Merchant Scroll

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

nolan8201 on The Replicants (Naban, Dean of Iterations)

7 months ago

How would you improve this deck, do you think? Would you add Long-Term Plans, Merchant Scroll, or Intuition? Really loving this deck, trying to think of ways to add some tutor cards into it so I can grab cards I want!

DryadArborGoesInCreaturePile on Pauper Splice Tide

1 year ago

Adversarial, this list is a meta deck. While I can admit I should be running a playset of Snap for graveyard hate matchups you can still churn through your entire deck until you find your combo pieces for a win on turn 3-4, then you can Deep Analysis your opponent to deck them. Playtest it yourself if you don't believe me. Merchant Scroll also tutors for Dizzy Spell which tutors for Stream of Thought. And the copies of Psychic Puppetry splice onto almost every draw spell, meaning your netting like 3 mana every time you cast an Ideas Unbound to keep digging on your big combo turn. Though when you can put your entire deck in your hand it doesn't really matter.

fluffyeel on Urza Lord High Combomaster

2 years ago

Some small thoughts for fun things and stuff:

Azoth2099 on So basically dimir Talrand

2 years ago

Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:

Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.

Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).

Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.

Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.

Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.

Azoth2099 on Kess, Graveyard Farm Mage - JJG

2 years ago

Yep, it's a good deck for sure lol.

I guess my only real questions/statements are as follows:

Is there any reason you're not running Entomb? I can understand not running things like Displacer Kitten or Storm-Kiln Artist, but Entomb is a 2nd 1-card wincon alongside Demonic Consultation with this Commander since you're running Intuition. I'd ask the same for Deflecting Swat, especially since it was also reprinted recently.

Consider Tolarian Winds over Thrill of Possibility! It usually draws more cards, is better for Underworld Breach & can be pitched to Force of Will & Force of Negation. Value! Merchant Scroll - being able to Tutor up the almighty Intuition - should probably be tested as well of you haven't already done so.

Coward_Token on I'm Blue (da ba dee da ba daa)

3 years ago

More modal counterspells: Confounding Riddle, Supreme Will (also Blue Elemental Blast/Hydroblast, depends on your meta though)

Discover the Impossible

Merchant Scroll

Spellbinder doesn't work with Rebound, but since Pakpatiq has flying and curves directly from this, I think It's worth considering (also, Nexus of Fate)

ASalesman on Unesh, Ultimate Guide (Tribal)

3 years ago

Minor rev and other rambling

It is getting oh so much harder to justify substitutions. Lotuscon is a week out and I feel the heat.

  • Replace Thran Dynamo with Tezzeret the Seeker. This sub is about artifact tutoring and mana. The deck needed at least one more way to tutor Isochron Scepter, and other artifacts. Tezzeret does this. But tezzeret is also versatile, and it has the potential to do thran dynamos job better than thran dynamo. The +1 ability can target man vault, grim monolith, and basalt monolith. It doesn't always do this better than thran, but lets talk about the downsides to thran. As mentioned above, less versatility. But the mana cost for thran is quite high. At 4 cmc I want to play game winning cards. Thran can help power out Unesh. BUT, if thran is in your opening hand and it is your path to casting Unesh, there are better plans in the deck and you should mulligan that hand anyway. Tezzeret can be any of our game winning artifacts, for 1 more mana than thran. Thran is nice for quality of life during the game, but it does not win the game. One other great thing about Tezzeret in Unesh, is that he actually can have some decent blockers to keep him around for more than 1 turn, so he is also still great DURING the game. Almost all of the upside of thran dynamo AND some on this card.

I have also thought about replacing Dream Eater with something less expensive like Sakashima's Student or Metallic Mimic. Dream eater is the most replacable sphinx in the deck, and it is HARD to justify a replacement still. For one, this creature is removal. Play this to remove a stalwart stax piece and win the game on the same turn. Also, Surveil 4 is almost another Unesh trigger by itself, and this ability benefits from our awesome cards Panharmonicon and Virtue of Knowledge. Dream eater helps in so many ways that I fell as though it can't come out.

I have also heavily considered Merchant Scroll and Fabricate. It is hard to justify replacing anything for these cards. In the current revision, I think we see the combos as fast as possible without inundating our ability to interact.

I really like the card Submerge. I think it is better than Rapid Hybridization. Main targets for this slot are stax creatures such as Collector Ouphe, and commanders. The 'forest' part of Submerge's cost is going to be online a lot (probably). Zero mana interaction is better than 1 mana interaction. As a kicker, some decks in the format can effectively use the 3/3 creature that rapid hybridization gives them. This substitute is probably coming, but I am still contemplating.

Azoth2099 on Naban Wizard Tribal

3 years ago

Wizards were my 1st Commander archetype! Here some recs to help you get to, execute & get more value out of your stated wincons a bit faster:

Creatures: Stonybrook Banneret, Snapcaster Mage, Sea Gate Stormcaller, Micromancer, Archmage of Echoes & Wandering Archaic  Flip

Artifacts: Jeweled Amulet, Springleaf Drum, Pyre of Heroes, Urza's Incubator, Sensei's Divining Top & Cryptic Gateway

Enchantments: Mystic Remora, Rhystic Study, Parallel Thoughts, Kindred Discovery & Virtue of Knowledge

Instants: Long-Term Plans & Intuition (just proxy it, who cares lol)

Sorceries: Personal Tutor, Solve the Equation, Step Through, Fabricate, Merchant Scroll

Lands: Cavern of Souls

Incorporating some of the Tutors and card draw & Ramp here will get you there imho. Let me know what you think!

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