Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls and Island.)
|Have (2)||Obsolete , orzhov_is_relatively_okay819|
|Want (2)||TheWhaler , Aglaras|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Chasm Skulker Discussion
3 weeks ago
Just a few suggestions
1 month ago
suarkdivad That is one direction you could go with! I wanted something beyond combat that though, something that doesn't scream "Hi, I'm the win condition!" What fun about the Smothering Tithe/Prosperity combo is that those are both unassuming cards you'd want in the deck anyway for group hugging. Like I mentioned above, cards like Nadir Kraken, Chasm Skulker or Shabraz, the Skyshark can easily make great win conditions on their own, but I personally aimed for subtlety.
2 months ago
Since you're going to be drawing so many cards you could look at creatures/effects that pay off for you. Chasm Skulker, Nadir Kraken, Toothy, Imaginary Friend, or Psychosis Crawler. Looks like you're trying to win via beatdowns, so Triumph of the Hordes is always an option.
2 months ago
Note: Brainstorm isn't modern legal
Your deck has 20 creatures that have payoff for drawing cards and casting spells, but only 17 actual spells. I would run 16 creatures tops and replace them with more instants/sorceries.
I'd also probably cut Kumena's Awakening because a conditional 4-mana draw an extra card each turn isn't that good.
For the spells, Radical Idea is bad. To replace Brainstorm you could maybe run the new cantrip we are getting in MID, Consider. Sinister Sabotage doesn't really cut it in modern, I'd suggest Counterspell, Archmage's Charm, and Spell Pierce. Expressive Iteration might also be good here, although it doesn't draw cards. Maybe Serum Visions.
3 months ago
3 months ago
3 months ago
I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.
I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.
I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.
Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.
I want mono U to work in pioneer, so I love this. Cheers!