Tasha's Hideous Laughter

Tasha's Hideous Laughter

Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards that have a combined total converted mana cost/mana value 20 or more.

Tasha's Hideous Laughter Discussion

legendofa on Card creation challenge

1 month ago

Sanctified Tomb Warden

Creature - Skeleton

Double strike

Whenever Sanctified Tomb Warden deals combat damage to a creature, it gains indestructible until end of turn.

Spells and abilities your opponents control can't cause cards to leave your graveyard.

2/3


It's a skeleton with a purpose in life.

Ninja'ed.

Mindseize

Sorcery

Target opponent reveals a card at random from their hand. Mindseize deals damage to that player equal to the revealed card's mana cost. Repeat this process until all cards have been revealed or cards with a total mana cost of 8 or more have been revealed.


And I realize halfway through that I slightly modified Ignite Memories, and it's kind of clunky.

Same challenge. Make a card like Tasha's Hideous Laughter, where it does something until a mana value condition is met (THL mills until 20, so don't use those, if possible.)

And I get ninja'ed while de-ninja-ing.

LunchBox1211 on Card creation challenge

1 month ago

Protector of the Throne

Creature - Angel

Flying, vigilance.

When ~ enters the battle, you become the Monarch.

If you are not the Monarch, ~ has trample. Otherwise, ~ can block any number of creature during combat.

Whenever ~ blocks, it gets +1/+1 until end of turn for each creature it is blocking.

"The Crown is a divine right, and I intend to keep it as such."

3/3


Make a card like Tasha's Hideous Laughter, where it does something until a mana value condition is met (THL mills until 20, so don't use those, if possible)

Balaam__ on Trouble at the Old Mill! (UPDATED)

1 month ago

@GoldenAgeBatman That is definitely a valid point. I’m still in the R&D phase here so I’m going to add Tasha's Hideous Laughter to the maybeboard again. Ha, it’s entirely possible it’s the perfect card for the deck and I just don’t know how to use it properly :P

Great username, by the way. If I had just one Golden Age Batman comic it could pay for a bunch of Modern staple cards, I’m sure.

GoldenAgeBatman on Trouble at the Old Mill! (UPDATED)

1 month ago

Have you played with Tasha's Hideous Laughter? If so, what are your thoughts on main-decking it?

duchessCretina on Miller Lite

1 month ago

BTW I was looking around and found out Tasha's Hideous Laughter usually exiles from 12 to 19 cards

duchessCretina on Miller Lite

1 month ago

Hi, excuse me

Isn't your land count a bit low? The deck has a bunch of cards on 2-3 curve, this would make it hard to play them.

It seems you are a bit too worried with the opponent's creatures... Profane Memento could make you less worried since you'd be gaining life. It would be less useful against opponents without creatures, but still very effective against creature-based decks.

Also, if you manage to make all lands into Snow-Covered Islands, you'd be able to run Iceberg Cancrix.

This deck can very well be Modern-legal... if you absolutely WANT to make it a Legacy deck, then you might as well use better draw spells like Ponder, Preordain.

There's a pricy card Visions of Beyond that can draw a lot too.

Fraying Sanity may be better than the creature since it's harder to remove.

Other than that, maybe Tasha's Hideous Laughter, Maddening Cacophony... But idk if those are cheap-to-buy...

Good luck ^^

Balaam__ on Balaam__

1 month ago

lespaul977 I don’t mind offering advice, but I’m not exactly a tier 1 player myself. So I’d definitely recommend shopping the idea for this deck around and collecting as much perspective as you can on it before you invest any time or money in finalizing it.

This may sound excessive but I’d cut

Djinni Windseer (doesn’t contribute)

Eternal of Harsh Truths (doesn’t contribute)

Homarid Explorer (cmc too high, not enough value)

Laboratory Maniac (useless, you’re milling the opponent and not yourself)

Minister of Inquiries (it’s ok, but with no way to get more energy counters his value fades fast. Blinking him to get more energy counters is not efficient)

Screaming Swarm (cmc way too high, won’t see play often and mill decks rarely have more than a handful of creatures, none of which are used for attacking)

Soulknife Spy (doesn’t contribute)

Essence Flux (Blink is ineffective here)

Trepanation Blade (seems good but rarely is, not to mention you won’t be attacking)

Curiosity (doesn’t contribute, your other draw spells are much better)

Wizard Class (doesn’t contribute)


So that’s what I’d cut. Dream Twist and Visions of Beyond are great and synergize well, Unsummon is good but Vapor Snag is better; I’d replace that with it if possible. I’d fill the remainder of the slots with Crabs if it’s an option (see below), countermagic (Counterspell, Mana Leak, Spell Pierce etc) and if you are adding (again, see below) there are oodles of instants/sorceries to choose from. If not, try to accommodate as many mono direct mill spells as possible.


I guess we have to address some of the elephants in the room. If you’re intent on keeping this mono , then you’ll miss out on what the complimentary color brings to the Mill archetype: cards like Breaking / Entering and Glimpse the Unthinkable.

Which brings us to the next obstacle, budget. If you’re looking to keep the price down and/or only build from your current collection, that also complicates things. Cards like Archive Trap and Tasha's Hideous Laughter are Mill staples, but are also costly. There are alternatives, like Fractured Sanity and Maddening Cacophony which are both cheap and mono , so that can help fill the gaps.

Third, you’ll want to run the crabs. Hedron Crab is pricey, but Ruin Crab is doable. Ideally you’d run both, but one is ok. You’ll be capitalizing on every possible opportunity to mill like this; every land played mills, nearly all your spells should mill, etc.


Hope this helps, and again—I’m no expert. But I’ve built one mill deck (check my page if interested, I think it’s called Trouble at the old mill or something like that) and have another in the works so I’m somewhat familiar with how they play. Ask around, collect info and don’t be afraid to inspect the ones the pros play for some ideas.

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