Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
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|Commander / EDH||Legal|
Latest Decks as Commander
Merchant Scroll Discussion
1 month ago
Hey, you're missing one of the best cards with Kalamax and magecraft, Narset's Reversal . Use Kalamax copy of Reversal to send the original Reversal back to your hand and resolve the copies. With Kalamax it becomes a repeatable Fork that can be major disruption for your opponents. Reversal also combos with Twinning Staff to make infinite copies of Reversal.
Chord of Calling is very good if you want to play big creatures with Kalamax. For nine mana you can tutor for and cheat two 6 CMC or less creatures onto the battlefield. This interaction is popular with the Kiki + Pestermite combo as a win condition. You would be better off playing a few big creatures and instant Chord that has interaction with Kalamax then eight big creatures which is a lot.
Mystical Tutor is an instant tutor to get any two instant or sorceries. Worldly Tutor can get any two creatures. Solve the Equation can also get any instant or sorcery. Merchant Scroll can get any blue instant. Long-Term Plans can tutor for any two cards and with so much draw with Kalamax Plans has less of a drawback. Noxious Revival and/or Reclaim can recur any two cards.
If wanting to make lots of mana than Storm-Kiln Artist can help. His magecraft is excellent with Kalamax and a Fork which creates infinite treasures for infinite mana. Comet Storm becomes a win condition with infinite treasures. Artist is really good with the strategy of repeatedly casting/copying instants by making treasures which is better than just making mana especially with Narset's Reversal . Creating two treasures just by casting Reversal and then if copying an instant you make more treasures as Reversal copies the spell on the stack. Roiling Regrowth is another Harrow for more basic land ramp.
Good luck with your deck.
1 month ago
Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.
I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating , Emergent Sequence , Growth Spasm , Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine , and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.
It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery Flip, Mystic Retrieval , and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight , which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite , Praetor's Counsel , Insurrection , Volcanic Vision , or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.
Lastly, Sea Gate Restoration Flip, Valakut Awakening Flip, and Silundi Vision Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.
4 months ago
That's a really cool idea for a Codie deck! However I think that one way to make it a bit stronger is to just add some counterspells to slow down your opponents while you get there and protect yourself (and most of what you do is cycling and you can do that in instant speed, so there is no problem with leave some mana up). You really need to protect your stuff because if someone destroys your zirda, you are pretty much done for. It will take so much time to cycle it all away without it, I think. So maybe, you can have many 1 instants and sorceries spells to use Codie, and some higher cmc instants and sorceries you can use before you actually use Codie's ability (or maybe, you can use it only as ramp and fixing without actually playing an instant or sorcery. And then, you might play a 1 cmc instant/sorcery to get Living End and another to get haste - which means that you need more haste enablers. There are some permanent ones with abilities that I thought about (namely Samut, Voice of Dissent and Fires of Yavimaya ) but you can also just add instants and sorceries that do that. The ideal one I think is Burst of Speed which just straight up gives everything you control haste for 1 mana - filling up both parts like Heroic Reinforcements . You can also add ramp. Almost all of it is nonpermanent or has activated abilities. And you can also add the cycling lands since most of them can cycle for free with zirda out and will reduce the amount of dead draws. You can also add Tectonic Reformation to once again reduce the amount of dead draws which you cant cycle. Lastly, freeing up the instants about 0 cmc allows you to add some tutors which will essensially act as multiple copies of the instants in this deck. Off the top of my head, Demonic Tutor , Vampiric Tutor , Merchant Scroll , Mystical Tutor and Long-Term Plans all work for this (and probably many many more).
What do you think about those suggestions? Imo, they will allow the deck to do what it wants to do much quicker and more consistently.
