Merchant Scroll

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Merchant Scroll occurrence in decks from the last year

Latest Decks as Commander

Merchant Scroll Discussion

Nitaisonnenfeld on Codie's Cycling (EDH)

2 weeks ago

That's a really cool idea for a Codie deck! However I think that one way to make it a bit stronger is to just add some counterspells to slow down your opponents while you get there and protect yourself (and most of what you do is cycling and you can do that in instant speed, so there is no problem with leave some mana up). You really need to protect your stuff because if someone destroys your zirda, you are pretty much done for. It will take so much time to cycle it all away without it, I think. So maybe, you can have many 1 instants and sorceries spells to use Codie, and some higher cmc instants and sorceries you can use before you actually use Codie's ability (or maybe, you can use it only as ramp and fixing without actually playing an instant or sorcery. And then, you might play a 1 cmc instant/sorcery to get Living End and another to get haste - which means that you need more haste enablers. There are some permanent ones with abilities that I thought about (namely Samut, Voice of Dissent and Fires of Yavimaya ) but you can also just add instants and sorceries that do that. The ideal one I think is Burst of Speed which just straight up gives everything you control haste for 1 mana - filling up both parts like Heroic Reinforcements . You can also add ramp. Almost all of it is nonpermanent or has activated abilities. And you can also add the cycling lands since most of them can cycle for free with zirda out and will reduce the amount of dead draws. You can also add Tectonic Reformation to once again reduce the amount of dead draws which you cant cycle. Lastly, freeing up the instants about 0 cmc allows you to add some tutors which will essensially act as multiple copies of the instants in this deck. Off the top of my head, Demonic Tutor , Vampiric Tutor , Merchant Scroll , Mystical Tutor and Long-Term Plans all work for this (and probably many many more).

What do you think about those suggestions? Imo, they will allow the deck to do what it wants to do much quicker and more consistently.

Monomanamaniac on Anowon - Rogue Tribal - $500 Budget

3 weeks ago

Great build overall. It's hard to think of what you should add or cut but i think your choices need to be cmc based. Your deck is currently sitting at 2.89, but if you can get it below 2.5 you'll be far more consistent. Stuff like Vanquisher's Banner and Coat of Arms are great, but they cost a lot and can bog down your turns. Keeper of Keys is another example of this, and a card I'm honestly a bit disappointed in. I wish it said beginning of combat because an upkeep trigger for monarch isn't very reliable. Knowledge Exploitation isn't really what i would be going for, even if it just costs its prowl cost it's not very exciting. If you really want to tutor for an instant or sorcery you should think of putting in Mystical Tutor , Merchant Scroll , Fabricate , Vampiric Tutor , or Demonic Tutor . You also seem to have a rather high concentration of equipment spells, might suggest removing a couple, maybe Bloodforged Battle-Axe for starters.

As for additions i might suggest some great rocks like Mana Crypt , Thought Vessel , or even Fellwar Stone . You could think of adding Changeling Outcast as a very cheap unblockable rogue. You could think about Drown in the Loch for that flexible removal. Then there's the ability to draw more cards with Bident of Thassa , or Reconnaissance Mission though you'd be flirting with that cmc issue again.

Besides that i can't think of much, and none of my suggestions takes budget into consideration. Seems like it's a very well put together list i don't think i could've put together a better one

DemonDragonJ on Will WotC Ever Print this …

1 month ago

I am not waiting for WotC to print the card that I desire, so Merchant Scroll will be sufficient, as I can cast it and then copy it, to find both Dramatic Reversal and Mystical Tutor , use the tutor to find Comet Storm , use Fabricate or Enlightened Tutor to find Isochron Scepter and then combine those cards to deal infinite damage to all my opponents.

Mcat1999, thank you very much for that suggestion, as I am certain that that card would be awesome for the deck that I am planning to build.

Tyrant-Thanatos on Will WotC Ever Print this …

1 month ago

I sincerely doubt it. And Open the Armory is the perfect example of why. WotC just doesn't make tutors like they used to. They'll still reprint classic tutors from time to time, but the last time we got anything even remotely on the level of the tutors of old, it was Open the Armory, which is clearly inferior in a lot of respects.

I mean Merchant Scroll is Vintage restricted ffs. You think they're going to print something better than something they had to restrict in the most powerful format in the game?

DemonDragonJ on Will WotC Ever Print this …

1 month ago

I am planning to build an EDH deck that focuses heavily on instants and sorceries, with Elsha of the Infinite as its general, so I naturally wish to have cards that can search one’s library for instants and sorceries, but there are very few cards that do that, and, among those cards that do, only one is unconditional, Mystical Tutor , but every other card has restrictions on what it can find. However, even Mystical Tutor has the drawback of putting the card atop the library, rather than directly into the player’s hand, which means that it cannot be copied to put multiple cards in hand.

Naturally, I wish that WotC would print a card that can do that; Merchant Scroll is close, but still too conditional. If Eladamri's Call can put a card into hand for only one mana more than Worldly Tutor , then I see no reason why there cannot be a spell that costs 2 mana (likely one red and one blue) that puts any instant or sorcery card directly into a player’s hand.

What does everyone else say about this? Will WotC ever print a card that is to Mystical Tutor as Eladamri's Call is to Worldly Tutor ?

Also, as another question, will there ever be a card that combines Enlightened Tutor with Open the Armory ? Both of those cards are great, but they each have drawbacks that limit their potential usefulness.

DemMeowsephs on A CLAWsome SHELLebration of Crab

1 month ago

Hey there! Voltron is indeed a load of fun (check out my Voltron deck, yes shameless plugs), and I may just have some suggestions for you that I have found in my Voltron journey!

LuckDragon on Orvar Over-Budget

2 months ago

Other cards you might consider: - High Tide . Why are you not running High Tide? It makes going off with Orvar super easy, and it's tutorable with Spellseeker . Casting it multiple times by recurring it with Archaeomancer or Mystic Sanctuary is great. - Dizzy Spell . Can be used defensively and to trigger Orvar, but it also tutors for most of the repeatable spells ( Clockspinning , etc.). - Sudden Substitution . "Nice Expropriate you've got there. Why don't we trade? You get this Spellseeker I've already used, and I'll get your extra turns. And a new Spellseeker. No, you don't get to respond." - Merchant Scroll . Tutor all the instants. - Spark Double . Lets you have any number of Orvars. Targeting one Island and getting eight is rather nice. - Glimpse the Cosmos . Dig six cards deep for at most . - Confounding Conundrum . Replaces itself and slows down the opposing ramp decks, getting more punishing with every copy. Eventually acts as a way to draw your deck. (Generate infinite mana, then copy it decksize times.)

More spendy suggestions: - Sakashima of a Thousand Faces . Like the original, can enter without becoming a copy, meaning you can target him and make a token version—which can enter as a copy of something. Also lets you have any number of Orvars. - Treachery . Goes infinite in the same way as Peregrine Drake , while also providing value without Orvar or a repeatable target source. - Palinchron . Goes infinite in the same way as Peregrine Drake, and can even go infinite without Orvar, provided you have something like ...

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