Poppet Factory

Artifact

Creature tokens you control lose all abilities and have base power and toughness 3/3.

At the beginning of your upkeep, you may transform this.

Latest Decks as Commander

Poppet Factory Discussion

Icbrgr on Jeskai Poppet Pioneer

1 month ago

@ColonelCards the Goal/win condition of the deck is to play Poppet Stitcher  Flip and or Young Pyromancer/Monastery Mentor and cast instant and sorcery spells to create a large number of Tokens... when poppet stitcher transforms into Poppet Factory  Flip the tokens become a swarm of 3/3's... casting thing like Opt, Consider and Faithful Mending create tokens and get more cards in hand to cast additional spells for removal or countermagic to snowball into just having an overwhelming board presence of creatures/tokens beating the opponent down.

Icbrgr on Jeskai Poppet

1 month ago

Faithful Mending is somthing im gonna look really hard into... that effect seems really really good!

The 3 drops/token generator ratio is kinda tricky... it really stinks drawing/cantriping trying to find a token generator and then just having it come too late/run out of cards in hand; or just die to removal and not draw into another... the overall game plan of this brew is honestly pretty weak and fragile and only really seems to have a decisive win when there is both Poppet Factory  Flip AND another token generator in play casting spells to either remove or inflict direct damage to speed up the game clock (using Counterspell and the like would also work too but im typically tapped out playing this deck... maybe im just doing it wrong idk but im usually trying to achieve a critical mass or tokens to win)...when it works it's certainly satisfying though.

Icbrgr on Jeskai Poppet

1 month ago

thank you abbatromebone! very much appreciate your suggestions and after I playtest/make changes id love for more feedback!

So far in my playtesting with sticher and mentor (in various ratios) I haven't really felt the pain of having prowess 1/1 tokens becoming vanilla 3/3 tokens... I typically don't cast more than a spell or maybe two on either my turn or my opponents turn for any prowess triggers; I love Luminarch Ascension and have a full playset of them that I could take out of what left of my old Turbo-Fog deck but I just dont that that playstyle fits with this decklist as it is now... but if i did get ascension online I would definitely be flipping Poppet Factory  Flip back into stitcher I think.

land/color ratios all that jazz when it comes to making a mana base has never been my strength in deck building and will give it a closer look by playing with some of your suggestions in the play tester... I don't have any man or fast lands but I am certain that I have some check lands and the jeskai triome laying around somewhere.

I agree about Spectral Procession too; for a minute I had Hordeling Outburst in here but decided to go for Hard Evidence instead; its cheaper giving a blocker or something to boost from Poppet Factory  Flip and has a mana sink/draw feature... but I can certainly see just running Serum Visions instead. I also really like the idea of Boros Charm that card is just so dang good ill make room for it somewhere.

K1ngMars on Help optimizing my Wilhelt Precon

5 months ago

I would definitely suggest you to include the recently printed Poppet Factory, as it allows Wilhelt, the Rotcleaver to generate a zombie every time you sacrifice a zombie, due to the fact that the Decayed ability gets overwritten. Besides, Gravecrawler too allows for infinite loops with Phyrexian Altar and a permanent dealing damage triggered by creature deaths, like Bastion of Remembrance.

To support the combo route, which could definitely help in keeping up your game, I would also suggest to add some tutors, to help you smooth out your hand and always find the right cards at the right time. Such cards could range from Lim-Dul's Vault to Scheming Symmetry or Demonic Tutor, mainly depending on your budget. Remember, tutors don't necessarily need to be 60 bucks to be good. They are always good.

Apart from that though, another proactive way to stop you opponents into their tracks is to simply use counterspells. Dimir offers some of the best control magic available, amongst which I'll recall: Counterspell, Countersquall, Arcane Denial, Wash Away, Disdainful Stroke... The choices are endless and should be suited to what are the main threats you wish to answer in your playgroup. Overall, 5 counterspells should be enough to step up your game a bit in terms of interaction, without making your deck a control-focused spellslinger deck.

As a last note, I'll link you the deck of one of my friends, which I've helped with in upgrading. It's a comboless Wilhelt with quite a strong presnece in games, hopefully it may be of some inspiration to you.


Undead Unleashed | Upgrade Precon copy

Commander / EDH emanem98

SCORE: 2 | 1 COMMENT | 60 VIEWS


multimedia on Undead Unleashed

6 months ago

Hey, nice upgrades of Demonic, Acererak, Stitcher, Gravecrawler, Grim, Sidisi, Cryptbreaker, Master, Undead, Remembrance, Titan, Victimize, Misty, Drowned, Clearwater.

Interesting choices to cut the mana rock ramp other than Sol from the precon and reduced the lands from 40 to 31. Reducing the lands is fine because 40 lands in the precon is too much. Although, only 31 lands is pretty risky; I wouldn't play below 34 if I'm not playing green. The problem is you haven't compensated for the reduction of lands by adding more ramp to have enough mana or more low CMC draw to help to draw lands or some of both. It looks like you have cut lands to add more high CMC cards which is the wrong approach when upgrading a precon.

With a budget of $400+ consider adding the mana rocks? The precon has Arcane Signet, Talisman of Dominance and Crowded Crypt, all these are good. Add to these Dimir Signet and Thought Vessel; these two are upgrades for the Diamonds. More low CMC draw can also replace lands such as Brainstorm, Preordain, Deadly Dispute, Frantic Search, Village Rites.

Dreadhorde Invasion is a two drop in the precon and it's a good repeatable Zombie source for Wilhelt. Sac the Zombie Army token at your end step on each of your turns for a repeatable draw source that only costs you 1 life on your turn. Midnight Reaper is also in the precon and it's a Zombie who can be a repeatable source of draw especially with Gravecrawler.


