Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls and Island.)
|Have (4)||ophios , Irishprince , orzhov_is_relatively_okay819 , CampbellStev|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Chasm Skulker Discussion
2 weeks ago
3 weeks ago
3 weeks ago
I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.
I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.
I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.
Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.
I want mono U to work in pioneer, so I love this. Cheers!
1 month ago
2 months ago
I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.
- 4x Steam Vents
- 3x Spirebluff Canal
- 3x Soul-Scar Mage
- 2x Sulfur Falls
- 3x Riverglide Pathway Flip
- 2x Sprite Dragon
- 4x Monastery Swiftspear (would prefer Time Spiral remastered but any will work)
- 1x Prismari Command
- 2x Shivan Reef *
- 4x Expressive Iteration
- 3x Aether Gust
- 4x Wild Slash
- 1x Alpine Moon
- 2x Crash Through *
- 1x Spikefield Hazard Flip
- 1x Annul or Annul *
- 2x Shock *
- 1x Fry
- 2x Lava Coil
- 8x Island and 8x Mountain *
2 months ago
This deck is really well built good job
You have several small fry that is good early in the game (ie. Simian spirt guide, Spellseeker , Trinket Mage ) but later in the game might not be so good. Have you considered adding Mystic Reflection so later in the game you can have several Consecrated Sphinx and Jace's Archivist . That would be great because your tokens would also enter as copies of those creatures
BTW thanks for the upvote
2 months ago
Aside from the highly silver bullet Mirror Shield s, the card that immediately jumps out at me as being on the weak side is Concentrate . If you just need to draw more cards to take advantage of things like Psychosis Crawler and Chasm Skulker , I'd prefer a wheel effect like Windfall . I also agree that you could use more ways to stifle opponents. Voidmage Prodigy is another wizard and counter option that could fit right in here. I've had a reasonable amount of success with him in my Kanagawa's Revenge casual build with cheap expendable wizards. Baral, Chief of Compliance , Venser, Shaper Savant , and Vendilion Clique are other strong control tools at various budgets. Against friends running creatures that can stop countermagic, I'd consider keeping the Merfolk Trickster s here since they can potentially work around such a problem. An alternative plan could be to try and keep the board clear of threats long enough to win the game. Cyclonic Rift is the perfect card for such a role, but it is very costly. Maybe a Devastation Tide played after Brainstorm ing could be good enough. Or if you really want to bully your playgroup, Wash Out naming green is an option. As someone who suffered years of people naming green with Iona, Shield of Emeria against my mono-green commander decks, I recommend caution when employing color hosers.
3 months ago
I think this deck is really well-positioned to become a "draw-go" style control deck that plays instants and flash creatures on others' turns. Pteramander , Augur of Bolas , Brineborn Cutthroat , Threnody Singer , Vodalian Arcanist , Naiad of Hidden Coves , Wavebreak Hippocamp , Murmuring Mystic , and all of your instants (save for the likely too slow 4 mana ones) already fit in such an archetype to at least some extent. The horse fish is particularly insane as a card draw engine, and I'd try to get a playset of it if you can. Stacking them to draw even more cards with Nymris, Oona's Trickster , Baral, Chief of Compliance , Slitherwisp , etc. would also make Ominous Seas more viable, possibly even supplemented by draw payoffs like Chasm Skulker and Nadir Kraken .
For more generally good instants, Counterspell , Mana Leak , Countersquall , Frantic Search , AEtherize , Vapor Snag , Rewind , Cryptic Command , Opt , and Brainstorm (if you're playing with the legacy banned list) are options of varying budgets and power levels for a control deck.
The first cards I'd cut would be anything with suspend or that applies keyword ability counters. I think some amount of counter manipulation would be needed to maximize the value from such cards (with Clockspinning , Jhoira's Timebug , Paradox Haze , and Nikara, Lair Scavenger being a few things that come to mind). Then, I'd cull any sorceries or creatures that would take up all your mana on your own turn for minimal impact. Dead Revels , Frost Lynx , Alirios, Enraptured , and so on.
Sorry it took me a while to submit this after seeing the deck get posted earlier this week. Let me know if you have any questions and good luck with your build!