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Format | Legality |
1v1 Commander | Legal |
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Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Chasm Skulker
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies (is put into the graveyard from the battlefield), create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls and Island.)
TheOfficialCreator on
Replicators
5 months ago
Sarpadian Empires is incredibly inefficient cost-wise. Paying 6 for one token, 9 for two, 12 for three... it's not very good at all. Chasm Skulker is much, much more efficient and is the same cost.
TheOfficialCreator on Thoughts on a Subira/Teferi rule …
5 months ago
Chasm Skulker seems straight-up filthy.
Also, Bident of Thassa, Coastal Piracy, and Professional Face-Breaker :0
KBK7101 on Thoughts on a Subira/Teferi rule …
5 months ago
Thanks for the input! Doing a bit more research. Would probably fill the deck with stuff like Young Pyromancer and Murmuring Mystic like effects.
Oh, and Chasm Skulker seems like a total powerhouse. Oh man!
Grends27 on
Mutating Monstrosities
6 months ago
wallisface thanks for your feedback and insight! I agree with #1 and #3 completely; I haven’t put much time/effort into buying singles to fill out my deck and I’m still figuring out what matchups I need to deal with (my sideboard is very much “my next 15 cards that I’d want to use”) and some cards like Bind the Monster have come in handy against decks with large 0/X defenders to get them out of my way.
For #2: mutate in general tends to require high mana costs to take advantage of mutate. If I pare down and try to lower my mana curve, I’d probably get rid of most of my mutate cards and double down on card draw with Faerie Vandal, Lorescale Coatl, and Chasm Skulker. Any recommendations on which mutate cards to build around for 4+ mana?
TheoryCrafter on So Dominaria
6 months ago
For Hazezon, Must includes for me would be Gauntlets of Chaos and Harmless Offering So I could take advantage of the Desertwalk ability.
For Jeron Carthalion, Door to Nothingness due to Jeron making the ability easier to activate and Seraph Sanctuary for the lifegain would be my must includes.
For Shanna, I'd be looking to weaponize the second ability through cards including, but not limited to, Chasm Skulker and Psychosis Crawler. This card could make Bant mill formidable. Elementalist's Palette and Unbound Flourishing would be must includes.
grendalos on
8 months ago
I know this isn't a mill deck but you could run a couple of Drowned Secrets just to tempo out your opponent by making them mill. Another good cheap card that I am a personal fan of is Chasm Skulker it can grow and give creatures.
bushido_man96 on
Eye of the Crossroads
1 year ago
Chasm Skulker and Toothy, Imaginary Friend offer payoffs for card draw.
Gammon420 on
Reyhan&Ishai | Where Unstoppable Meets Immovable!
1 year ago
Just came across the idea of introducing a little bit of dying-triggers/resurrection stuff while brewing my Reyhan/Ishai Deck when I stumbled across this decklist. I was thinking to build my deck more with bigass dying-triggers like Chasm Skulker , Ukkima, Stalking Shadow or even Dying Wish while bringing them back from graveyard or avoid them landing there. But I have to say, the Aristocrat-Style of your deck, generating lots of "little" values, is looking super fun!
Have your considered Cauldron of Souls for your list? While in a +1/+1-Deck the -1/-1-Counters can be easily balanced to re-use it again with smth like Good-Fortune Unicorn , it provides you with a lot of fun interactions, especially because of the fact that the chosen creatures don't lose the Persist-Ability until end of turn even if they hit the graveyard. Next to that it allowes you to withstand them nasty boardwipes. With the sacrifice outlets and counter distributors your deck provides I think it would be a good addition to your list!
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