy each card exiled with A CARD NAMED Arcane Bombardment"

Or should I be reading it as: Then copy each card exiled with THIS CARD NAMED Arcane Bombardment"

tylorlilley on Parnesse Politics

9 months ago

I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.

Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.

Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.

Sublime Epiphany and Volcanic Offering Might not be good enough here.

I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.

It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about

Maybe this is the kind of deck where Thrilling Encore shines?

Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.

I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.

I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...

Is Charmbreaker Devils good enough?

Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?

Harmonic Prodigy since your commander is a wizard isn't a terrible idea...

Humble Defector might be too cute.

Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.

Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!

Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well

hiddengibbons on Arcane Bombardment and Cathartic Reunion

9 months ago

If I’m casting a copy of Cathartic Reunion exiled with Arcane Bombardment do I discard the 2 cards even though I don’t pay the mana cost?

Polaris on How does Arcane Bombardment work …

9 months ago

Arcane Bombardment will still create copies.

Targeted spells and abilities will fizzle if their targets are gone, but Arcane Bombardment doesn't target. For a spell or ability with multiple steps, you take all the actions you can, even if you can't take all of them. You will still copy the exiled cards with the option to cast the copies, you just won't be able to exile a new card.

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