Some cards to consider cutting because they're not as good as others here:

I don't think you have the mana to support X spells such as Summons and Empty to get enough from them to be worth casting. Adding Cabal Coffers + Urborg, Tomb of Yawgmoth would help also with casting Army.


With Gravecrawler to combo with Rooftop you need a sac outlet. To combo with Wilhelt and Poppet Factory you also need a sac outlet. Consider adding some sac outlets?

  • Blasting Station: can be the win condition with either Gravecrawler or Factory combo.
  • Carrion Feeder: one drop Zombie.
  • Ashnod's Altar: combos with Havengul Lich + Rooftop to repeatedly reanimate/sac/reanimate all Zombies in all graveyards.
  • Altar of Dementia: infinite mills all your opponents when you control Factory by repeatedly sacing just one Zombie. Can also be the win condition with Gravecrawler + Rooftop.

If you're wanting to win with combo especially with Rooftop then consider some protection for the combo? Lazotep Plating, Counterspell, Swan Song, Flusterstorm.

Good luck with your deck.

multimedia on Wombo Zombo

6 months ago

Hey, good upgrades so far of the precon. Nice first attempt, but your deck doesn't have a Commander.

In the deck editor add the CMDR tag after Wilhelt, the Rotcleaver text.

1x Wilhelt, the Rotcleaver *CMDR*

When you save and return to your deck then Wilhelt will be the Commander with it's own category and card image.


Undead Augur is in the precon and cutting it is a mistake because it triggers to draw when it dies or any other Zombie including a Zombie token dies. Because it triggers when decayed Zombies die then it can be an excellent source of repeatable draw and it's a Zombie. Augur because it's only two mana is really good with Gisa and Geralf.

Nice foil Acererak the Archlich. Him along with Rooftop Storm is your best way of winning. A way to win with Wilhelt is Poppet Factory which is the backside of Poppet Stitcher  Flip. Factory removes decayed from Zombies letting you with a sac outlet repeatedly sac a decayed Zombie to create another one. Blasting Station or Altar of Dementia are win condition sac outlets with Factory.

If you want to infinite combo with Gravecrawler + Rooftop Storm then you also need a sac outlet which Carrion Feeder being a Zombie is helpful. Blasting Station or Altar of Dementia are also win conditions with infinite Gravecrawler. If Rooftop Storm is how you want to win then consider some more protection: Counterspell, Arcane Denial, Lazotep Plating? With 11 Islands Mystic Sanctuary can be a helpful land.

Some changes to consider including some cards in the maybeboard:

Good luck with your deck.

Ardees on Wilhelt, the Night King

7 months ago

XendlessXbreakX you need to flip poppet stitcher into Poppet Factory, then every time you sac a zombie token and mill your opponent, wilhelt creates a new zombie tokens that loses decayed right away.

multimedia on

7 months ago

Hey, well done with the precon upgrade and very nice formated deck description. You're a good deck builder with the budget that you have, choosing the better expensive price cards (Demonic, Gravecrawler, Acererak, Cryptbreaker and Watery). If on a budget I don't think Tainted Adversary and Ebondeath, Dracolich are worth their prices.

You're very honest about the power level here, not exaggerating and saying power level 8 to make your deck seem better than it really is. Believe me, I hear this all the time, players insisting that the power level of their deck is very high while playing $100 deck with only 30 lands and Guildgates...

In the combo section of the description you don't mention Gravecrawler and it's a pretty important Zombie for combos especially with Rooftop. He needs a sac outlet with Rooftop to go infinite which all you need is Carrion Feeder. Gravecrawler is the most powerful Zombie printed because its just so damn mana efficient. He deserves his own section in the description since his interaction with Wilhert is excellent, giving you a Zombie on your turn to repeatedly sac at your end steps to draw and create a decayed Zombie for one mana.


You clearly have deck building skills, but there's some cards here that could be upgraded even on a budget. You've removed some of the better cards from the precon that can give you repeatable value especially more draw and Zombie tokens.

  • Undead Augur: very good Zombie since it triggers to draw whenever a Zombie token dies.
  • Midnight Reaper: another source or repeatable draw when nontokens die.

  • Gisa and Geralf: don't underestimate how valuable it is to be able repeatedly cast even one Zombie on your turn from your graveyard. Pair Augur with Gisa/Geralf and Wilhelt to repeatedly draw two cards/create a decayed Zombie on your turns for two mana. Pair Gisa/Geralf with Fleshbag Marauder and Wilhelt to repeatedly wreck your opponents creatures for three mana and create a decayed Zombie.

  • Fleshbag Marauder: making all opponents have to sac a creature they control is really good in multiplayer Commander especially on a three drop Zombie who can be recurred or reanimated.

  • Curse of the Restless Dead: you can curse yourself to have more control over this making it a repeatable Zombie source by playing lands. Honestly, this card is better than Endless Ranks of the Dead at consistency of creating Zombies since there's no lame restriction like Ranks has and you'll have lands.

  • Liliana, Death's Majesty: all her loyalty abilities are good especially her -7 which is not difficult to get to and in casual it can wreck, be a game winning effect.

Some changes to consider:


Poppet Stitcher  Flip is a powerful new card for Zombies and Poppet Factory is busted with Wilhert because it removes decayed from Zombies letting you repeatedly sac a decayed Zombie to create another. Fallen Ideal is an underrated gem in Commander with token strategies because it gives the enchanted creature flying and it's a sac outlet.

Enchant Wilhert and then sac your Zombie horde to attack for lethal Commander damage at an opponent. If you created a bunch of decayed Zombies potentially attack again for lethal Commander damage to another opponent on your next turn. Pair Ideal with Factory to attack for lethal Commander damage on your turn every turn.

Good luck with your deck.

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