4 months ago
Great build overall. It's hard to think of what you should add or cut but i think your choices need to be cmc based. Your deck is currently sitting at 2.89, but if you can get it below 2.5 you'll be far more consistent. Stuff like Vanquisher's Banner and Coat of Arms are great, but they cost a lot and can bog down your turns. Keeper of Keys is another example of this, and a card I'm honestly a bit disappointed in. I wish it said beginning of combat because an upkeep trigger for monarch isn't very reliable. Knowledge Exploitation isn't really what i would be going for, even if it just costs its prowl cost it's not very exciting. If you really want to tutor for an instant or sorcery you should think of putting in Mystical Tutor , Merchant Scroll , Fabricate , Vampiric Tutor , or Demonic Tutor . You also seem to have a rather high concentration of equipment spells, might suggest removing a couple, maybe Bloodforged Battle-Axe for starters.
As for additions i might suggest some great rocks like Mana Crypt , Thought Vessel , or even Fellwar Stone . You could think of adding Changeling Outcast as a very cheap unblockable rogue. You could think about Drown in the Loch for that flexible removal. Then there's the ability to draw more cards with Bident of Thassa , or Reconnaissance Mission though you'd be flirting with that cmc issue again.
Besides that i can't think of much, and none of my suggestions takes budget into consideration. Seems like it's a very well put together list i don't think i could've put together a better one
4 months ago
I am not waiting for WotC to print the card that I desire, so Merchant Scroll will be sufficient, as I can cast it and then copy it, to find both Dramatic Reversal and Mystical Tutor , use the tutor to find Comet Storm , use Fabricate or Enlightened Tutor to find Isochron Scepter and then combine those cards to deal infinite damage to all my opponents.
Mcat1999, thank you very much for that suggestion, as I am certain that that card would be awesome for the deck that I am planning to build.
4 months ago
I sincerely doubt it. And Open the Armory is the perfect example of why. WotC just doesn't make tutors like they used to. They'll still reprint classic tutors from time to time, but the last time we got anything even remotely on the level of the tutors of old, it was Open the Armory, which is clearly inferior in a lot of respects.
I mean Merchant Scroll is Vintage restricted ffs. You think they're going to print something better than something they had to restrict in the most powerful format in the game?
4 months ago
I am planning to build an EDH deck that focuses heavily on instants and sorceries, with Elsha of the Infinite as its general, so I naturally wish to have cards that can search one’s library for instants and sorceries, but there are very few cards that do that, and, among those cards that do, only one is unconditional, Mystical Tutor , but every other card has restrictions on what it can find. However, even Mystical Tutor has the drawback of putting the card atop the library, rather than directly into the player’s hand, which means that it cannot be copied to put multiple cards in hand.
Naturally, I wish that WotC would print a card that can do that; Merchant Scroll is close, but still too conditional. If Eladamri's Call can put a card into hand for only one mana more than Worldly Tutor , then I see no reason why there cannot be a spell that costs 2 mana (likely one red and one blue) that puts any instant or sorcery card directly into a player’s hand.
Also, as another question, will there ever be a card that combines Enlightened Tutor with Open the Armory ? Both of those cards are great, but they each have drawbacks that limit their potential usefulness.
5 months ago
Hey there! Voltron is indeed a load of fun (check out my Voltron deck, yes shameless plugs), and I may just have some suggestions for you that I have found in my Voltron journey!
Aqueous Form , Artful Dodge , Distortion Strike , Invisibility , and Thassa, God of the Sea . I see you already have Aether Tunnel, so if that's been working for you, you might like these too! They work very well for me quite often, especially the re-castable ones.
Temporal Mastery , it works really well with mystical tutor which you have in the deck.
- Esior, Wardwing Familiar is really good since now any spell costs FIVE cmc, making it really hard to target him.
- Pemmin's Aura : Well it does a lot- it's pretty self-explanatory
- Kaho, Minamo Historian since you run a lot of instants this could be good especially if you use some unblockable spells from above
- Rapid Hybridization / Pongify Cheap blue removal
- Vanishing Lets you phase him out at the end of every turn at instant speed
- Ancient Tomb Great colorless land
- Sapphire Medallion Easy cost reduction